Four words games
Quordle is Wordle with four words at once and it's terribly awesome
Yes, yes, I know. Wordle, Wordle, Wordle.
The world has been thoroughly Wordle-ized for the past couple of months. By now you're either a dedicated daily player or are trying your best to ignore the yellow and green boxes that flood your social media feed each day. As a self-professed word nerd, I'm a fan. Word games are my jam, and Wordle is just challenging enough to be fun without being too taxing. It's a light little exercise to get my brain moving over coffee in the morning and a fun little collective endeavor to share with my fellow humans.
But we couldn't just remain satisfied with our sweet little Wordle game, right? Of course not. Why let a good thing be when we can drive ourselves batty with something else?
Friends, allow me to introduce you to Quordle. You're either going to love me or hate me for this—I'm still not even sure how I feel about myself for being sucked into it. It's awesome and terrible and I can't stop playing.
Quordle, you might guess from the name, means four Wordles. But you're guessing at all of them at the same time with a single word. You get nine tries total to correctly guess all four words.
It's both glorious and torturous. You're welcome. And I'm sorry.
Let me show you what it looks like.
First of all, there are two modes of playing. There's the Daily Quordle, which is the same four words for everyone, one game per day, just like Wordle.
But there's also Practice Quordle, which basically just means you can play as many times as you want. Dangerous.
I'll show you a practice one so I don't spoil anything. Here's what it looks like when you start a practice round:
Screenshot via Quordle
As you can see, there are four "quadrants" where words get entered. The only thing that stinks is that you really can't see all of the rows at once. There are more blank rows for the bottom two words that you have to scroll to see, but it really isn't that big of a deal while you're playing.
Whatever word you enter on each round gets put into all four quadrants. Then, just like in Wordle, the right letters in the wrong places turn yellow and the right letters in the right place turn green. Letters that aren't used remain gray.
Here I am four guesses in (in two different images, since I had to scroll down to see the bottom two quadrants). As you can see, I guessed TONIC correctly for the top right word on the third guess and SLANT for the bottom left word on the fourth guess.
Screenshot via Quordle
And as you can see, the keyboard shows which quadrants contain the letters you've guessed, either in the wrong place (yellow) or the right place (green).
Screenshot via Quordle
The main goal is to get all four words in nine tries or less, but the lower any of the numbers, the better. I did quite well in this particular practice round, getting all four words in six total guesses.
(In fact, this practice round was a bit of redemption after only getting three of the four words in the Daily Quordle today. I had two possible choices for my ninth guess and picked the wrong one. Argh.)
Screenshot via Quordle
Like Wordle, the Quordle interface is super simple; there are no ads or anything extraneous. Also like Wordle, Quordle was created by some guy (his name is Freddie Meyer) who had been playing Dordle (a two-word Wordle challenge) with some friends in January. Another guy in their group, David Mah, came up with Quordle and Meyer perfected it. Now it's got a million players. (Meyer says on the website that he has no plans to monetize Quordle. Maybe he'll end up selling it to The New York Times for seven figures like the Wordle guy did, and if he does? Hey, more power to him.)
This is what humans do, right? Create cool things? Improve and innovate on what came before? Make our brains hurt and drive one another nuts in the best way? Yay, humanity.
So, fellow word nerds, give Quordle a try and see what you think. Again, you're welcome and I'm sorry.
Quordle Wordle - Play Quordle Game
Play Other Games
The Quordle follows the classic rules of the Wordle game, only you have to guess 4 random words at the same time and you have 9 guesses to solve this puzzle.
Play Quordle with words from 4 to 6 letters, and use the daily game mode to solve the same words with your friends every day. Can you guess the 4 hidden words in 9 tries?Play Quordle with Various Number of Letters
Play Quordle with different word lengths (from 4 to 6 letters)
4-Letter Quordle 5-Letter Quordle 6-Letter Quordle
How to play the Quordle Game?
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Enter the first word
You have 9 tries to solve 4 hidden words. To start the game and get hints, just enter any word that will be in 4 parts of the game at the same time. -
Find out what letters are in hidden words
Follow the letter clues to solve all 4 words. If the letter is guessed correctly and is in the correct place, it will be highlighted in green, if the letter is in the word, but in the wrong place - in yellow, and if the letter is not in the word, it will remain gray. -
Try to guess all 4 words
Guess the word in each part of the game to win the game! After completing the game, you can easily share your result on social media or save a screenshot of your puzzle.
Frequently Asked Questions
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What are the rules of the Quordle game?
You have 9 guesses to solve 4 random words. Follow the color clues on the letters and keyboard to solve the puzzle.
Color marking:
The letter isn't in the target word at all.
The letter is in the word but in the wrong spot.
The letter is in the word and in the correct spot.To win the game, you need to guess all 4 words. (all letters are green).
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What is the difference between Quordle and Wordle?
The Quordle follows the classic Wordle rules, only you have to solve 4 words at the same time and you have 9 tries instead of 6. Since there are 4 hidden words, the color hints on the keyboard keys are divided into 4 parts according to the side of the game. This game has gained popularity because it is much more difficult and interesting than the classic version of Wordle.
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What is the best word to start the game?
At the beginning of the game, try to use a word without repeating letters and with as many vowels as possible, such as the word "RADIO". However, mathematician Grant Sanderson found that the best starting word is “CRANE" or “SLOTH”, which includes frequently used letters.
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Can I play Quordle in different languages?
You can easily change the game dictionary in the settings in the top left corner. At the moment, Quordle is available in American English, UK English, Spanish, French, German, Portuguese, Italian, Dutch, Russian, Polish, Ukrainian, Swedish, Irish, Czech, Greek, Turkish, Indonesian, and Filipino.
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How to enable daily Quordle mode?
You can turn on the daily mode in the game settings and solve the same words every day with your friends. The word chain changes every 24 hours.
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Can I change the number of letters in hidden words?
You can easily change the number of letters in target words. Open the game settings and select the appropriate value for the number of letters, at the moment the game is available with words from 4 to 6 letters.
What is Quordle?
Quordle is based on the concept of Wordle, but there are some changes that make it a more challenging and interesting game. Quordle follows the classic Wordle rules, only you have to guess four words at the same time and you have nine guesses to do it. Color hints will show you which letters are in the hidden words and which are not. Therefore, the keys on the virtual keyboard of the game are divided into 4 parts, and each part can have its own color according to the side of the game. This game is perfect for Wordle fans who like very difficult puzzles.
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"Hat", "telegrams", "MPS" and other games that require almost nothing but company and a desire to have a good time
Author Lev Gankin
Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsOral games
Associations
Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game. nine0004
Game of P
A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader. nine0004
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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsSay the Same Thing
An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable. nine0004
Characters
A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth). nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Recognize the song
A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.
Tip
A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
IPU
Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.
Spoiler →
First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).
Contact
A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Writing games
Encyclopedia
Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains. nine0004
Game from Inglourious Basterds
A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Bulls and cows
A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word. nine0004
Intellect
Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical). nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Frame
A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab." nine0004
Chain of words
Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Hat
A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw. nine0004
Telegrams
Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen. nine0004
even more different games for one or a company
Home games
Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games
Games from classic books
What do the heroes of the works of Nabokov, Lindgren and Milne play
A children's course on where games, jokes, horror stories and memes come from and why we need them
Children's room
Special project
Children's room Arzamas
Sources
- Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.
M., 2008.
- Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.
M., 1999.
- Geek E. Ya. Entertaining mathematical games.
M., 1987.
- Fedin S. N. The best games with words.
M., 2001.
- Firsova L. M. Games and entertainment. Book 1.
M., 1989.
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Children
Game
Entertainment
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10 best board games where you need to explain words
We somehow looked at the top sales and realized that there are an incredibly many games for explaining words. And it's clear: these are simple rules, a funny process, you can play at any age and with almost any number of players, because you can always team up. Of course, in addition to the classics, there are new board games where you have to explain words, concepts and sensations in unexpected ways. We have collected the most popular and absolutely cool ones here.
Crocodile
Age : from 6 years
Number of players : from 3 to 16
This is a pantomime explanation familiar to everyone since childhood. There are already quite a lot of crocodiles: ordinary, on the road, for children (usual from 12 years old, and for children from 6). There, words and phrases are written on cards.
Elias
Age : from 5 years
Number of players : from 4 to 12
On the contrary, a game where words are explained with words, but without cognates. For rooms or situations where it is not very appropriate to stand and portray a tram, it is better to take such an explainer game. There are also a lot of them: from children from 5 years old to adults from 10 years old. nine0004
Bomb
Age : 14+
Number of Players : 4 to 16
It combines two ways of explaining words, and even three are obtained: words, pantomime and one word. The third is the most difficult way, but after you have already explained the same cards to each other in two other ways, this one is easier, and by the word "beard" you can guess Tolstoy.
Activity
nine0480 Age : 4+
Number of Players : 3 to 16
A very popular game in the West, which has already become almost a classic in our country. It also needs to explain the words in three ways that fall on the field: gestures, drawing, or explanation without cognates. There are versions for companies, on the road, and children's kits go as far as 4 years.
Equivoki
Age : from 10 years old
Number of players : 2 to 16
Let's take more! The Russian game Ekivoki offers to explain words in as many as 7 ways! Guess what? Ekivoki are kind, very beautiful and really funny. There is plasticine and the opportunity to show the talents of a tenor or soprano.
Time Valera
Age : 16+
Number of Players : 3 to 8
When everyone played Equivoki and thought that the ways to show words and phrases were exhausted, we got the game Valera's Time. She soared to the top of the funniest games, queues lined up in stores, and publishers did not have time to produce rubber dolls. What? Ah, yes, here, another way is to explain words with the help of an inflatable male doll Valera. It is possible to burn the whole crowd. nine0004
Jaws
Age : 16+
Number of Players : 2 to 4
An inhuman frenzy, from which it reduces the jaws. Again we use additional items: here these are expanders for the teeth. Here you need to explain the words, let's say, by putting a plastic thing into your mouth, which somewhat changes your diction.
Honey mushrooms
age : 18+
Number of players : 3 to 7
If you like the theater of one or two actors and absolute madness, try Honey mushrooms. Not mushrooms (from mushrooms, by the way, there is nothing like that), but a board game where you need to explain to one player (he is a doctor) what the other two show with gestures (they are your glitches).
Spoiler
Age : from 12 years old
Number of players : from 3
With a headband and a character card, you can transform into... anyone! You can become a real character or a fabulous one: Terminator, Nutcracker, Alexander Lukashenko. Now you need to guess who you are. Read to your friends the situations in which you find yourself, and try to understand from their answers what is written on your card. nine0004
Emotional Intelligence
Age : from 12 years
Number of players : from 3 to 14
Let's get back to quiet games. Emotional intelligence is practically an educational game in which you have to read phrases with different emotions. And opponents have to guess what you are experiencing, abstracting from the texts. Such a guessing game by facial expressions, and it was invented by a real mime.