Fun spelling games for 3rd grade


3rd Grade Spelling Words, Lists, Games and Activities

3rd Grade Spelling Words, Lists, Games and Activities
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3rd Grade Spelling Lists, Games & Activities

Third grade is a great time to use spelling to improve vocabulary and to help improve reading speed. Create your own spelling lists or use our 3rd grade spelling lists. Teachers can also use Google Classroom with Spelling Stars. Students enjoy the fun spelling games and find learning easy through gamification. Many teachers use our site as a summer bridge program to develop and maintain language arts skills too.

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Google Classroom Integration

Teachers can make their spelling lists, copy spelling lists from us, or copy lists other teachers. Once lists are copied from other teachers or us, they can be edited. There are many ways to add your spelling lists to our system.

Spelling Lists

Teachers can make their spelling lists, copy spelling lists from us, or copy lists other teachers. Once lists are copied from other teachers or us, they can be edited. There are many easy ways to add your spelling lists to our system.

  • Upload Excel or CSV files
  • Copy and paste your spelling words and use our sentences
  • Add your spelling words one at a time and create custom sentences
  • Copy our ready-made lists, or lists from known publishers
  • Copy lists from teachers you know
  • Copy lists from other teachers members

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Interactive Spelling Games

Play spelling games with your spelling lists or ours. Help your students learn through gamification.

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Spelling Games for 3rd Grade | LoonyLearn

In third grade students begin comparing what they know to the outside world. Students learn third-grade content words used in subjects other than reading. This is an exciting period of development that can be difficult, and we are here to help!

At LoonyLearn, we want students to get excited about spelling through gaming. Students engage in learning through our fun spelling games made for developing learners. Your child will race alligators and defeat alien invasions to spell third-grade words. As your child plays their confidence grows and so does their spelling ability.

Each of our third-grade lists are made to expand your child’s vocabulary. Students read more books and research for school. That is why our third-grade lists include words like climate, account, and organize. We want your child to be able to identify these words and spell them.

Our third-grade spelling words are grouped by similar structure and include common words. These common words appear frequently in short chapter books and reading proficiency tests.

kn-/wr- Words and Common Words Words with soft "c" sounds and Common Words -oo- Words and Common Words
known dance loose
knife space choose
knock fence shook
wrong price understood
knot office balloon
wrinkle police looked
wrap pencil moose
wrist civil product
knee trade quotient
yard start multiplication
area city division
arctic earth verb
adapt open young
tundra example talk
behavior begin pulled
pelt almost list

Each of the games below can be played with any of our LoonyLearn spelling lists and lists you create yourself. Just select the list you want to learn then choose the game you want to play.


Easy Spelling Games for 3rd Grade

Oh no! The spell-animals are out of their cages! Help the zoo keeper dorp the good and bad spell-animals back to their correct cages.

In this game, the player is given a word and must decide if the word is correctly or incorrectly spelled. The player then places the word into the “good” or “bad” cages.

There are two kinds of water spelloons, good spelloons and mis-spelloons. Pop all the good water spelloons and move on to the next level.

In this game, the player is given six words and must select which of the words are correctly spelled. The player places the slingshot in front of the correctly spelled words to select them.

Watch out! The mean pirates are getting close to shore. Help destroy their ship before it’s too late.

In this game, the player must select the correct letter to complete the word on the ship’s sail. The player follows the ship with the canon and selects when to fire the canon to complete the word.

Normal Spelling Games for 3rd Grade

Willy the Wizard loves casting spells but he can’t spell words. Help Willy put the letters back in order to spell the spelling word. Tap on the letters to put them back in order.

In this game, the player must use the wand to capture the letters in the correct order. Spell the entire word correctly to move to the next level.

Oh no! The mean monsters have mixed up all the letters and hid them around the maze. Help Molly the Monster find all the letters in the correct order to spell the spelling word. Make sure to watch out for the mean monsters! Ue your arrows to move around the cave.

In this game, the player navigates the maze to collect letters to spell the word. The player must avoid the purple monsters and the walls to grab the letters.

Help Freddy the Frog move around the busy road and river to collect letters in the correct order to spell the spelling word. Watch out for the cars and water!

In this game, the player uses the arrows to guide the frogs across the street to collect letters. The player must avoid the cars to spell the words.

Hard Spelling Games for 3rd Grade

Yolo the Yeti loves the snow but he can’t spell words! Help Yolo collect all the letters to spell the spelling word.

In this game, the player moves the yeti across the screen using the control arrows to collect the letters. The player must avoid to flags and the snow mounds to spell the word.

Oh no! The aliens are attacking! Shoot down the correct letter and all the alien pods will explode.

In this game, the player moves the defender ship with the control arrows to shoot the correct letter. The player must spell the word letter-by-letter. Make sure to avoid the lasers from the alien invaders!

Help Speedy the dinosaur move around the race track to collect letters in the correct order to spell the spelling word. Watch out for the bad letters!

In this game, the player moves the car around the track with the arrows to collect the letters. The player must collect the letters in the correct order while avoiding the incorrect letters.

The Spell-Adactyl is hungry, but he can’t see the difference between good letters and bad letters. Help the Spell-Adactyl eat all the good letters to spell the spelling word.

In this game, the player moves the Spell-Adactyl using the arrows to collect the letters in the correct order. The player must collect the letters in the correct order while avoiding the incorrect letters.

Fun games at physical education lessons in elementary school

Fun games outdoor games

1. White bears.

Polar bears - an outdoor group game for elementary children schools. Develops active creative motor actions motivated the plot of the game.

Description of the game.

On the edge of the platform, which is the sea, a small place is outlined - an ice floe. On it stands the driver - "polar bear". The rest of the "bears" are randomly placed throughout the site.

"Bear" growls: "I'm going out to catch!" - and runs to catch "bears". Having caught one "bear cub", he takes him to the ice floe, then catches another. After that, two caught "bear cubs" join hands and begin catch other players. At this time, the "bear" retreats to the ice floe. Having overtaken someone, two "bear cubs" connect their free hands so that the caught one finds himself between the hands, and shout: "Bear, help!". "Bear" runs up, taunts caught and takes to the ice floe. The next two caught also join hands and catch the rest of the cubs. The game continues until there are all "bear cubs" were caught.

The last player caught wins and becomes a polar bear.

Rules of the game.

1. On the edge platform, which is the sea, a small place is outlined - an ice floe, on which is the driver - "polar bear".

2. Others "Cubs" are randomly placed throughout the site.

3. "Bear" growls: "I'm going out to catch!" - and runs to catch "bear cubs".

4. Caught one "bear cub", takes him to the ice floe, then catches another.

5. Two caught "bear cub" join hands and begin to catch the rest of the players.

6. Caught someone, two "bear cubs" connect their free hands so that the caught found himself between the hands, and shout: "Bear, help!"

7. "Bear" runs up, taunts the one he has caught and takes him to the ice floe.

8. Next two caught also join hands and catch the rest of the "bears".

9. When all "bear cubs" will be caught - the game ends.

10. Wins the last player caught, who becomes the "polar bear".

The caught "bear cub" cannot slip out from under the hands of the couple surrounding him, until he was taunted by the "bear".

When catching, it is forbidden to grab players by their clothes, and escaping to run out of the site.

2. Chamomile.

Camomile - a game that develops acting and others abilities..

Description of the game.

To play, you will need a paper daisy on the reverse side of the petals of which various funny tasks are written. Players by queues tear off the petal and perform these tasks (for example: sing a song, recite a poem, etc.)

Rules of the game.

1. Paper a chamomile is made, on the petals of which funny words are written on the reverse side tasks.

2. Member tears off the petal and performs the written task.

3. To the player, The one who performs his task best of all, is awarded a prize.

3. Watch.

Clock is a fun, outdoor game with a skipping rope. Develops endurance and attention.

Description of the game.

10-15 people play. Everyone says in chorus: “Tick-tock, tick-tock." Two, pre-selected players, twirl the rope in the same rhythm, the rest line up. The first player jumps the rope once and stands at the end of the queue, the second - two, etc.

If a player fails while jumping or makes a mistake in counting - he changes with one of those holding the jump rope. The counting starts first.

The task of the players is to jump as long as possible without straying.

Rules of the game.

1. All in unison say: "Tick-tock, tick-tock."

2. Choose two players who will twirl the rope in the same rhythm.

3. Others take turns jumping rope.

4. First jumps once and stands at the end of the line, the second - two, etc.

5. Player, lost when jumping or making a mistake in counting - changes with one of the players, twisting rope.

4. Tails.

Tails - a very fun outdoor game for elementary children classes on the development of reaction.

Description of the game.

This game is played by two people. Players for the belt a piece of rope is tucked in so that the "tail" hangs from behind. Player must pull the "tail" from his pair, at the same time making sure that the couple did not pull the ponytail from him.

Rules of the game.

1. Playing divided into pairs.

2. Belt the players are tucked into the rope, which hangs behind instead of the tail, by about 2/3 length.

3. On signal (you can turn on fun music) the player must take the "tail" from your opponent and at the same time defend your own.

4. Remaining without a tail is considered a loser and from that moment cannot take the tail from your opponent.

Can be played simultaneously and in large numbers players. For example, 4-5 people will try to select the "tails" of each from a friend, and the one who collects the most "tails" wins.

5. Three, Thirteen, Thirty.

Three, Thirteen, Thirty is a game that is good develops attention and quick reaction of children.

Description of the game.

Participants of the game agree in advance: which of the numbers - what action means.

Players form a line at a distance of elongated sides of the hands.

If the driver (teacher) says "three" - all players should raise their hands up, at the word "thirteen" - hands on the belt, at the word "thirty" - hands forward, etc. (You can come up with a variety of movements).

Players must quickly complete the appropriate movement.

Rules of the game.

1. Members agree in advance - which of the numbers - which action means.

2. Players are built in a line at a distance of arms extended to the sides.

3. Driver calls a certain number - participants must quickly complete the corresponding action.

4. Driver can name numbers in any order.

5. Player, who makes a mistake, steps back one step and continues the game there.

6. Wins the one who at the end of the game will remain in the starting position.

6. What did we do today?

What we did today - mobile and very cheerful, naughty game to help develop children's imagination, acting and other capabilities.

Description of the game.

The driver is selected. He leaves the room for a while. The rest of the participants agree on what actions they will portray.

Driver returns and addresses them with a question:

- What did you do today?

Children answer:

- What we did, we will not say, but now we will show you!

And they begin to imitate any actions (swim, sweeping, digging, playing the violin, etc. ).

Based on these movements, the driver guesses what they are were doing. If he guesses correctly, then choose another driver. If not, then the driver leaves again, and the players will think of another action.

Rules of the game.

1. Selectable driver who leaves the room.

2. Members agree on what actions will be portrayed.

3. By return, the driver asks "What did you do today?"

4. Children, after the words “What we did, we won’t say, but now we’ll show you!”, depict intended actions.

5. If the driver guesses, choose another driver.

You can also play like this: the leader depicts actions, and the rest guess. The one who guesses first wins. He becomes new leading.

7. Liberation Action.

Liberation action - dynamic game, good developing hearing, attentiveness, coordination and reaction of the leading player and dexterity and reactions from other players.

Description of the game.

Form a circle of chairs to limit player movement. A participant with hands and feet tied (captive) sits in the center of a circle formed from chairs. Next to him is a player with tied eyes (guard). The rest of the participants in the game (liberators) try to free captive, that is, they are trying to untie him. The guard must intervene. touching any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the prisoner and not be caught becomes himself guard next time.

Rules of the game.

1. From chairs a circle is formed.

2. Center circle sit down the guard (with tied eyes) and the prisoner (with tied hands and feet).

3. Players by queues should try to untie the prisoner so that the guard does not notice anything.

4. If the guard touches the releaser, he leaves the circle of chairs (leaves the game in this round).

5. The one who was able to untie (free) the prisoner, he himself becomes a guard.

8. Waves in a circle.

Waves in a circle - a dynamic, fun game for development reactions of primary school children.

Description of the game.

The chairs are placed tightly together in a circle. There are as many chairs as there are players. One of the players (leader) stands in the center circle. The rest of the players sit on chairs, and one of the chairs remains free. The driver must have time to sit on a free chair, while others move back and forth, interfering with him. When the driver manages to take a seat on chair, the player who did not have time to interfere with him becomes the new driver.

The driver can give commands to the participants "Right" (players must move clockwise one place), "Left" (players must move counterclockwise per seat) or the "Chaos" team. With the command "Chaos" participants should quickly change places, the leader tries to sit on any free chair. Player who occupies a chair that was vacant before the team "Chaos" becomes the driver.

Rules of the game.

1. B chairs are installed in the room in a circle, in an amount equal to the number players.

2. Driver stands in the center of the circle.

3. Driver must sit on an empty chair, and the other players must interfere with him by moving left and right, covering this place with itself.

4. Presenter can give commands "Right", "Left", "Chaos".

5. When command "Left" - each player moves to the next chair against hour hand.

6. When command "Right" - each player moves to the next chair along hour hand.

7. When command "Chaos" - all players change their location randomly manner.

8. If the driver took a chair, then the player who did not have time to interfere with him becomes a new one leading.

9. When the "Chaos" team becomes the leader of the player who sat on the chair that before the team was free.

9. Dragon tail.

Dragon tail - a fun and active game for elementary children classes, developing attention, reaction and dexterity. It is played mainly in indoors - in a large room, in a gym or locker room. Quantity playing at least 4 people (but the more, the merrier and more fun).

Description of the game.

Players stand one after another, taking the person in front of them waist (as if forming a dragon / snake). Standing in front - the head of the dragon, rear - tail.

Head the dragon is trying to catch its "tail", and the "tail" must dodge the "head", at the same time, all other links of the dragon / snake should not disengage.

When the front player catches the back player, the caught becomes the head. The rest change places at will. The game continues.

Rules of the game.

1. Players are built one after another, holding on to the waist of the person in front, forming a dragon.

2. First player - "head" tries to catch the last one - "tail", while the rest should not disengage.

3. When the first player catches the last one, the one caught becomes the "head".

4. Others swap places at will.

5. Game starts over.

Constellation of excellent students - Lexical games

Give a quick and accurate answer

About each drawing - an object:

Who made it, from what

And where is it most needed? (needle, hook, thread, spade, etc.)


2. Think up or remember a riddle

The goal is to clarify the semantics of the word, to learn how to compare it with other similar ones in meaning.

It is necessary to answer what the objects named by these words are like. For example, a rainbow is like a gate. The teacher can push the children to the correct answer without limiting their creativity. You can remember the riddles about these objects.

Nettle, like (fire)

Dipper, like (duck)

Birch, like (sisters)

Sugar, like (snow)

Sugar, like (honey)

Calendar, like (fat man)

Red fox, like (flame)

Not fire, but burning.

Duck in the sea, tail on the fence.

Sisters are standing in the field -

Dresses are bleached, caps are green.

White as snow, in honor of all.

He got into his mouth and disappeared there.

It is hard and white, like chalk.

And you ate some of it.

The fat man is losing weight every day

And he will never get better.

Behind trees, bushes

A quick flame flashed.

Flashed, ran -

There is neither smoke nor fire.

3. Riddles - “additives”

The goal is to teach to select rhyming words that are semantically the same with the sentence.

Add rhyming words:

Trying to weave a cunning trail

Vereshchunya, white-sided

And her name is ... (magpie)

Jumping through the snowdrifts ... (hare)

Bear found honey in the forest

Little honey, a lot ... (bees)

I lost my sock,

Dragged it ... (puppy)

Who alone has a horn?

Guess ... (rhinoceros)

Plane prepared

He went to ... (flight)

Palace on a pole

Singer in the palace

And his name is .... (starling)

4. Fill the basket

Purpose - to teach to distinguish genus-species concepts.

Draw two baskets on the board. One team is invited to pick up pictures depicting vegetables in a basket, the other - fruits.

5. Gather a bouquet

The goal is to teach to distinguish between genus and species concepts.

One team is invited to collect a bouquet made up of the names of wild flowers, the other - from garden flowers. Pictures can be used in the game.

In similar tasks, you can classify the names of any objects (furniture, species of birds, animals, trees, etc.)

6. Name three objects

Purpose - to teach to distinguish between genus-species concepts.

The leader who has the ball says one word, eg furniture, and throws the ball to any of the players. The catcher must name 3 items related to the named word (chair, table, cabinet).

Topics suggested by the facilitators may be different (flowers, clothes, trees, etc.)

7. Make no mistake

The goal is to teach to distinguish between words-objects and words-concepts.

Children stand in a circle leading in the middle. He throws the ball alternately and at the same time says the word. If it denotes an object that can be touched (table, friend, book), then the players catch the ball. If the word does not denote a tangible object (thought, friendship, desire), then the players cannot catch the ball. Those who make mistakes leave the circle.

8. Say it right

Purpose - to clarify the semantics of the word.

K.I. Chukovsky, in his book From Two to Five, told us how little children speak. They have not yet studied Russian and therefore form words incorrectly. Fix them.

dresses - Clothes Squarer - policeman

people - Strogenok man - Rubanok

Angrix - wrinkles digging - spatula

hour - a cup of scales - a hammer

Dandelion started - got drunk with tea

Clab - spider rain - the rain from the rain

Maselin - Vaselin is not, I vezha - as opposed to the ignoramus

Mugs - glorifying spaling - pistulas

9. What subject?

Purpose - to learn to select words-definitions (descriptions).

The teacher names the object and the students have to say what it is. For example: lingonberries, hedgehog, plane, leaf, hare, etc. The correct answer receives a token. Whoever gets the most tokens wins.

10. Guess by description

The goal is to teach to recognize words by their descriptive semantics.

One student leaves the class, the rest together with the teacher think of a word with a motivated name (strawberry, dandelion, first grader, snowdrop). To the student who returned to the class, the children describe the conceived object according to its features, except for the reflective name. The student, according to whose description the subject was guessed, leaves the class as a driver.

11. Ten questions

Purpose - to teach to understand the generalized meaning of words, their ambiguity.

Answer tricky questions:

1. You can beat the drum with sticks. What drum can't be beat? (To the drum of a car, to a drum of a revolver)

2. If you tinker, the knot can be untied. What knot cannot be untied? (Railway junction)

3. You can eat meat and other foods with a fork. What fork can't be eaten with? (Bicycle fork, chess knight move)

4. The fabric can be used to make a shirt. And from what kind of fabric can nothing be sewn? (Roadbed, railway bed)

5. You can use the comb to comb your hair. And what comb can not be combed? (Crest of the sea wave)

6. Locks are unlocked and locked with keys. What keys can't be unlocked? (spring clef, treble clef, bass clef).

7. The cartridge can be placed in the gun and fired. What ammo can't be fired? (Electric chuck)

8. The beard can be shaved off and there will be no beard. What kind of beard can't be shaved off? (Key beard)

9. You can take an apple and eat it. What apple can't be eaten? (Eyeball)

10. Wheels can be put on the axle. And on what axle can not even one wheel be put on? (On the earth's axis)

12. Name several objects in one word

Purpose - to teach to determine the ambiguity of a word.

The teacher names words that have several meanings, warning the children in advance that each of these words refers to several objects, phenomena, for example: a leaf, a wing, a cabin, a head, an automaton, a hero, a crane, earth, a picture, porridge, a class, a key , leather, knee, horse, forest, line, world, milk, nose, window, table. Pupils must descriptively or in phrases explain what objects are named.

13.3 Do you know Russian folk tales?

The goal is to learn how to choose synonyms.

The Russian folk tales that you read very often tell about amazing miracles. Try to compare them with the achievements of science and technology that you are familiar with.

One of the two envelopes contains cards describing fairy-tale miracles (Humpbacked Horse, Flying Carpet, Golden Cockerel, Scooter Sledge, Miracle Mirror, Firebird Feather, Ball of Thread showing the way; Sadko with the harp at the bottom of the sea ), and in another card with the names of cars, devices

Whoever does the matching correctly and reads it aloud will be declared the winner.

14. Guess riddles

The goal is to clarify the polysemy of words.

Guess the riddles:


Pioneer - at school,

Farming - in the field

And in any chain it is

It is called . .. (link)

I am an antonym to the word heat,

I am at the door, I am in the castle

I am in the musical line,

I'll unscrew the nut

And I can, if I want,

Send a telegram

And solve the riddle...

(points)

People always have it,

Ships always have it.

(nose).

.0012 A are called .... (needles)

I am in a notebook

Oblique and straight,

In its other meaning

I am a plank for drawing.

And, finally, sometimes

I will line you up.

(line)

It swims slowly in water,

It flies back and forth in the loom.

(shuttle)


15. Antonyms

The goal is to learn to select antonyms.

Pairs of words that we can pick up on the opposite basis are antonyms. Add rhymes.

I am in the river, in thick shade

And in bottles of lemonade

And my name is. .. (coolness)

I am an antonym for the word summer,

I am wearing a snow coat.

I love frost myself.

Because I ... (winter)

I never go without a beginning,

A close relative of the pier,

A crown for everything,

I am called ... (end).

I am the opposite of laughter

Not for joy, comfort

I visit, involuntarily.

From misfortune and from pain.

From resentment, failure.

Guess? This is ... (crying)

I am the opposite of noise, knocking,

Without me, you will suffer at night.

I am for rest, for sleeping.

Yes, and I am needed at school,

I am called .... (silence)


Pick up antonyms - rhymes:

I will say the word “high”,

And you will answer ... (low)

I will say the word “far”

And you will answer ... (close)

I will tell you the word “coward” .

You will answer ... (brave man)

Now I will say "beginning"

Well, answer ... (end).

17.3 finish the folk proverbs yourself

The goal is to learn to select antonyms.

Substitute the word - antonym, completing the proverb:

Learning is light, not learning-... (darkness)

Know more, but speak ... (less)

The root of learning is bitter, but its fruit ... (sweet)

Do not be afraid of the clever enemy, be afraid of a friend ... (stupid)

The best thing is new, best friend ... (old)

18. Choose sayings about hardworking people

Purpose - to teach to analyze sentences with antonyms by motivated meaning.

Explain the meaning of the proverbs, find antonyms in them:

1. If you get up early, you will step further.

2. Finished the job - walk boldly.

3. Fish and grouse - lose your money.

4. Sleep a lot - live a little.

5. He is too lazy to be lazy, and not just move.

6. The day is boring until the evening, when there is nothing to do.

7. The eyes are afraid, but the hands are doing.

8. A cuckoo is not a hawk, an ignoramus is not a master.

9. One torture, but not only pens.

10. You can't even catch a fish from a pond without effort.

11. Runs from work like a dog from flies.

12. White hands love other people's work.

13. Loafers and loafers also celebrate on Mondays.

14. It's not a concern when there is work, but it's a concern when it's not.

19.3 replacing a word with a similar meaning

The goal is to learn to select synonyms.

The teacher names the word (army, shine, big, fight, be afraid, quit, fast, polite, hot, rattle, children, doctor, eat, interesting, beautiful, freeze, clothes, cry, win, work, rejoice, etc. ) Children pick up synonyms (army, shine, huge, fight, etc.). The one who names the last synonym wins.

20. Winged words

Purpose - to clarify the motivated meaning of the sentence - phraseological unit.

Option one.

The teacher says a phraseological unit, and the children explain it

Option two.

The teacher pronounces a phrase that conveys the meaning of some phraseological unit, and the children must name this phraseological unit.


21. Unusual in the ordinary

The goal is to teach to reveal the "figurative" meaning of the word.

The teacher asks you to match the word:

golden

heavy

fresh

words are ordinary, direct in meaning, associated with it in speech, and unusual - figurative in meaning.

22. Profession

Purpose - to clarify the semantics of the word.

Children think of some profession and list the actions associated with it. Other students must guess and name the hidden profession.

23. Decorate word

Purpose - to clarify the semantics of the word.

It is necessary to decorate the noun with adjectives. Teams in turn, without repeating, call adjectives that fit him. The team whose players name the most adjectives wins.

24. The reverse word

The goal is to teach how to make a sound-letter analysis of a word and clarify the concept of “word” as a semantic unit of speech.

The teacher calls words quickly. Children must write them down, on the contrary, rearranging the letters. And the reverse situation - the teacher calls the inverted word, the children write down its normal meaning.

25. Puns

The goal is to learn to distinguish between homonyms.

Homonyms are words that are different in meaning, but have the same sound and spelling. A pun is a play on words, a joke based on a comic play on the similarity of equivalent words. The children are read Y. Kozlovsky's poem "Cancer and Goose":

Cancer the goose repeated ONE:

-You hit the claw ON THE BOTTOM

And onto the shore FROM THE RIVER

Get out, SPEAK wisdom!

I will listen I WILL GO OUT, CANCER. ..

Cancer replied: - YOU ARE A FOOL!

Find homonyms in it. What do they stand for?

26. "Translation"

The goal is to learn to select synonyms.

Ask the children to “translate” a line of a song, verse, story into “another language”. It is necessary to replace the words in the line with others that are similar in meaning (synonyms), so that the general meaning is preserved.


For example,


“Forest, like a painted tower,

Lilac, golden, crimson,

Cheerful, motley wall

Standing over a bright glade...”

“Translation”

Trees with colorful foliage on a sunny day

reminiscent of a palace in autumn.


27. "Negative"

The goal is to learn to select antonyms.

Ask children to make a "negative" line from a song, verse, story, i.e. replace the meaning with the opposite one, using antonyms.

For example, Frost and Sun! "Negative": The moon, but the heat!

Wonderful day! The night is dark.

You are still dozing, I am still awake

Adorable friend?! And, as an enemy, I live

Wake up, open and fall asleep,

are closed in the eyes ... ”But I can’t close my eyes

,

And that's my problem.

28. "Stupid Dictionary"

The goal is to teach word creation, "to discover new" semantics of the word.

It is necessary to explain an ordinary word in a new way, to come up with a witty meaning.

For example, a watchman - a rally

mediocrity - a person who was not given a gift on his birthday

horizon - a beach umbrella

a monster - a volcano

29. What words are hidden in the grid of letters? (Cress-cross)

The goal is to develop word creation.

To solve such a watercress, you need to carefully look at the grid of letters: words can be read from right to left and left to right, from top to bottom and vice versa, diagonally and even break.

The winner is the one who finds the most words.

E

L

E

D

S

M

K

C

X

3

B

E

3

D

S

O

O

C

M

E

C

I

C

C

P

O

C

A

B

B

D

W

E

I

P

A

P

O

O

I

K

H

A

P

E

L

F

b

A

C

P

A

M

H

D

K

T

E

H

b

C

H

E

G

(Answers:

from left to right: ice, smoke, stars, moon, dew, steam, earth, shadow, snow;

from right to left: yawn, litter, no;

from top to bottom: echo, ferret, river, sun, steam, time, wave, rain, icicle; from bottom to top: Lara, rye, darkness, court, yard, etc.


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