Kids words games free


6 Fun Online Word Games for Kids

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When you make learning fun, children are more likely to engage with it. Online word games for kids reinforce the fundamental concepts they learn in school. From basic phonics to vocabulary building, children of all ages can benefit from free online word games. They may not be ready for Scrabble yet, but they can certainly play these awesome games from the convenience of a web browser.

Wordsmith

Get the kids into anagramming from a young age with Wordsmith. All they have to do is tap the letters in the right order to form the longest words they can find. It’s easy enough for young kids to enjoy, because it starts with only three letters. Even at the highest level, there will be nothing larger than a five-letter word during the two-minute rounds. 

As players form words, they earn gems and hope. They can then use these to craft items like triple word score bonuses. Letters have different values, just like in Scrabble or Words With Friends. Form words, earn points, and maybe even learn some new vocabulary along the way. 

online Wordsmith game for kids

Spectacular Spelling Play

It’s pretty obvious that children love familiar characters. Just look at their backpacks and lunchboxes. The same is true with word games online. In the case of Spectacular Spelling Play on the PBS Kids website, the game features Princess Presto from Super Why! 

The popular TV show is already great for teaching language. The online games are an extension of that. In fact, the game plays out a lot like a Super Why! episode. For younger children still learning the alphabet and basic phonics, this game challenges them to build words based on sounds. It’s very simple with a single level at a time, rewarded with an interactive animated “stage” at the end.

online word game kids Spectacular Spelling Play game

Word Ladder

Many children’s games online use the same fundamental mechanic as games targeted toward older kids and adults. If you enjoy playing word chain games yourself, then your kids may enjoy playing Word Ladder. The goal is to move from the word at the top of the ladder to the word at the bottom, changing just one letter per rung. BAT can become CAT, which becomes CAR, and then FAR, for example. 

Word Ladder starts at level 1 with three-letter words on a three-step ladder for kindergarteners. Level 2 moves up to a four-step ladder, advancing all the way to level 15 with four-letter words on an eight-step ladder for grades 2 and 3. For each level, players get 10 ladders to solve. Kids are offered picture clues in earlier levels, moving up to word-based clues in later levels. 

online word game kids Word Ladder game

Aim 2 Spell

Some educational games are obviously educational and savvy kids can spot them from a mile away. Hiding the spelling under the guise of an action puzzle game might be more effective for some young learners. A terrific example of this is Aim 2 Spell. If you’ve ever played a game like Zuma, you’ll know how this works.

The cat in the middle of the stage rotates and “shoots” at the mice passing through the maze around it. Players try to spell the target word by hitting the right mice in the right order. Aim 2 Spell features four sample word lists.

  • K to Grade 2: Math Vocabulary

  • Grade 3 to 5: Kn- Words

  • Grades 3 to 5: Homophones

  • Grades 6 to 8: Science Words

online word game kids Aim2Spell game

Word Scramble

Looking for a word jumble that’s more challenging that Wordsmith but not quite as intense as bigger games? Word Scramble is a simple option for a broad range of age groups. Choose easier words for kids in kindergarten and scale all the way up to words for grade 9 students. 

To unscramble letters and form words, simply click and drag the letters in order. Players get an “error” sound when they’re wrong, and the letters snap into place when they’re right. There’s no time limit, no pressure.

online word game kids Word Scramble game

Word Search

It’s a classic! While typical word search puzzles may be overwhelming for younger children, the Word Search on The Learning Apps features shorter words on a smaller board. This makes it much more accessible for kids who want to play these types of online word games. 

The interface is straightforward enough. Simply click and drag across the letters in the word search puzzle when you find a word. Choose between such categories as animals, cities, colors, fruits, and vegetables. 

online word game kids WordSearch

Playing With Words Is Fun

Learning is both fun and fundamental when you’ve got the right word games for kids to play online. If you’ve got older children looking for a greater challenge, they may enjoy some of the single-player Scrabble games they can play online for free. Or, if you’re planning a family road trip, remember to pack a travel Scrabble edition with you!


Michael Kwan is a professional writer and editor with over 14 years of experience. Fueled by caffeine and WiFi, he's no stranger to word games and dad jokes.

Digital Word Games for Kids

Recently I wrote about Word Games to Play With Kids. Today I want to expand that list to include digital word games suitable for children to play with supervision, some online and others for iPad. The latter include links to my reviews, where possible. If you're interested in discovering new iPad apps for kids, do take a moment to check out my Pinterest board of all the apps I've reviewed.

Word Games Online

ABCya Letter Blocks: This is a good way for kids to practice spelling. They form words of between 3 and 8 letters by clicking on adjacent letters to make words.

ABCya Make Word Search Puzzle: This is a neat tool where kids can create their own word search puzzles. It's a great way to practice spelling words as children can enter whatever words they like, and choose to print or play online.

Wordshake: This is one of the games at the British Council's Learn English Kids website. There are 16 letters on a grid and players must attempt to make words with them. Kids are encouraged to try again to beat their own scores.

PBS Word World: This PBS site has games like Dog's Letter Pit, where kids need to make simple words by having a dog catch the letters.  Older kids might enjoy Prankster Planet where there are many missions involving words for kids to complete.

Free Rice: The Free Rice website offers more than word games. There are quiz type games in Math, Geography, Languages, Chemistry, English, and Humanities. The word game is under the category: English/Vocabulary. Basically, kids choose the meaning of a given word from four possible examples. Even if children are young, they can ask Mom or Dad, and use a dictionary for help. The game will present missed words again until players get them right.

For each question a player gets right, the site donates 10 grains of rice through the World Food Program to help end hunger. So children are not just playing, and testing their own vocabulary, but playing for the greater good of humanity. The game keeps score, recording the total rice grains a player has donated.

Merriam-Webster Games: Older kids and parents can challenge each other in games like crosswords, quizzes, and other word puzzles. It's a great way to build vocabulary, compete over words, and have fun.

Word Game Apps for iPad

Word Mover: The free Word Mover app is by ReadWriteThink. This is a digital version of word magnets, enabling kids to create poetry or sentences. They can use words from a bank or add their own, making it quite versatile.

Whirly Word: This is an app that focuses on one thing and does it well. You try to make words from letter supplied on a wheel, competing against yourself. It's free for a limited number of games. Many words are disallowed as the app developers seem to have filtered them out so as not to offend.

Wee Kids: This is a fairly simple app with several word games -- from find-a-words and memory matching through to crosswords. It caters for a range of ages/abilities. Not free.

Anagram Twist: In this word game, text needs to be unscrambled to create words. The interface is clear and simple. The game is free but you pay to unlock more puzzles.

Whether we play with concrete materials, in real life or online, our children benefit most by a parent or caregiver playing along too. Even if we're busy, it's important for our kids to see that we're interested in what they're doing and that we value word play as an educational and fun activity. With digital games, whether online or other apps, I believe it's imperative for parents to supervise their children.

What digital word games do you and your kids play? Let us know on the Scholastic Parents Facebook page.
 

Word games • Arzamas

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"Hat", "telegrams", "MPS" and other games that require almost nothing but company and a desire to have a good time

Author Lev Gankin

Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games

Associations

Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.

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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.

Characters

A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Tip

A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
IPU

Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

Spoiler →

First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games

Encyclopedia

Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.

Intellect

Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Frame

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Hat

A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.

Telegrams

Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.

even more different games for one or a company

Home games

Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games

Games from classic books

What do the heroes of the works of Nabokov, Lindgren and Milne play

A children's course on where games, jokes, horror stories and memes come from and why we need them

Children's room

Special project

Children's room Arzamas

Sources

  • Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.

    M., 2008.

  • Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.

    M., 1999.

  • Geek E. Ya. Entertaining mathematical games.

    M., 1987.

  • Fedin S. N. The best games with words.

    M., 2001.

  • Firsova L. M. Games and entertainment. Book 1.

    M., 1989.

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10 best word games with children • Ursa Major School of Parenthood

The game is for joy. And the game that pleases, in itself, often provokes the development of the child much more than a specially organized educational game. Zhenya Katz tells how to play with letters and words to make it fun.

Riddles

Very many games that develop verbal or sound thinking are oral. You can think of a certain object, but answer the question only “yes” or “no”. Let's say I guessed what is on my table. And the child starts asking:
− Is it big?
I say:
− No.
− Is it larger than a glass?
- No.
− Is it square?
− Almost.
− Is it iron?
- No.
− Is it wooden?
- No.
− Is it rubber?
- Yes.
− Is it black?
- No.
− Is it white?
− Yes.
− Is that an eraser?
− Yes, it's an eraser. You guessed it, well done. Now you tell me, and I'll ask.

You can guess some simple things and suddenly it turns out that it is not so easy to guess them even for an adult, although the hidden object is completely simple, everyday.

You can make word riddles. But not classical, folk, which everyone knows and which are printed in collections: a girl is sitting in a dungeon, and a scythe is on the street. Modern children have not seen how carrots grow, so they cannot guess what kind of scythe it is on the street, why the girl is sitting in a dungeon and why this has to do with carrots. That is, they are ready to learn both this text and this answer. But they cannot correlate, they did not see it, this is not an easy metaphor.

By riddles, I mean something completely different. You can describe an object by naming several of its features, giving a definition. For example, a beast that meows.
− I thought of a striped beast that eats grass.
Child says:
− Tiger?
- Not a tiger. The tiger does not eat grass. And this beast also has hooves and a mane.
− Aaah, a horse!
− Striped!
Or I can say:
− Yes, only the name of the animal begins with the letter "z".
- Striped horse on the "z" ... Aaah, a zebra!
Or I can say:
- Sour, yellow and oval.
Child:
− Oh, I know it's a fruit.
− Yes, fruit. Which one then? It is also put in tea.
− Yeah, yellow, lemon!
Or:
- Red, round, put in a salad.
I could mean a tomato, and the child says, "Radish." Great, that's fine too.

It is useful to invent such riddles. Nothing less useful than guessing.

Tongue twisters and poems

It is not so easy for an adult to pronounce them. Therefore, if you play tongue twisters with your child, start with yourself. Try to say it yourself quickly and quickly and show the child how you practice, how you train, how you learn it.

You can play with some verses: you start, and the child remembers the right word at the end.
− Where did the sparrow have lunch? At the zoo,…
− … animals.
While the child remembers the right word, you can offer funny options.
- Stayed with a rhinoceros, ate bran ... the road.
- No, - says the child, - not the road.
− What is it? From the threshold.
− No, no, not from the threshold.
− What?
− Not much!


Extra word

You can also play - name some groups of words and guess who is extra. Significantly, there can be multiple correct answers in this game. You can play it on the go, invite your child to come up with such riddles. But it is important that he explains his decision. For example, I can say: "bus, tractor, trolley bus, tram." Which of these words is redundant? Someone can say that the bus, because it is on the "A", and all the others begin with the letter "T". Someone will say that the tram, because only he goes on rails, and everyone else does not. Someone will say that it is a tractor, because it is not public transport, but everyone else carries people. Do you understand? Any explanation is fine.

It is important that it is also useful for the child to come up with such problems. After all, only adults are always the bearers of the ultimate truth: first you guess, then the child. And this is not only a game, but also a process of communication. If you like to invent, then that's great.

Snowball

There is such a wonderful game "Snowball". It is both verbal and developing memory. One says:
− Cat.
Second:
− Cat, dog.
Third:
− Cat, dog, hare.
Fourth:
− Cat, dog, hare, tiger.
Any words can be spoken. There is also another version of this game. Let's say the first one says:
- I'm going camping and I'm taking a spoon with me.
Second:
− I am going camping and I am taking a spoon and a bowl with me.
And so on. Everyone adds their own. But at the end, not at the beginning. That is, initially he must remember all the words that were said before him, then add his own.
When we play with a group of children, I suggest not only naming the words, but also, if someone has forgotten, you can prompt, but only with gestures.
You can name the first letter in each word, and this is also not so easy for some children. But when you have already done it, then some riddles are all one letter. For example, we think of all the words with the letter "M". I say:
- It's so big, with wheels, you can ride on it.
− Machine.
− Okay, then I'll make another guess with the letter "M". It's so tasty, cold and comes in a waffle cup.
− Oh, it's ice cream!
− It's also so sweet and made by bees.
− Med.
− And now let's try to come up with something on "M".
And this is much more difficult: to come up with a word that begins with this letter, and then describe it - this is a serious job for a child.

Contact

This game is suitable if the child already knows what the first letter is and understands the definition: “this is such a beast that meows”. If he does not name the word itself, but pronounces the description, then after that it is already possible to play. I think many people know the rules, but I'll tell you again just in case.
Contact - a game for several people, you need at least 3-4 participants. The host thinks of a word and tells all the other players the first letter, for example "K". The rest of the players begin to come up with their own words that begin with "K", for example, one says:
- Isn't this the kind of animal that meows?
The host says:
− No, it's not a cat (if he really didn't think of a cat).
The other one says:
− Isn't that like that, Cheburashka's friend?
Host:
− Gena. No, wait, "K". It's not a crocodile.
And so all the players are trying to come up with such a definition that they understand, but the leader does not understand. And if suddenly they succeed, for example, one of the players says:
- She is sweet and is eaten boiled.
The host says:
− Porridge.
− No, she grows in the field, she is tall and has hairs inside her.
The host says:
− Oh, I don't know.
Then the rest of the players begin to count: up to 3, up to 5 or up to 10, as you agree. And they say “Contact!”, And then they pronounce the guessed word in unison. If the one who gave the definition and the one who said “corn” agreed, then the driver should tell them the next letter.
− All right, then I'll tell you the second letter. The second letter is "O".

And then all the players who guessed come up with “Ko”. And then, say, they came up with some other definition that the driver did not guess, then they already have three letters. And so little by little they guess the word. And whoever guessed it in the end becomes the next driver.

This game is not as easy as it might seem - it can be difficult even for adults to play it. But if you are not in a hurry, do not try to beat the child without fail, then the game process will give everyone pleasure.

If you don't try to measure who won and who lost, then it works quite well. For example, it allows you to find out how words are spelled. It can be very funny to play with children, they come up with non-trivial spelling and do not always understand which letter is next in the hidden word.

Kuzovok

There is a similar game when it is not the beginning of the word that is important to us, but the end: everything starts with "-ok" - "Kuzovok".
“Sasha walked into the woods, took a box truck with him.
What's on "-ok", puts everything in a box.
And we tell the child that a box is such a basket
− I found a fungus and put it in a box.
You can draw and sculpt everything you find.
− What else can be put in the container?
- Leaflet (put in box).
− What else?
- Boot.
− All right, that's fine.

Chain of words

Many people play cities when they come up with a city with the last letter, but cities for young children are too difficult, they do not know so many names. Therefore, you can play with ordinary words. And I say, for example:
− Cat. What is its last letter? "T". So, now you need to come up with a "T". Come on.
- Tractor.
− Yeah, then I'll come up with an "R". I say "rukaV", come on, let's think about what his last letter is?
And here comes an interesting thing. The child says:
- "F"?
I say:
− You know, this can be checked. Let's think, the jacket has one sleeve, and if there are many? Two sleeves. We say "two arms" and not "two arms"
The child agrees:
− Well, of course, armVa.
- Great, now you know.


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