Word flip games


Flip Words Game Review - Download and Play Free Version!

Make words where the first letter is used to solve a Wheel of Fortune type puzzle!

Avg. Rating: 4.33 / 5

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  • What's Free - Play game for 60 minutes.
  • File Size - 5 MB
  • Play It On - Win XP/Vista/7
  • Support - Flip Words Support

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A very good game, far above average & recommended.

Pros

  • Turn based play lets you focus on words without feeling the pressure of time.
  • Longer and more difficult words bring about bonus turns.
  • Scores posted online.
  • Challenging cross between hangman and a puzzle word game.

Cons

  • Only one difficulty setting.
  • The red disks are hard on your eyes.
  • Only one game mode.

7.5

Good

DFG SCORE

Read Full Flip Words Review

Flip Words is a fantastic new word game that blends the word making fun of Boggle with the puzzle solving excitement of Wheel of Fortune!

  • "I'm addicted to Wheel of Fortune and to computer word games!! SOOO!! you've made my day combining the two!! Super fantastic fun!" - Beavin Heath Ansley

You have a certain amount of turns to guess the puzzle or get all the letters for the puzzle with the words you make. The first letter of every word you make is used towards the puzzle solution. If the letter is included in the puzzle, it appears, if not, you must make more words. Every word you make takes up 1 turn and when you are out of turns, you get one final guess at the puzzle.

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  • "I think this game is great. In fact, I plan on using it with my 4th grade students in the Fall to encourage their spelling skills as well as critical thinking skills. Thanks a bunch!!!!!" - Patricia Neighbors

Flip Words also incorporates several fun bonuses to help you along the way. Some letters will appear with a "Free" marker indicating that they don't have to be the first letter in the word you make to be used toward the puzzle. Some letters will come with a score multiplier to boost your word score.

Also, when you get a certain score, you will also be rewarded with an extra turn you can use to solve the puzzle. Get a high enough score and you may make it on the all time Internet high score chart!

Review by Dylan

Flip words is a challenging word game that develops spelling skills as well as critical thinking abilities. In this game you are given a 7x7 grid of letters that you will need to combine in order to create words. Each word you make counts as one of your turns and the points you earn not only add to your total score, but also help you earn bonus turns. While spelling you will be working toward solving a Wheel of Fortune-like clue. If you solve the puzzle, you advance to the next round and continue playing.

Wheel of Fortune-Like Word Game

Flip Words is similar to other word games like Bookworm or Aqua Words in that you spell words by combining adjacent letters. You click on the red letters to link them into words. The letters must be touching and the words must be at least 3 letters long. This similarity ends with the hangman-like feature of this game. As you spell words you gain letters to an unknown puzzle. The first letter of valid words is used to reveal letters in the hidden puzzle. If you reveal enough letters and are able to recognize the phrase, you can continue guessing until you are out of turns or you can click the “Guess Phrase” button to solve the puzzle. Correctly solving the problem boosts your score and advances you to the next level, which is a repeat of what you just accomplished.

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Some Strategic Elements

The hangman-esque gameplay not only improves the quality of the game, but it also adds a strategic element that extends much further than just finding words from a random 49 letters. You have to plan out your words and guess certain words based on what letter they start with, how many points they are worth, and how many turns you have left. The best words in this game can be long or short and start with E, A, and O. Since the first letter used in the word you make could also be used in the puzzle, its important to begin your words with common letters and vowels. This can be difficult, but improves both your spelling and critical thinking skills. Having a mix of hangman and Wheel of Fortune makes Flip Word a unique and great word game.

Only One Game Mode

In addition to the uniqueness you find in the gameplay, differences can be seen in other aspects of this game. Unlike most other word games, Flip Words only has one mode of play, one difficulty setting, no multiplayer mode, and no online play. The limited options are detrimental to the game and set it behind its counterparts. If you could take you skills online and play others or through a LAN connection this game would be much more dynamic and better. Also, having only one difficulty setting makes this game less available to all users. It might be too difficult for some and much too easy for others. The developers should have included these features to make this better than others on the market.

Conclusion - Good If You Really Enjoy Playing the Basic Game Repeatedly

Overall, Flip Words is a fun game that deserves a chance, however, not having a multiplayer mode, multiple difficulty settings, online play, and various game modes limits the game. The essence and core of the game are fun regardless, however, other games on the market are just as fun and offer a lot more features. If you are a fan of Wheel of Fortune and other word games you might want to give this a try. Regardless of it's simple game features the game is still enjoyable.

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  1. Flip Words was released on June 9, 2004.
  2. The game was developed by HipSoft LLC.
  3. Currently, it only has one sequel called Flip Words 2.
  4. HipSoft is a company that mainly specializes in casual games. A few examples of their work include Jig Words, MicroMan, Ocean Express, Gem Shop, Five Card Deluxe, and the Build-a-lot series.
  5. Flip Words is available for Windows, Mac OSX and iOS systems.

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Word Game for Kids that Teaches Grammar

You are here: Home / Literacy / Funny Flips: A Word Game for Kids

 

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There can never be enough laughter in the world and this word game for kids will give you and your kids the giggles.

With sentences such as:

Kumquats snooze daily.

Pigs flap loudly.

Flowers snort nearby.

But what's the benefit of a nonsense word game other than a few cheap laughs? Can nonsense be an effective teaching tool if it promotes the ridiculous? A few famous authors seem to think so:

A little nonsense now and then is relished by the wisest men. —Roald Dahl

I like nonsense. It wakes up the brain cells. —Dr. Seuss.

We invented a word game for kids, "Funny Flips." It is a blend of the Surrealist poetry game Exquisite Corpse, Mad Libs and this simple flip-flap drawing game. (Note: this post contains affiliate links.)

The gist of the game is to mix and match words to make simple—and ridiculous—sentences. But....

BONUS!

It also teaches grammar, especially that tricky, tricky part of speech: the adverb.

When will this game come in handy?

  • When you are traveling.
  • At the dinner table.
  • When you are waiting for an appointment.
  • When you and your children need a hearty laugh.

What you need:

  • Paper (we used standard 8 ½ x 11 paper)
  • Pens
  • Scissors
  • Enthusiastic children or anyone who needs a pick-me-up

How to create the template:

  • Fold the paper in thirds.
  • Open the paper and cut each side into thirds, stopping the cut at the crease.
  • Decide on a sentence formation. We used the following: Plural noun - Verb (that agrees with a plural noun) - Adverb
  • Write a different noun on each side of the paper in the upper third.
  • Write a different verb on each side of the paper in the middle third.
  • Write a different adverb on each side of the paper in the bottom third.

Now you are ready to flip the funny flaps to make your own Funny Flip sentences!

TIPS: 

You can, of course, have one person fill in the Funny Flip all by himself. However, things will get interesting if you try one of the following ideas:

Have one person fill in the noun section, pass the Funny Flip to another person, and she can fill in the verb section (cover up the previously filled in sections with a piece of paper—no peeking!).  Repeat for the adverb section.

Have one person fill in a random noun, verb, and adverb and pass the paper around until it is filled.

Close your eyes and flip the paper randomly so your sentence creation is a surprise.

EXTENSIONS:

Cut the paper into fourths. Add adjectives to the top fourth.

Try different sentence structures, and divide the template accordingly. How well does it work to create sentences in grammatical agreement?

Tell others a story that includes your sentence. (My personal favorite.)

Read and discuss examples of nonsense in literature. A great place to start is the poet Edward Lear.  We looked at Lear's poems in the limerick module of our poetry reading challenge.

You can also read Lewis Carroll's Alice in Wonderland, any of Roald Dahl's books, or the verse novels of Robert Paul Weston.

   

And don't forget you can use the same template to create a silly fun drawing game!

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7 amusing vocabulary games for the time being

Games are one of the best ways to reinforce the vocabulary you have already learned. And using a timer will add excitement to any game and make it more exciting. We have compiled for you a selection of entertaining vocabulary games for time that you can play with students of any age.

1. Guess the word

This classic game, also known as charades , will require two teams. Prepare cards with the vocabulary that you are going through now. One student comes out of each team. Both look at the card, after which each turns to his team. In one minute or 30 seconds, they must sign the word, and the members of each team try to guess the word as quickly as possible. The team that guessed first gets a point. You can watch a video of what this game looks like at the link.

A variant of this game is pictionary . Instead of showing the words, the students draw them on the board. You cannot use letters, numbers, symbols, gestures, or sounds. You can watch a video of what this game looks like here.

The most interesting and fun version of this game is claymation . For her, you need plasticine. The students represent the words with the help of plasticine, and the other participants guess.

If you haven't had time to prepare your cards, you can play hot seat . One student sits on a chair with his back to the blackboard. You write the first word on the board. The second student or the team explains or shows this word, and the student tries to guess. As soon as the timer rang, another student sits on the chair and the game begins with a new word.

2. Taboo

This game is similar to the previous one. For her, you will need taboo cards. You can print one of these kits or prepare your own. This game can be played in pairs or in a group. The students take turns explaining or drawing the words on the cards, but the explanations or drawings cannot use or depict the taboo words on the card.

3. Memory

You will also need a timer and word cards for this game. For each card with words, prepare appropriate cards with definitions, synonyms or antonyms. Shuffle the cards, turn them over and place them on a table or rug. Students take turns turning over two cards. If the word and definition/synonym/antonym match, the student keeps them and gets an extra move. This game can be played until all cards have been matched or the timer has rung.

4. Catch Phrase

Students sit in a circle and you set a timer for any amount of time (eg 3 minutes). Shuffle the word cards and give them to the first player in the circle. He draws one card and explains the word. Hints can be any, except, of course, the word itself or part of the word. As soon as someone from the group guessed the word, the cards are passed to the next player. The one who holds the cards at the moment when the timer rang is out of the game.

5. Scattergories

Before class or with the students, choose 10 categories, eg pets, cities, sports, kitchen items. In this game, each round will start with a new letter. Set a timer for three minutes. During this time, each student in turn names a word that begins with a certain letter (for example, “a”) and belongs to a certain category. For each word, the student receives a point. The winner is the one with the most points at the moment when the timer rang. The next round starts with a new letter and a new category.

6. A-Z Pictures

Prepare a picture of many different things (examples here). Set a timer for a specific amount of time, say 5 minutes. During this time, students must find and write out the objects from the picture, one for each letter (from a to z). As soon as the timer rang, the students stop writing and compare the result. The one who managed to enter the most words correctly is the winner.

7. Writing Race

Students stand at the end of the class, as far from the blackboard as possible. You are reading the definition of the first word. One student from each team runs as fast as possible and writes the word on the board. After that, they return to their team. The one who spelled the word correctly and was the first to return to the team gets a point.

We hope that thanks to these games, the learned vocabulary and fun during the lesson are provided to the students!

Rules of the game Imaginarium - an article from the series "Choosing a toy"

Imaginarium is perhaps one of the most beautiful and inspiring games. Participants are immersed in the contemplation of the delightful illustrations for a long time, screaming, wondering and gasping. Sometimes they get so carried away that they forget to follow the rules, but they are quite simple and can be explained in 1-2 moves.

Purpose of the game

Get ahead of your opponents and score the most points, have fun and get to know your friends better.

Description of the game

There are 98 cards in the set, but their number can be increased by additional sets:

  • "Road repair";
  • "Ariadne";
  • "Pandora";
  • "Persephone";
  • Cassiopeia;
  • "Odyssey";
  • "Harmony";
  • Prime Time.

The playing field has an original design. The set also includes 7 colored tokens and 49 tokens of matching colors. From 4 to 7 people over 16 years old can look into the world of pictures and immerse themselves in the thoughts of opponents at the same time.

Preparation

Start the game with a pleasant procedure - choose an original chip, as well as a set of tokens of the right color. Their number corresponds to the number of participants. Set the figures to the start.

Remove any extra cards from the deck. If you play:

  • in 4 - 2 pieces
  • in 5 - 23 pieces
  • in 6 - 26 pieces
  • in 7 - 0 pieces

Shuffle the deck and give each participant 6 cards. Choose a leader for a specific round. This function will be transferred during the game.

Game in progress

The leader examines the cards. Of these, he chooses the one that caused him the most interesting association (difficult, but preferably understandable to at least one player). He voices his thoughts. Moreover, only fantasy acts as a limitation in the choice of phrase. In fact, you can do anything: sing, read poetry, make sounds, distort words, and much more.

After their performance, the presenter places the hole card in the center. Participants find among their pictures the one that illustrates the voiced association brighter than others, and send it to the table. When everyone has made their choice, the host shuffles the cards, then lays them face up.

Participants carefully look at all the pictures, trying to look for the one posted by the presenter. There is a secret ballot. All players (except the leader) choose a token with a number, but do not show it to the others. On command, the plates are turned over. Points are being calculated.

Determining the number of points

Moving players

If the player guessed the leader's card, then he moves 3 cells.

If one of the opponents marked the card of any participant, then the latter passes the corresponding number of steps, regardless of whether he found the leader's picture.

Leader movement

If one or more players guessed the leader's association, he moves 3 spaces plus one for each participant.

If all the players guessed the leader's card, or, conversely, no one, his chip remains in place.


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