Word games for 4th grade


36 Fun Word Games for Kids To Help with Vocabulary & Literacy

If kids (and some adults) had it their way, they'd play games all day. Fortunately, fun word games — targeted toward growing literacy —  can help a lot when it comes to developing kids' reading and writing skills. 

As they play, kids can grow their vocabulary by pronouncing and learning to spell each new word. You'll notice their confidence increases and its positive effect on their schoolwork. What could be better?

To benefit from your child’s love for play, make educational games a regular part of your family time. Older and younger kids benefit from these games, too. You'll be impressed by the number of new words they learn.

Throughout this post, we'll cover how word games help your kids, offer several games to choose from, and outline how Prodigy supports your child with game-based learning.

Ready to get started?

Below, we've outlined how word games offer great value to kids.

Key benefits of word games for kids

Educational games are a boon for parents and kids. Not only do these games occupy young minds, they support literacy in a fun way. Word games make learning nouns and other parts of speech enjoyable.

Let's explore how word games benefit your kids:

  • Boosts kids' ability to concentrate and focus on learning.
  • Cultivates problem-solving skills. Kids learn to approach problems logically and come up with solutions to help them win the game.
  • Increases vocabulary and memory. An improved memory enables kids to recall vocabulary and build upon what they've learned.
  • Improves spelling and reading skills. They can practice spelling and advance their reading comprehension through daily game-playing.
  • Playing games makes kids happy. It's the perfect time for them to socialize, especially if they're enjoying educational games with siblings or friends.
  • Word games can offer categories to expand vocabulary. Examples of categories include colors, shapes, sounds, drawings, animals, family, and friends.

Word games provide a great way for families to bond while relishing games that promote literacy.

Online word games

Online word games serve a greater purpose than most parents realize. Start using these games at an earlier age to:

  • Build reading skills. Word games can help lay the foundation to grow their comprehension skills further.
  • Help your child's developing brain process information faster. Games challenge your child to keep up with fast-paced apps.
  • Teach your child how to strategize and adapt to changes with complex games. These are transferable skills for problem-solving and future career opportunities.
  • Develop confidence and promote teamwork.
  • Learn compassion, empathy, and kindness. Well-being apps provide the perfect framework to enhance their emotional development.

Stay current in the digital world by playing new games. Learning how to use devices and computers at an early age prepares your child for school and their career.

Here's a list of several games geared toward different age groups. There's something here for everyone:

1. Prodigy English

Best for: 1st to 6th grade

Prodigy Education's newest adventure invites children to build reading and language skills in a fun, adaptive environment. Every question kids answer gives them more energy for building objects, earning coins and creating a world of their very own!

As your child plays and learns, you can follow along with their progress in your free parent account.

Sign up now

2. Wordsmith

Best for: Older kids, 6th grade and up

Wordsmith uses a tile board where 2 to 4 players come up with words within a time limit. You can get a score preview before you make a move. Whoever earns the most points, wins the game.

Use your Android or iPhone to play this game.

3. Spectacular Spelling Play

Best for: Ages 3 to 6

An adorable cartoon character, Princess Presto, demonstrates how to pronounce letters such as "z" and "oo" to spell the word "zoo". She offers basic instruction and delivers positive encouragement to children as they develop phonemic awareness.

4. Word Ladder

Best for: 1st to 3rd grade

Word Ladder incorporates music to make this basic and entertaining game fun. It teaches kids how to write simple words based on an accompanying image. It's a terrific game to build your child's vocabulary skills.  

5. Aim 2 Spell

Best for: Kindergarten to 8th grade

Vocabulary Spelling City created this amazing app to teach kids how to spell and boost their vocabulary. Students choose one letter at a time from a list to spell words. Fun!  

6. Word Scramble

Best for: Older kids, 6th grade and up

Word Scramble invites kids to take a selection of vowels and constants to spell a word. For example, rearrange the letters "BCRMALES" to spell "SCRAMBLE". This game is perfect for older kids who enjoy an amusing challenge.

7. Word Search

Best for: 3rd grade and up

Challenge your kids' knowledge by playing this educational puzzle game. Choose puzzles from different categories, like television shows, animals, food & drink, and movies for children.

You can play this game on your computer, tablet, or phone. If you prefer to go offline, you can print the games to enjoy with your family.

8. ABCya Letter Blocks

Best for: Pre-K to 6th grade

ABCya Letter Blocks boasts fun spelling games for kids across a broad age range. You'll find a bunch of cool games like Alphabats and Koala Paddle Boards. Kids can make their own puzzles, too.

9. Wordshake

Best for: 1st to 6th grade

The British Council created this multi-purpose website to help kids grow their reading, vocabulary, spelling, and listening skills. Wordshake has a 16-letter grid where kids make up words in three minutes or less.

10. Merriam-Webster Games

Best for: Children with substantial vocabulary, 6th grade and up

Parents and kids can have a lot of fun filling out crossword puzzles and quizzes. Energize family time with an entertaining yet competitive game to boost vocabulary.

11. PBS Word World

Best for: Ages 3-5

Word World excels at preparing children for school. They learn how to recognize and use letters to create words, vocabulary development, and emotional wellbeing. All episodes focus on a fun journey interrupted by an issue that can be solved with one word.

Looking for more games? We've got you covered! These 20 online browser games will keep your child engaged and motivated to learn.

Traditional word games

Almost everyone has played a classic word game using a pen and paper. Some of the most beloved word games benefit kids' English fluency, deepen vocabulary and enhance writing skills. Best of all, these word games are portable!

1. I Spy

Best for: Preschool to 3rd grade

The I Spy game encourages kids to learn how to take turns to speak without interruptions. It's a great social skill-builder for kids of all ages.

I Spy works perfectly as a multiplayer game. One person chooses an object and prompts the others to guess the correct answer. For example, they start with, "I spy with my little eye... something thin and yellow". When someone guesses the answer is a pencil, that person wins the game.

2. Crossword puzzles

Best for: 1st to 6th grade

Crossword puzzles make learning new words more fun. They're a great way to build vocabulary and boost spelling skills. Printable crossword puzzles come in various themes, including antonyms, dental health, state capitals, chemistry, and other neat topics.

3. Spaceman

Best for: 1st to 6th grade

An alternative and less problematic alternative to Hangman, Spaceman follows the same rules and uses easy to draw shapes.

In this version of the pen-and-paper game, you try to find the missing letters that make up a word. When you have enough letters, guess the correct word before the spaceship is complete.

4. Word search puzzles

Best for: Preschool to 8th grade

Word searches help kids learn to spell, enhance productivity, develop social skills and build problem-solving abilities.

Click here to find word search puzzles based on your child's grade level. These printable worksheets will entertain your child while improving their concentration and spelling skills.

5. Shopping list

Best for: Ages 3-7

The Shopping List board game enables children to develop memory skills and promote observational or social abilities. Created for two or more players, kids shop against other players. Whoever grabs everything on their list first wins the game.

6. Tutti Frutti

Best for: Ages 4 and up

Parents, get your kids interested in playing with fruit! This board encourages kids to find and put together two identical fruit halves. The first person to have the most whole fruits wins!

Tutti Frutti’s strengths include focus, concentration and speed. Your child will love this lively game.

7. Letter Ladders

Best for: Grades 1 to 6

Letter Ladders need two players or more. If you don't have a whiteboard at home, a pen and paper work great.

Start by writing words like "hope" at the top. Ask your kids to change one letter at a time to add new words in a column. So, if you wrote "hope", the next word could be "rope". Begin shifting letters to come up with new words like "ripe" or "knife" to add to your list of words.

Letter ladders enhance focus, literacy, observation spelling and vocabulary skills.

8. Broken Telephone

Best for: 1st to 6th grade

Broken Telephone works best when you have three or more players. It's a fun game for the whole family that encourages kids to listen carefully, be patient and take turns.  

Select one person to come up with a word or short phrase like "what's for dinner" or "silence is golden". Start by whispering the phrase in the next person's ear. If they misunderstood the phrase, it cannot be repeated to them. Keep whispering the same phrase until you arrive at the last person who repeats the phrase as they heard it.

Be prepared for a lot of laughs when words come out wrong!

9. Think Pink

Best for: Ages 4 and up

Show your kids how to come up with rhyming pairs like "blue dew" or "owl towel". The words don't need to have similar spelling. They just need to sound alike.

Rhyming promotes language development, listening, and writing skills. Oh, and it's a lot of fun!

10. Words in Words

Best for: 1st grade and up

Distribute a pencil and paper to each player. Select one person to come up with a word. Each player must write that word at the top of their paper. The object of the game focuses on taking letters from the keyword and coming up with new words. The person with the most words wins the game.

Vocabulary games

Vocabulary games make a world of difference in your child's life. Begin working with them at an early age to enhance their learning throughout their school years.

Here's a list of benefits associated with vocabulary games:

  • Increased memory
  • Improved problem-solving skills
  • A great confidence boost
  • Learn spelling rules, grammar, and, of course, vocabulary
  • It's fun and motivates kids want to continue learning

We've found ten vocabulary games you can enjoy at home.

1. Word association

Best for: Ages 6+

Basic word association games start with one word. Ask your child to come up with a word that comes to mind. If possible, it should connect to the keyword. You can find keywords from categories like food, hobbies, sports, colors, and countries.

There are many word association games to choose from:

  • Synonyms
  • Antonyms
  • Relatable words
  • Rhymes

Each of these games promotes literacy and an increased vocabulary.

2. Pyramid

Best for: 1st to 8th grade

Pyramid requires several players to make it a fun game for your family. It promotes team-building, cooperation and increases your child's vocabulary.

To play this game, divide the members of your household into teams. One person on each team draws a pyramid and adds six categories in three rows — one at the top, two in the middle and three on the bottom — to create a triangle shape.

Source: GetWorksheets.com

Whoever holds the pyramid must give clues to their teammates so they can guess the correct category. You'll receive a point for each correct guess.

For example, if the category is things that fly, the clue giver could choose to give hints such as:

  • Bat
  • Kite
  • Bird
  • Airplane
  • Helicopter
  • Rocket ship

The goal is to have your team correctly guess as many categories in the pyramid as possible.

Remember to impose a time limit based on your child's age.

3. Synonym

Best for: 1st to 6th grade and ESL students

Synonyms help kids to achieve a greater understanding of words with similar meanings.

Use a paper and pen to write a short list of five to ten words. Instruct your child to write a word with a similar definition beside the keyword.

4. Question Cube

Best for: 1st to 4th grades, multiple players of 3 or more

Use a beach ball or a soft cube toy to tape words to the sides of the object. These words can be a synonym, adjective, or a noun. On one side of the cube or ball, paste "use this word in a sentence".

Toss the ball to your child and whichever side comes up, he/she should answer the question. If your child answers correctly, they can throw the ball or cube to someone else in the group. Should your child answer incorrectly, they're removed from the game and asked to observe. The last person standing wins!

5. Scrabblez

Best for: 4th to 12th grade

You can use Scrabble to accompany this version of the game. Use letter tiles to come up with several words and write their scores on a score sheet. Make this a true vocabulary game by asking your child to use each word in a sentence.

6. My Word Meaning

Best for: 1st to 6th grade

This vocabulary-building exercise works well to help children understand words as they're used in sentences.

Before you read a book to your child, write three new words for them. Ask them to write down their interpretation of the word's meaning.

When you're done reading, ask your child if he/she has a better understanding of that word now that they've heard it used in a sentence.

My Word Meaning builds comprehension and makes vocabulary studies more clear.

7. Go Fish

Best for: 1st to 12th grade

Go Fish remains a popular card game played by generations. But there's a way to turn this game into one that challenges kids with new words.

Write five to 15 words that your child is not familiar with. Give each member of your family an even number of cards. As each person draws a card, one player asks a question such as "do you have a word that means "happy"? If not, they're told, "Go Fish".

The first person to come up with the most correct words wins.

8. Picabulary

Best for: 3rd to 12th grade

Picabulary offers an effective way to build vocabulary. Invite your kids and their friends to join the fun.

Divide your group into 2 or 3 small teams. Choose one person in each team to make drawings on a tablet, whiteboard, or a large piece of paper.

Start the game with one word. The artist attempts to draw the word without using letters or numbers. The first team to shout the correct word wins the game.

9. Vocabulary checkers

Best for: 1st to 12th grade

Everyone loves playing checkers! Incorporating vocabulary adds a creative spin to this classic game.

Print a checkerboard and use playing pieces such as coins, bingo tokens or small toy statues. Each person should fill out a vocabulary word on their checkerboards. If a member of your family doesn't use the word correctly in a sentence, they cannot make their move.

10. Memory with Vocabulary

Best for: Kindergarten to 8th grade

Here's a rewarding game that connects meaning between words and pictures. Your kids can draw visual representations of a few new words using paper and colored pencils. When two or more kids partner together, they attempt to define those words and use them in a sentence.

Family word board games

Make family game night more exciting when you try a variety of educational board games. Your kids will be too busy having fun to notice they're getting a valuable vocabulary lesson.

Below, you'll find the top five picks for family word board games:

1. Scrabble

Best for: Ages 8 and up

Scrabble works best when you have two to four players. The game requires the use of letter tiles and a grid board comprising 15x15 squares. Each player uses tiles to create words. To win the game, someone must have all of their tiles on the board.

2. Boggle

Best for: Ages 12 and up

Boggle has 16 lettered dice that you shake and allow to settle into each compartment. Using a three-minute timer, each player records the number of words they find on paper. The catch is they can't use the same cube twice.

Hasbro makes another version of this game for preschoolers called Boggle Junior. Kids develop spelling, sorting, and concentration skills.

3. Pictionary

Best for: Ages 8 and up

You don't need artistic abilities to enjoy this hilarious game. Select one person to make a drawing and everyone else has to figure out if the drawing is a person or a curious object.

Pictionary adds fun to developing drawing skills and vocabulary.

4. Scattergories

Best for: Ages 13 and up

Players must think fast as they work against a sand timer. Each person writes answers from various categories that begin with a specific letter determined by rolling the dice. Kids are great at coming up with hilarious answers. The more answers each player has, the more points they receive.

5. Bananagrams

Best for: Ages 7 and up

This sweet little game comes with a banana-shaped pouch with letter tiles. Players work quickly to form many words to build a word grid. The first person who uses all of their tiles achieves "Top Banana" status.

You can find these board games at big box stores or smaller retailers that cater to children's books and toys.

Game-based learning for literacy and vocabulary

Kids love playing fun games. When you devote time to game-based learning or play-based learning, your child learns critical thinking skills, motivation and goal-setting. You'll notice their confidence increases as they gain a handle on vocabulary and literacy.

Want more ways to encourage your child to love learning? Try Prodigy English!

Kids can explore an open world as they create items, earn coins and meet new characters. Every time they correctly answer a reading or language question, they’ll gain more energy to use as they create a world of their very own. 

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20 Best Word Games for Kids Recommended by Teachers

English word games are a fun way to get kids to learn new vocabulary skills, sharpen their existing reading skills, and develop their writing skills all in one go. There are tons of fun games to help foster a love for language at a young age and teach them valuable literacy skills along the way.

Here is a look at 20 cool games that put a new twist on classic word games or introduce you to some new approaches to learning vocabulary skills.

1. Popsicle Words

This word game for kids is easy to set up. Simply write words across the 2 popsicle sticks of the same color and let kids match up the two halves of the sticks. Use colored sticks for young readers or one color to make it a bit more difficult.

Learn more: Good and Beautiful

2. DIY Wordle

Wordle is the online word game that has taken the internet by storm. Create custom wordles for kids using words they know or might be learning at school. This DIY version is quick and easy to use and a favorite educational game among learners.

Learn more: Wordle

3. Stop the Bus

This is a classic classroom game that can also be played at home with just a piece of paper. Kids get assigned a letter and must produce one word in each category starting with that letter. It is a game of speed so their language skills are truly out to the test and truly the easiest paper game to set up.

Learn more: ISL Collective

4. Online Hangman

Hangman is one of the best classic word games out there but this fun online version puts a new spin on it. The man is floating above a hungry monster and each incorrect guess pops one of his balloons, bringing him closer to his doom. Don't miss the chance to play this fun new version of one of the most popular word games of all time.

Learn more: Cool Math Games

5. Bananagrams

Bananagrams is a must-play word game for kids of all ages. It uses Scrabble-like letter tiles and players grab tiles and form words. Adding the element of time really puts their spelling skills and concentration skills to the test.

Learn more: Triple S Games

 6. Make a Wordsearch

Create a custom word search for kids using words from their in-class theme or that link to a theme at home. You can even throw some silly words in the mix to make it more difficult or add their names for a fun surprise. This classic paper-based puzzle game remains a firm favorite word game.

Learn more: Discovery Education

7. Storytelling Game

Storytelling games are a great way for kids to use their spoken word skills. A spinner or story dice will give prompts for the story and dictate which direction it must go in. Kids can only use one word or one sentence at a time in this conversational game, forcing them to think quickly and creatively.

Learn more: The Colorful Apple

8. Wordicle

This should be a new addition to family game night as Wordicle combines a card game and a dice game to form the ultimate educational board game. Players roll the dice for random letters and use the letters on the cards in their hands to make the highest scoring word possible.

Learn more: UI School Supply

9. Toss the Balloon

To start this sight word game, write a collection of words on a balloon. Toss the balloon in the air and let your child catch it. Whichever word is facing upwards should be read out loud and used in a sentence. Prompt kids who can write to write the words on the balloon themselves. This fun vocabulary game will have kids jumping for joy as they try to catch the balloon.

Learn more: Gift of Curiosity

10. Word Connect

Word Connect is a fun spelling game that kids can play online. Simply connect the letters in the circle to create words using the same letters. Each level adds one more letter to the circle increasing the game difficulty. This game for kids helps build kids' vocabulary as they discover new arrangements for the same letters.

Learn more: Mindgames

11. The Minister's Cat

This classic game was a popular parlor game but can still be played to teach kids all about adjectives. Each player recites the phrase "The minister's cat is a ..." and adds an adjective to describe the cat, moving along the alphabet. An adorable cat, a bouncy cat, a cool cat, and so on. This is a great way to work on listening skills and memory skills as they cannot repeat words and hone alphabet skills as they should determine which letter to use next.

Learn more: Wild Billy

12. Hink Pinks

This fun word game for children is all about rhyming. One player must think of a rhyming phrase like "flat hat" or "wet pet". They should then use another phrase to describe it like "smashed fedora" or "soaked dog". It is up to other players to guess the rhyming 2 words.

Learn more: Hub Pages

13. Boggle

Boggle is a fun and educational game that has unlimited replayability. This handy online version allows you to play this challenging word game without buying the board game and is always handy on a mobile device.

Learn more: Wordshake

14. Blurt

Blurt is a fun new board game, perfect for players who always feel the need to blurt out an answer. One player reads out a description from a card and other players need to blurt out the word in question. Correct guesses will move you forward on the game board.

Learn more: The Dice Tower

15. Codenames

When it comes to word-based board games, few are as popular and well-known as Codenames. Players must call out a word that connects to one or more of the words on the playing cards. Their team must guess the word without accidentally guessing words assigned to the opposing team. This fun online version is free and lets kids play on their own too.

Learn more: Codenames

16. Sight Word Candyland

If you already own the Candyland board game, this adaptation is the perfect simple word game for your kids. This game works on literacy skills and minimizes screen time simultaneously and all you need to do is print out these free game printables. There are also cards for different grade levels so kids of many ages can play together, making it the perfect game for family time.

Learn more at 123 Homeschool 4 Me

17. Sight Word Splat

A couple of fly swatters quickly turn a normal sight word game into a very competitive word game.  Write words on papers, laminated cards, or sticky notes, and let kids slap them with their fly swatters as you call them out. It is guaranteed to be a lively game as kids rush to show off their fundamental reading skills.

Learn more: You Clever Monkey

18. Silly Sentence Jenga

Write parts of a sentence on some Jenga blocks and let kids build sentences as they pull the pieces out in a hilarious game of Jenga. This printable word list will give you a good foundation for the game or you can replace them with your own words according to a theme or what your children like to learn about.

Learn more: Childhood 101

19. Secret Words

This vocabulary game for kids is great for language development. Print out cards that spell out a word using simple pictures to spell out a word. An apple would represent an "a" and a ball will represent a "b" for example. Kids can use magnetic letters, letter blocks, or scrabble tiles to decipher the secret words.

Learn more: Fun Learning For Kids

20. Word Hunt

Even the most reluctant learner will love going on a word treasure hunt. Put some sticky notes all over the house with words printed on them. Give kids a square grid with the matching words written in each block. Kids must find the sticky notes and complete their grid to win the game.

Learn more: Walking By The Way

Word games • Arzamas

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Materials

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Author Lev Gankin

Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games

Associations

Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.

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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.

Characters

A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Tip

A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
IPU

Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

Spoiler →

First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games

Encyclopedia

Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.

Intellect

Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Frame

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Hat

A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.

Telegrams

Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.

even more different games for one or a company

Home games

Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games

Games from classic books

What do the heroes of the works of Nabokov, Lindgren and Milne play

A children's course on where games, jokes, horror stories and memes come from and why we need them

Children's room

Special project

Children's room Arzamas

Sources

  • Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.

    M., 2008.

  • Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.

    M., 1999.

  • Geek E. Ya. Entertaining mathematical games.

    M., 1987.

  • Fedin S. N. The best games with words.

    M., 2001.

  • Firsova L. M. Games and entertainment. Book 1.

    M., 1989.

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Word games for the whole class or large group.

What do you play?: janemouse — LiveJournal
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At the seminar about different games, we had a lot of word games on Monday oral, and on a piece of paper,
but verbal board games almost did not reach.
We talked about quest lessons, and together with the seminar participants came up with several options for the quest.
After the official end of the seminar, we were asked what word games could be played not with 3-4 children, but with the whole class.
This is a very topical question for many teachers, and we tried to answer it right away.

You can take the game "outlook", choose from it those cards with concepts that your students already know, and play "hat" with these cards - in the first round, explain the concepts drawn on the cards in words - but without the same root.
In the second round - in one word.
In the third round - gestures.

You can play "tow-rvakl", and not shout out the answer, but for every 4-6 children lay out a set of 16 cards, and let everyone write out those rhymes that they find among this set of cards.

PAKLA-RVAKLA - a game with rhymes

You can lay out for each group of children 12-15 cards from the game "read-grab", and invite them to compose stories, orally or in writing, about one of the cards.
Who wrote his story, say "Once upon a time there was a cat, he sawed a watermelon", then lays out his story, and everyone looks for this card. Then we change this card, and look for the next one.

read-grab stories

You can ask children to choose pairs of 2 cards with adjectives from the soft sign game, to which they know 2-3 different solutions.
Let's say what is tasty and soft?
What is red and rubber?
And we post such pairs of cards with adjectives on the board, and invite everyone to come up with 2-3 solutions for each pair.
You can hang cards with adjectives from the game "Soft sign" and cards with some animals and pictures from the loto - and invite children to come up with the funniest phrases:
"black striped giraffe", "empty rubber elephant", etc.

Soft sign

You can play with consonants in a variety of ways.
Here, for example, cubes with consonants from the game "Proleters".
We roll all the dice, write down all these consonants on the board - and ask the class to write down words with these consonants.

letters

You can invite everyone to upload pictures from sticks, strings and coins - to one word from each card from the game "words".
And then walk around and guess what others have posted

buzzwords

The game "triple nonsense" is an almost ready-made lesson-quest.
We hang or lay out cards around the perimeter of the class, and give each one his own task.
One collects phrases like "Who does what", the other searches for "Which who does what where", the third collects phrases starting with the letter "M", the fourth - with the letter "P". The fifth one comes up with any phrases of 4 words.

triple nonsense

Memory game "Figuratively speaking" - one of the variants of the game with proverbs.
You can invite everyone to choose a card and come up with a situation in which this saying would be appropriate to use.

Figuratively speaking - a game with proverbs
At the seminar I showed more halves of proverbs and wonderful sets of "proverbs in bags", but I don't remember if I showed these proverbs in LiveJournal.


The word is not a sparrow - a versatile game.
You can compose stories using cards - like story cubes, or you can remember proverbs and sayings.


The recording of the last webinar about games with letters and words

The recording of the last workshop, longer and more detailed, is also ready.
Write if relevant - I'll throw a link.

Tags: video, Russian school, Russian language, seminar, word games, lesson-quest

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