4 stages of play


Developmental Stages of Play - Piaget — My Teaching Cupboard

Jean Piaget was a Swiss psychologist in the early 1900s. He created theories of cognitive development based on his observational studies of children. The theories of Piaget reinforce the idea that children learn through play.

In this blog post you will discover Piaget’s four stages of cognitive development and how these relate to his developmental stages of play.

Piaget devised a series of developmental stages of play. We can observe them throughout his four stages of cognitive development.

Piaget’s Four Stages of Cognitive Development

Piaget's theory of cognitive development proposes 4 stages.

  • Sensorimotor stage: birth to 2 years

  • Preoperational stage: ages 2 to 7

  • Concrete operational stage: ages 7 to 11

  • Formal operational stage: ages 12 and up

If you would like to learn more about Jean Piaget and his theories on cognitive development in children, check out THIS BLOG POST: Stages of Development–Piaget

“According to Piaget, children engage in types of play that reflect their level of cognitive development: functional play, constructive play, symbolic/fantasy play, and games with rules. ”
— Johnson, Christie & Wardle 2005

Sensorimotor Stage

The name of the first stage (sensorimotor) gives you a clue about how children learn in those first two years of life. Right from birth, babies use their senses to learn about their world.

Exploratory play through the five senses is the primary type of play you will see at this stage. Young children in this stage are focused on two things:

  1. their own bodies

  2. external objects.

You will notice babies and toddlers in the sensorimotor stage are focused on repeated patterns of movement or sound. They spend their time sucking, shaking, banging and babbling.

Piaget observed babies from around 6 months onwards organised their knowledge conceptually. At first babies might not understand a specific toy, but as they look, feel, and touch it, they start to form a concept of the toy in their minds. As they learn more about the properties of objects and how they can be manipulated, they begin to understand the effects of play on their environment.

Preoperational Stage

The next stage of cognitive development is the preoperational stage. You will observe children in this stage are learning to associate objects with words and the way they use and represent objects has no real adult logic behind it.

Piaget noticed children in this stage use imaginative play to represent objects, and they build their conceptual knowledge through pretending and dramatic play.

At around 4 years of age, they become more interested in social interactions and start to enjoy structured games with rules. In the preoperational stage, their thinking is still dominated by intuition rather than logic though.

Concrete Operational Stage

As children move through the concrete operational stage, Piaget noticed logical thinking emerges. Hands-on games with rules become extremely effective learning tools to use with children in this stage of development.

Initially, rules provide the structure and repetition sought after by their development of logical thinking. Gradually, the children in the concrete operational stage become more focused on the social aspects of play. They play in order to seek connection and acceptance by the group.

Formal Operational Stage

By the formal operations stage, children are developing the ability to reason and think hypothetically. Abstract concepts such as the future, justice and values are engaging and easily understood by children in the formal operations stage.

The children in this stage of cognitive development desire more competitive games and games with more complex rules. Piaget observed children in this stage also needed less direction from adults, as they are more capable of thinking independently.

Piaget’s Four Developmental Stages of Play

Piaget suggested the stages of cognitive development occur in a particular order. Children will not skip a stage but progressively move through each one. He also believed the stages of play to be progressive, with visible changes in children’s play as they pass through each stage.

According to Piaget, children engage in types of play that reflect their level of cognitive development. Play is children’s work.

Through play

  • children develop cognitive skills and learn new information

  • they learn and practice social skills

  • children develop effective communication skills

  • they learn self-regulation skills

  • children develop the ability to resolve conflicts

  • they work on problem-solving skills

  • children learn to cooperate with others

  • they learn about themselves and their place in the world

  • children explore roles, interests, skills, and relationships

Play is how children explore and learn about their world.

Piaget’s Functional Play

Any repetitive action that the child finds enjoyable is functional play.

Functional play is the first type of play children experience. It begins with babies in the sensorimotor stage of cognitive development. When babies learn to control their bodies and objects, they experience functional play.

Babies play through repetitive actions, like shaking a rattle, splashing in the bath, or repeatedly dropping toys from their highchair. These basic actions become play when the child deliberately engages in the activity for pleasure (Frost, 1992).

As children develop cognitively, their simple, repetitive actions become more and more complex and coordinated. Functional play is not exclusive to the sensorimotor stage of cognitive development.

Children can observe and enjoy functional play throughout their entire childhood. Whenever children discover and practice new motor skills like sliding, climbing, stacking, jumping, and bouncing, they are taking part in functional play.

Piaget’s Constructive Play

When children manipulate objects to create something, they are taking part in constructive play.

Constructive play is often seen in the classroom through hands-on inquiry type pedagogies.

In constructive play, children develop their conceptual knowledge by posing questions, testing ideas, and gathering information. Through their experimentation with learning materials they plan, explore, and discover.

Constructive play allows children to make sense of their world.

In constructive play, children also develop

As educators, we should encourage this type of play because it lays the foundation for academic, social, and emotional success.

Young children prefer constructive play. When given a choice of play activities, preschool children choose constructive play more than 50% of the time (Rubin, Fein, & Vandenberg 1983).

Piaget saw constructive play as a transition from functional to symbolic play. It allows children to manipulate and control their environment and gives children a sense of accomplishment.

The key to promoting constructive play in your classroom is to provide your children with age appropriate and inspiring learning materials. The children should be able to use these materials in an organised, goal-oriented way so that they can make something new with them.

Constructive Play Investigation Areas

Because constructive play is driven by children’s interactions with their environment (Chaille 2008), designing an appropriate learning environment will take the constructive play in your classroom to a new level.

Try adding new and novel materials like loose parts to your investigation areas to spark interest and invite children to explore the materials in new ways.

Integrate your investigation areas and repurpose the materials you offer the children in your class.

  • combine the woodwork bench with the art area

  • add some math manipulatives or loose parts to your literacy area

  • add the science table to your blocks area

  • use the veranda or outdoor space by taking indoor materials and resource outside

  • bring outdoor materials and resources inside the classroom

  • set up the collage trolley in the playground

  • add a tray of Lego to a picnic blanket under a tree.

Constructive Play in the Playground

Water play troughs and sandpits are staples in most early childhood playgrounds. They are excellent invitations for children to take part in constructive play.

Other areas you might like to consider adding to your outdoor space are

  • water tables

  • woodwork benches

  • art easels and paints

  • outdoor mats or tables with baskets of blocks puzzles, Lego and other traditional classroom materials.

A large garden for children to work and play in also encourages a variety of constructive play.

Piaget’s Symbolic/Fantasy Play

Symbolic/Fantasy play is role playing or make-believe play.

Symbolic play is the ability of children to use objects, actions, or ideas to represent other objects, actions, or ideas. Classroom dramatic play areas and small world setups are the perfect learning experience to foster symbolic/fantasy play.

Symbolic/fantasy play is widely considered the most sophisticated play activity during the preschool and kindergarten years. Symbolic play encourages the development of social skills, academic abilities, early literacy concepts, and behavioural self-regulation (Leong & Bodrova 2015).

Symbolic/fantasy play can be seen in children as young as 18 months of age. You may have seen toddlers engaging in pretend play when they use objects to represent something else like driving a car by moving a pretend steering wheel or using a block of wood as a cell phone. Drinking from an empty cup or pretending to feed a doll are also examples of symbolic play.

As children develop through Piaget’s cognitive developmental stages, their play includes fantasy and drama. Preschoolers enjoy role play and often include social norms in their pretend play. As their role-plays and imagination become more sophisticated, socialization becomes an important part of their play.

You will notice these children will start to designate roles to themselves and to others. They will begin to include sequential steps and organised plans in their imaginative play.

Dramatic play is vital to cognitive development and should be a vital component of your classroom. It provides the opportunity for children to explore various roles and social rules that they may not otherwise have the chance to explore in the real world.

Dramatic play helps children to move away from their egocentric thinking. Through symbolic or fantasy play, children will learn skills in negotiation, cooperation, listening, sharing, taking turns, and respecting others’ feelings, thoughts, ideas, and physical space.

Symbolic play is also a prerequisite to literacy and numeracy. When we write letters and numbers, we are using symbols for what we want to convey. When children are engaged in symbolic play, they are practicing these very concepts.

Researchers have found that a child who follows a sequence when playing (stirring milk and then feeding the doll) will also be able to manage syntax in language (“I need paper and crayons”).

Children will also be developing their cognitive skills when they use their imagination and take part in symbolic or fantasy play. New neural pathways are created whenever a child learns how to think creatively.

The development of creative thinking skills help children to become effective problem solvers. Creative thinking skills are also vital for bringing new perspectives into our world.

Piaget’s Games With Rules Play

Any play which has imposed rules to be followed by the players is games with rules play.

This is the last type of play documented by Piaget. To successfully take part in this type of play, children must first have the cognitive ability to understand and remember the rules.

These games will also require children to self-regulate. They will need to control their own desires and needs in order to follow the rules of the game.

Children are usually first introduced to games with rules at school. Games like Tiggy, Cat and Mouse or Duck-Duck-Goose are always classroom favourites. These class games are often a child’s first introduction to games with rules play.

Board games and card games are other types of games with rules. Through these games, children develop an understanding of cooperation and competition.

Games with rules are often characterised by logic and order, and as children mature, they can develop method and planning in their game playing (Frost 2004).

“By initiating their own games with rules, children learn the need for rules, how to negotiate with each other, and fairness so that the game is enjoyable for everyone. Team sports and board games are games that have very specific rules and encourage the development of strategy. Electronic games are designed to target children at different stages of development and often encourage the practice and mastery of new skills through challenging tasks and fantasy.”
— Frost 2001

Piaget's theories about learning strongly suggest we should focus on creating engaging learning environments which provide opportunities for children to experiment and interact with the world around them.

Educators need to provide interactive, hands-on learning experiences so children can progress through Piaget’s stages of cognitive development and meet their cognitive developmental milestones. For children to construct new knowledge and mental models of understanding, we must carefully plan and provide purposeful play experiences for our students.

Play experiences which encompass

You will find many resources HERE to help you create engaging learning environments and provide interactive, hands-on learning experiences.

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The Four Stages of Play

Developing play skills is an essential part of childhood. Through play, typically-developing children acquire the skills necessary to communicate with others, express and understand emotions, physically manipulate a variety of items of all sizes, build strength and endurance, and gain the cognitive skills to understand their world. As children mature, their play skills move through four specific stages of play: solitary play, parallel play, symbolic play, and cooperative play.

The first stage of play is solitary play, which typically lasts from just a few months old until about 18 months old. During this stage, children tend to play alone or possibly with adults, with limited interest in interacting with same-age peers. They generally prefer basic cause-and-effect toys that meet their sensory needs, including those that spin, light up, and make sounds, and toys they can easily mouth. They tend to enjoy watching toys fall to the ground when dumping containers with several pieces (e.g. blocks, small dolls, and toy cars). Babies and toddlers also enjoy playing games like peek-a-boo and tickles because of the cause-and-effect nature. Toys that are appropriate for this stage would include simple musical instruments (like drums, shakers, and tambourines), bead mazes, and activity boxes.

The next stage of play is parallel play, during which children are able to play alongside one another and may even be playing with the same toy or game, but show minimal ability to appropriately interact with one another. This generally occurs between 18 to 36 months old. At this time, basic reciprocal play skills may develop as well. This is when children begin to understand that simple play, such as passing a ball or car back and forth, can be enjoyed by multiple people simultaneously. This tends to increase children’s ability to communicate and engage physically with their peers. When buying toys, you should also look for toys that are quite educational as well as they help a great deal with learning. Toys that are appropriate for this stage would include shape sorters, blocks, wooden puzzles, and pull toys.

Symbolic play involves the use of inanimate objects to represent real-life activities, such as pretending that a basket of balls is really a basket of apples picked off imaginary trees or caring for a stuffed plush dog by giving it imaginary water and food. This stage of play occurs around three to four years old. Basic symbolic concepts increase the children’s ability to understand and communicate about the world around them. Toys that are appropriate for this stage include baby dolls, stuffed animals, doctor kits, and dress-up clothes.

Cooperative Play is the most advanced stage of play. This is when children develop complex storylines to guide their play, occurring beyond four years of age.  Perhaps a group of two to three children are taking a family vacation. They pack their clothes, pretend to drive to the location, put on dress-up clothes appropriate for the location, and pretend to engage in appropriate activities given the scenario. Other ideas may include playing house with baby dolls, building a fort of blocks filled with action figures, or going grocery shopping and cooking meals in a play kitchen.  Children at this stage are also able to play basic board games as they learn the rules of sharing and turn-taking. Toys that are appropriate for this stage include play food and dishes, fashion dolls, and action figures.

Children of all ages use play to understand and imitate the world around them. My 4-year old daughter enjoys ‘cooking’ in her play kitchen because she sees me cooking in our real kitchen, while my 2-year old son can often be found wearing my daughter’s dress-up clothes, holding a toy car, chasing the dogs. Play allows children to explore, discover, and create freely within a natural learning environment.  Providing children with a variety of developmentally-appropriate toys allows them to use their imaginations limitlessly.

This article originally appeared on the Manhattan Toy Blog. 

Dota Auto Chess 4 stages - IN DOTA 2

This guide will help new players to master the stages of the game and better understand how to act in a given situation, but also advanced players will be able to emphasize important points of the game for themselves.

Start of the game

If you are doing well, you won the first fights against humans and found the right pieces, and some even upped, you can take a chance and spend gold on a fast level 5 to start dominating the map (provided that at this point you should be at least offhand stronger than the whole map and have a good continuation for ups of the second stars).

You can also quickly apnut 6, such situations do not happen very often, but they must be used correctly in order to recoup this investment with a victorious streak and taken hp from enemies, otherwise it is better to improve the economy from the very beginning (along the way, buying up what falls, but not spending money to find characters).

Mid game

Here you should understand what place (in terms of troop strength) you occupy on the map and how to play from it here are examples:

Leader you can win at the moment, you can safely pump in lvl, however, if you are breathing in your back, you can look for figures to protect the streak.

Top - you have 2-3 place, win more than half of the map, but don’t get a good streak, there are 2 options either to try to take a leadership position by searching for the necessary pieces (if you are not far behind), or to go deep into the late due to up lvl and maintain a good economy (more often it is better to choose this option).

Average - you have 4-6 place in strength here it is worth looking at our hp and prospects, if you had a good start at the beginning and you had a decent supply of hp left, and you don’t lose opponents very devastatingly, you can try to go to late with good lvl, but if the situation is not so rosy, it is worth focusing on the quality of the apaya figures in the second stars of your main combat potential.

If you are far behind in the development of the troops and take the last places in HP, you should understand what you want, take a risk and, due to a streak of defeats, improve your economy (it’s worth doing when you want to win even from such a situation) or score on the economy and spend money looking for units (then most likely you will just buy yourself time and you will have a chance to outlast weaker opponents).

Remember about waves with creeps, don't waste your economy on them, especially on owls (they are too weak for wave 25).

Late

To win late you need to enter with a good economy (in most cases) and it is desirable to have a comfortable HP reserve (it is very painful to lose fights in the late game) if you have less than 20 hp left and you can fly away from the leader in one fight, it's worth taking a chance and going all-in (buying yourself a 9 or 10 slot and placing a strong creature or spending all the money to get the right pieces).

Play for time, there are situations when you are the weakest on the map but you have a chance to outstay your opponents, for this, play for time, for example, you and 3 other people have less than 10% hp, then you can set control (disruptor, kunku, tidehunter) if you know you're going to lose anyway, you can also run a courier to the edge of your island to take damage from the hands of death a little later (this can sometimes boost you one place when the enemy dies before you).

Reduce the chances of opponents, the late game is like an arms race, there are situations in which it makes no sense for you to try to collect three-star characters (lack of time or resources) all players have a common pool of heroes, so it makes sense to buy those heroes that the enemy does not have enough for important ups (if you yourself no longer need to look for anything).

Rock-Paper-Scissors I call this the situation when there are 3 people on the map with assemblies that can win against one, but lose to another, for example: 3 people are left, one gathered in wars, you are on magicians, and the third on killers (of course, different builds can play differently, but let's take an average of killers>wars>mages>killers).

Let's say you are very lucky and have 70% HP left while your opponents have less than 10, you realize that assassins are more likely to win you (and perhaps have already seen when they got caught against this opponent) while against warriors everything is fine, you can deliberately reduce the strength of your troops (by removing a couple of units in the reserve slots) so as not to knock out the warriors to the killers and go into the duel stage against the warriors.

Duel

With an equal opponent, this is the most interesting stage in my opinion, at this stage it is worth watching every opponent's action in order to give the best response to a change in formation, a new character, a new up and item.

Make your permutations at the last moment so that the enemy does not have time to adjust his pieces for you.

If the enemy has little hp, but you cannot defeat him, trolls on wave 40 can become your salvation (the enemy’s assembly cannot always cope with them and he can lose a solid part of hp on them), so don’t give up ahead of time.

I hope the tips on how to act at different stages of the game will help you win, good luck and have fun playing!

Source

A simple solution to the confusion with Dota 2 match phases

Everyone who watched broadcasts of professional Dota2 matches must have heard commentators about different stages of the game - early-game, mid-game, late-game. How to determine the scope of the stages of the match? Quite possibly, Valve showed their vision through the timings of the drop of neutral artifacts.

Tier-1 artifacts

Early-game or laning stage. In the initial phase of the game, the heroes diverge along the lanes, where the core heroes are diligently last hitting the creeps, and the supports help them in every possible way. Both of them are occasionally distracted by ganks or teleports to help other cores. Demolition of tier-1 towers along the opponent's center and safe lane is a good sign of a won early game. The end of this game phase is 17 minutes tier-2 neutral artifacts start to drop.

Tier-2 artifacts

Middle-game - the middle phase of the game. Everyone's favorite stage, in which the cores are already gaining a minimum set of artifacts and are fully involved in 5v5 fights. The leading team, with sufficient dominance, demolishes tier-2 towers and kills the first roshan. Timings - 17 - 27 minutes.

Tier-3 artifacts

Late-game or late game. All self-respecting cores approach this phase with two or three expensive artifacts. The anti-mage from your team is finally buying a Battlefury. "Cheese" Roshan is such a tasty morsel for both teams that 5v5 fights with multiple buyouts are commonplace. After another successful fight, the line of barracks can be destroyed, and the throne can also fall. Timings - 27 - 37 minutes .

The phases are pretty clear up until the late game, but when it comes to the later stages of the game, the commentators are often very hard to understand. For example, NS in the Alliance match against 5men already at the 35th minute talks about entering the hyperlate.

Let's figure it out. The most popular definitions for the later stages of the game are superlate and hyperlate. Very convenient, because there are two ranks of neutral artifacts left.

Superlate - 37 - 60 minutes. Is the time period too long? 23 minutes in a game is indeed a long time, but the goals and flow of the game during this time are quite similar. Every awkward movement of characters without the possibility of redemption can end in a loss. The Rospit Wars continue, with many matches determined there. If your game isn't over by 60 minutes, everyone's favorite (not) Techies is on the map.

Tier-4 artifacts

Hyperlite - 60 minutes until the victory. This phase differs from the superlate by a higher buyback price (literally and figuratively), much stronger supports and a smaller role of farming, because by this time core-heroes are already six-eight slots.


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