Compound words games printable


FREE Printable Compound Word Puzzles Game for Kids

1st grade • 1st Grade Language arts • 2nd grade • 2nd Grade Language Arts • Compound Words • FREE Printables • Kindergarten • Kindergarten Language Arts • Language Arts

September 18, 2021

by Beth Gorden

Help children visualize, understand, and learn compound words for kids with these super cute, free printable compound word puzzles. These compound word picture puzzles are such a fun, hands-on learning activity for pre-k, kindergarten, first graders, and 2nd grade students.  Simply print the compound word games printable pdf to teach with a clever educational activity.

Compound word puzzles

Help kids visualize how two words become one compound word with a completely different meaning. This free Compound Word Puzzles has over 26 different compound words puzzles to make. This is such a fun early reading, literacy, and spelling activity for preschoolers, kindergartners, grade 1, and grade 2 students.  Whether you are a parent, teacher, or homeschooler you will love this activity for summer learning, extra practice, literacy center for classrooms, or any other supplemental activity you can use.

Compound words puzzle

Start by scrolling to the bottom of the post, under the terms of use, and click on the text link that says >> _____ <<. The pdf file will open in a new window for you to save the freebie.

Compound word picture puzzles

These compound word puzzle activity is low prep and the the printable pdf file contains both color or black and white versions to save you on printer ink costs.

Compound word games printable

Now print the pages in color or black and white on cardstock.

  • Black and White Version – let students color the puzzles with crayons, markers, and colored pencils as you teach them how the two words at the bottom separately mean something, but together as ac compound word mean something else.
  • Color Version –  laminate for durability so you can practice again and again with these handy compound word puzzle.

Compound word picture puzzles

Finally, Cut along the dotted lines to separate each puzzle into two parts.

Compound word puzzle

For this compound word activities simply give your children a stack of puzzle pieces to put together.

  • back + pack = backpack
  • band + aid = bandaid
  • basket + ball = basketball
  • butter + fly = butterfly
  • cook + book = cookbook
  • cup + cake = cupcake
  • dragon + fly = dragonfly
  • foot + print = footprint
  • base + ball = baseball
  • ground + hog = groundhog
  • hot + dog = hotdog
  • lady + bug = ladybug
  • pine + apple = pineapple
  • rain + bow = rainbow
  • sand + castle = sandcastle
  • snow + flake = snowflake
  • snow + globe = snowglobe
  • snow + man = snowman
  • star + fish = starfish
  • sun + glasses = sunglasses
  • super + hero = superhero
  • tooth + brush = toothbrush
  • tooth + paste = toothpaste
  • pass + port = passport
  • pop + corn = popcorn
  • rain + storm = rainstorm

Compound words game pdf

Point out that each piece has a complete word at the bottom that if put with the other complete word makes a new compound word.

Compound word puzzles printable

When the compound word games printable have been matched, encourage kids to write the new words on the free printable included in the pack to practice making words, spelling, and handwriting.

Compound words game printable

HINT: For younger students, or students that are just learning the concept, start out with fewer puzzles so their are fewer choices to confuse them.

 

  

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Compound word puzzle pdf

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>> Compound Word Puzzles <<

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About the author

Beth Gorden

Beth Gorden is the creative multi-tasking creator of 123 Homeschool 4 Me. As a busy homeschooling mother of six, she strives to create hands-on learning activities and worksheets that kids will love to make learning FUN! She has created over 1 million pages of printables to help teach kids ABCs, science, English grammar, history, math, and so much more! Beth is also the creator of 2 additional sites with even more educational activities and FREE printables - www.kindergartenworksheetsandgames.com and www.preschoolplayandlearn.com

Free Compound Words Worksheets and Printable Games

Affiliate links may have been used in this post. FREE offers are often time-sensitive and may be limited time only.

Introducing compound words doesn’t have to be boring. I remember doing lots fun compound word activities when I was in school. Help your students combine words they have already learned with these free compound words worksheets and printable games. Be sure top scroll to the end and grab our Free Compound Words Cut and Paste Activity Pack instant download.  

What is a compound word?

When you describe what a compound word is to your students it may blow their minds. It is hard enough to learn smaller words but now – they have to put two words together.

That is exactly what a compound word is. Two words are fused together to form a new word meaning. The meaning is entirely new as the word homework. Home then work means schoolwork done in your house, and you totally get why those two words were put together.

A compound word can be a combination of noun + noun, adjective + noun, or a combo of nouns, verbs, prepositions, and adverbs.

What are the types of compound words?

There are three different types of compound words. So, to add to the complexity, not all compound words are put together the same way.

The 3 different types of compound words are closed compound words, open compound words, and hyphenated compound words.

Closed Compound Words – These two words do not have a space between them like these common compound words; classroom, homeschool, and sunlight. Closed compound words are the most common and the ones you can use to start introducing the concept to your kids.

Open Compound Words – Then, when there are two words right next to each other but they still make up a new meaning you have open compound words. The words seem separate with a space, yet when put next to each other they create one unique meaning. Examples of these open compounds are full moon, ice cream, coffee mug, and real estate.

Hyphenated Compound Words – Two words joined together by a hyphen are also called compound words – hyphenated compound words. Usually, the hyphenated compound word is an adjective word that precedes the noun it modifies (or describes). However, this isn’t ALWAYS the case.

Some examples of compound words with hyphens are long-term relationships, check-in times, mother-in-law, and twenty-three points.

Sometimes students need a little help recognizing the two words that build a compound word.

These free compound words worksheets and free compound words printable games are a fun way to learn all about them! Check out the free resources below to introduce and teach compound words in your homeschool. Here is a free downloadable compound words list if you need it.

Scroll through our big list of printable compound word worksheets, games, and activities and grab the ones that will be helpful to you. 

Compound Words Printable Worksheets

Free Compound Word Worksheets – Help your children practice compound words with this collection of compound words worksheets for skills practice. This free resource also has a list of compound words for your students to view.

Apple Theme Compound Words Worksheets – These adorable compound words and compound adjective words worksheets are exactly what your children need to improve their skills. English worksheets like these are perfect for your little ones to start getting familiar with compounds.

Compound Words Assessment Worksheet – Gauge where your children are with compound word knowledge. This 20-question assessment will help you determine your child’s level of comprehension for compound words.

Various Grade Compound Word Worksheets – Check out this awesome resource of compound word worksheets. There are free worksheets for K – 4th grade, and specific worksheets for 1st grade, 2nd grade kids, 3rd grade, and 4th grade.

Matching Compound Words Worksheet – This worksheet activity is for 1st to 3rd graders. It is a simple and fun matching activity worksheet for kids to create simple compound words.

Compound Words Printable Games

File Folder Compound Words Game – Grab this fun game to teach your students new compound words. It may be time to go from small words to bigger ones by learning different types of compound words with this folder game.

Compound Words Card Games – These compound words matching games and other games are perfect for knowing how to break apart the two words that make up a compound word. This free resource will be a hit with your kids.

Card Game with Compound Words – Putting word parts together with this card game will be fun for your young learners. Match the word and clip art image to the correct pictures kids can form a list of compound words.

Compound Words Snowball Fight – Check out the text link and new window for a quick fun game for introducing your students to compound words. You can also use the cards to play the classic “memory” game.

Printable Compound Words Game for Kids – Use this game so two small words can form a new word to get a brand new meaning. Individual words and images won’t be alone for long with this fun compound words pack game.

Compound Words Printable Activities

Compound Word Folder Activity – This is a subscription freebie compound words game. You could also use these printables to create a Compound Word Folder, a lift-the-flap book of sorts, as shown in the picture below.

Compound Word Puzzles – Getting an understanding of compound words can be puzzling. (See what I did there?) Anyway, check out this super fun activity to help your students practice compound words.

Part 2 of the Compound Word Puzzles Above – Help your students master the concept of compound words with Part 2 of the compound word puzzles above from Playdough to Plato. Your young readers can help perfect their skills with extra practice.

Compound Words Stamping with Kinetic Sand Activity – This is an absolutely fun activity to help your students build their word bank as they grab this free printable pdf to help. Kids can actually stamp compound words in the sand.

Graphic Organizer for Compound Words – This free compound word foldable organizer is the perfect activity for extra compound word exercises. Kids will have space to make their very own compound words to build vocabulary and learn about root words.

Language Arts Cut & Paste Activity (Including Compound Words) – Grab even more compound word practice alongside even more language arts skills with our FREE Language Arts Cut & Paste activity. This awesome hands-on activity also has practice for homonyms, homonyms, homophones, rhyming words, synonyms, and antonyms. 

Free Compound Words Cut and Paste Activity Pack

Instant Download from WriteBonnieRose: Your young learners can get some fine motor skills practice with this FREE Compound Word Cut & Paste unit. They can have fun finding the right cards and pictures they can put together to make 24 compound words. Then they can cut each one out and paste it in the correct place on the worksheets.

Download: Free Compound Words Cut and Paste Activity Pack

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Carrie

Carrie is the owner & operator of Homeschool Giveaways. She has been homeschooling for over a decade and has successfully graduated her first homeschooler. She has two girls and works side by side at home with her awesome husband. She has been saved by grace, fails daily, but continues to strive toward the prize of the high calling of being a daughter of the Most High God.

 

Word games • Arzamas

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Author Lev Gankin

Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games

Associations

Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.

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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.

Characters

A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Tip

A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
IPU

Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

Spoiler →

First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games

Encyclopedia

Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.

Intellect

Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Frame

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Hat

A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.

Telegrams

Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.

even more different games for one or a company

Home games

Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games

Games from classic books

What do the heroes of the works of Nabokov, Lindgren and Milne play

A children's course on where games, jokes, horror stories and memes come from and why we need them

Children's room

Special project

Children's room Arzamas

Sources

  • Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.

    M., 2008.

  • Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.

    M., 1999.

  • Geek E. Ya. Entertaining mathematical games.

    M., 1987.

  • Fedin S. N. The best games with words.

    M., 2001.

  • Firsova L. M. Games and entertainment. Book 1.

    M., 1989.

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‎Words of Wonders: Word Games

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Description

Visit the Wonders of the World and unravel the mystery behind words. Test your vocabulary and challenge yourself!

Test your vocabulary!
Find the hidden words!
Discover wonders!
Become a master!

Words Of Wonders will test your vocabulary as you discover wonders filled with challenging levels. Start your journey from the first wonder and work your way up to reach the last wonder. Each wonder and level will become more difficult and unique thanks to the game's rich database. Connect letters without lifting your finger, find the hidden words on the board!

Enjoy simple and beautiful game design!
A variety of level designs will give you more fun while playing!

Words Of Wonders is a challenging word game from the makers of Wordz.


Subscription Terms Here is the following subscription period available in our game:
Pro Membership offers a weekly subscription, you will be charged $3. 99 per week. After purchasing this subscription, you will receive Double Daily Gift, 2 free hints per level and Remove Ads. This is an auto-renewing subscription. Payment is credited to your account after confirmation. The subscription renews unless you turn it off 24 hours before the end of the period.

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For more information please visit
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Version 4.2.9

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Ratings and reviews

Ratings: 516k

Doesn't connect to wifi

The game is good, but the function of playing with friends, unfortunately, does not work

Hello, you need to be connected to the same WiFi to play with other users. After you connected to the same WiFi, you can see the option 'JOIN' on the screen of the game. You need to click that button. If there is anything we can help you with, please inform us. thank you.

Great idea!

A very well-made game: it's interesting to play, the pictures are beautiful, and at the same time you improve the geography.
But there is a significant drawback: adverbs and even verbs are often mistaken for words, although such a game involves the use of only nouns. Diminutive nouns (river - river) are also used, which is also usually not done in such games. For me, the disadvantage is significant, despite the excellent design and a small amount of advertising.

Strange rules and words

It seems that the game was created by a person for whom Russian is not native.

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