Family word games
5 Fun Family Word Games
By Laura Wallis for The Stir by CafeMom
Kids can’t escape those vocab quizzes, but learning new words and perfecting spelling doesn’t have to be all work and no fun. If your family likes to play games together—whether on a car trip or just whiling away a morning on the sofa—add some word games to the mix. Here are a few that are fun for kids of all ages.
Here’s a tip: Want to make sure your writing always looks great? Grammarly can save you from misspellings, grammatical and punctuation mistakes, and other writing issues on all your favorite websites.
1 The Letter Game
This game can be played anywhere, with two or more people, and you don’t even need a pencil and paper. Start by picking a category, like animals or food. One person starts by saying a word (e.g., orange). The next person has to say a word in the same category that starts with the last letter of the first word (eggplant). For added interest with more than two players, the order reverses if someone says a word that starts and ends with the same letter.
2 Scrabble Scramble
My husband and I are serious Scrabble lovers, but a full-on game was too much for the family when our kids were younger. To include them in the fun, we came up with this quick adapted version, which doesn’t use the board (and is similar to Boggle). Choose eight letters out of the bag without looking, and put them face down on the table. When everyone is ready, turn the letters over and start a timer. Each person writes down as many words as they can make from the letters in one minute (or two). The person with the greatest number of unique words (ones no one else got) wins.
3 Memory Match
This is a great way to reinforce school spelling words, which are usually categorized by attributes such as vowel sounds. Write words in two categories—say, short A sounds and long A sounds—on slips of paper. Place them all face down on a table and have one player choose two. If they belong to the same family, it’s a match and the player keeps them. Otherwise, the player turns them back over and the next person tries.
4 Spelling Bee
This is exactly what it sounds like and can be played anywhere. Have one person call out words for others to spell. If you miss a word, you’re out of the round. Keep words age-appropriate for young players and try for the trickiest words with the grownups.
5 The Un-Spelling Game
Here’s one that’s fun for families with older kids. It’s similar to the letter game in that it goes around a group, only this time each person says a letter. The goal is to arrange letters that could be a word, but without actually making a word (for example, after E-X-A-… adding an M would make a word; a C wouldn’t). If a person adds a letter that completes a word or makes an impossible combination, they get a point. Five points and you’re out.
Laura Wallis is a freelance writer and editor specializing in all things family, home, food, and health. She currently lives in New Jersey with her husband, two children, and dog—none of whom take grammar as seriously as they should. She writes for The Stir by CafeMom.
16 Word Games for Kids and Families
Fun word games for kids are a great way to fight boredom while also helping kids improve vocabulary, spelling, and communication skills. Kids will retain more vocabulary, remember grammar rules, and learn spelling tricks if they have fun while learning and these word games are a great place to start.
What are the benefits of word games?
Word games are not just fun boredom busters! They have lots of literacy benefits.
Word games will:
- Improve reading and language skills
- Boost intelligence
- Increase quick thinking and concentration skills
- Cultivate relationships when played with others
- Teach spelling
- Aid foreign language learners
- Help develop confidence
- Enhance communication skills
I have sorted the games into the following three categories below:
- Thinking word games that require no-prep, some are pen and paper games
- Word board games (Actually none of them use a board, ha ha ha)
- Sight word games, particularly good for the classroom
So, what are you waiting for, start playing! (Note: This post contains Amazon affiliate links. Purchases made through these links may earn commission.)
Word Games and Vocabulary Games
What I love about all the word game ideas in this section is that they are free word games!They are travel friendly, and even older kids will enjoy them. Play them on the go! Play them when you are stuck in traffic! Play them while you wait in line at the DMV! Improve your kids vocabulary whenever and wherever you want.
Words within A Word
Words within a word is probably my favorite on the list, and it's great for teachers in the classroom. Write out a long word on a piece of paper or a white board, if you have one. Set a timer for 3-5 minutes and challenge kids to come up with as many smaller words as they can using only the letters in the designated word.
For example, if the word is "onomatopoeia": poem, name, top, pot, ate, etc.
Unscramble
You will need a pen and paper for this word puzzle. Write a list of 10 words, but instead of spelling them correctly, mix up the letters and challenge your child to unscramble them. To make it a little more fun, select all words from a single category. For example: kcae, kieooc, epi, ssertde, eci mreac becomes cake, cookie, pie, dessert, ice cream.
TIP: for younger kids choose only 3-5 letter words. I also have a frozen version of this game to play in the bathtub! For older kids, try taking 2 word phrases and scrambling them together as if they are one word.
The Minister's Cat
You can play this game with 2 or more players and it's great for learning new words! The first person starts off by describing the minister's cat with an adjective that begins with the letter "A." For example, "The minister's cat is an angry cat." The next player uses an adjective with the first letter "B," and so on through the alphabet. "The minister's cat is a bulbous cat." "The minister's cat is a cantankerous cat."
VARIATION: The Minister's Cat is also a memory game. Players must remember all the adjectives in order as they are added to the game. Using the above example, the second player would say, "The minister's cat is an angry, bulbous cat." The third, "The minister's cat is an angry, bulbous, cantankerous cat."
MORE: Memory Games for Kids
Hink Pink
Hink Pinks are rhyming word puzzles. One person thinks of a two word rhyme and gives a two word description. The other player then must guess the "Hink Pink." For example, if one person says, "angry boy", the other player responds, "mad lad." Or, "wet canine" becomes "soggy doggy."
Hink Pink examples: shy fly, funny bunny, slow crow, big wig.
TIP: If players are having trouble coming up with hink pinks, write down a bunch of hink pinks on individual slips of paper and place in a jar for players to draw out on their turn.
Human Thesaurus
Choose a simple word like "beautiful." Think of as many synonyms as you can. If playing with others, you can set a timer and trade off with different words, or write words down and see who can come up with the most.
Storytelling Word by Word
Start a story with a single word. The next player says that word and builds the story with another word. The next player says the first two words, adds a third, and so on. Alternatively, you can build sentence by sentence. TIP: keep sentences short.
Hangman
This classic word game probably needs no introduction! One person thinks of a word and draws dashes along a paper to represent each letter in the word. Above the dashes he draws platform and stand. The other person guesses one letter at a time. If the letter is in the word, the first person fills in the blank(s). If not, the incorrect letter is written below and the first person draws one body part at a time. If the person guesses the word before the body is completed (head, torso, 2 arms, 2 legs), he wins, if not -- well, he loses.
Word Board Games
You can find some really wonderful word "board" games to play with kids, either for family game night or in the classroom. I put "board" in quotation marks because none of these games use an actual board!
Boggle
Word-A-Round
Bananagrams
Quiddler
Sight Word Games
If you are working specifically on sight words with your kids and students, try using these diy sight words games and sight word board games to make learning more fun.
DIY and Printable Sight Word Games
The Measured Mom has a ton of free printable sight word games. Start with this one right here!
Sight Words Dominoes from No Time for Flashcards
Sight Words Pancakes from Playdough to Plato.
Zingo!
Zingo, Sight Words Edition. The original Zingo is an excellent classic game for pre-readers and early readers and this sight word edition is a must-have addition to the family of games. The Zingo games definitely take the pain out of memorizing sight words and give kids the confidence they need to improve their reading skills.
Sight Words Bingo
Other fun literacy ideas:
- Indoor and outdoor literacy games
- ABC books for kids that parents will enjoy, too!
- Picture books about words that share a love of language
Word games • Arzamas
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"Hat", "telegrams", "MPS" and other games that require almost nothing but company and a desire to have a good time
Author Lev Gankin
Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsOral games
Associations
Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.
Game of P
A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.
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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsSay the Same Thing
An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.
Characters
A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsRecognize the song
A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.
Tip
A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsIPU
Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.
Spoiler →
First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).
Contact
A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsWriting games
Encyclopedia
Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.
Game from Inglourious Basterds
A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsBulls and cows
A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.
Intellect
Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsFrame
A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."
Chain of words
Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsHat
A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.
Telegrams
Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.
even more different games for one or a company
Home games
Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games
Games from classic books
What do the heroes of the works of Nabokov, Lindgren and Milne play
A children's course on where games, jokes, horror stories and memes come from and why we need them
Children's room
Special project
Children's room Arzamas
Sources
- Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.
M., 2008.
- Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.
M., 1999.
- Geek E. Ya. Entertaining mathematical games.
M., 1987.
- Fedin S. N. The best games with words.
M., 2001.
- Firsova L. M. Games and entertainment. Book 1.
M., 1989.
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Entertainment
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A selection of 10 family word games
A selection of 10 word games, the main element of which is the word. Games do not require serious preparation. In doing so, they will bring many benefits.
In the process of such games develop:
- attention,
- memory,
- thinking,
- speech,
- phonemic hearing,
- perception,
- quick response,
- imagination.
One game allows you to train several cognitive processes at once. This is especially true for future first-graders. You have to get ready for school, but you want to play so much. This is understandable, because for this age, play activity is the main one.
The proposed games will appeal to children from 4 years old.
1) "Yes - no"
One player comes up with a word, and the other participants ask questions to which the host can only answer "yes" or "no".
The game continues until the word is guessed.
2) "Associations"
The first player names a word, the second - an association on the word of the first player, the third - an association on the word of the second, etc.
An example of a chain: holiday - New Year - Christmas tree - tinsel - costume - Santa Claus - gifts - car.
3) "What happens?"
It is necessary to name what the chosen definition can have.
For example, what can be cold: cold water, cold snow, cold summer, etc.
4) "I know"
The first participant says: "I know five..." and names a category, for example "breeds of dogs". The second participant must name five breeds of dogs, then says: "I know five ..." and names another category. The third must list what fits under the category of the second.
5) "Earth, water, air"
The first player names the element (earth, water or air). The second - calls the creature that lives in this element. After that, he names the element for the third player.
6) "Who is extra?"
The facilitator offers a series of words in which all but one are united by common features. You need to find the redundant. Whoever does it the fastest is the next leader.
For example: cup, plate, computer, spoon, fork.
7) "Embrace with words"
A "lonely word" is proposed, which must be "embraced" with words so that a sentence is obtained. New words are added gradually.
For example:
* Snow Maiden.
* The Snow Maiden is in a hurry.
* The beautiful Snow Maiden is in a hurry.
* The beautiful Snow Maiden hurries to the children.
* The beautiful Snow Maiden hurries to the guys with gifts.
* A beautiful Snow Maiden and Santa Claus rush to the guys with gifts.
8) Board game "Tick-tock-boom for kids"
Players name the words that match the selected card while the bomb is ticking.
Whoever has a bomb in his hands "explodes", he takes the game card for himself as a penalty.
To win, you need to collect the least number of cards.
9) Board game "Picture Consideration"
Two cards are drawn: a task and a picture.
Each player tries to say the word as quickly as possible:
• suitable open task map;
• starting with the same letter as the word for the picture.