Fry words games


‎Fry Words Ninja - Reading Game on the App Store

Description

"Thank you for listening and creating a custom Fry Words Ninja app so that our kids can use your fantastic slicing app to learn to read their fry words for school." Ms. Hunter, Elementary School Teacher

WHY PARENTS AND TEACHERS LOVE THIS APP
• Fun, simple, and easy to use
• Kids love it
• Great reward for students
• Kids learn while having fun
• HUGE collection of fry words - includes 100 lists
• Easy to customize
• Learning should be fun and interactive
• Automatically changes difficulty so kids never get bored

WHY KIDS LOVE IT
• Fun, simple, and easy to use
• Slicing words makes learning fun
• It feels like a game
• Kids love to learn while playing games
• Variety keeps kids engaged

WHAT IS INCLUDED
• A huge list of fry words
• Includes over 1,000 words sorted by grade
• Each grade has 100 words broken into 10 lists
• You can turn each list ON and OFF
• You decide exactly which fry words to focus on

HEROIC SUPPORT

Heroic Support is not just what we do. It's really what makes us, well, us. It's that drive to make a difference in your life - no matter how big or small. Really, it's our way of life because we want you to be our customer for a lifetime of fun and learning.

Have questions about Fry Words Ninja? We are here to help. Email us at [email protected]

Version 2.0

This app has been updated by Apple to display the Apple Watch app icon.

Ensured that app works well with latest version of iOS
Ensured that app works well across all iOS devices
Minor bug fixes and improvements
Fixed audio bug that was affecting some levels

Ratings and Reviews

228 Ratings

Add words

This is a great game. I got it because of the success we had with Phonics Ninja. I go wish however that we could craft custom lists. I would love to be able to run a round of the game with each of his weekly sight words in it. It would be a fun way to study for his tests.

Great game but needs some improvement

Great game but needs some improvement. It's fun and the method is good. It would get 5 stars if it were easier to change the word list. The default seems to be the easiest words and even when you change it manually it keeps one easy word from each list and over tests that. I would love it if I could enter the words I want my child to learn, or if it would remember the player and build the difficulty. Just a few improvements and it would be 5 star all the way!

Mostly great

I like that the words are in the same order as the Fry list but it is a lot of fussing to exclude words already known and figure out how many and which groups to include in order to have enough but not too many words appear, especially because you can’t tell how many words are turned on without opening the group. It would help if there were some instructions explaining the groups and word lists.

The developer, Innovative Investments Limited, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

Seller
Innovative Investments Limited

Size
307.4 MB

Category
Education

Age Rating
4+, Made for Ages 6–8

Copyright
© Grasshopper Apps

Price
$1.99

  • Developer Website
  • App Support
  • Privacy Policy

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‎Fry Words Games and Flash Cards on the App Store

Description

Fry Words Games includes 100 lists of the top 1000 Fry Words used for teaching reading, writing, and spelling.

These high frequency words should be recognized instantly by readers.

Dr. Edward B. Fry's Instant Words (which are often referred to as the "Fry Words") are the most common words used in English ranked in order of frequency.

In 1996, Dr. Fry expanded on Dolch's sight word lists and research and published a book titled "Fry 1000 Instant Words." In his research, Dr. Fry found the following results:

25 words make up approximately 1/3 of all items published.
100 words comprise approximately 1/2 of all of the words found in publications.
300 words make up approximately 65% of all written material.

To make learning the Fry Words fun, simple, and easy, we have broken all 1,000 Fry words into unique sets of 10 words each and created 12 fun and engaging games to keep kids engaged and wanting to learn more.

Unprecedented Heroic Support

Heroic Support is not just what we do. It's really what makes us, well, us. It's that drive to make a difference in your life - no matter how big or small. Really, it's our way of life because we want you to be our customer for a lifetime of fun and learning.

Have questions? We are here to help. Email us at [email protected]

Version 27.0

This app has been updated by Apple to display the Apple Watch app icon.

Improved all 10 learning games with new game settings
Ensured that app works well with latest version of iOS
Ensured that app works well across all iOS devices
Minor bug fixes and improvements

Ratings and Reviews

19 Ratings

Font problems

Great app that I use in an elementary Resource Room for students needing sight word practice. My only complaint is that the font makes certain words, like “first”, make the “f” and “i” run together and look like a weird “h”. Not the sort of thing struggling reader need. I’d give it a 5 star rating if that was fixed.

Short quick lessons

My daughter was a reluctant reader. She struggled and hated reading. I love this app for teaching these words to kids. The lessons are short and simple. We do them often. It's easy to do when we are on the go. Like standing in line at the store, or in the car, or anywhere. I had her do a quick lesson 3 times in a row. It's just 5 min spent here and there but because it's so repetitive before long she knew all the words like a pro!

Absolutely superb!

Through our local literacy center, I’m working with an elderly gentleman who doesn’t get phonics, but is able to acquire vocabulary by learning to recognize words. Unfortunately, his memory is very bad, so this app has been an immense help because of the multifaceted approach it offers to each set of 10 words. It offers the possibility of a lot of repetition without ever becoming boring. It’s been a godsend!

The developer, Innovative Investments Limited, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

Seller
Innovative Investments Limited

Size
175.9 MB

Category
Education

Age Rating
4+, Made for Ages 6–8

Copyright
© Grasshopper Apps

Price
Free

  • Developer Website
  • App Support
  • Privacy Policy

More By This Developer

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Oral games for a long journey, what to play while traveling

How to keep yourself and your child busy on the road without using a smartphone? Use good old word games that never get boring!

“We take with us on the road .

..”

The host announces the rules according to which all items are divided into two groups - things that players take with them on the road, and all other items.

The sign for dividing into groups can be any: for example, "we take with us all edible items that begin with a consonant letter." The task of the players is to guess by what principle the objects are divided. The facilitator starts the game with the correct example. For example, "I'm taking ice cream with me."

Traveling by car for the whole family is fun and exciting

“Lady Madam”

The game begins with a simple rhyme: “Yes and no, don’t say, don’t take black and white, are you going to the ball?”. The facilitator's task is to ask different questions, trying to catch the players and force them to say any of the "forbidden" words: black, white, yes or no. If a player has let it slip, he takes the place of the leader.

The fourth extra

The presenter guesses four objects, three of which belong to the same group, and one does not. Participants must guess the extra item and explain their choice. For example: cherry, strawberry, raspberry and blueberry. Blueberries will be superfluous here: the rest of the berries are red, but blueberries are not.

Words starting with the letter "P"

One player guesses a word beginning with the letter "P" to the other player. The task of the participant who was given the word is to explain it to other players using only words starting with P. For example, the word “duck” can be explained by the words “bird” and “floats”, and the word “rod” can be explained by the words “float” and “fishing”. ".

There are many games, thanks to which children will not get tired of the long journey. When a letter is chosen, each participant comes up with a word and gives it a definition for the others to guess. For example, the letter "C" is selected, and the player guessed the word "sugar". Comes up with a funny or difficult definition, and the rest have to guess the word.

Triple nonsense

The facilitator assigns one letter to each player. Participants must make a meaningful, but funny phrase from three or more words that begin with a given letter. For example: "the cat rolled a round roll" or "the greedy toad fried the gum." The winner is the one whose phrase was longer and funnier.

Cities

The most famous word game. One participant names the city, the second - the name starting with the last letter of the named city, etc. For example: Chisinau-Vologda-Astrakhan.

Keeping the kids busy on the road

To complicate the rules, you can only name cities in one region or one country. Or choose any other sign by which the names will be selected.

Bag

The first participant says the phrase: “I take the bag and put it in…”, continuing with any object, for example, a telephone. The next player gets the phrase "I take the bag and put the phone in it", and he must add any other object (for example, an apple) so that the phrase sounds like this: "I take the bag and put the phone in it, an apple ...".

The game goes in a circle, the task of the participants is to remember everything that they “put in the bag” and add their own items to it. If a participant forgets an item, he is out of the game.

Rhymes

The task is to compose poems, continuing the lines of another participant. The first person pronounces the phrase, the second continues it so that there is a rhyme, and so on. The main thing is that the poem does not turn into a set of words, but retains some meaning.

Such games do not need props, they develop mindfulness, vocabulary, memory and imagination. And most importantly, they are suitable for both children and adults.

Previously, the editors of uznayvse.ru talked about 5 tricks that will help keep the harvest longer.

Games that are always with you. Playing with words, playing with words

That's how the month of May somehow imperceptibly came. Many people are already planning their summer holidays. Last year we did a big series of posts about compact board games that are convenient to take with you. But, nevertheless, it is far from always possible to play a board game on the road (for example, you and your child are driving a car together or just walking).

And especially for such cases, we made a series of posts about games that are always with you. And I’ll start, perhaps, with the word games that we often play with our son. For us, these games are real magic wands in the car, on a walk, in lines, in the subway - literally everywhere! After all, when you play, time flies by unnoticed.

In addition to the fun that everyone gets, these kinds of games are great for developing speech and helping to increase the child's vocabulary. And believe me, in these games, children sometimes give out such funny variants of words that it becomes a family saying for many years!

So, word games for older children (Most of these games are easily adapted for younger children. Just like the games we describe below for younger children, they can also be easily complicated for older preschoolers and younger students).

1. Guess

Very simple and fun game. Someone alone thinks of a word and gives its description. The task of the rest, asking different questions, to which the host can only answer "yes" or "no", guess the word.

Moreover, it is interesting to guess not just by enumeration, but to ask a question that excludes many options.
For example, I think of the word "anchor" and say "every ship has it." Of course, one could guess by going through all possible options, but it is more interesting to ask questions like “is it always in one place or can it be lowered and raised”, “is it wooden”, etc.

For beginners, very simple "straight" descriptions can be given.

For example,
yellow, sour, juicy - what?
Gray, predatory, forest - who?

By the same principle, you can guess the heroes of books, cartoons, etc.

And you can retell a well-known fairy tale in this way, but in such a way that the answer is not too obvious.

2. I know 5…

We list 5 names of anything - the names of boys, girls, fruits, vegetables, animals, birds, berries, brands of cars, round objects, soft things, etc.

3. Words

My son and I started playing this game when he was about 5 years old. I spoke a word, and he tried to come up with his own for the last letter of the word. I must say that for a 5-year-old this game turned out to be quite difficult, but it helped him a lot to remember the letters. Sometimes I helped him - he determined the desired letter, and if I couldn’t come up with a word for it on my own, I said aloud a few words, ONE of which began with the desired letter. The son had only to hear this word and repeat it.

And when the child has mastered this game, you can complicate the rules and call not just any words, but on a given topic - cities, animals, transport, etc.

4. Storytellers

It just seems that it's easy to come up with a fairy story right off the bat. In fact, the task is not an easy one. But here we come to the aid of different questions. For example, when inventing a fairy-tale country, you first need to come up with inhabitants. How tall they are, what magical qualities they have, etc. The more details are described, the easier and more interesting it turns out. Or he can come up with a fabulous animal, because for sure Pull-Push was invented that way.

After several visits of such games during walks, my son began to invent and tell fairy tales himself.

My son and I also love to bring objects to life and write stories about them.

5. An old fairy tale in a new way

You can compose a fairy tale, for example, Nif-nif, Nuf-nuf, Wolf or any other hero of your favorite fairy tale. Or completely remake a well-known fairy tale.

6. Guess the fairy tale. What fairy tale is this thing from? e)

And you can remember together all the fairy tales where a hare, a fox, a wolf, etc. meet.

7. What are the similarities of

“How is a raven like a desk”?

What is in common between a watermelon and an apple, between a car and a bicycle?

A very funny game, there are common features in completely dissimilar things.

8. Good and bad

The game teaches you to find the good in the bad. For example, it is raining outside, which is bad. But on the other hand, we can read a book together - that's good

9. Come up with a new purpose for objects

To make it easier to come up with, you can simulate all sorts of situations. For example, you need to hammer in a nail, but there is no hammer. How else can it be done?

10. Don't say yes or no, don't take black and white

Many people remember this game from their childhood. The leader is selected - he will ask questions. The task of the rest is to answer them, BUT you can’t use the words “yes”, “no”, “white”, black” in the answers.

11. I see

There are a lot of options in this game. For example, I see something red and round (passing a fruit stand). And if the child likes to study letters, then you can say, "I see something with the letter B ..."

You can search, for example, 3 items that have a common feature

And one more variant of the game - we count along the road - how many trucks we will see or how many anthills we will meet on the way.

12. Number game

The host thinks of a number up to 100 or up to 10 - depending on age. The players try to guess the number by sorting through the numbers, and the host says more or less than the named number than the guessed one.

13. Three-letter words

One person says a word, for example, "cat". Next, in turn, replacing only one letter or changing the letters in places, we come up with new words

14. Pick up on the basis

Soft, wet, sticky ... The leader calls some kind of sign and you need to name as many relevant things as possible.

And here are some more difficult games. Taken from Zhenya Katz here

15. Contact

Several people play (preferably more than four). The host thinks of a word and tells the others the first letter of this word. All other players try to guess this word by asking the host questions. At the same time, they name the definitions of any words that begin with this letter. Definitions should be clear to at least one other player. The host must quickly understand what the players have guessed - or come up with their own version of the word for this letter, suitable for the stated definition. If one of the players says a definition, then the rest should try to understand what he means, and if they have an answer, say "Contact!"
After that, the leader must come up with his own answer in a minute - otherwise he says: "I give up!" Then those who had "contact" say their options aloud. If at least one of these options coincides with what the author of the definition had in mind, then the presenter must say the next letter of his word. After that, everyone comes up with definitions of words that begin with these two letters - and so on, until the whole word is guessed. The one who first calls the hidden word becomes the leader and guesses the next word.

EXAMPLE: The word "pipe" is guessed. The host announces the first letter - "C".
-Isn't that a pet? asks A.
- Contact! - says player B.
- No, it's not a pig! - the leader answers.
-Isn't that what they give small children to suck on? asks Player B.
- Contact! - say players A and D. This means that they understood the explanation of player B, and can say the answer aloud after the count of 10.
- No, it's not a pacifier! - says the leader. He "repulsed" - remembered the right word, suitable for the definition.
-Isn't this a tree? - asks player G.
- Contact! Players A and B say
-No, it's not a pine tree!
-Is this such a big stone? asks player A.
-Contact - says player B.
-Surrender!
- Rock! - B.
- Rock - why not a stone ?! - Player A explains his logic. If no one understood his explanation, he would have to reformulate his question. If there is a "Contact" - then the definition was given a good one.
If the player who guessed the word could not guess, then he gives the next letter of the hidden word.
- Okay, "SV" then.
-Isn't that the opposite of darkness?
- Contact.
- No, it's not light.
- Isn't that the one who comes to the bride?
- Contact.
Players count up to 10 in unison, then name their versions in unison. If the versions did not match, then the driver may not say the next letter - there was no contact!
- Matchmaker!
-Well then "SVI".
- Isn't it so fat and dirty?
-Contact!
-No, it's not a pig!
- Isn't that thick and warm?
- Contact.
- I give up!
- Sweater!
- All right, SVIR.
-Oh, I don't even know such words!
-Isn't this a musical instrument?
- Yes, it's a flute. Think of a word!

The next driver is the player who came up with the last successful definition and guessed the word.

16. We load the car with the letter K

Determine the first letters in different words by ear. Think of words that start with the correct letter. We give hints in the form of riddles, gradually supplementing them - until the child guesses: “This is such a domestic animal. He can retract his claws. He also catches mice. And meows." "This is such a big animal that swims in the sea and releases a fountain." “It's such a vegetable, it's big like a ball. You can take one leaf from it. They put it in soup and salad. "It's such a figure without corners." "This is such a figure with the same sides and four corners." “This is what is on the legs of a horse”
“It's such a domestic bird, it can't fly. She is the mother of a chicken.”

17. Hidden letter

Suppose you guessed the letter A. Children ask:
- Ball?
-No.
-Cat?
-No.
- Smoke?
-No.
- Cat?
-One.
- Dog?
-Two!
- Pineapple!
-Three!
-I know, I know, "Ah!"

18. Triple nonsense

Everyone chooses the letter they like and tries to come up with a funny phrase of three or more words so that each word begins with the chosen letter.

For example,
A red crocodile was throwing crooked cacti towards a pile of brown prickly cats while twisting a crab collectible ring.
The blue marmot threw off the gray station track from the lilac sun dried, salty owl like an old garden sleeping table, erasing northern rocky sulfur

And now word games for those who are younger

1. dad-mom

For example, cow-bull-calf

2. Who says what

A child remembers onomatopoeia quite quickly, but not every 3-year-old will say that a dog is barking, a cow is mooing

3. Who lives where

A fox in a hole, a bird in a nest, a bear in a den

4 Who eats what? Usually, it is played with a ball, but the ball is not the most essential attribute of this game. We quickly name the words, if edible, then we answer “yum-yum”, if not - “fu”

6. What you need for what

What can you dig, what can you saw, etc What can you ride, fly?
What you need to cook soup, dig up a garden.

7. What? Who?

What flies, who jumps, what swims and what sinks?

The ball can be rolled, thrown, kicked… the sun shines, warms, shines…. The car is moving, buzzing, beeping, turning…

8. What is made of what

Wooden table, iron bicycle

9. Who was who and who will become who

The chicken was a chicken, the frog was a tadpole

10. Professions

What does a teacher do? And the dressmaker? Cook?

And you can make riddles: he works on the street and he has a broom

11. What is superfluous

Name a row of (for starters) three objects - for example, an apple, a banana, a car. When it becomes easy to play with three words, the number of words can be gradually increased.

12. Continue the logical sequence

For example, I say a car, a bicycle, a truck ... (I called the transport that travels on the road. You can continue with the word motorcycle)

13. Say in one word

The game perfectly develops conceptual thinking . Ability to generalize objects on a common basis (dishes, vegetables, fruits, transport)

14. One-many

My son started playing this kind of game with a speech therapist. They liked them so much that we started playing them on walks
Lemon-lemons, cucumber-cucumbers, ant-ants…. And then insidious: and scissors? The son looked slyly and said that scissors are always the same both when there are many and when they are alone

15. Say kindly

River-river, boat-boat

house-house

17. Which one?

What kind of lemon does it taste like?
What does the earth feel like?

And the game is vice versa

What happens - cold, hot, spicy, etc. or what can be fried, boiled, rolled?

18. Tell everything about…

Tell everything, eg cat, chicken, table, bed, etc.

19. Whose?

One of the most insidious questions. Does the squirrel have a tail? Whose tail? The son answered Belkin for a very long time.

20. Opposites

Cold-hot, long-wide, high-low.
I can't say that my son really liked this game (it was not always possible to find the right pair), but the result was visible almost instantly. All these words suddenly appeared in active speech.

21. Homonyms

I took the ideas of these games from Ushakova's book "The development of speech of preschool children"

For example, what kind of needles are:

Sewing, pine, spruce, medical.
- How are all needles alike? (They are sharp, thin, prickly)
- What needle do we sew and embroider with? (Sewing)
- What do they do with a medical needle? (Prick)

And the hedgehog and the porcupine also have needles
- Why does he need needles? (Defend yourself)

More homonyms key, scythe, bow, caterpillar (the one that crawls on a tractor), fork (what they eat on a bicycle)

22.


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