Fun sight word games
20 Sight Word Games, Activities, and Reading Ideas
If your child is learning to read, then you know that sight words are high-frequency words common in most text, words like the, and, they, or she. Knowing these words at a glance makes reading easier. Here you’ll find sight word games, apps, multi-sensory activities, and reading ideas. I recommend trying multiple approaches to engage your child’s different modalities of learning these words.
Also, it’s important to note that schools generally use either the Dolch or the Fry Sight Word lists. The lists are slightly different so make sure you know which one to use.
GAMESGames bring an element of fun and playfulness to learning. Since many of these games ask for sight word playing cards, make your own using index cards or download free printable cards here for the Dolch list and here for the Fry list.
Memory
Make your own card deck with two of each sight word. Shuffle. Place the cards face down in rows. When it’s your turn, turn over two cards and try to get a matching pair. If you don’t have a match, turn the cards back over. The winner is the player with the most pairs. (See example on Frogs, Snails and Puppy Dog Tails.)
Bingo
Download premade bingo cards grouped by levels of sight words here. Or, make your own bingo cards with the specific group of words your child is learning.
Scavenger Hunt
Make a list of sight words and a corresponding sticky note for each word on the list. Have your child find the sticky note somewhere in your house and match the word with the corresponding word on the master list.
Go Fish
We played this game a lot when my youngest learned her words. Make a set of sight word pairs (or make four like the original game) for each word. You’ll probably want at least 30 cards. Deal out five cards to each player. Play using the Go Fish rules — either looking for two or four cards to make a set.
Ukloo
We love this store-bought treasure hunt because it helps kids practice reading sight words. The game clues come in three levels, each has clues written primarily with sight words. We made it inexpensive by finding the silliest “treasures” we could find such as a gum wrapper or paper clip.
Zingo!
Kids won’t even care they’re practicing sight words because this Bingo game makes practice such a blast.
Technology often motivates kids to learn, which is why sight word apps can be a helpful tool. Try these learning apps and see which one your child enjoys most.
Bob Books Reading Magic Sight Words
Read the highlighted word in a sentence and practice writing by dragging the letters to the spaces at the bottom.
Gappy Learns Reading
Fill in the missing letter or letters to make bridges for the rabbit to cross and get home. Includes both three letter words and sight words.
The Sight Word Adventure
Play 10 fun games such as whack-a-mole, letter scramble, and hide-and-seek to practice 320 sight words at five levels.
Sight Word Games
With a section for learning and one for playing games, this new app from This Reading Mama gives kids more ways to practice their words, including Hangman and Bingo.
Sight Word Bingo
My kids loved the cute monsters in this entertaining Bingo game that uses the Dolch words.
We have many senses other than our visual and auditory senses that can be engaged for optimum learning. These activities add in movement and touch.
Chants
With these chants, your child will work to learn the words while moving and acting like an animal.
Play Dough Mats
Using play dough and a sight word mat, make the letters of each sight word. Then write the words below.
Magnet Letters
Make your sight words on a magnetic surface using magnetic letters.
Wikki Stix or Pipe Cleaners
Build your sight words using Wikki Stix or pipe cleaners.
Beads
Practice your words by threading letter beads onto pipe cleaners to make each one.
Flash Cards
You’ll want a list of the words your child needs to learn so that you can make your own flash cards or buy them. Then tackle a few each day. When your child has learned a word, post it on a wall to celebrate. Soon you’ll have a wall filled with words they can read!
Bob Books
Bob Books are short leveled books that help children learn a few words at a time, practice those words in the books, and then move on to reading more. We found them to be a very helpful resource.
Sentence Cards
These are printable cards with a sight word and the sight word used in a short sentence. They don’t just increase a child’s sight word bank, they also improve reading skills too.
Printable Leveled Booklets
These are short, printable books that you can download for free or for a small price that are text controlled. In other words, you can choose the appropriate reading level with what specific sight words your child needs to learn.
Have other tips for how to help kids learn sight words? Share in the comments below.
13 Highly Effective And Fun Sight Word Games To Help Your Kids Learn
What Are Sight Words?
What’s the most common word in the English language? It’s the. Imagine pausing every time you ran across this word in a book, on a poster, or in a magazine. Even the simplest texts would become grueling to read.
Common words in the English language (like the) are often grouped together in the early stages of reading — these are what we mean when we speak about sight words. Sight words aren’t easy to sound out or decode, especially for young readers who are just learning the rules to sound out words, so we memorize them (or, in other words, recognize them by sight).
These words occur so frequently that readers, including very young readers, need to know them instantly. And once your child learns basic sight words, they won’t need to spend a lot of time trying to decipher these high-frequency words.
Sight words are dually helpful in this way: they help your child instantly recognize familiar words and help them bypass trying to sound them out because, phonetically, they often don’t make much sense!
Why, for instance, doesn’t the word was rhyme with has? Why doesn’t have rhyme with gave? The first of each is phonetically irregular, despite the fact that they’re some of the most common words in the English language.
As adults who learned to read many years ago, we don’t think twice about why we pronounce sight words the way we do. We also don’t consider why was and has or have and gave don’t rhyme.
Our reading of these words happens automatically, and that’s what helps us read fluently. But early readers who are learning the rules of the English language need a little help.
That’s where sight word games come in. We’ve compiled a list of fun activities that you can do with your young reader to help them learn sight words. And these activities are great for both you and your child.
For you, a majority of the activities require minimal supplies and prep time, which is great for a busy parent. For your child, the games are lots of fun, so they can learn without even realizing it.
But before we get to these fun activities, let’s be clear on the specific sight words your child will need to be familiar with.
What Words Should You Use For Sight Word Games?
Decades ago, an educator named Edward Dolch developed a list, used widely by teachers, of the words most frequently used in children’s books. He identified 220 “service words” and 95 nouns. The words are broken down by levels: pre-primer, primer, first grade, second grade, and third grade.
Some of the 315 words that comprise the two lists are very easy for kids to learn: a, I, it. Others offer more of a challenge. For instance, the pre-primer list includes you, said, and where.
Here is a list of the 45 sight words we include in our Beginning Reader and Growing Reader pathways:
And, a, the, on, is, to, I, was, you, your, yes, no, do, they, with, that, are, said, girl, boy, were, this, look, like, want, has, of, what, see, go, play, here, very, good, his, her, there, where, have, walk, talk, know, blue, green, little.
Are Sight Words Just High-Frequency Words?
The short answer: not quite. But it’s a little more complicated.
While the terms sight words and high-frequency words are often used interchangeably, there are some key differences.
High-frequency words, as the name suggests, are the most commonly found words in our written language. For example, like, the, it, etc., are all high-frequency words. And some of them follow standard phonetic patterns while others don’t.
On the other hand, though sight words may frequently occur in text, what sets them apart is that they do not fit standard phonetic patterns or the applicable phonetic rules are more advanced. Therefore, they often need to be memorized.
In essence, many high-frequency words can become sight words once a learner reads them instantly without trying to decode them.
One of the best ways to help kids get to this stage of word recognition is to continue exposing them to sight words. This is where games come into play!
13 Fun Sight Word Games To Help Your Child Learn
Parents wear many hats — companion, guidance counselor, teacher, and so on — and all of them are crucial. But one of the most enjoyable parts of being a parent is cutting up with your child and having a little bit of fun.
The good news? Your child can learn and have fun at the same time while playing these games!
We know how invested you are in your child’s future. We want to help you set them up with the best tools for success in the easiest, most enjoyable way possible. So here are some sight word games that will get their brain working and their belly laughing!
1) Sight Word Twister
This is a version of the popular game Twister. If you want to try this game, choose between six or twelve words to work with at a time.
That number will depend on your child’s comfort level with sight words, their attention span, and the amount of time on your hands! Feel free to start small and work your way up with additional rounds.
Write each sight word you chose on a blank index card. Then, clear a space on a wooden or linoleum floor and tape each word so that they are all just a little bit apart from each other (make sure your little one can still reach!). Now the fun begins.
Tell your child to find one of the words — have, for instance — and place an elbow on the word. Then they must put their knee on a second word and their nose on a third. You can go on to a fourth, fifth, or sixth word, or you can stop at three.
Your child isn’t the only one who has to twist and turn. In our experience, children want you to play along with them and be just as silly about the shapes you make with your body!
Plus, giving your child the chance to choose the word you have to touch helps them practice reading their sight words. Being the “game boss” will give them another opportunity to learn!
Your child may have a blast with this game and insist they want to keep going, but it’s best to limit your play to two or three rounds per player. That will help keep them from getting bored with the game (and give their brain a chance to rest!).
2) Pick The Word
If you want to try this game with your child, write your six sight words on index cards — one word per card. On a separate sheet of paper, list the six words twice — one list for you, one for your child.
Next, place the index cards with the words facing down. You can take the first turn. After picking a word from your list, flip four of the cards so the words are showing. If you uncover the word you’re seeking, you can cross that word off your list.
At the end of your turn, flip the cards back over, mix them up, and give your child a turn at flipping four of the cards.
If on your first turn you did not find the word you wanted, you have to hunt for the same word on your next turn. If you found the word you wanted, pick a second word from the list.
The first player to cross off four words wins. To make the game more challenging, you can turn over three cards per turn instead of four, or you can aim to find all six words instead of just four of the words.
3) Word Match Up
On a sheet of paper, write your six sight words three times. Your child’s job is to draw a line that connects each word to the two identical words on the sheet.
After drawing a line that connects the first three words, it’s time to connect the next three matching words.
This game may sound pretty easy, but here’s the hitch: your child cannot cross any line already on the page. The page gets pretty crowded with lines, so this is not an easy accomplishment. They may end up with some kooky, loopy lines — and that’s the goal!
Try it yourself. The more you stumble and struggle, the more your child will enjoy the game!
4) Word Toss
If you’d like to give this game a go, write each sight word on its own Post-it® and then stick the words on the floor. You can also stick them to a wall or a door.
Get a soft toy, like a small stuffed animal, and stand a few feet away from the words. Choose a word and say it aloud. Your child must toss the toy so that it hits the right word.
Your turn next. Your child picks a word for you to hit. The game is more fun if you miss, so don’t worry about having poor aim. You can play to see who reaches a set number of points or who has the most points after five or six rounds.
5) Sight Word Bingo
Selecting from the Dolch lists, you can make custom Bingo cards that use sight words. It makes the perfect, classic sight word game for your child!
We’re sure you know how Bingo works, but just in case, we’ll give you a refresher. Set up one regular bingo board each for you and your child. If more people are playing, you might have teams or make sure you have one card for each player.
Tell your child to pick 24 words. The same words will go on both boards, but in different places on each board. Then write the words on index cards. Turn the cards over and mix them up.
Players will take turns picking cards — reading the words and finding each word on their card. When they find a word, they will cover it with a token or a penny. The first person to get five words in a row wins. Bingo!
6) Sight Word Go Fish
Introducing your child to this game will be easier if they have prior experience with Go Fish. If they don’t, that’s OK, too! It’s easy to learn and a blast to play.
If you’d like to give this game a go, use index cards or cut pieces of paper for playing cards. You can write matching pairs of whichever sight words you want your child to focus on. It’s important that there are at least two cards for each word — the point of Go Fish is to match them!
We recommend starting with 20 cards (ten sets of words) and giving each player five cards in their hand. You can decrease the number for younger children and increase the number (or difficulty) of words as your child gets more comfortable playing.
Tip: For younger kids, you might let your child lay the words on the floor and hide them from you by using a book as a shield rather than them holding the cards in their hand, as that can be challenging.
Your child will read out the word they want to match. If the word is an, for example, and you have the other an card in your hand, then you have to hand it over. If you don’t have the matching card, then you tell them to “Go fish!” from the pile of extra cards.
If your child is a little older and experienced with some sight words already, feel free to sprinkle in words they already know.
The familiarity will help their confidence as they work with their new words. We all like the feeling of knowing how to do something correctly — reinforcing their knowledge positively (like through a game!) will help keep them encouraged to learn more.
7) Sight Word Scavenger Hunt
This option is super versatile — it can be played indoors or outdoors!
We all love a good, old-fashioned scavenger hunt. Instead of hunting pastel eggs filled with candy, though, this game has your child hunting their sight words.
If you want to try this game with your child, write the sight words you want to use on a stack of index cards and number them 1-10. It may also be beneficial to write the words on a separate sheet of paper for your child to reference so they know the selection.
Then make a list of clues for those same words on a separate piece of paper. For example, one clue might be, “I __ a cookie” (have) or, “What word rhymes with buzz?” (was).
Next, simply hide the cards in places familiar to your child. You can use the backyard, a favorite park, or your whole house if it’s an extra rainy or cold day. They’ll use the clues to figure out which words to search for.
Tip: make sure you remember where you put the cards! You’ll need to keep in mind the different locations while you write out your sheet of clues. The numbers on the cards should coincide with the clues. Have fun with some wacky rhymes and hints that will get your child laughing!
The clue list can also be made optional. If you’re working in a small space, your child can always just try to find however many words you hid. If they know to look for 10 cards, then they can just run wild through the room (hopefully not upturning furniture!) searching for them.
8) Sight Word Tower
This is an easy, fun sight word game for your child to try that we guarantee they’ll love — because it involves things crashing and making a mess (but one that’s easy to clean up, we promise!).
While trying this game, you’ll need a stack of paper or plastic cups that you don’t mind writing on with a marker. Near the rim of each cup, write a single sight word you want your child to focus on (that way all the cups are the same).
Then your child simply picks up the cup, reads off the sight word, and tries to create a “tower” or “castle” out of all their sight word cups! Here’s the rub — you can only have three cups on the floor! All others must build on top of those three and cannot be inside each other.
The trick is to make sure the cups don’t fall over — if they do, you have to start again! They win once they stack all the cups (and read all the sight words!).
9) Volleyball
This sight word game is easy and simple as well. All you need is an inflatable beach ball that you can write on with a permanent marker.
For each “sliver” of the beach ball, you’ll simply write down a sight word. Then you and your child will toss the ball back and forth. If you want to simulate a proper volleyball game, then you can do this over a net propped up in a yard.
When you catch the volleyball with your hands, you have to read aloud the two words your thumbs touch. For example, your left thumb may touch the word “blue” while your right thumb touches the word “our.” Once you read the words, toss the ball back to the other player.
You don’t have to write in-between the lines on the ball, either. To make it wilder (and challenging!), you can write words all over the ball. That way the words your child “catches” are even more unpredictable.
10) Sight Word Path
All you need for this fun game is masking tape (or painter’s tape), index cards, and a marker.
First, write one sight word on each index card. Then, arrange your cards face up on the floor to make a “path.” This path doesn’t have to be straight. It can have as many twists and turns as you’d like (i.e., over the chairs, under the table, etc.).
When placing the cards, make sure they are close enough to each other that your child can step from one card to the next. Important tip: Don’t forget to tape them down with your masking tape to prevent slips or falls. Safety first!
Your child will need to stand at the beginning of the “path” you’ve created and read the word on the first card out loud to start the game. Then, when they’ve read it correctly, they step onto that card.
The goal is to read the next word, and the next, and so forth until they reach the end of the path. If you’re playing with multiple children, each child can start once the player before them has gotten to the end of the course.
Once your child is comfortable with this game, encourage them to read and walk more quickly. If they are just starting to learn sight words, you can first introduce them to easy terms and increase the difficulty as they go along.
This activity helps kids read sight words quickly and gain confidence through repetition. They’ll also be burning a lot of energy in the process!
11) Hangman
Hangman is a popular game that can also be great to help children learn sight words. To begin, grab some index cards, a marker, and some sheets of paper.
Write one sight word on each index card. Then, use your marker to draw a Hangman “scaffold” on a sheet of paper. (You can also use a chalkboard and chalk for this activity if those are available.)
Next, place the sheet of paper in front of your child, and put the index cards face down next to it. To play, have your child draw a card from the stack and read it aloud. Give them five to 10 seconds to do so.
If your child mispronounces the word on their card, show them how to add the first body piece to the hangman structure (e. g., the head). That index card will then return to the bottom of the stack for them to try again later.
(Remember to help them pronounce this word before returning it to the stack so that they’ll be better prepared next time.)
If they pronounce the word correctly (yay!), move that card to a “correct” pile. Then, continue playing until all the Hangman body pieces have been added — head, torso, arms, and legs.
Once the game is over, have your child count all the cards from their correct pile and tally this as their score. If you’re playing with more than one person, the one with the most cards is the winner! Note: Each child will need their own sheet of paper with the Hangman structure.
If you’re playing with very young children just starting to learn sight words, you can take two turns to draw each body piece (e.g., for legs, you can draw from the waist to knees, then the knees to the feet). This will give them more chances to get words right before the game ends.
If your child or children are more familiar with sight words, begin the game with the head and torso already drawn, giving them fewer chances to make mistakes.
Also, since any mispronounced words get returned to the stack of cards, your child will be exposed to them again, giving them more opportunities to get the pronunciation correct.
12) Sight Word Discovery
Most kids love discovering interesting items in their homes or backyards. Sight Word Discovery takes this natural love for exploring and mixes it with learning.
You’ll need a few items to get started — index cards, a marker, a large plastic tub, a lot of sand, and craft sticks and rocks (these are optional).
First, write a sight word on each index card. Then, fill the large plastic tub with sand. While filling it up, randomly put the index cards into the tub. You can add some sticks and rocks to the mix as well.
For this game, your child will need to act as a paleontologist who’s on the hunt for sight words (no fossil-finding today!). Every time your child finds a new card, have them read it aloud.
Wow! Look what I found! It’s “the!”
Sometimes parents find it difficult to encourage their children to participate in learning activities or games. But, since children often love playing with sand or dirt, you don’t have to worry about that here!
13) Sight Words On Playdough
Hands-on learning activities are a great way to help children grasp many concepts. That’s because they’re very interactive, allow for creativity, and help to make abstract concepts real.
All you need to get started with this game is playdough, magnetic letters (or letter cutouts from cardboard paper), index cards, and a marker.
The goal is to encourage your child to construct sight words using the magnetic letters. They will then place these letters upright on the playdough.
To play, place a stack of index cards in front of them, face down. Each index card will have a sight word. When your child draws a card, they’ll need to read it aloud and then construct the word on the playdough.
For example, if your child draws the word like, they’ll need to read it, find the word’s letters, and place them upright on the playdough.
To make things a little more interesting, give your child a timer and ask, “How many words can you construct in five minutes?”
This is a great hands-on learning activity to help kids build their own sight words. And playing with multiple children can add some friendly competition.
What About Reading?
Here at HOMER, we’re big advocates of early childhood reading.
Not only do books expose your child to sight words (and high-frequency words), but they also help improve their vocabulary, strengthen their concentration, and expose children to the world around them.
In addition to playing the above sight word games, you can also continue to read regularly to your child to familiarize them with sight words.
Here are a few activity books you can also check out:
- Learn to Read: Sight Words Storybook (For three to five-year-olds)
- Sight Words Word Search Book for Kids (For four to eight-year-olds)
- 100 Sight Words Kindergarten Workbook (For four to six-year-olds)
- Sight Words Activity Book (For five to nine-year-olds)
- Sight Words and Spelling Workbook (For six to eight-year-olds)
Sight Word Games Are Fun And Functional
Games like these are easy to play, require very little equipment, and are highly effective. The more you play these or similar games, the faster your child will learn lots of sight words, which will make them stronger, more confident readers.
We hope you found some interesting options in this list that you’ll try with your child. Remember, sight word games are all about having fun and learning at the same time! Your child will work up their stamina the more they play these sight word games.
And as always, we’re here to offer a helping hand any time you need it. If you find yourself struggling to fit in practice time for your child’s sight words, you can leave them in our hands with the HOMER Learn & Grow app!
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Word games • Arzamas
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Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.
Game of P
A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.
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Why do linguists study jargon, parasitic words and speech errors
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsSay the Same Thing
An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.
Characters
A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsRecognize the song
A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.
Tip
A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsIPU
Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.
Spoiler →
First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).
Contact
A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsWriting games
Encyclopedia
Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.
Game from Inglourious Basterds
A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsBulls and cows
A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.
Intellect
Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsFrame
A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."
Chain of words
Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsHat
A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.
Telegrams
Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.
even more different games for one or a company
Home games
Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games
Games from classic books
What do the heroes of the works of Nabokov, Lindgren and Milne play
A children's course on where games, jokes, horror stories and memes come from and why we need them
Children's room
Special project
Children's room Arzamas
Sources
- Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.
M., 2008.
- Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.
M., 1999.
- Geek E. Ya. Entertaining mathematical games.
M., 1987.
- Fedin S. N. The best games with words.
M., 2001.
- Firsova L. M. Games and entertainment. Book 1.
M., 1989.
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Word games - fun and games without a computer for kids!
These quiet games do not require any equipment or preparation of the participants. They do not require a lot of space, do not interfere with adults around them, and different words serve as “toys” in them.
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Fun brain game for kids and teenagers . Danetki are such riddles for older children. You can play both together , and in a small company .
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A fun pantomime game for guessing the intended words. Try to guess what they guessed in the opposing team!
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