Kinder sight word games

25 Crazy Fun Sight Word Games

Turn early reading into a sight word game and you’ll have a reader for life! A sight word game is a perfect opportunity for kids to practice sight words and build their reading skills. Sight word games can be a great way to help your little learner improve their reading skills, vocabulary and fluency. They are easy to set up and play, and your child will have a lot of fun.

Make learning fun!

Fun and Learning Sight Word Games for Kindergarteners

Reading skills can be hard work which is why we adore the idea that mastery of reading sight words can be turned into a game! Using toys, games, and activities will give your early reader a chance to see reading as fun, rather than hard.

Related: More Sight Word Games

Whether you are in the classroom, at home, or just having fun on the go, here are some of the best free sight word games we found online.

1. Word Building with Duplo Blocks

Learn all about how letters form words with letter matching and Duplo blocks! This letter matching game from The Printable Princess could be used for any word learning!

Build words and read!


Bobbing for Words

“Bob” for words by hanging the words each on a word card your kid is learning from a door frame and letting them pull them down as they read it correctly. This game Via The Pleasantest Thing makes practice silly fun!

Read ’em all correctly!

3. Opposite Matching Game

If you love opposites (and who doesn’t?), you’re going to love playing this opposite matching game from Kids Activities Blog! This combines sight words with non-sight words to let kids challenge their reading while concentrating on the word definitions. This more advanced reading activity can work great for kids in first grade!

Find the opposite words!

4. Sight Word Toss Game

Toss the lid into the cupcake tin and say whatever word it lands on. Changing out the words can keep this game evolving while engaging children to continue playing. This fun game from Growing Book By Book is so much fun!

Get ready for some fun!

5. Pick Up Stick Sentences

Can your kiddo figure out how to line up the pick-up sticks to write a whole sentence? Whoa! That’s like next-level learning in this fun activity by J Daniel 4’s Mom!

Pick up the stick, pick up the words!


Play I Spy with Words and Letters

Sift through the “I Spy” bin and figure out how the different letters match up to make words. Happy ready from Mess For Less!

How do you read that word?

7. Shark Fin Word Game

Match up the teeth to the shark fin words just like in the book Shark in the Park. This learning activity from Growing Book by Book has a lot of bites!

Sharp with teeth and learning!

8. Roll a Sight Word Alien

This game of chance will give you either the coolest or the weirdest alien ever. It is all a matter of rolling the dice and playing along with what can be read. FUn game from Play Dough To Plato!

Fun alien is on the way!

9. Sight Word Beach Ball Toss

Toss the word ball and practice words while the kiddos enjoy fun kinetic movements. This reading activity from Kids Activities Blog is great for the classroom and is a favorite of many Kindergarten and First Grade teachers.

Toss and read!


Sight Word BINGO

Think your little is ready for a rousing game of blackout bingo? Well, this sight word blackout from This Reading Mama is even more fun because they’ll be learning words as they play! Grab the common words Sight Word challenge Bingo-style or create your own with your child’s sight word lists.

Awesome bingo game!

11. Connect the Word Game

Connect the Duplo blocks to spell out words according to this printable from Mom Inspired Life! Teach kids to read with this word smash idea using blocks you already have at home (or in the classroom)!

Playing with blocks can be super educational!

12. Spot the Sight Word Dominoes

Match up these sight word “dominoes” and see where the game takes you! Grab these high-frequency words that students in kindergarten through second grade typically need to know by sight. Clever game matching sight words perfect for literacy centers.

Have a fun domino game time!

13. Sight Word Go Fish

Go fishing in your living room and learn all about whatever words you catch! Common sight words are so much easier to memorize through this game by Play Dough To Plato!

Fish ’em all!


Early Reading Mystery Bin Activity

This shaving foam mystery bin is going to be a blast! Your kids are going to learn to letter and word recognition while searching through this goopy mess of fun game from Mess For Less!

What words can you see??

15. Free Printable: Gumball Word Game

This gumball machine printable from Paly Dough to Plato is definitely fun you’re going to ‘chew’ on for a bit…get it?  Early reading skills and learning sight words have never been more engaging!

Fun gumball play!

16. Picture & Magnetic Letter Board Activity

Learn sight words by learning their picture pairs with this magnetic word board idea from Miss Giraffe’s Mom! The big colorful sight word cards work perfectly with your magnetic letters for young readers.

Spell and stick to the board!

17. Word Parking Lot Activity

They paved paradise and put up a sight word parking lot (unavailable). This parking lot by Juggling with Kids is truly sight-reading heaven! This is an easy and fun way to learn for pre-K, preschool and Kindergarten.

Park it and have fun!

18. Craft Stick Reading Puzzle

Let your kids match up the words with this colorful stick puzzle game from This Reading Mama! Smash the sticks together puzzle-style to uncover the hidden words.

Fun popsicle activity!

19. Shake, Shake, Shake Those Sight Words

Shake shake shake, shake shake shake, shake those sight words! Recognize those words while dancing, singing, and reading in this fun activity by I Can Teach My Child!

Shake and read the words!

20. Craft Stick Sight Word Challenge

Pick a stick, any stick! These sticks have sight words, and these words are totally going to ‘stick’ for your kids!  Challenge kids to seek and find sight words with this simple DIY game from Teach me Mommy!

Pick a stick and read it out loud!

21. Silly Word Swat Game

Swat the words as they’re said with this fun and silly swatter game (unavailable) idea from PBS! Grab the challenging word list your child might have and create your own custom set of post-it note words!

Swat and practice reading!


Build a Sentence with Toys

Use toys to teach your children not only sight words but sentence structure and actual reading! Grab some favorite toys, some challenging words and play this sight word game and you have a customized reading game at the perfect level for your reader. Clever idea from Kids Activities Blog!

Form sentences too!

23. Snakes, Ladders & Sight Words

Instead of Chutes and Ladders, play this fun printable with snakes, ladders, and sight words from Sight Words! Grab this free printable game and start playing this traditional board game in a non-traditional way.

Read and play and have fun!

24. The Very Hungry Caterpillar Sight Word Game

Here’s another fun printable board game from Play Dough to Plato that uses the themes from The Very Hungry Caterpillar to teach sight words! Readers will love moving their game pieces around the board making sure their very hungry caterpillar gets fed!

Feed your caterpillar by reading the words!


Sight Word Cup Stacking Challenge

Write words on the bottoms of cups and see how high your kids can make their word pyramid before it tumbles to the ground! What a fun sight word game from J Daniel 4’s Mom!

Build the pyramid higher!

More Fun and Learning Activities for Kids of All Ages from Play Ideas

  • These friendship bracelets teach about friendship, of course with your kids’ friends.
  • Let your toddler learn more alphabet with these alphabet letters activities and learning play
  • Summer with kids is soo fun with these seashells activities.
  • Start Mathematics to your toddllers with these simple Math activities.
  • Sweet tooth can turn to creative minds with these crafts made out of marshmallows!
  • More fun activities for your 2-year-old with this creative list.
  • Pony beads refine you kid’s motor skills! Create fun crafts with it.

Which crazily fun sight word games are you playing with your kiddo today?

Sight Words Games for Kindergarteners Online

SplashLearn’s Sight Words Games for Kindergarteners

The, and, it, is, my are just a few examples of sight words important for kids to learn at a kindergarten level. These words form the building blocks of a child’s speech and vocabulary.

Through SplashLearn’s Sight Words Games for Kindergarteners, we’ve come up with fun and enjoyable educational experiences for children to learn and incorporate sight words into their daily speech usage with ease!

Learning Sight Words Through Interactive Sights

Typically, as parents or teachers, you would use flashcards or books to help your child learn sight words. But do you find that these methods are not often engaging enough for your kids to pick up the basics from? 

That’s where SplashLearn’s interactive educational games step in. Based on comprehensive research, we’ve created personalized ways for your child to pick up sight words in a fun way. We’ve put together a range of almost 300+ sight words games to keep kindergarteners occupied. 

How Effective Are SplashLearn’s Sight Words Games for Kindergarteners?

SplashLearn’s sight words games for kindergarteners are used by almost 40 million people globally, with learners located in 150+ countries around the world. Used in 1 out of 3 schools, these sight words games comprise engaging audiovisuals to help kids:

  • identify, 
  • read, 
  • listen and 
  • speak sight words. 

These sight words games comprise a mix of 

  • Dolch Sight Words and 
  • Fry Sight Words

In other words, these games contain the best combination of sight words in the English dictionary that help your child practice their English skills. 

What are the main objectives behind these games?
  • Identifying words: These ELA games help kids to practice and identify sight words. These games have built-in timers, making the experience thrilling and fun while covering the basics of the curriculum.
  • Swift reading: SplashLearn’s sight words games help kids quickly pick up and read sight words. By journeying through an interactive video-based game, kids pick up the pace of identifying and decoding sight words. This ultimately helps build a solid foundation for reading as kids can quickly put sight words together in sentences.
  • Recognizing sounds: We understand that identifying sight words through sound is as important as recognizing them through sight. There are games dedicated to helping your child identify sight words by listening to them in addition to reading alphabets on the screen.  

What Are Some Sight Word Games for Kindergarteners Available on SplashLearn?

SplashLearn’s adorable characters take your kid through an array of imaginative lands: from minecarts to adventures across the sea, the games use a variety of backdrops to keep children excited. The games are designed using easy and engaging shapes and colours that are sure to keep your kids occupied for hours. 

Choose from Fry Sight Words for kindergarteners such as “the”, “and”, and Dolch sight words for kindergarteners like “are”, “all”, “am” - there are hundreds of games to provide your child with an extraordinary online learning experience. 

Improve Your Child’s Skills with SplashLearn

Specifically developed for the kindergarten grade, these games focus on helping kindergarteners build their reading, listening and speaking skills in terms of sight word usage.  

As a parent or teacher, you can rest assured your child spends their online time productively with the perfect blend of learning embedded into a set of games created to occupy them. 

Some other features of SplashLearn’s kindergartener games are: 

  • Highly interactive
  • Personalised for kids 
  • Meets kindergarten curriculum requirements
  • Safe to use 
  • Weekly updates and progress shared with parents 

How Do I Sign My Kid for SplashLearn?

SplashLearn is free to use for parents and teachers! Loved by people worldwide, SplashLearn’s unique interactive online experiences ferry kids through a digitally attractive learning journey. By signing up for free, you can access the sight words games for kindergarteners. 

Learn More

Take your child on a trip through SplashLearn’s ELA sight words games to understand how you can make your child’s learning experiences exciting and insightful. Whether it’s English or math, SplashLearn is replete with academically approved games for kindergarteners!

Try SplashLearn for Free

7 word games suitable for children of any age

When there is no energy left for active games that require careful preparation, word games come to the rescue. We've put together a selection of seven cool games that all you need to do is be in the company of more than two people and be in a good mood! You can also play them via video link.

1. "Guess the word!"

Number of players: from 2 people

Very simple and funny game. Headphones are put on one player, in which music plays loudly so that he does not hear anything. His task is to guess the word by the lips when another player says it. If several people are involved, then you can explain the word in turn or split into pairs. nine0003

2. “I will never…”

Number of players: from 2 people

Today this game has many variations. We offer the most common version. Participants take turns to name some action that they have never done. For example, player A says, "I've never been late for class." Everyone who was late for them bends one finger. The game continues until one of the participants has all their fingers bent. According to the main version of the game, the person who was the first to bend all the fingers lost, but lived the most eventful life! nine0003

By the way, you can also play in English if you want a different level of difficulty.

3. "Thematic words"

Number of players: from 2 people

The rules of the game are extremely simple. You and other participants need to come up with a topic on which you will name the words. For example, "school". Then all participants in a circle should name nouns that relate to the main topic. If one of the participants thinks for more than five seconds or repeats an already spoken word, he is eliminated. The last one left wins. When the circle is over, you can start a new one on a different topic until one of the participants wins, for example, three times. nine0003

4. "P"

Number of players: from 3 people

First, all players need to agree on which words will be used throughout the game: only nouns, or names, verbs and phrases can be used. Then one player guesses a word in the ear of the other. He must explain it to another participant in the game, using only words that begin with the letter "p" to describe it. For example: “Please look, think, the postman brings mail ...” The task of all players is to name the hidden word. When it is named, the explainer comes up with a new one for the guesser. nine0003

If this version of the game is already fed up, we suggest guessing not only a word, but also a letter with which the player needs to explain the word.

By the way, the explainer also needs to express agreement or disagreement with the train of thought of the players who guess, only in words beginning with the chosen letter. For example, "right" and "think better."

5. "I'm taking with me on a hike..."

Number of players: from 3 people

At the beginning of the game, you need to choose a leader. This person must come up with a principle by which he will take others with him on a campaign. For example, those who name objects with a specific letter, or those whose words consist of five letters. nine0003

Next, the players take turns saying the phrase "I'm taking with me on a hike ..." and naming the object. If he fits the conceived principle, then the leader answers: "Yes, and you are going on a hike with me." If the word does not fit: "No, you are not going camping with me."

The task of all players is to guess the principle by which the leader selects people. If one of the participants guesses, he should quietly express his guess in the ear of the presenter or write on the phone. The game continues until everyone has guessed the principle. nine0003

6. Alibi

Number of players: from 4 people

At the beginning of the game, you need to choose two people who will play the role of criminals. They must isolate themselves from the rest in another room and think through to the smallest detail what they did together on the day they robbed the bank: what the weather was like, what they were wearing, who they met on the street, the whole sequence of actions. The main goal of criminals is to come up with the perfect alibi.

While they are doing this, the other players turn into detectives. They need to come up with 10-15 questions that they will ask the criminals in order to bring them to clean water and solve the crime. nine0003

When both teams are ready, the first criminal enters the room and begins to tell what he did on the day of the crime, from morning to evening. It is important that the second criminal at this moment remains in another room and does not hear the speech of the first. When the first one finishes speaking, the detectives ask him prepared questions and memorize the answers. After that, the second criminal enters the room, tells his story and also answers questions.

The team of detectives wins the game if they find three inconsistencies in the criminals' story. For example, one said that they were traveling in the morning by bus, and the other by car. If no disagreement is found, then the team of criminals wins. The number of questions and inconsistencies may change at the request of the participants. nine0003

7. "Contact"

Number of players: from 4 people

At the beginning of the game, a leader is chosen. He thinks of a word - a noun in the singular. And calls the other participant the first letter. For example, "a".

Next, any player from the team who has come up with a word for this letter must begin to explain it to his teammates. It is necessary that they guess, but not the host. For example, Sasha says: "This is such a sweet large red fruit that everyone eats in the summer." If one of the players guessed what it was about, he should say: "There is a contact." After that, they together count aloud from one to five. If the word matches, the leader calls the next letter. For example, in". Players must now come up with words based on the beginning with "av". If the words of the players did not match or the leader managed to name the word while two players counted to five, then the participants continue to play with one letter. nine0003

Explain with an example. The host announces that his word begins with the letter "a". Sasha comes up with any word and says: “Guys, this is such a public transport ...” Roma guesses what it is about and says: “There is a contact!” Together they count to five, and both say the word "bus" aloud. The word matched. Therefore, the leader says: "The second letter is" p "". Roma says: "A stringed musical instrument." Masha guesses about the word and shouts: "There is a contact!" They start counting up to five, but on the third second, the presenter calls the word "harp", which Roma made up. Therefore, he does not tell them the third letter. nine0003

The goal of the game is to guess the word the host has in mind. This can be done both in the process of guessing, and by naming it right away (there are such cases).

Illustration: Shutterstock (

Word games • Arzamas

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Children's room ArzamasMaterials


Arzamas for classes with schoolchildren! A selection of materials for teachers and parents nine0097

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Solve children's puzzles of the 1920s-70s

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Archimedes, dinosaurs, Antarctica and space - popular science cartoons in the USSR

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“Hat”, “telegrams”, “MPS” and other games that require almost nothing but company and a desire to spend time properly nine0003

Author Lev Gankin

Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games


Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game. nine0003

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader. nine0003

Lectures for children on this topic:

Course of lectures for children about the languages ​​of the world

How many languages ​​in the world, how do they differ and how are they similar to each other

Course of lectures for children about strange and new words of the Russian language

Why linguists study jargon, parasitic words and speech errors

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable. nine0003


A game for the company (the ideal number of players is from four to ten), which requires from the participants not only a good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth). nine0003 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.


A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points. nine0003 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons


Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

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First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p right s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then to answered to last (that is, everyone talks about who answered the previous question).


A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader. nine0003 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games


Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains. nine0003

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items. nine0003 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word. nine0003


Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical). nine0003 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons


A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab." nine0003

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins. nine0003 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons


A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw. nine0003


Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen. nine0003

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