Kindergarten computer programs


SuperKids Software Review of Kindergarten Software.

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all reviews >>> kindergarten software
SuperKids frequently looks at programs targeted at kindergartners. Parents and software publishers consider this a prime market for the introduction of educational software. We continue to be pleasantly surprised to discover programs that delivered impressive educational value in formats that were appealing to our kid testers.
  • Leapster Pet Pals [for ages 4 to 7] from LeapFrog features a wide range of age- and skill-level-appropriate games for its young players. Good entertainment value, and a fun way for kids to do a little brainwork. As a purely educational tool, it is probably best for the pre-school set.
  • JumpStart Advanced Kindergarten [for ages 4 to 6] from Knowledge Adventure, is a well-designed program, packed with practical and fun activities applicable to a typical kindergarten curriculum.
  • Disney's Learning Adventure: Search for the Secret Keys [for ages 5 to 7] from Disney Interactive, provides some valuable critical thinking and problem solving activities, but lacks the expected Disney pizzazz.
  • Jay Jay Earns His Wings [for ages 3 to 7] from The Learning Company is a sound educational program for preschoolers and kindergarteners, covering numbers, patterns, sequences, and simple math.
  • Reader Rabbit Kindergarten Bounce Down in Balloon Town [for age 4 to 6] from The Learning Company, is an all new title designed to reinforce and build on basic classroom curriculum for kindergarten age students, in and adventure quest setting.
  • Transition Math [for ages 4 to 6] from School Zone Publishing, is appropriate for accelerated Kindergarten and/or First Grade students. It succinctly covers a variety of necessary math skills.
  • Franklin the Turtle Goes to School [for ages 3 to 7] from Knowledge Adventure, offers activities that focus on strengthening early learning skills in letter recognition, letter sounds, alphabetic order, beginning and ending word sounds, beginning reading and spelling, rhyming, counting, addition, subtraction, patterns and sorting by attributes. The characters are likable, the activities novel and program installation and navigation is simple enough for a preschooler to handle without assistance.
  • Disneys Winnie the Pooh Kindergarten [for ages 4 to 6] from Disney Interactive, returns Pooh and friends to the 100 Acre Wood, where users choose from six learning activity areas, ranging from letter recognition and math, to sorting and following directions. Familiar characters and a wide variety make this one of the better choices.
  • Disney's Mickey Mouse Kindergarten [for ages 4 to 6] from Disney Interactive, provides kids with an enjoyable interactive experience with the computer and increasing familiarity with computer basics.
  • Little Bear Kindergarten Thinking Adventures [for ages 4 to 6] from Creative Wonders, features Maurice Sendaks tranquil young bear, his friends and his family, in drills for simple thinking skills, like directions, comparing, and sorting. A nice story, although activities are fairly lightweight.
  • Arthurs Kindergarten [for ages 4 to 6] from Creative Wonders, uses a famous and popular character to present age appropriate skill drills, like letter sounds, counting and simple math. Unfortunately, its activities tend to be tedious and overly repetitious.
  • Reading Blaster for Kindergarten [for ages 4 to 6] from Knowledge Adventure, is a complete revision of Reading Blaster 4-6. It offers five different levels of five different early reading activities, in the classic "Blaster" style.
  • JumpStart Kindergarten 2.0 [for ages 4 to 6] from Knowledge Adventure contains 18 activities aimed at fundamental skills including letter and sound recognition, counting and early math concepts, language arts, time concepts and the calendar. With its classroom exploration design, users with short attention spans will find much to do and reason to return.

Can't find one that meet your needs? Check out other Kindergarten programs SuperKids has reviewed.

SuperKids Ratings
Title
Publisher
Education
Value
Kid
Appeal
Ease
of Use
Buyers Guide
(Price Survey)
Leapster Pet Pals
    LeapFrog
4. 2 4.5 5.0 price
JumpStart Advanced Kindergarten
    Knowledge Adventure
4.8 4.6 4.7 PC / Mac
Disney's Learning Adventure: Search for the Secret Keys
    Disney Interactive
4.0 4.3 4.4 PC / Mac
Jay Jay Earns His Wings
    The Learning Company
4.0 3.8 5. 0 PC / Mac
Reader Rabbit Kindergarten Bounce Down in Balloon Town
    The Learning Company
3.5 3.5 5.0 PC / Mac
Transition Math
    School Zone Publishing
4.8 4.5 5.0 PC / Mac
Franklin the Turtle Goes to School
    Knowledge Adventure
4.0 4.5 5.0 PC / Mac
Disneys Winnie the Pooh Kindergarten
    Disney Interactive
4. 0 4.5 5.0 PC / Mac
Disney's Mickey Mouse Kindergarten
    Disney Interactive
3.5 5.0 4.5 PC / Mac
Little Bear Kindergarten Thinking Adventures
    Creative Wonders
3.5 4.5 4.5 PC / Mac
Arthurs Kindergarten
    Creative Wonders
3.5 3.5 5.0 PC / Mac
Reading Blaster for Kindergarten
    Knowledge Adventure
3. 5 3.5 4.5 PC / Mac
JumpStart Kindergarten
    Knowledge Adventure
5.0 4.0 4.5 PC / Mac
Reviews of Other Kindergarten Programs

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Online Software for Kindergarten - Kindergarten Subjects

Our online learning software for kindergarten is developed by experienced teachers. These evidence-based kindergarten software programs include hundreds of interactive activities for all learning styles. . With over 70 comprehensive online learning titles to choose from, you are sure to find the perfect solution to fit your needs. Search titles by grade level, and or subject area using the drop-down menus below.

Need help? Call 1-800-753-3727 to speak with one of our friendly and knowledgeable program consultants.

Complete Reading for Kindergarten

This comprehensive program provides thorough coverage of your reading curriculum standards at the Kindergarten level. Hundreds of activities reinforce concepts and ensure complete standards mastery.

Designed for: Kindergarten

Complete Math K-1

This comprehensive program provides thorough coverage of your math curriculum standards at the Kindergarten-Grade 1 level. Hundreds of activities reinforce concepts and ensure complete standards mastery.

Designed for: Kindergarten, Grade 1

Super Phonics

This complete interactive reading skills program provides systematic and explicit phonics instruction to students at a K-2 grade level. Students progress from learning the alphabet to reading complete sentences. S... Read more

Designed for: Kindergarten, Grade 1, Grade 2

Sight Words

Teaches the 220 Dolch Sight Words and more than 100 other high frequency words to students a K to 2 grade level. The word lists in the Essential Skills Sight Words program constitute over 50% of most reading material. Words are... Read more

Designed for: Kindergarten, Grade 1, Grade 2

Mad Minute Math

A fast-paced drill and practice program designed to make your students proficient in addition, subtraction, multiplication, and division facts in as little as 10 minutes per day

Designed for: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 6 Plus, Remedial Students

Readiness Skills

Developed by teachers, Readiness Skills provides students in grades PK through one with the basic readiness skills required for them to excel as early learners. The program teaches skills in a sequential way that guarantees success for students. Shapes, colors, letters, numbers and pictures are a... Read more

Designed for: Kindergarten, Grade 1

Phonemic Awareness

Developed by teachers and reading specialists, Essential Skills Phonemic Awareness program teaches students at a K-2 grade level 38 different phoneme sounds, how to isolate these sounds in words, phoneme addition, deletion, and substitution. Essential Skills Phonemic Awareness program builds skil... Read more

Designed for: Kindergarten, Grade 1, Grade 2

Early Reader Primer

These fully illustrated and patterned stories are designed to allow emergent readers to learn independently at their own level and pace. Each story provides opportunities for students to learn, practice, and apply phonetic rules and to develop word recognition and comprehension skills. More impor... Read more

Designed for: Kindergarten

First Words for ELL

Designed to teach key English vocabulary to ELL students of all ages.

Designed for: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 6 Plus

Everyday English

Consists of 7 themed units that combine the acquisition of basic vocabulary with an authentic language focus that has real-life applicability.

Designed for: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 6 Plus

Mastering Numeration Level 1

Provides students in grades K to 1 with a strong foundation in understanding basic number concepts. Some of the skills taught in this program include: number recognition, counting, addition and subtraction.

Designed for: Kindergarten, Grade 1

Measurement Grade 1

Provides students in grades K to 1 with a practical understanding of measurement and how it applies to everyday life.

Designed for: Kindergarten, Grade 1

Kindergarten programs

The educational process in kindergartens is carried out in accordance with educational programs. The content of the programs is aimed at the development of curiosity, abilities, the formation of the child's creative imagination; provides health protection, emotional well-being, interaction with the family. Programs differ from each other in tasks and implementation methodology . Programs are divided into complex and partial.

Comprehensive programs include all the main areas of development of a preschool child: physical, intellectual, spiritual, moral and aesthetic.

1. "Rainbow" program
Author: Developed by employees of the laboratory of preschool education of the Research Institute of General Education, leader T.N. Doronova.
Represents a holistic system of upbringing, development and education of children from 2 to 7 years old. The program is based on the concept of the emergence of a child's psychological growth in each year of his life. The program provides quality preparation for school. Children are introduced to letters, purposefully taught reading, coherent speech, mathematics, develop logical thinking, form self-confidence, resistance to failure.

2. Program "Childhood"
Group of authors: V. Loginova, T. Babaeva, N. Nikitina et al. (RGIU named after Herzen, Department of Preschool Pedagogy, St. Petersburg).
Purpose - to ensure the holistic development of the child's personality during preschool childhood: intellectual, physical, emotional and moral, strong-willed, social and personal. The introduction of the child into the surrounding world is carried out with different spheres of being and culture. The program includes folklore, works of oral folk art, applied games, music and dances, arts and crafts of painting. Learning in the classroom is aimed at systematizing, deepening and generalizing the child's personal experience.

3. "Development" program
Author: team of authors led by L.A. Wenger.
The main goal of the program is to develop the mental and artistic abilities of children through mastery of sensory standards, symbols and signs. The program covers almost all areas of work with children from 3 to 7 years old: familiarization with nature and spatial relationships, teaching literacy and mathematics, logic, familiarization with literature and speech development. The main attention is paid to the way of mastering knowledge through experimentation, solving cognitive and creative problems by the child himself.

4. Kindergarten - the house of joy
Author: N.M. Krylova
The name of the technology includes a deep meaning. The concept of "Home" means the opportunity for each pupil, including kindergarten staff and parents, taking into account age and individuality, to live a day of his life as actively as possible. "Joy" - this concept means emotionally, which occurs at a moment of great satisfaction and pleasure. Therefore, to live in the "House of Joy" is to be in a state of activity every conscious minute. To educate in the "House of Joy" is to contribute to the enrichment of the development of a unique individuality.

5. Program "School 2100"
Author: team of authors led by Academician of the Russian Academy of Education A.A. Leontiev.
The program ensures the continuity and continuity of education for children at the preschool, primary school and secondary school stages of development. With the help of the program, the tasks of the comprehensive development of the child's personality are solved, taking into account the principles and prospects for the development of the content and technology of Russian education (including education) for the next 10 years, corresponding to a developing and variable approach and based on the idea of ​​lifelong education. The program for preschoolers includes subprograms for the development of speech and preparation for learning to read and write (R.N. Buneeva and others), a program in mathematics (L.G. Peterson and others), a program for preschool training in computer science (A.V. Goryachev and N.V. Klyuch), the program for preschoolers "Synthesis of Arts" (O.A. Kurevina), the program on the world around for preschoolers (A.A. Vakhrushev and E.E. Kochemasova), the program of the rhetoric course (Z.I. . Kurtseva).

6. Kindergarten education program

Author: team led by M.A. Vasilyeva

The program determines the content of the physical, mental, moral and aesthetic education of preschoolers in accordance with their age and individual psychophysiological characteristics. Education for each age group is carried out in active children's activities - in games, feasible work, in various activities, in the process of familiarizing children with events, phenomena of social life, and the surrounding nature that are accessible to their understanding. Gradual assimilation by children of specific skills, abilities and knowledge, development of attention, imagination, thinking, speech are provided. Great importance is attached to the connection of the content of the educational work of the kindergarten with the programs of the elementary school.

7. Montessori method
Author: Based on her own research, the Italian doctor, teacher M. Montessori, has developed a training program.
The main task is to help the child to reach his potential in all areas of life, to cultivate self-respect. M. Montessori has created a series of materials and methods for their use, which make it easier for the child to comprehend theoretical knowledge (color, shape, quantity, letters, numbers), as well as practical skills (the ability to wash, pour liquid, sweep). Children brought up according to the M. Montessori system are able to independently solve problems that arise, make choices in difficult situations, and manage their time well. M. Montessori schools appeared in different countries at the beginning of the 20th century.

8. The Gifted Child program
Author: team of authors led by L.A. Wenger.
The program is a variant of the "Development" program, designed for educational work with children 6-7 years old with a high level of mental development. A gifted child of preschool age differs from his peers in a higher level of learning, greater opportunities for learning new things. The main objective of the program is to ensure the improvement of the mental abilities of children characteristic of preschoolers: visual-figurative thinking, imagination. To do this, visual models (drawing, application, designs, role-playing game, etc.) become a learning tool, i.e. their construction and use is carried out by children consciously under the guidance of adults and is aimed at solving mental problems associated with the assimilation of certain knowledge. As a result, children begin to use learning tools "in the mind", they become the means of their own thinking: building ideas, planning actions, solving various mental problems. The program consists of 10 sections. The main place is occupied by classes aimed at mastering children with various forms of visual modeling.

9. The Origins program
A.V. Zaporozhets under the guidance of Dr. Ped. Sciences L.A. Paramonova.
The goal of the program is the formation of a diversified personality under the age of 7 years, its universal, incl. creative, abilities to a level corresponding to the age capabilities of the child; ensuring for each child an equal start of development; preservation and promotion of health. The program is provided with methodological and teaching aids.

Computer program for the development of children of senior preschool age "Tsvetik-Semitsvetik"

A pronounced trend in the development of modern society is its informatization, accompanied by an ever wider and more intensive introduction of information technologies into various spheres of human activity.
Only three decades ago it seemed that the computer is a complex and mysterious device of the distant future, which is available only to a select few. And today, due to its versatility, it is useful to a person of any profession. It is the universality of computer tools that determines their developmental effect in education. The computer can be used not only as a practical aid in computer science lessons, but also as a means of expanding the possibilities of the educational process in all educational institutions from kindergarten to school.
The interest of children in the computer is enormous, and it is up to adults to create conditions for its maintenance and expansion in order to develop and improve the cognitive abilities of the child.
In this regard, there is a need to "introduce" children to the computer world, as early as possible, already at preschool age, so that this world becomes familiar and natural for the child. L.S. Vygotsky wrote that children's play is born from a contradiction: the child wants to act like an adult, but cannot, because he is still small, and then, instead of riding a horse or driving a real car, he sits on a stick or even just honks himself like a car or a train, i. e. plays, replaces reality in the game. In the case of a computer, a child's dream can easily come true, but only thanks to special computer game programs. This is how the motivational readiness to enter the computer world is born, the desire to master computer wisdom and start the game appears.
With an appropriate approach, many areas, tasks, as well as the content of educational work with children can be provided with developing computer games.
An analysis of the results of the implementation of the "Rainbow" program in a preschool institution showed that despite the rather high levels of education, training and development of preschoolers, teachers are constantly faced with the problems of promptly updating the teaching and methodological support of the educational process, as well as the lack of adequate control and measuring materials analysis of the success of mastering the program by preschoolers and modern technologies for consolidating the acquired knowledge by children in practical activities. All this set the kindergarten teachers the task of expanding the possibilities of using computer technologies in the educational process and practical activities, creating computer programs in order to improve the quality of the success of solving the above issues.
The creation of a computer program, which is based on the possibility of expanding the social experience of children, as well as assessing the level of assimilation of the material of the ongoing program "Rainbow" and its active implementation in the practice of the work of a preschool institution, makes it possible to qualitatively implement the main goal of education - the use of life experience as the basis of socialization.
Based on the foregoing, we can say that the use of computer technology is a way to improve the entire pedagogical process, improve the education of the child, help in diagnosing development, developing children's initiative and curiosity, expanding the possibilities of creating elements of a developing environment, expanding the possibility of implementing individually differentiated approach to the child and create a positive emotional background. The use of a computer is possible and necessary. It helps to increase interest in learning, its effectiveness, comprehensively develops the child.

Name of the program: the author's project of a computer program for the development of children of senior preschool age "Flower - seven flowers" age to study at school, promoting the development of elementary computer literacy by preschool children, creating conditions for the successful socialization of children in society, the formation of independence in preschoolers, determination, the ability to set a task and achieve its solution, normalization of the emotional-volitional and personal sphere of preschoolers.

The program is built on the following principles:
1. The principle of developmental education.
2. The principle of nurturing education.
3. The principle of systematic and consistent learning.
4. The principle of accessibility.
5. The principle of individual personal control.
6. The principle of consciousness and activity of children in the assimilation of knowledge and their
implementation.

Program description:
The author's computer program "Flower-Semitsvetik" is designed to work with children of older preschool age.
The program "Flower-Semitsvetik" is built on the basis of materials recommended by the authors of the comprehensive program for children of senior preschool age "Rainbow" (T.N. Doronova, T.I. Grizik, V.V. Gerbova, E.V. Solovieva, S. G. Jacobson and others). It is addressed primarily to preschool teachers, but can be used for self-study at home by parents interested in the development of their children.
Work with the application of the program is carried out under the supervision of a teacher who draws up an individual plan, selects a task in accordance with the topics studied, controls the correctness of the tasks performed by the child and doses the necessary load.
As part of a systematic approach, the computer program "Tsvetik-Semitsvetik" offers more than 60 tasks with three levels of difficulty, united in four thematic sections:
"Cognitive development" - 12 lessons;
"Mathematics and Logic" - 9 lessons;
"Artistic and aesthetic development" - 18 lessons;
"Personal safety rules" - 9 lessons.
Each section of the computer program "Flower-Semitsvetik" consists of several blocks with sound instructions and animation. At the same time, the tasks included in the blocks are aimed at consolidating and testing knowledge in the section of the program.
The color scheme of each section is preserved in all its constituent exercises in the form of color backgrounds and psychologically contributes to the creation of a single associative line within each section.
Each section is supposed to have its own animated character that accompanies all the exercises of the block (“Cognitive Development” - Baba Yaga, “Mathematics and Logic” - Mary Poppins, “Artistic and Aesthetic” - Magic Brush and Cheerful Note, “Personal Safety Rules” - uncle Styopa).
Work with all the exercises of the program is carried out based on visual control. Their visualization takes place on the monitor screen in the form of cartoon images and symbols. In case of incorrect performance of the task, it is possible to go back and achieve the correct result. If the task is completed correctly, bonuses or surprises are expected.
The computer program "Tsvetik-Semitsvetik" provides for the possibility of individual adjustment of parameters corresponding to the present level and zone of proximal development of the child.
Colorful drawings, animation of objects, sound and musical accompaniment make the program attractive for children.
All tasks of the program are built in a playful way, while creating a problem situation, the solution of which is made by means available to the child. From the side of the computer, it is not an impersonal program that acts, but a cheerful and funny computer hero Tsvetik-semitsvetik, who explains to the child the purpose and rules for completing the proposed task, helps him complete it, and gives a final or intermediate assessment of the performed action. This creates a positive motivation when working with the program, as it is interesting for the child to communicate with the computer hero.
In addition, with the traditional system of education, the child is not always able to apply the acquired knowledge in a communication situation, but in the process of working on a computer, he has such an opportunity. Communication with the computer hero of the program - Tsvetik-Semitsvetik contributes to the development of proper communication skills in children due to the fact that specially constructed and selected tasks encourage the child to enter into communication with him.
The computer program Tsvetik-Semitsvetik is easy to manage. It has an accessible interface, is intuitive for a child, and has navigation keys. Thus, no special training is required to work with the program, and user skills are acquired directly in the process of using it. The ease of use of the program is a necessary condition when working with preschool children, since the computer should not become a subject of study for a preschool child.

Lesson structure.
Each lesson is complex. It includes stage III.
I stage - preparatory.
The child is immersed in the plot of the lesson, the period of preparation for computer game through educational games, conversations, contests, competitions, which will help him to cope with the task. Turns on gymnastics for the eyes, finger gymnastics for the preparation of the visual, motor apparatus to work.
Stage II - main.
Includes mastery of how to manage the program to achieve results and independent game of the child at the computer.
Stage III - final.
It is necessary to relieve visual (gymnastics for the eyes is carried out), muscle and nervous tension (physical minutes, acupressure, a set of physical exercises, relaxation to music).
Classes are held in subgroups of 8-10 people 2 times a week in the first or second half of the day, depending on the topics of the blocks.

Duration of each stage of the lesson:
Stage 1 - 10 minutes,
Stage 2 - 10 minutes,
Stage 3 - 5 minutes.

Expected results:
As a result of using the computer program for the development of children of senior preschool age "Flower-Semitsvetik", we will get the following results:
Formation of ideas of older preschool children about the capabilities of a computer as a modern tool for obtaining and processing information.
Formation of basic computer skills.
Overcoming the psychological barrier when working on a computer.
Formation of learning activity skills: the ability to accept and set a learning and cognitive task, the ability to hear and follow instructions, the ability to plan one's own activity and work according to algorithms, the ability to control the course of activity and evaluate the results of one's own activity.
Formation of ideas and knowledge in various educational areas of the Rainbow program: mathematics and logic, cognitive development, artistic and aesthetic activities of children, personal safety rules.


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