Kindergarten computer programs
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all reviews >>> kindergarten software SuperKids frequently looks at programs targeted at kindergartners. Parents and software publishers consider this a prime market for the introduction of educational software. We continue to be pleasantly surprised to discover programs that delivered impressive educational value in formats that were appealing to our kid testers.
Can't find one that meet your needs? Check out other Kindergarten programs SuperKids has reviewed.
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Online Software for Kindergarten - Kindergarten Subjects
Our online learning software for kindergarten is developed by experienced teachers. These evidence-based kindergarten software programs include hundreds of interactive activities for all learning styles. . With over 70 comprehensive online learning titles to choose from, you are sure to find the perfect solution to fit your needs. Search titles by grade level, and or subject area using the drop-down menus below.
Need help? Call 1-800-753-3727 to speak with one of our friendly and knowledgeable program consultants.
Complete Reading for Kindergarten
This comprehensive program provides thorough coverage of your reading curriculum standards at the Kindergarten level. Hundreds of activities reinforce concepts and ensure complete standards mastery.
Designed for: Kindergarten
Complete Math K-1
This comprehensive program provides thorough coverage of your math curriculum standards at the Kindergarten-Grade 1 level. Hundreds of activities reinforce concepts and ensure complete standards mastery.
Designed for: Kindergarten, Grade 1
Super Phonics
This complete interactive reading skills program provides systematic and explicit phonics instruction to students at a K-2 grade level. Students progress from learning the alphabet to reading complete sentences. S... Read more
Designed for: Kindergarten, Grade 1, Grade 2
Sight Words
Teaches the 220 Dolch Sight Words and more than 100 other high frequency words to students a K to 2 grade level. The word lists in the Essential Skills Sight Words program constitute over 50% of most reading material. Words are... Read more
Designed for: Kindergarten, Grade 1, Grade 2
Mad Minute Math
A fast-paced drill and practice program designed to make your students proficient in addition, subtraction, multiplication, and division facts in as little as 10 minutes per day
Designed for: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 6 Plus, Remedial Students
Readiness Skills
Developed by teachers, Readiness Skills provides students in grades PK through one with the basic readiness skills required for them to excel as early learners. The program teaches skills in a sequential way that guarantees success for students. Shapes, colors, letters, numbers and pictures are a... Read more
Designed for: Kindergarten, Grade 1
Phonemic Awareness
Developed by teachers and reading specialists, Essential Skills Phonemic Awareness program teaches students at a K-2 grade level 38 different phoneme sounds, how to isolate these sounds in words, phoneme addition, deletion, and substitution. Essential Skills Phonemic Awareness program builds skil... Read more
Designed for: Kindergarten, Grade 1, Grade 2
Early Reader Primer
These fully illustrated and patterned stories are designed to allow emergent readers to learn independently at their own level and pace. Each story provides opportunities for students to learn, practice, and apply phonetic rules and to develop word recognition and comprehension skills. More impor... Read more
Designed for: Kindergarten
First Words for ELL
Designed to teach key English vocabulary to ELL students of all ages.
Designed for: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 6 Plus
Everyday English
Consists of 7 themed units that combine the acquisition of basic vocabulary with an authentic language focus that has real-life applicability.
Designed for: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 6 Plus
Mastering Numeration Level 1
Provides students in grades K to 1 with a strong foundation in understanding basic number concepts. Some of the skills taught in this program include: number recognition, counting, addition and subtraction.
Designed for: Kindergarten, Grade 1
Measurement Grade 1
Provides students in grades K to 1 with a practical understanding of measurement and how it applies to everyday life.
Designed for: Kindergarten, Grade 1
The educational process in kindergartens is carried out in accordance with educational programs. The content of the programs is aimed at the development of curiosity, abilities, the formation of the child's creative imagination; provides health protection, emotional well-being, interaction with the family. Programs differ from each other in tasks and implementation methodology . Programs are divided into complex and partial. Comprehensive programs include all the main areas of development of a preschool child: physical, intellectual, spiritual, moral and aesthetic. 1. "Rainbow" program 2. Program "Childhood" 3. "Development" program
4. Kindergarten - the house of joy 5. Program "School 2100" 6. Kindergarten education program Author: team led by M.A. Vasilyeva The program determines the content of the physical, mental, moral and aesthetic education of preschoolers in accordance with their age and individual psychophysiological characteristics. Education for each age group is carried out in active children's activities - in games, feasible work, in various activities, in the process of familiarizing children with events, phenomena of social life, and the surrounding nature that are accessible to their understanding. Gradual assimilation by children of specific skills, abilities and knowledge, development of attention, imagination, thinking, speech are provided. Great importance is attached to the connection of the content of the educational work of the kindergarten with the programs of the elementary school. 7. Montessori method 8. The Gifted Child program 9. The Origins program
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Computer program for the development of children of senior preschool age "Tsvetik-Semitsvetik"
A pronounced trend in the development of modern society is its informatization, accompanied by an ever wider and more intensive introduction of information technologies into various spheres of human activity.
Only three decades ago it seemed that the computer is a complex and mysterious device of the distant future, which is available only to a select few. And today, due to its versatility, it is useful to a person of any profession. It is the universality of computer tools that determines their developmental effect in education. The computer can be used not only as a practical aid in computer science lessons, but also as a means of expanding the possibilities of the educational process in all educational institutions from kindergarten to school.
The interest of children in the computer is enormous, and it is up to adults to create conditions for its maintenance and expansion in order to develop and improve the cognitive abilities of the child.
In this regard, there is a need to "introduce" children to the computer world, as early as possible, already at preschool age, so that this world becomes familiar and natural for the child. L.S. Vygotsky wrote that children's play is born from a contradiction: the child wants to act like an adult, but cannot, because he is still small, and then, instead of riding a horse or driving a real car, he sits on a stick or even just honks himself like a car or a train, i. e. plays, replaces reality in the game. In the case of a computer, a child's dream can easily come true, but only thanks to special computer game programs. This is how the motivational readiness to enter the computer world is born, the desire to master computer wisdom and start the game appears.
With an appropriate approach, many areas, tasks, as well as the content of educational work with children can be provided with developing computer games.
An analysis of the results of the implementation of the "Rainbow" program in a preschool institution showed that despite the rather high levels of education, training and development of preschoolers, teachers are constantly faced with the problems of promptly updating the teaching and methodological support of the educational process, as well as the lack of adequate control and measuring materials analysis of the success of mastering the program by preschoolers and modern technologies for consolidating the acquired knowledge by children in practical activities. All this set the kindergarten teachers the task of expanding the possibilities of using computer technologies in the educational process and practical activities, creating computer programs in order to improve the quality of the success of solving the above issues.
The creation of a computer program, which is based on the possibility of expanding the social experience of children, as well as assessing the level of assimilation of the material of the ongoing program "Rainbow" and its active implementation in the practice of the work of a preschool institution, makes it possible to qualitatively implement the main goal of education - the use of life experience as the basis of socialization.
Based on the foregoing, we can say that the use of computer technology is a way to improve the entire pedagogical process, improve the education of the child, help in diagnosing development, developing children's initiative and curiosity, expanding the possibilities of creating elements of a developing environment, expanding the possibility of implementing individually differentiated approach to the child and create a positive emotional background. The use of a computer is possible and necessary. It helps to increase interest in learning, its effectiveness, comprehensively develops the child.
Name of the program: the author's project of a computer program for the development of children of senior preschool age "Flower - seven flowers" age to study at school, promoting the development of elementary computer literacy by preschool children, creating conditions for the successful socialization of children in society, the formation of independence in preschoolers, determination, the ability to set a task and achieve its solution, normalization of the emotional-volitional and personal sphere of preschoolers.
The program is built on the following principles:
1. The principle of developmental education.
2. The principle of nurturing education.
3. The principle of systematic and consistent learning.
4. The principle of accessibility.
5. The principle of individual personal control.
6. The principle of consciousness and activity of children in the assimilation of knowledge and their
implementation.
Program description:
The author's computer program "Flower-Semitsvetik" is designed to work with children of older preschool age.
The program "Flower-Semitsvetik" is built on the basis of materials recommended by the authors of the comprehensive program for children of senior preschool age "Rainbow" (T.N. Doronova, T.I. Grizik, V.V. Gerbova, E.V. Solovieva, S. G. Jacobson and others). It is addressed primarily to preschool teachers, but can be used for self-study at home by parents interested in the development of their children.
Work with the application of the program is carried out under the supervision of a teacher who draws up an individual plan, selects a task in accordance with the topics studied, controls the correctness of the tasks performed by the child and doses the necessary load.
As part of a systematic approach, the computer program "Tsvetik-Semitsvetik" offers more than 60 tasks with three levels of difficulty, united in four thematic sections:
"Cognitive development" - 12 lessons;
"Mathematics and Logic" - 9 lessons;
"Artistic and aesthetic development" - 18 lessons;
"Personal safety rules" - 9 lessons.
Each section of the computer program "Flower-Semitsvetik" consists of several blocks with sound instructions and animation. At the same time, the tasks included in the blocks are aimed at consolidating and testing knowledge in the section of the program.
The color scheme of each section is preserved in all its constituent exercises in the form of color backgrounds and psychologically contributes to the creation of a single associative line within each section.
Each section is supposed to have its own animated character that accompanies all the exercises of the block (“Cognitive Development” - Baba Yaga, “Mathematics and Logic” - Mary Poppins, “Artistic and Aesthetic” - Magic Brush and Cheerful Note, “Personal Safety Rules” - uncle Styopa).
Work with all the exercises of the program is carried out based on visual control. Their visualization takes place on the monitor screen in the form of cartoon images and symbols. In case of incorrect performance of the task, it is possible to go back and achieve the correct result. If the task is completed correctly, bonuses or surprises are expected.
The computer program "Tsvetik-Semitsvetik" provides for the possibility of individual adjustment of parameters corresponding to the present level and zone of proximal development of the child.
Colorful drawings, animation of objects, sound and musical accompaniment make the program attractive for children.
All tasks of the program are built in a playful way, while creating a problem situation, the solution of which is made by means available to the child. From the side of the computer, it is not an impersonal program that acts, but a cheerful and funny computer hero Tsvetik-semitsvetik, who explains to the child the purpose and rules for completing the proposed task, helps him complete it, and gives a final or intermediate assessment of the performed action. This creates a positive motivation when working with the program, as it is interesting for the child to communicate with the computer hero.
In addition, with the traditional system of education, the child is not always able to apply the acquired knowledge in a communication situation, but in the process of working on a computer, he has such an opportunity. Communication with the computer hero of the program - Tsvetik-Semitsvetik contributes to the development of proper communication skills in children due to the fact that specially constructed and selected tasks encourage the child to enter into communication with him.
The computer program Tsvetik-Semitsvetik is easy to manage. It has an accessible interface, is intuitive for a child, and has navigation keys. Thus, no special training is required to work with the program, and user skills are acquired directly in the process of using it. The ease of use of the program is a necessary condition when working with preschool children, since the computer should not become a subject of study for a preschool child.
Lesson structure.
Each lesson is complex. It includes stage III.
I stage - preparatory.
The child is immersed in the plot of the lesson, the period of preparation for computer game through educational games, conversations, contests, competitions, which will help him to cope with the task. Turns on gymnastics for the eyes, finger gymnastics for the preparation of the visual, motor apparatus to work.
Stage II - main.
Includes mastery of how to manage the program to achieve results and independent game of the child at the computer.
Stage III - final.
It is necessary to relieve visual (gymnastics for the eyes is carried out), muscle and nervous tension (physical minutes, acupressure, a set of physical exercises, relaxation to music).
Classes are held in subgroups of 8-10 people 2 times a week in the first or second half of the day, depending on the topics of the blocks.
Duration of each stage of the lesson:
Stage 1 - 10 minutes,
Stage 2 - 10 minutes,
Stage 3 - 5 minutes.
Expected results:
As a result of using the computer program for the development of children of senior preschool age "Flower-Semitsvetik", we will get the following results:
Formation of ideas of older preschool children about the capabilities of a computer as a modern tool for obtaining and processing information.
Formation of basic computer skills.
Overcoming the psychological barrier when working on a computer.
Formation of learning activity skills: the ability to accept and set a learning and cognitive task, the ability to hear and follow instructions, the ability to plan one's own activity and work according to algorithms, the ability to control the course of activity and evaluate the results of one's own activity.
Formation of ideas and knowledge in various educational areas of the Rainbow program: mathematics and logic, cognitive development, artistic and aesthetic activities of children, personal safety rules.