Name that sound game


A2: Name That Sound | Sight Words: Teach Your Child to Read

  1. Overview
  2. Materials
  3. Activity
  4. Confidence Builder
  1. Extension
  2. Variation
  3. Small Groups
  4. Questions and Answers

1. Overview

The child listens to a sound and has to identify the sound. This helps the child learn to focus their attention onto a particular sound.

A2: Name That Sound

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2. Materials

A smartphone or computer that can play the sounds below:

  • alarm
  • ambulance / police siren
  • applause / cheering
  • baby
  • bell ringing
  • bird
  • cat
  • coughing
  • cow
  • dog
  • donkey
  • duck
  • fog horn / train
  • footsteps
  • frog
  • heartbeat
  • horse
  • knocking / tapping
  • lion
  • mosquito
  • owl
  • pig
  • race car
  • rooster
  • running water
  • sawing
  • sheep
  • sneeze
  • snoring
  • toilet flushing
  • wolf
  • yawning

NOTE: There is no need to use all or even most of these sounds. Just pick a few that your child is familiar with. This game is about paying attention, not sound identification!

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3. Activity

Prepare the child by playing all the sounds you are going to use, naming each sound as you hear it. This gets the child familiar with the sounds and their names.

Adult: [plays Cow] That was a cow.
            [plays Rooster] That was a rooster.
            [plays Baby] That was a baby.

Talk to your child about how to listen. Show him how to close his eyes and focus on what he hears, not just what he sees.

Video: How to play Name That Sound

Have your child sit with his eyes closed and listen while you play a sound for him. Then ask what he thinks it is.

Adult: Listen. [plays Dog]
            What was that sound?
Child: Umm…
Adult: Let’s play it again. Listen. [plays Dog]
            What did you hear?
Child: A dog!

Repeat this several times with a variety of sounds.

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4. Confidence Builder

If the child has trouble identifying a sound, help by giving two options.

Adult: Listen. [plays Cow] OK, what was that sound?
Child: Umm…I dunno.
Adult: Was it a cow, or a drum?
Child: Cow!

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5. Extension

Instead of playing sound clips, use environmental sounds—anything happening around you. Have him sit with his eyes closed and just listen to the sounds around him for a few minutes. Then ask him to identify or describe the sounds he heard.

Start with just the usual noises (e.g., hum of the refrigerator) and then maybe add some of your own (e.g., crumpling paper). Here are some examples:

  • Wind blowing
  • Trees rustling
  • Cars driving on street
  • Airplane flying overhead
  • Appliances running
  • Clock ticking
  • Jingling dog collar
  • Crumpling paper
  • Bouncing a ball
  • Whistling
  • Chewing something crunchy
  • Snapping fingers

This game forms the foundation for First Sound, Last Sound (A4) and First, Next & Last Sounds (A6), where the child starts to identify and order longer sound sequences.

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6. Variation

You can engage in this activity outside the home as well. Ask your child what he hears while you’re in the car, at the park, in the grocery store, etc.

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7.

Small Groups (2-5 children)

Lesson Objective: Children will be able to focus their attention and identify a specific sound.

GELDS (Georgia Early Learning & Development Standards): CLL2.2b, PDM4

Adaptation: Read the main activity, watch the video, and follow the instructions above, with the following changes:

  1. Have the children take turns making sounds for the others to identify.
  2. Have the children select an animal sound for the children to identify.

Reinforcement: Do a quick check to see that children are paying proper attention to the sounds. Play or make a sound, such as a dog barking. Then prompt the children with questions that they answer with a thumbs up or thumbs down gesture, like this:

Adult: Listen. [makes sound] Was that a cat?
Children: [thumbs down]
Adult: Was that a baby?
Children: [thumbs down]
Adult: Was that a dog?
Children: [thumbs up]

Use this Reinforcement at Home form to tell parents and guardians how they can reinforce lessons outside the classroom.

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Virtual Ice Breakers – Mystery Sounds

Posted on September 21, 2020 by murcha | Leave a comment

One of the posts on this padlet suggested doing a Mystery Sound game as a virtual ice breaker with remote classes.  As this week is our last week of term 3, just prior to a 2 week spring break, I wanted to do something fun with the students. Mystery sounds sounded good.

Below are the sounds that I chose to play to the students. They will put their guesses in the MS Teams chat. I will share the screen, choosing the share sound option. However, after having chosen the sounds, I realised that  it owuld not work as screen sharing also displayed the name of the sound. Instead, I used a premade youtube clip. (See below). Students enjoyed the activity. It took approximately 40 mins to complete.

The sounds that I chose are below:

Youtube Mystery Sounds

  1. Bubbles
  2. A sweeping broom
  3. Opening a bottle
  4. Wind
  5. Airplane
  6. Fly spray
  7. Electric fan
  8. Open can
  9. Lawn mower
  10. Microwave
  11. Keys
  12. Whistling keys
  13. Vaccum cleaner
  14. Breaking dishes
  15. Cash register
  16. Computer keyboard
  17. Chainsaw
  18. Scratched record
  19. Fire drill sound
  20. Fire truck

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This entry was posted in COVID19, online sessions, Remote learning and tagged engagement in remote learning, fun ideas for elearning, guess the sound, mystery sounds, virtual icebreakers. Bookmark the permalink.

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Didactic games for knowledge of sounds and letters | Methodological development for the development of speech (preparatory group) on the topic:

IF THERE IS NOTHING TO DO IN THE EVENING

Didactic game "Name the word"

Purpose: To exercise children in finding words for a given sound.

Description: Option 1: The host invites the children to take turns naming words for a certain sound (which sound, the host determines before the game or the children choose). The children take turns saying the words.

Option 2: For more interest, you can offer to play for cookies (small sweets, marmalade, etc.) In front of each child is a plate with the same amount of sweets. There is an empty plate in the center of the table. Children take turns saying words with the correct sound. The child who does not name the word shifts one cookie from his plate to a common plate in the center of the table. The one with the most sweets left wins. nine0003

Option 3: You can play for chips. For each word, the driver gives out a chip (for example, counting sticks or any small toys). The player with the most chips wins. You can offer some kind of encouragement as a reward: candy, watch your favorite cartoon, read a fairy tale. Encouragement is negotiated in advance.

Didactic game "Chain of words"

Purpose: To exercise children in inventing words for a given sound.

Description: Option 1: The first player says any word. The next player comes up with a word that sounds like the end of the first player's word. Etc. (cat - cake - tank - pan - apple - sheep - chicken, etc.) An adult monitors the correct naming of words. nine0003

Option 2: This game can be played by writing down your word. The first player (or the leader - an adult) writes down the word on a piece of paper and passes the sheet to the next in turn. That player writes down his word on the sound with which the previous word ended and passes the sheet of paper to the next. The duration of the game is 15 - 20 minutes (depending on the perseverance of the children). An adult monitors the correct spelling of words and the implementation of the rules of the game (name words for the last sound of the previous word).

Didactic game "Who will write more words"

Purpose: To exercise children in finding words for a certain sound (or with a certain sound). Exercise in finding the place of sound in a word.

Description: Option 1: In front of each child is a sheet of paper, preferably in a wide ruler, and a simple pencil. The driver determines the time of the game (15 - 20 minutes), during this time the children will write down the words to the sound proposed by the driver. At the end of the game time, the driver - an adult checks the spelling of words (spelling errors are not taken into account, but are corrected with the child so that the latter tries to visually remember the correctly spelled word). At the end of the game, the number of written words for each child is counted. The winner is the player who wrote the most words. nine0003

Option 2: The speaker suggests writing down words with a given sound and emphasizing the sound in the word, thereby determining its place in the word (at the beginning, middle, end of the word). The one with the most words written wins.

Didactic game "Disassemble the word into sounds"

Purpose: To exercise children in finding vowel sounds, in the ability to identify soft and hard consonant sounds by ear, using the reading of syllables and words.

Description: An adult writes 6-10 words on a piece of paper and invites the child to parse the words into sounds. First, the whole word is read. When parsing a word, it is easier to find vowel sounds first (they stretch during pronunciation, nothing interferes in the mouth, they are indicated by a red circle). Next, you should invite the child to read the first syllable and hear the first consonant sound - how it sounds when reading it with a vowel sound. A soft consonant is indicated by a green circle, a hard consonant by a blue circle. nine0003

Didactic game "Find the sound in the word"

Purpose: To exercise children in finding the place of the sound in the word.

Description: Option 1: At the beginning of the game, the sound that children will look for in words is determined. An adult calls a word with the right sound, the child looks for its place in the word (at the beginning, middle, end of the word).

Option 2: You can complicate the task (if the child can easily cope with the first version of the game), and invite the child to name which sound counts. For example, the sound "SH" is searched for. Shshshum - the first; marchshsh - fourth; ourssh - third, etc.

Didactic game "Make a word"

The game requires letters of the alphabet, preferably 2-3 sets. Letters cut out of paper (cardboard) are also suitable: vowels - red, soft consonants - green, hard consonants - blue.

Purpose: To consolidate knowledge of letters. Exercise in the ability to hear soft and hard sounds, as well as vowel sounds.

Description: Option 1: The leader calls the word (the word is pronounced clearly, highlighting all the sounds), the child puts this word in letters on the table. The driver checks the spelling of the word by sounds. For example, juice - JUICE; linden - LINDE, etc.

Option 2: Children independently lay out different words, trying not to repeat themselves. The driver checks the spelling of the words.

Didactic game "Disassemble words into syllables"

Purpose: To exercise children in dividing words into syllables. To consolidate knowledge of the rule: how many vowels in a word, so many syllables.

Description: Option 1: An adult calls the word, the child divides it into syllables by ear, pronouncing the word in parts. (Machine - machine-shi-na, doll - doll-la, etc.)

Option 2: An adult writes 6-8 words on a piece of paper and invites the child to parse the words into syllables. First, the whole word is read. The number of vowel sounds in a word is determined. The word is pronounced syllable by syllable, separating the syllables with a vertical line and underlining each syllable as it is pronounced.

CAR DOLL

Option 3: Children lay out a word from a set of letters and divide it into syllables, pushing the word apart.

Card file of didactic games for the development of the sound culture of speech, the grammatical structure of speech, the dictionary of preschoolers, coherent speech | Card file for the development of speech on the topic:

Connected speech.

1. A game to clarify the form of the genitive case.

"Guess whose things these are"

Children are offered pictures showing: a grandmother in a scarf, mother in a dressing gown, a girl in a fur coat, a man in a hat, etc., as well as pictures depicting individual objects (a scarf, a dressing gown, hat, etc.) First, the children look at the pictures. The teacher names one of the items, and the children name who owns this item (This is grandmother's scarf; This is mom's robe, etc.)

2. A game to reinforce the plural form.

"One - many"

Purpose: to reveal the ability of children to independently form nouns. plural from noun. singular.

Move: The teacher shows a picture of one object and invites the child to find a picture of the same object, but in a large number.

Pictures: ball - balls, house - houses, bucket - buckets, etc.

The teacher shows a picture and calls: a ball. nine0003

- What about you, - the teacher asks, - what is in the picture?

Child's answer: I have balloons in the picture.

Thus, he proposes to name all the pictures.

3. Game for the formation of compound words.

“Echo”

-Little lines fall -leaf fall

-sm goes -self -propelled gun

-Slick falls -snowfall

-Med -Medonos

-Falls

-stars fall -Starfall

- mowing hay - haymaking, etc. nine0003

4. A game for the formation of the ability to use diminutive-petitive and scornful-augmentative suffixes.

"Big-small"

Purpose: to reveal the ability of children to form nouns with the help of suffixes. diminutive - affectionate meaning.

Equipment: Cards showing large and small objects.

Move: The teacher shows a picture with the image of large and small red circles, invites the children to name what is on the card: a small circle, a large circle. The teacher invites the children to name the mugs without the words "big" and "small", and then individually. nine0003

Is this? - points to a small circle.

The child's answer is “a circle”.

-And this? - points to the big one.

The child's answer is "circle".

5. I/u “Who lives where?”

Purpose: to teach how to compose a story according to the proposed plan-scheme.

Game progress: children talk about their house according to a graphic plan:

Street name,

what is it? (material: brick, wood, block,

How many floors?

How many rooms?

What can be seen from the windows?

Why do you love your home?

The grammatical structure of speech.

1. The game "Call me affectionately"

Purpose: To teach children to form words using diminutive suffixes.

Equipment: ball.

Move: The teacher says a phrase and throws the ball to the child. Invites the child to return the ball and change the word so that it sounds kind. nine0003

- ball - ball,

- doll - doll,

- bear - bear, bear,

- car - machine,

- dog - dog,

- pyramid - pyramid.

2. Game "Choose a sign"

Purpose: To learn to coordinate adjectives with nouns.

Move: The teacher calls the word and asks questions (what? what? What? what?), the child answers.

- Hat (what?) - blue, warm, winter ...

- Mittens (what?) - warm, red ..

- Jacket (what?) - green, winter, warm ... etc.

3. “Call me affectionately”

Purpose: To learn to form nouns with diminutive suffixes in the singular and plural.

- Cucumber - cucumber - cucumbers,

- tomato - tomato - tomatoes,

- potatoes - potatoes - potatoes,

- eggplant - eggplant - eggplants,

- pepper - pepper - peppers, 900 pumpkin (pumpkin) - pumpkins. nine0003

4. “Tell me which one?”

Purpose: To learn how to form relative adjectives.

- Tomato juice - tomato,

- cucumber - cucumber,

- carrot - carrot,

- cabbage - cabbage,

- beetroot - beet.

5. Game "Where is the beginning of the story?"

Purpose: To teach children to make up stories using Syrian pictures, following the correct temporal and logical sequence. nine0003

Move: The teacher offers the child to compose a story based on the pictures. Pictures serve as a kind of plan for the story, allowing you to convey the plot from beginning to end. For each picture, the child makes a sentence and connects the sentences into a coherent story.

The game can be played individually with each child, with a subgroup and with the whole group of children.

Games for the development of sound culture of speech.

1. Game "Catch the sound"

Purpose: To teach children to name the sound in a word according to its spatial characteristics (first, second, before and after a certain sound)

Equipment: ball.

Course of the game: Children stand in a circle, at the keeper of the ball. The host says a word aloud, throws the ball to any player and says what sound he should call, for example, “mouse, second sound”. The child catches the ball and answers: "Y" - and returns the ball to the leader, who sets the next task related to the same word. All sounds in a word must be analyzed. nine0003

2. Syllable chain game

Purpose: To teach children to distinguish the first and last syllables in words.

Equipment: cards.

Game progress: Cards for the game are distributed equally to the players, they must be placed in front of each player from top to bottom. The game begins with a card on which the left half is empty. on the left of their cards, such a picture, in which the first syllable coincides with this syllable, and lay it out next to the first one. Then the right picture of the second card is analyzed, the last syllable is highlighted in it. Thus, the first syllable is distinguished in the names of the left pictures, and the last syllable in the names of the right pictures. The game should end when all the pictures are laid out, the last card with an empty right half. nine0003

3. The game "Train"

Purpose: To develop the skills of highlighting the first and last syllables in a word.

Game progress: Children are offered to make a train of wagons-cards. Just as in a train the wagons are linked to each other, so the cards should be connected only with the help of sounds. The last sound must match the first sound of the next title. The first card is an electric locomotive, its left half is empty. In the last trailer, the right half is empty. Each in his turn puts a suitable one to the extreme picture, that is, having the first sound in the name, the same as the last sound in this extreme card. Thus, in the names of the left pictures, the first sound is always highlighted, and in the names of the left pictures, the last sound. This must be taken into account and not placed on the right pictures that have voiced consonants at the end of the word in their names. nine0003

4. Game "Name the picture and find the first sound."

Purpose: to teach children to find a given sound in a word at the stage of pronouncing the word out loud by the child himself.

Equipment: cards with 4 pictures.

Game progress: The teacher calls any vowel sound, the children say the name of their pictures aloud and find the right one. If the picture is named correctly, the teacher allows you to close it with a chip.

5. Didactic game "Find sounds" with sound ("Ж", "Ш", "Ш", "Ч", "Ц")

Purpose: To teach children to recognize sounds.

Equipment: Object pictures with illustrations with the sound "Ж", "Ш", "Ш", "Ч", "Ц"

Game progress: The teacher tells. That the sounds got lost and offers to help them - to find words for a given sound. The game is played with 1 child or with a subgroup of children. Lead adult. For a correctly named word with a given sound, children receive a chip. Children are looking for a picture with a given sound, call the word intonationally highlighting the given sound. nine0003

Purpose: to enrich the verbal vocabulary on the topic.

Equipment: cards with the image of wild and domestic birds, a toy teddy bear.

Game progress: Educator: “Guys, a bear came to visit us from the forest. In the forest, a magpie told him that our children do not know what voices the birds speak with. Do we know? Now I will give you pictures with birds. A bear will approach each of you, and each of you will tell him how his bird talks. nine0003

Words for enriching the dictionary:

o sparrow - it sees

o raven - croaks

O pigeon - cooled

o Tits - whistling

o duck - heals

o Nightingale - sings

o cuckoo - cuckoo

o rooster crows.

2. D / and "Vegetables"

Purpose: to enrich the vocabulary of children with plural nouns on the topic "Vegetables".

Game progress: find a picture by name (one vegetable, match a pair to this picture a pair with a lot (many) images of these vegetables, name the images.

Equipment: doll Masha.

Course of the game: The teacher shows the doll Masha, says: “Masha was presented with the game “One vegetable - many vegetables”, she needs to find pictures with the same image of vegetables. For example: one onion - a lot of onions.

Words to enrich the dictionary:

Onion - a lot of onions;

Potato - lots of potatoes;

Beets - lots of beets;

Cabbage - a lot of cabbage;

Pumpkin - a lot of pumpkin;

Courgettes - marrows - lots of marrows; nine0003

Carrots - carrots - lots of carrots.

3. The game "What's gone?"

Purpose: expansion of vocabulary, development of visual memory.

Equipment: a set of subject pictures on the topic.

Course of the game: Low level of difficulty - an adult lays out 3-4 pictures on a typesetting canvas, naming the objects depicted on them (for example: a bus, a trolleybus, a ship, an airplane). Then he asks the children to name the first (second, last) picture. Commands: "One, two, three, don't look" and turns one of them over: "One, two, three, look." Children name which picture is gone. nine0003

Intermediate level of difficulty - an adult shows and names 5-6 pictures. After the disappearance of the picture, the children remember the object and the word by which it was called.

High level of difficulty - the number of pictures increases to 7-8. In the task, along with common words on the topic, less commonly used words are used. Children themselves name the pictures presented to adults. After the disappearance of one image, the object and the word by which it was called are remembered.

4. Game “Who is doing what?”

Purpose: to expand the vocabulary with the names of professions.

Equipment: pictures showing people of different professions.

Game progress:

An adult reads a poem:

We will never forget,

What people can do.

Builder - builder;

and then the adult names the profession, and the child, based on the picture, must name what a person of a certain profession does: cook - cooks; cook - cooks (cooks), teacher - teaches, etc.


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