Spelling for 3rd graders games


3rd Grade Spelling Words, Lists, Games and Activities

3rd Grade Spelling Words, Lists, Games and Activities
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3rd Grade Spelling Lists, Games & Activities

Third grade is a great time to use spelling to improve vocabulary and to help improve reading speed. Create your own spelling lists or use our 3rd grade spelling lists. Teachers can also use Google Classroom with Spelling Stars. Students enjoy the fun spelling games and find learning easy through gamification. Many teachers use our site as a summer bridge program to develop and maintain language arts skills too.

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Google Classroom Integration

Teachers can make their spelling lists, copy spelling lists from us, or copy lists other teachers. Once lists are copied from other teachers or us, they can be edited. There are many ways to add your spelling lists to our system.

Spelling Lists

Teachers can make their spelling lists, copy spelling lists from us, or copy lists other teachers. Once lists are copied from other teachers or us, they can be edited. There are many easy ways to add your spelling lists to our system.

  • Upload Excel or CSV files
  • Copy and paste your spelling words and use our sentences
  • Add your spelling words one at a time and create custom sentences
  • Copy our ready-made lists, or lists from known publishers
  • Copy lists from teachers you know
  • Copy lists from other teachers members

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Home Spelling Words HomeSchool Spelling Website

We have another website made specifically for the HomeSchool environment. Students can practice, take spelling tests and play games with our spelling lists or you can make your own.

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Interactive Spelling Games

Play spelling games with your spelling lists or ours. Help your students learn through gamification.

Practice Spelling

We make it easy for students to practice spelling and for teachers to track how many times students practice online.

Take Spelling Tests Online

Students can take their spelling tests online. All tests are graded instantly and scores are displayed on screen and logged for teachers in reports. Parents can login from home to view their student's spelling test grades.

‎Spelling Ace 3rd Grade on the App Store

Spelling Ace makes learning essential English language words fun, fast, and easy. Spelling Ace has over 90 minute-long dynamic spelling challenges to help players practice and master all Common Core spelling standards for 3rd grade. Students also learn to spell the 300 most common words in the English language (Fry words), the 3rd grade Dolch sight words, and the 3rd grade Evan-Moor lists. Use Spelling Ace to quickly build an excellent foundation of spelling and vocabulary, with no gaps in knowledge.

Spelling Ace helps players not only catch up, but get ahead of their peers, all while having fun. Medals and levels motivate players. Dynamic challenges adapt to player behavior to maximize learning and minimize effort. Can you master all of the challenges to become a level 25 Spelling Ace?

Spelling Ace is part of the Class Ace family of apps including Class Ace for the web, and 6 iOS apps including: Math Ace 1st, 2nd, and 3rd Grade, and Spelling Ace 1st, 2nd, and 3rd Grade. One subscription to any Class Ace App unlocks full access to all apps!

Spelling Ace is accessible on iPhones and iPads.

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Spelling Ace Key Features

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• Over 90 minute-long math challenges to practice and ace 3rd grade spelling essentials.
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• Fun, light, and beautiful gameplay rewards players for correct answers with fireworks.
• Levels and medals make tracking progress & proficiency easy.
• Dynamic challenges maximize learning and retention. Words that students take a long time on or spell incorrectly are presented more frequently.
• Up to 3 player profiles - Great for parents with multiple children.
• Practice reminders.

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"That was really fun, I'm not gonna lie" - Aldo, student

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Didactic games in the Russian language lessons

The Russian language is one of the most difficult subjects in school. Therefore, it is necessary to develop students' interest in this subject even in elementary school, to make it as joyful and exciting as possible.

One of the most effective means that can arouse interest in Russian language classes is a didactic game. The purpose of the game is to arouse interest in knowledge, science, books, teachings. At primary school age, the game, along with learning, occupies an important place in the development of the child. When children are included in the situation of a didactic game, interest in learning activity increases sharply, the material being studied becomes more accessible to them, and their working capacity increases significantly.

After all, the fact that the game is part of the learning process is not a secret for anyone. The game helps to form the phonemic perception of the word, enriches the child with new information, activates mental activity, attention, and most importantly, stimulates speech. As a result, children have an interest in the Russian language. Not to mention the fact that didactic games in the Russian language contribute to the formation of the spelling vigilance of a younger student.

Over the course of several years of work in primary school, I observed that Russian language classes do not always arouse interest among students. Some kids find it boring. The unwillingness to study Russian breeds illiteracy. I thought about how to arouse interest in classes, how to improve writing literacy.

I re-read a lot of literature, analyzed my lessons and came to the conclusion that it is possible to arouse interest in the Russian language if you systematically accumulate and select fascinating material that can attract the attention of each student.

Here are some didactic games and game techniques that I use in my lessons.

1. Game "Make a word" (a series of tasks)

1. Make words from the following letters:

a) c, o, c

a) f, r, o, m

a) l, a, n, e, p, t, a

b) y, e, b

b) w, a, k, a

b) k, h, a, r, y

c) m, r, i

c) a, k, y, p

c) h, a, k, o, s

d) t, o, r

d) b, o, n, f

d) p, o, g, i, r

e) s, s, r

e) a, c, o, k

e) r, o, d, o, g

f) e, m, s

f) e, a, c, o

f) k, o, n, o

2. Decipher what words are hidden here, and say which word from the data is superfluous.

1) s, l, u, t

2) w, y, d, a, p

3) c, b, a, a, k, o

w, a, f, k

f, r, a, h, b, f

o, o, r, k, a, v

f, o, a, k, l

b, i, i, o, l, n

w, k, k, o, a

k, b, c, a, p, t, o

n, o, i, l, m

c, b, i, i, s, n

s, l, t, o

a, c, b, i, l

i, a, c, h

3. Decipher the words and say what common word they can be combined with .

1) p, i, k, a, t

2) b, o, h, n

3) d, e, n, and

t, f, i, u, l

h, e, e, r, v

e, a, r, d

b, i, i, t, n, o, k

y, o, r, t

s, d, f, n

g, a, o, p, i, s

n, e, e, b

b, d, d, o, f

4. Decipher the words and say what groups they can be divided into.

1) e, m, r, o

2) k, y, a, p

3) a, k, o, r, o, s

r, a, e, k

s, i, a, c

c, l, e

w, a, a, m, r, o, k

a, i, s, l

w, a, y, k

o, o, e, s, r

x, m, a, y

a, a, b, c, p, k

b, u, t, l, n, a, p

m, d, e, c, a, y, r

t, r, g, and

f, c, a, a, l, and

k, v, o, l

a, n, o, o, r, b

k, f, y

b, o, n, k, y

II. The game "Confusion"

Decipher the words

GONVA, ZDEVE, OKZAVL, ENNESERKSOV, STOKVO, LOVE, CHVREA (car, everywhere, station, Sunday, east, ahead, KILINBILZ 3 , GLUBV, DRUGV

(vaseline, cornflower, close, deep, suddenly)

G…R…Y

D…R…G…

D…K…B…L

H…T…V

G…RY…I…

TO S…I…A…IA

(hero, hot, ready, December, road, goodbye.)

AB…IKO…, AV…OGRA…, AK…AREL…, AK…ARIU… .

(Apricot, autograph, watercolor, aquarium.)

KONBAL, NABAN, RERAB, ATOBN (balcony, banana, barrier, loaf)

KARKAMOR, LEYAKO, ZYREKKO, MOUSE (closet, rut, visor, reed)

OKGEL

ONNELDEM

NIKAZELLA

ANCILEST

SYAMETS

ANITRAK

GAZMAIN

FEEL

INERGEN

CARFELTO

YALURTSAK

RAQUARTI

(easy, stairs, shop, potatoes, slow, month, hello, saucepan, strawberry, painting, engineer, flat)

DBOE, GUROETS, AOSIN, CETO (lunch, cucumber, aspen, father)

TAMELL, ORTEM, KOMOVR, AZAND, LENAVO, OVARPAN (metal, metro, carrot, back, left, right)

TOIG, RIZKAP, ZENOYAM, VMOTI, BOZNO

(total, caprice, mayonnaise, motif, chills. )

R…K…T…

R…S…E…I…

R…S…K…Z

R…W…T…

R…S…T…I…I…

R…S….N…K

(Rocket, story, distance, plant, decide, drawing)

(Which word is superfluous here? (Solve" is a verb, the rest is a noun)

III. "Choose three words"

( The game is used to consolidate any topics in the Russian language)

Purpose: To follow the formation of spelling skills, taking into account the stage of work on spelling.0003

Nine words are written on 9 cards:

1st set: fish, blizzard, stocking, oak trees, jam, scarecrow, streams, plague, mushroom.

2nd set : entrance, warehouse, crow, hail, filming, treasure, gate, rise, sparrow.

Two people take cards in turn, the winner is the one who first has three words with the same spelling.

I

fish

blizzard

stocking

II

entrance

warehouse

crow

oaks

jam

stuffed animal

shooting

deg

gate

mushroom

streams

chum

lift

treasure

sparrow

IV. The game "Nicknames"

Purpose: formation of the process of inflection and word formation, consolidation of phonetic and grammatical analysis of words, spelling of proper names.

Move: Form animal names from the following words:

BALL, ARROW, EAGLE, RED, STAR

Write sentences.

BALL, ARROW, EAGLE, GINGER, STAR

Highlight the part of the word that you used when composing nicknames (suffix, ending).

V. The Postman game

Purpose: To consolidate students' knowledge of selecting a test word, expand vocabulary, develop phonemic hearing.

Move: The postman distributes invitations to a group of children (4-5 people each).

Children determine where they are invited.

garden

park

sea

school

canteen

zoo

paddles

roads

flats

books

loaves

adhesive

kali-ka

birches

bottles

covers

pyros

March

radish

dou-ki

lo-ki

tetra

slips

tractor

carrot

li-ki

sharps

blotter

blackheads

rack

Tasks:

  1. Explain spellings by choosing test words.
  2. Make sentences using the given words.

VI. Runaway Bear Game

Didactic task: Repeat the case endings of nouns.

Game task: Complete the story from which the bear “ran away”.

Content of the game: “Look at this story. You see it with passes. Actually, this is a story about a bear, but the bear himself escaped from it. Please return the word “bear” to the sentences, replacing the endings with questions.”

Materials: “Not every hunter had a chance to meet (whom?).... It is dangerous to approach (to whom?) Closely. I saw (who?)... at the zoo. In the forest you can watch (for whom?) for ... only from a distance. The forester told us a lot of interesting things (about whom?) about...”

The game "Remove the extra car"

Purpose of the game: to create conditions for fixing the composition of the word, to teach to see a word that differs from the rest in its composition.

Now guys, let's play a little. Three trains have arrived at the station. Each train consists of four cars. When the cars were attached to the train, they made a mistake by attaching an extra car that did not fit this train (three trains appear on the board). You guys need to find that extra car. The words written on each wagon will help you do this.

Hint. Extra words differ from other words written on the cars in their composition.

Each row gets its own train, before making a decision, discuss it with your row, determine the person who will express a common opinion.

Train No. 1

race, swim, law, start.

  • Word, on which car is this extra?
  • Extra word law, on the third car?
  • Why?

The words written on the remaining three cars have a prefix, but the word law has no prefix.

That's right guys, well done. The extra car has been removed from the train. The train can continue on its way. Now write down all the words, except for the word law, and highlight the prefixes in them.

Train No. 2

kettle, coffee pot, milk jug, broom.

  • Which word is superfluous.
  • The extra word is a broom, since it, unlike other words, does not have a
    suffix.
  • Write down words with suffixes.

Train no. 2 can continue. Well done boys.

Train number 3

watch, win, think, mourn.

  • What kind of car is superfluous here.
  • Carriage with the word win, as there is no prefix in this word.
  • Write down words with prefixes.

Well done guys. You did a good job.

VIII. The game "Hard - soft"

Purpose: to create conditions for repeating the spelling of hard and soft characters.

Students are divided into two teams. One team is called "Stone", the other - "Water". The “Stone” team gets up if I read a word with a hard sign, if I read a word with a soft sign, the “Water” team gets up.

Words: congress, enter, blizzard, pours, entrance, pour, announcement, stakes, runners, detour, ears of corn, drink, filming, etc.

IX. Game "Answer and check"

- Where does the beet grow? (in the garden)

- Where are the letters written? (In a notebook)

- What do we clean in the morning? (Teeth)

- Are we dressing in the cold? (fur coats)

- We love to play ... (snowballs)

- Eat for the holiday ... (pies)

(What do the words have in common? There is a suffix -to-)

X. The game "Help the Pencil"

In the development of a child's speech, his creative thinking, the game "Help the Pencil" is of great importance. A cheerful pencil with a poster on which the words are written comes to visit the children. The pencil thought about how best to draw a picture. “Children help the pencil, make up a story.

Summer weather

autumn leaves

winter cold

Sky river fish

rain falling leaves

snow drift, ice

Fishing rod fun

migratory birds

snowman slide

In the morning in the air

days and nights

let's go for a ride

It turned out like this picture (on the reverse side there is a picture of summer, autumn, winter, spring).

XI. Game "Syllabic Auction"

(name not objects, but actions of objects). Yes(et), po(et), be(ret), zhi(et)…

XII. The game "Chain of words"

The teacher writes down a noun on the blackboard, it is necessary to form a chain of words from it so that each subsequent noun begins with the letter that stands at the end of the previous one. Determine the gender and number of a noun
Fur coat - album - shop - legs - ... etc.

XIII. “Harvest”

(the names of vegetables are written on the cards) The essence of the game: the first student collects masculine nouns, and the other feminine.

XIV. The game "Think and write down"

The teacher will put the cut out consonants on the board: t, d, c, l. Students should write down as many words as possible with these unpronounceable consonants. For example,

T

D

B

L

sad

star

hello

sun

famous

holiday

feeling

ladder

heart

joyful

Conclusion

Gaming technologies allow creating favorable conditions for gaining knowledge of the Russian language. They significantly activate thinking, attention, memory, increase interest in the material being studied, while ensuring ease of assimilation of the material. Thanks to gaming technologies, the strength of the acquired knowledge increases and the quality of the learning itself increases. Games are necessary for elementary school, and they must be used in the system, at different stages of the lesson, include various types of schoolchildren's activities in them, use games when studying complex, difficult to understand material. It is necessary to develop whole complexes of games on certain topics, for their more systematic use.

The game is an indispensable tool in the development of the personality of a primary school student, with which you can increase interest in the Russian language and make this subject more "live" and exciting.

Didactic games and game techniques in the Russian language lessons when studying the topic: "Spelling of vowels after hissing" | Methodological development in the Russian language (Grade 3) on the topic:

Methodological development on the topic:

"Didactic games and game techniques in the Russian language lessons when studying the topic: spelling of vowels after hissing"

2. Theoretical part.

"The role of didactic games in the correctional learning process."

3. Practical part.

  1. Didactic games and game techniques.
  2. Lesson for checking z.u.s. on the topic: ""Spelling of vowels after hissing".
  3. Presentations for lessons.

4. Conclusion.

The purpose of the methodological development:

to develop didactic games and game techniques for teaching students how to spell vowels after hissing.

  1. Introduction

How to make the Russian language lesson an interesting, entertaining and favorite subject for students of special schools?

One of the most effective means that can arouse interest in Russian language classes is a didactic game. The purpose of the game is to arouse interest in knowledge, science, books, teachings. At primary school age, the game, along with learning, occupies an important place in the development of the child. When children are included in the situation of a didactic game, interest in learning activity increases sharply, the material being studied becomes more accessible to them, and their working capacity increases significantly.

After all, the fact that the game is part of the learning process is not a secret for anyone. The game helps to form the phonemic perception of the word, enriches the child with new information, activates mental activity, attention, and most importantly - stimulates speech. As a result, children have an interest in the Russian language. Not to mention the fact that didactic games in the Russian language contribute to the formation of the spelling vigilance of a younger student.

Over the course of several years of work in primary school, I observed that Russian language classes do not always arouse interest among students. Some kids find it boring. The unwillingness to study Russian breeds illiteracy. I thought about how to arouse interest in classes, how to improve writing literacy. I re-read a sufficient amount of literature, analyzed my lessons and came to the conclusion that it is possible to arouse interest in the Russian language if you systematically accumulate and select fascinating material that can attract the attention of each student.

As we all know, children with intellectual disabilities have impaired phonemic perception. Therefore, errors are often encountered in the spelling of vowels after hissing. In this regard, I consider it relevant to use didactic games and techniques when studying the topic “Spelling of vowels after hissing”.

  1. Theoretical part

THE ROLE OF THE DIDACTIC GAME IN THE CORRECTIONAL EDUCATIONAL PROCESS.

The main form of influence on a child in special institutions is organized classes in which adults play the leading role. Mastering the program material depends on the correct choice of teaching methods. At the same time, each teacher should also understand the age characteristics of children, those developmental deviations that are characteristic of the mentally retarded. As a rule, mentally retarded children are inert, unemotional. Therefore, such methodological techniques are needed that could attract attention, interest each child. Mentally retarded children are passive and do not show a desire to actively act with objects and toys. Adults need to constantly create in children a positive emotional attitude towards the proposed activity. This purpose is served by didactic games.

Didactic games are one of the forms of educational influence of an adult on a child. At the same time, the game is the main activity of children. Thus, a didactic game has two goals: one of them is educational, which is pursued by an adult, and the other is a game, for which a child acts. It is important that these two goals complement each other and ensure the assimilation of the program material. It is necessary to strive to ensure that the child, without mastering the program material, could not achieve the game goal. A didactic game is a learning tool, so it can be used in the assimilation of any program material and carried out in the classroom both by a teacher-defectologist (individual and group) and by a teacher, and also included in music classes, be one of the entertaining elements on a walk, can be a special kind of activity.

In a didactic game, conditions are created in which each child gets the opportunity to act independently in a certain situation or certain objects, acquiring his own effective and sensual experience. This is especially important for mentally retarded children, in whom the experience of actions with objects is significantly impoverished, not fixed and not generalized.

A mentally retarded child needs much more repetitions to master the methods of orientation in the environment, to isolate and fix the properties and relations of objects, to understand this or that action, than a normally developing child. The didactic game allows you to provide the required number of repetitions on different material while maintaining an emotionally positive attitude towards the task.

Thus, the special role of didactic play in the learning process of a special institution is determined by the fact that the game should make the learning process itself emotional, effective, allow the child to gain his own experience.

When selecting didactic games, I primarily pursued correctional goals and took into account the developmental features of mentally retarded children.

Upon admission to special institutions, mentally retarded children have difficulty in contact with adults, do not know how to communicate with peers, do not know how to assimilate social experience. If normally developing schoolchildren already perfectly act according to imitation, according to a model and according to emotional verbal instructions, then mentally retarded students must be taught this. Thanks to didactic games, it is possible to organize the activities of a mentally retarded child in such a way that it will contribute to the formation of his ability to solve not only accessible practical, but also not complex problematic tasks. And the experience gained at the same time will make it possible to understand and solve familiar problems in a visual, figurative and even verbal way. In games that contribute to the formation of thinking, two directions are distinguished: from perception to thinking and from visual - effective to visual - figurative and logical thinking.

An important condition for the effective use of didactic games in teaching is compliance with the sequence in the selection of games. First of all, the following didactic principles should be taken into account: accessibility, repeatability, gradual completion of tasks. All these principles are provided for in the system of location of games.

3. The practical part

will give some didactic games and game techniques that I use in my lessons. She also developed a series of lessons and presentations on the topic "Spelling vowels after hissing".

"Choose three words" (It can be used to consolidate any topic in the Russian language)

Purpose: To follow the formation of spelling skills, taking into account the stage of work on spelling.

The choice of words depends on the topics being studied or covered.

The words are written on the cards:

  1. th set: stocking, thicket, scarecrow, streams, miracle.
  2. set: honeysuckle, animal, closet, cup, siskin.

Two people take cards in turn, the winner is the one who first has three words with the same spelling.

Game "Cyphers"

Purpose: automation of sounds, development of phonetic and phonemic perception, processes of analysis and synthesis, understanding of the meaningful function of sound and letters, enrichment of students' vocabulary, development of logical thinking.

Move: They play in pairs: one as a cryptographer, the other as a guesser.

The cryptographer conceives a word and encrypts it. Players can try their hand at deciphering phrases and sentences: zhyil ishmy izhrits y

He is me.

Purpose. Fixing the spelling of words with combinations of chu - shu. Equipment. Words written on the board in three columns.

Game progress. The class is divided into three groups, each is given a column of verbs. At the signal of the teacher, students from each group come out in order and write down one word with the meaning “I do” according to the given one, for example: knocking - I knock. The first group to complete the task without making any mistakes wins.

Sample material. Words: knocks, is silent, teaches, seeks, flies, drags, cleans, wants, cries jumps, spends, helps out, turns off, treats, meets, forgives, cracks, growls

Hissing.

Purpose. Activation of words with studied spellings and fixing their spelling (cha - shcha, zhi - shi, chu - shu).

Equipment. Each player has seven syllables zhi and a set of other syllables, which

in combination with this syllable form words: but, ly, u, chi, lu, li, reef.

Each player has eight shi syllables and a set of the next

syllables: gr, er, kry, we, ly, na, y, pit.

Each player has six syllables cha and syllables yes, ku, tu,

sy, shcha, shka.

Each player has four syllables shcha and a set of ro, pi, cha, vel.

Each player has seven syllables chu and four syllables shu, as well as the syllables dak, zhoi, gun, lok, lan, ka, kri, pla, ta, chi, pro.

Game progress. Syllables with the studied spelling (one of the options) are laid out in a column. Then other syllables are attached to them on the left or on the right, so that a word is obtained. The winner is the one who first puts all the available syllables into words.

Guess the last word and write it down.

Purpose. Dictionary activation; fixing the spelling of words on the studied rule.

Game progress. See the game with the same name in the topic "Soft sign at the end and in the middle of a word" on p. 52.

                                                                                                                            For dinner

Our fast ... (car).

The stars began to spin,

began to go to the ground,

No, not stars, but fluffs,

I almost cry from annoyance -

,

is not solved ... (task).

Not fluff, but ... (snowflakes).

Kids wanted

Sharpen ... (pencils)

Our Murka sleeps and hears,

How they scratch in the corner . ..

(mice).

I will only find the threads

and a snake in the sky ... (start)

Fisherman, like a thing, an elephant with a trunk as a shower,

I was on the hook ... washes the back, washing ... ( ears).

(pike).

Our Sashka is surprised:

- there is a saucer, but where ...

(cup)?


Game techniques

Find "extra word"

Purpose: to develop the ability to highlight a common feature in words, develop attention, fix spellings zhi-shi, cha-cha. chu-shu.

Skiing, sorrel, luck, huts, flower. Siskins, swifts, hedgehogs, a miracle.

Make words using the following syllables.

Svea

Yes, Proobi

RO

TU COUNT

PI

CC

compose and write down sentences from each line.

cat, c. Tishka, lived, Misha, fragrant, meadow, on, grass. Vera, skis, y, new, fluffy, swirled, snowflakes, pears, kids, juicy, ate.

Circle the combinations ZhI, SHI.

Ironed, dried up, bygone, squashed, lived, extinguished. dry, hut, gutted, disturbed, sewn, alo. drown out, refreshed, whirl, stellate, sewed. ...        .

Find combinations of ZhI, SHI.

At Glasha, knight, lather, latitude, folded, sewn, snake, th, devastated, pastries, about a passenger, Minsk, lived, idea, oh. spikes, add up, intimidate.

Insert the letter Y or Y.

Rashozh...mi, wold.,.r, top...by us, w...lki, dosh...thy, w...sound, f...m, sky... faces, foreign ... nnaya, ate ... chase, ears ... tye, p ... ka, shast ... ka, push ... nk, sh ... memory, escape ... those, potatoes. ..n, S...b...r. l. l,..s.,.chka, raid.., those. attacked ... e. perfume, n, well ... dkoy.

Circle the combinations CHA, SCHA.

Wandering, capricious, comparing, often, snarling, aying, answering, for hours, coffee, noticed, you mean, two turbans, head of cabbage, tea, mischievous, sorrel, lightened.

Find combinations of CHA, SCHA.

Flirtatious, wedding, absorb, promised, turned, flirted, side by side, shepherd, coffee, mooing, cheating, “. chaala, smelled, keep silent, March, drains, radiates, shyak. teal, hazel grouse.

Insert the letter A or Z. fashionista...et, ch...shikami, ch...ch. h...stnika, rebuke...la, polish...you. zamych ... whether. horsetail...mi, Luce..., turn on, th...fellowship, swindle, return...get, rush...fly, purr...ni. PL ... SKI, wean ... l, to the chiefs.

Circle the combinations of NC, SC.

Pike, in a stocking, I’ll pay, I’ll sharpen, I’ll sharpen, I’ll connect, I’ll thicken, my mother-in-law, a strong man, I’ll shorten, wonderful, I’ll study, in the plague, a Chukchi woman, about tentacles, closets, sensitive, I’ll gull.

Find combinations of NC, SC.

Tubes, Borisovich, turn on, care, skip, prey, ironing, tubes, growl, felt, daughters, turn on, bow. nurses, a cube, a knife, about hatches, evils, a sum, fell in love, a plot, a sensitive instinct, hefty, Anyuta, eccentric, Chukchi, daughters, butuz, hook, fruity.

Insert the letter Y or Y. thicket ... , l ... kavy, s.dig, Shch ... SHUGO. shch...chku, t...left, gl...hoy, h...smeary, skrrt...chila, cl...you, grumble...well, h...dachim, Ilyich. ... pl...shish, draw..., releasing.... crushed.

CARD 1.

Write a fairy tale that tells why the letters "Ж" and "Ш" are not friends with the letter "Y", but are friends with the letter "I".

CARD 2.

Compose a fairy tale that tells why the letters "H" and "Sch" are not friends with the letter "I", but are friends with the letter "A".

CARD 3.

Write a fairy tale that tells why the letters "H" and "Sh" are not friends with the letter "Y", but are friends with the letter "U".

CARD 4.

Find and correct the mistakes.

. watch, often, a little, grumbler, looking for, animal. (14 errors)

CARD 5.

Read. Write down only those words in which there is a combination of ZhI - SHI. Pick out the spelling.

Rose hips have beautiful flowers.

Wonderful picture, how dear you are to me.

A new vest was made for Grandfather.

The machine has rubber tyres.

Our dog Ryzhik lives with us.

In the evening we drank rosehip tea.

Fluffy snowflakes swirled in the air.

Mice live in a mink.

CARD 6.

Complete the word or answer. Condition - the words must have spellings zhi-shi, chu-shu or cha-scha.

The cat lives on our roof,

And _ _ live in the closet.

***

Will not go without petrol

Neither bus nor _ _ _ .

***

If it leaked from the roof

And the snowdrifts are lower -

So the sun is hot,

Remove _ _ .

***

Streams run through the fields,

On the roads …

Ants will soon come out

After the winter _ _.

***

Spinning in the air

Little star,

Sat and melted

On my palm. (This is _ _ _ )

***

White polka dots

On a green leg. (This is _ _ )

***

A ball, but not fluffy.

Prickly, yes ruff. (This is _)

***

They go, they run, but they won't leave the place. (This is _ _ )

CARD 7.

Choose the appropriate word with the spelling ZhI - SHI.

Volatile ___. Fragrant ___ . Pungent ___. Prickly ___. Nimble ___ . Colored ___. Dirty ___. Clean ___. Thick ___ . 9CARD 8

Fragrant tea - d______ tea,

spacious streets - w_____________ streets,

fat cat - f______ cat,

shaggy fir trees - n______ ate? CARD 9.

Replace the word with the word opposite in meaning (antonym) with spellings "zhi-shi, cha-cha, chu-shu"

dead - f_____________,

rarely - h____________,

lean (food) - f__________,

talk - m__________,

clean - h_m_________,

talker - m__________,

joy - no__________,

hide_t - seek_______,

end - n_______.

CARD 10.

Write the combinations "zhi-shi, cha-cha, chu-shu" to the left or right to make words.

Zada__, __lok, yes__, ly__, __vet, __na, ho__, i__, ro__, __vel, __raf, __povnik, pi__, __sy, tu__, __do, __ka, __votik.

CARD 11.

Write the words in the plural.

Ear, ski, kid, knife, snake, swift, reed, hut, siskin, lily of the valley, cake, walrus, beach, pear, pencil, stained-glass window, puddle.

CARD 12.

Write actions for objects that have the spelling "zhi-shi, cha-cha, chu-shu" woodpeckers - st ________, horses mch_t. CARD 13

A gum bush grew in the forest. It bloomed with _____ bright colors. It was _____. Good __ dusty roses! Masha began to pick roses. And there __py. Ma__ has a splinter. Gotta go to the doctor.

Grove.

Oak rose across the river. We __ take a walk in the grove. They sing loudly chi__. The lands are blooming. How dusty they are! Take care of these __ gum flowers. Don't tear them.

Pike.

__ is blowing in the pond __ka. Er__ and bream swim there. Fish hide from __ki. But __ is cunning. She guards her prey. __ka is a cunning fish.

Woodpeckers.

It's freezing cold. Silence in the forest. Only woodpeckers walk on trunks. They __t pi__ under the bark. Woodpeckers love to peck __ shki. There they __t tasty seeds.

CARD 14.

Write down, underline the spellings "zhi-shi, cha-cha, chu-shu"

Hedgehogs and snakes lived in a living corner.

Masha and Misha had mice in their closet.

Ilyich is lucky, he has a car and a dacha.

The rooks squeak at the rook.

The doctor's candle is hot.

Theme of the lesson: SPELLING OF VOFES AFTER SIZING (zhi-shi, cha-cha, chu-shu)

Purpose of the lesson:

 Educational:

generalization and repetition of the topic;

development of spelling and self-control skills;

Improving writing skills.

 Educational:

instilling in children a love for literary creativity

 Developing:

expanding students' vocabulary, getting to know new words;

development of speech, thinking, cognitive interests, intellect and emotions.

Lesson type:

1. Systematization and generalization of knowledge

2. Lesson structure:

3. Combined lesson.

Lesson progress.

1) Org. moment.

Keep your mouth shut guys.
The lesson is starting.
Let's go on a journey,
Let's get into the land of fairy tales.
Listen, think, watch

Guess our fairy tale.
You will get into this fairy tale
On the carpet, on the plane.
Close your eyes together,
Let the fairy tale into your soul.

Beyond the mountains, beyond the forests,
Beyond the wide seas,
In their wonderful house
Gnomes live in seven.
I settled with them.
Come on, open your eyes!
Snow White appears.

- I'm glad to welcome you to fairyland. Guys, what's her name, who knows? (Snow White).
-What fairy tale is she from? ("Snow White and the Seven Dwarfs").

2) Setting the goal and objectives of the lesson.


You guessed me,
You are right, Snow White, I am.
I live with my gnomes,
My gnomes are naughty,
They want to play.
Never met them,
So many smart guys!
- Guys, let's play with the gnomes?


-Then we go to the 1st dwarf. And his name is Pishichitay. He offers us his task.

(Writing on the blackboard: zha and w h y and y)

- What two groups can these letters be divided into?

-Orally compose all possible syllables (zhi, shi, cha, shcha, chu, shu)

-What do you think we will work on today? (To fix the spelling of the combinations zhi, shi, cha, shcha, chu, shu.)


3) Vocabulary work.


- Guys, here is the dwarf Talker. He talks too much, so listen carefully to the task that he will offer.

- Guess the riddles and write down the words:

1. Drinks gasoline like milk,

Can run far.

Carrying goods and people,

You know her, of course. (Machine)

2. Guess the riddle: who are we?

On a clear day we sit at home.

It's raining - we have a job:

Stomp, spank in the swamps. (Galoshes)

3. How light she is,

Lighter than the wings of a moth.

If you drop it, it will return again,

If you blow it, it will be carried away. (Fluff)

4. He walks with his head up,

Not because he is an important count,

Not because he has a proud disposition,

But because he ... (Giraffe)

5. What kind of stars are through

On a coat and on a scarf?

All through, cut-out,

And you take it - water in your hand. (Snowflake)

-What spellings are contained in the words?

Well done, you all did a great job. Let's go further.

4) And here is Bukvozhka and Curiosity

Guys, everyone was picking mushrooms in the forest. Sentences are written on the board, spellings are closed in them with “flashlights”.

There are mushrooms in the wilderness.

I came to look for them, don't hurry.

We look carefully, like mushroom pickers. They wrote down the first sentence, found and underlined all the spellings they encountered.

Name all spellings, all difficult spellings.

Now we will write the second sentence. Pay attention to the verb do not rush.

Children answer:

- “Write separately without the verb!”

- “Shi write with and”.

- "Unstressed e, check the haste."

Guys, let's remember the rule about an unstressed vowel in the root:

If the letter of the vowel is in doubt,

You immediately put it under stress.

Children write sentences in a notebook.

Physical education minute.

I see you are very tired.
I'll call Veselchak.
He will spend a physical minute
Everyone will like it.

- I will now name the words. You squat when you hear a soft consonant in a word.

Words: table, pears, day, air, summer, color, snakes, puddles, ball, roof.

5) Help Tikhon.

Who is sitting in the corner?
Is he saying something quietly?

- Yes, this is the dwarf Tikhonya. Can't he remember the names of the cubs?

Wolf -

Hare -

Jackdaw -

Rabbit -

Gnome Repeater.

-Oh, how hot, I'm thirsty. And here is the magic well. And the gnome Repeater is waiting for us here. Let's ask him if you can drink from it?

Choose a bucket for yourself.
Place it in the window.
If placed correctly,
You can drink from the well.

Ski grove

w_raf

mouse h_to

tea bag

-Write these words by inserting the missing letters. Why do you need to remember the vowel in these combinations?

Verification

Total.

-So our journey has come to an end. I thank you all.


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