Spelling games and activities
Classroom Spelling Games for Grades 2-6
Looking for an engaging spelling game to play with your students? Look no further! We’ve collected together a fun list of classroom spelling games suitable for students in grades two to six.
1. Buzz Off Spelling Game
Have students stand in a circle. Choose a person to start and say the word to spell. In succession moving from person to person around the circle, each student says the next letter in the word until the entire word is spelt. The next student says ‘buzz’ and then the next ‘off’ and that final student sits down. Any student whose letter misspells the word also has to sit down. Keep playing until only one student remains standing.
2. Spelling Team Tic Tac Toe #1
Divide students into two teams. Draw a large tic tac toe grid on the whiteboard. Students from each team take turns to orally spell an allocated word correctly. If they are correct, they add an x or o to the grid for their team. First team to three in a row wins the round.
3. Spelling Team Tic Tac Toe #2
Divide students into two teams. Draw a large tic tac toe grid on the whiteboard. Give each team a different coloured whiteboard marker. Students from each team take turns to spell an allocated word directly onto their choice of square on the tic tac toe grid. If they spell the word incorrectly it is erased. First team with three correctly spelled words in a row wins the round.
4. Snowball Spelling Game
Onto a small sheet of white paper write the grapheme for a sound the class has been studying, e.g. ‘ir.’ Scrunch the paper up into a ball. Throw the paper ball to a child who must unwrap the paper and say a word containing that sound. The child then throws the paper ball to another child who has to spell the word. They then throw the ball to another child who has to say a sentence that includes the word. They then throw the ball to another child who starts the sequence again with a new word that includes the sound.
5. Spelling Swat It!
Divide students into two teams. Write the spelling words randomly onto the whiteboard.
Stand the first two players, with their backs to the board, a short distance in front of it. Give them each a plastic fly swat.
Call out a clue to identify the spelling word. For example, “This word means…” or “Rhymes with …” The two players must then race to be the first to swat the correct word on the board. The winner must then turn away from the board and spell the word correctly to win a point for their team.
6. Spelling Word Relay
Divide the students into teams. Each team lines up a short distance away from the whiteboard, facing the board. The first person in each team starts with a whiteboard marker.Call a word for the students to spell. The first student in each team races to the board and writes the first letter of the word and then runs back to pass the marker on to the next team member who writes the next letter of the word, and so on.
Team members can correct an incorrect letter on their turn but they may not add a new letter. The first team to correctly spell the word scores a point.7. Spelling Who Am I?
Write each spelling list word onto a post-it note. Divide students into two teams. The first student from the first team sits on a chair at the front of the room, facing the rest of her team. Place the first post-it note onto the student’s forehead. The goal is for the chosen student’s teammates to give him or her clues to what the word on his forehead is, without revealing the word directly. They can use rhyming words, synonyms, antonyms, guestures, etc. After they guess the word correctly, the student then has to spell the word. If they spell the word correctly, they score a point for their team. Repeat with the first team member from the second team, and so on.
8. Unscramble
Line students up into two or three teams facing the class whiteboard. The first person in each team has a personal whiteboard and a whiteboard marker and an eraser and turns to face away from the class whiteboard.
Write a jumbled version of the first spelling word on the class whiteboard. On ‘Go!’ the team members turn to face the board. The first of these students to write the unjumbled word (spelled correctly) onto their personal whiteboard and holds it up to the teacher wins a point for their team. They then pass the whiteboard onto the next team member and play continues with a new jumbled word for each round.
9. Missing Letters
Played in the same manner as Unscramble but the words are written onto the classroom whiteboard with blank lines in the place of some of the letters. For example, b_c_ _se for the word because.
10. Invisible Man
Line students up into two teams facing the whiteboard. Draw two large stick people on the whiteboard, one in front of each team, each must have the same number of body parts. Call out a word for the first member of team one to spell. If they spell it correctly they may erase one body part from the other team’s stick person. Call out a word for the first member of team two to spell, and continue on until one team’s stick person is completely erased. The erasing team is the winner!
11. Spell-O
Each student chooses five spelling words and writes them onto a piece of paper. Write the alphabet in large print across the whiteboard. Cross out the letters of the alphabet, one by one. As each letter is crossed out, students cross out that same letter as it appears in each of their own words. First student to cross out all of the letters in all of their words wins.
12. Dictionary Challenge
This game works best with students in the upper elementary/primary grades. Divide students into teams. Each team will need a dictionary. Students choose a player from their team to go first. Call out a word. The elected students from each team race to be the first to find the word in the dictionary. The person who succeeds scores a point for their team. The dictionary is then passed to the next person in each team and the process repeated.
Christie Burnett is a teacher, presenter, writer and the mother of two. She created Childhood 101 as a place for teachers and parents to access engaging, high quality learning ideas.
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Solutions:
1. Try reloading the page (use the "reload" button on the browser, or the F5 key on the keyboard).
Does it work now? If it doesn't, then try the following:
2. Close the browser, including all its open tabs (better save your word list before closing). If you can, close other computer programs that are open too.
Now wait a few seconds (to let the computer's memory get flushed).
Now open the browser again, get back into spellingtraining.com, go to the problematic page and reload it again.
If it still doesn't work, then:
3. Try the website with another browser (Google Chrome, Firefox, Microsoft Edge, Safari, etc.). If it doesn't work with one - it might work with the other.
If it still doesn't work - please tell me about it! Send me an email to: [email protected]
But also in the meantime, the following solution will probably work -
4. Try using the website from another computer.
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2. Try zooming out by clicking "Ctrl" with "-" (pressing Ctrl with the minus key). If you zoom out the missing games will appear.
Note that those 3d games (rollercoaster, dragon island, jungle speller etc.) won't appear on tablets and smartphones.
I didn't find an answer to my problem
If there is anything else that you need assistance with, don't hesitate to contact me and I'll do my best to help you. My email is [email protected]
45 games and game exercises in the Russian language lessons to develop and correct the attention of 2nd grade students with mental retardation
Sections: Russian language, Primary school, Correctional pedagogy, Inclusive education
EXPLANATORY NOTE
Attention occupies a special place among mental phenomena, acting as an integral part of cognition, feelings and will. It plays a significant role in the regulation of intellectual activity, allowing you to concentrate and direct the consciousness of a student at a given moment of time on some real or ideal object - an object, phenomenon, event, image, thought, etc. nine0005
Primary schoolchildren aged 8-9 with mental retardation (MPD) have unstable attention. This instability manifests itself in different ways. In some children, at the beginning of the task, there is maximum concentration for them, which steadily decreases as the activity continues, and the student begins to make mistakes or completely stops performing the task. For others, the greatest concentration of attention occurs after a certain period of performing specified actions, and then gradually decreases. There are children who have periodic fluctuations in attention. The possibilities of volitional regulation of attention, control of it in children above this category are limited. nine0013
The variability of deviations in the development of junior schoolchildren with mental retardation has a wide range: children of the same age are at different stages of development of speech, sensory-perceptual and mental activity, they have spatio-temporal representations formed to varying degrees, they have a different stock of knowledge about the environment the world.
The listed developmental deficiencies are successfully compensated for with directed and systematic work on educational material under the guidance and with the help of an adult. nine0005
Of great importance for the correction and development of voluntary attention at primary school age for students with mental retardation is the game, on which the teacher must rely as the leading activity of the child with mental retardation, but saturate the game with didactic rules so that the child needs mental stress. In turn, didactic games have a task, rules, actions and require concentration. In order to develop in students certain qualities of attention (purposefulness, stability, concentration) and the ability to manage them, we have developed game exercises based on the program content in the Russian language for students with second-grade mental retardation. nine0005
When developing games and game exercises, we used methodological recommendations for the development of attention by A. A. Osipova, L.N. Blinova, for the organization of assistance to a poorly performing student N.P. Lokalova, for teaching the Russian language to younger students with mental retardation С .G.Shevchenko.
For convenient use in work, games and game exercises were distributed by us according to the studied content lines of the subject area "Russian language": "Language system" (phonetics and graphics, morphemic, morphology, syntax), "Spelling and punctuation" and "Speech development ". nine0005
The developed complex of games and game exercises is aimed at providing timely psychological and pedagogical assistance to children with mental retardation and is designed to develop attention and improve the quality of mastering the content of educational material in the Russian language lessons and correctional and developmental classes for students with mental retardation 8-9 years old.
Practical significance: the materials of this work can be used by elementary school teachers, psychologists, speech pathologists to work with children of primary school age to develop their attention properties and improve the quality of teaching in the Russian language. nine0005
Games for studying the section "Phonetics and graphics"
The child is offered a table with 10 rows of 10 letters in each with letters with a suggestion to cross out all the vowels in 3 minutes.
Variants of the game:
- cross out only consonants; nine0055
- Cross out letters that show only voiceless or voiced consonants;
- Cross out the vowels that show the softness or hardness of the consonant;
- Cross out consonants that show only soft or hard consonants.
Making the game more difficult. Underline the vowels that show the softness of the consonant, strike out the vowels that show the hardness of the consonant.
Recommendations. The game should be played regularly, achieving more and more accurate search for the desired letters and reducing their gaps. Record the results in the student's individual achievement notebook so that he can see the progress of his work. (It is possible to use various signs, stickers, symbols, etc.)
2. The game "Disorder in the alphabet"
Purpose: development of volume, stability of attention, repetition of names and order of letters of the alphabet.
Equipment: 4 tables, 6 rows each, 6 cells in each row, where letters from A to Z are randomly scattered in each cell, a stopwatch and a pointer.
Instructions: must be found as soon as possible and shown with a pointer all the letters in order.
Recommendations. You can start working with one or two tables, gradually increasing the number of tables, bringing the work with 4 tables at once.
Game options:
- find all vowels or consonants in alphabetical order;
- find all letters of voiced or voiceless consonants in alphabetical order.
Making the game more difficult. Find all the letters from Z to A.
3. The game "Reverse Counting"
Purpose: development of stability, distribution and switching of attention, repetition of the order of the letters of the alphabet.
Equipment: table with 11 rows of 6 cells with letters of the alphabet and random numbers from 1 to 33, pointer and stopwatch. nine0005
Manual. A two-color table is placed vertically on the table in front of the student, a pointer is given and instructions are given: “There are 33 letters from A to Z and 33 numbers from 1 to 33 on the table. It is necessary to show and name the letters in alphabetical order, and the numbers in descending order from 33 to 1. It is necessary to count alternately: first, call the letter, then the number, until the count is over.
4. Riddle Game
Goal: development of stability, distribution and switching of attention, repetition of dividing words into syllables.
Manual. Read the riddle by syllables in ascending order of numbers. Write an answer.
(Correct answer. This horse does not eat oats, instead of legs there are two wheels. Sit on horseback and rush on it, only better steer. (Bicycle)
Recommendations. You can encrypt any riddle in a similar way05.
5. Game "Secret letter"
Purpose: development of stability, distribution and switching of attention, repetition of the rules for writing a sentence.
Manual. Decipher the Russian folk proverb. Each letter corresponds to a certain sign.
( Correct answer. There is no boredom when hands are busy.)
distinguish between letter substitutions and word meanings. nine0005 Manual. The student is invited to read the poem, find out which sound is lost and correct the mistake. 7. Typesetting Game Purpose: development of sensory (visual attention), concentration, the ability to compose words according to a given instruction. Equipment: syllable table, which lists all variants of syllables with consonants and vowels. Manual. nine0034 The teacher guides the pointer over the table, showing the sequence of reading the syllables, the student follows the movement of the pointer with his eyes and silently reads the word. At the request of the teacher: “Name the word,” the student names the resulting word. Making the game more difficult. You can show a whole sentence of syllables for reading to a student. 8. The game "Forbidden Sound" Purpose: development of sensory (auditory attention), concentration of attention, the ability to isolate sounds in words. nine0005 Manual. The teacher names different words, the student listens carefully, but as soon as a certain sound is heard in the word, for example [b], the student needs to clap his hands. For example, pillar, cook, bagel, plank, jar, hoop, folder, headstock, plinth, pancake, plan, banana , etc. voluntary attention, concentration, stability of attention, the ability to work according to instructions. nine0005 Manual. The student needs to choose and underline those letter combinations and words that are written to the line. 10. Game "Read according to the rule" Equipment: text for primary school age. Manual. Read the text aloud, naming only those words that begin with a certain letter (for example, with any vowel or consonant, or with the letter of a voiceless or voiced consonant, or with the letter of a double consonant according to voiced-deafness, etc.). nine0005 Game variant: offer to read the text, skipping every second word. 11. Game "Ciphering" Purpose: development of voluntary attention, memory, consolidation of knowledge of the alphabet. Manual. Decipher the proverb using the knowledge of the order of the letters in the alphabet. Write it down. If the student experiences difficulties, then he needs to be offered a table with the alphabet. (Correct answer. Politeness cannot be bought at the market.) Game variant: Invite the student to encrypt any words himself. 12. Game "Grammatic Mathematics" Purpose: development of observation, voluntary attention, concentration, ability to compose words according to instructions. Manual. Write words using math signs. 13. Game "Decipher the name of the hero" Purpose: development of volume, concentration, arbitrariness of attention, repetition of the spelling rules for proper nouns. Manual. Write out from each line only those letters that do not repeat. ( Correct answer. Ugly duckling) Recommendations: so you can encrypt the name of any hero or a whole sentence (message from the hero). 14. Vocabulary game Purpose: development of the amount of attention, concentration, fixing the spelling rules of dictionary words. Manual. Underline every seventh letter, counting from left to right, moving from one row to another. Make up a word from the underlined letters. Write it down. Make up a sentence with the given vocabulary word. (Correct answer. Word watermelon. ) 0004 Purpose: to develop concentration, randomness of attention, thinking, memory, expand vocabulary, develop self-control skills when writing vocabulary words. Equipment: card with encrypted dictionary words. Manual. Option 1. Write in turn only green letters first, then blue and black. Collect from the letters of each color words. Make up sentences from the resulting words. Put stress on the words. nine0005 Option 2. Find and write down the word according to the plan. ( Correct answers: 1 picture - hare, birch, dog; 2 picture - month) , thinking, expand vocabulary. Manual. Find and color in each line the words-names of animals. 17. Patter game Purpose: development of optical-spatial orientation, concentration and randomness of attention, correct pronunciation. Instructions: following the arrow, read the tongue twister about the animal, memorize it and say it clearly three times. ( Correct answer. Six mice rustle in the reeds.) See the continuation of the article Summary of speech development: Lexical games and exercises in the preparatory group. Purpose: integration of speech, motor development of the child, development of mental processes. Tasks: Educational: fix the names of the months in the speech of children, the ability to form relative adjectives, select single-root words, explain polysemantic words, answer questions. Educational tasks: to develop the ability to work collectively, together. nine0005 Course of the lesson: An adult asks children to recite A. Fet's poem “Mom! Look - from the window ... ". Today we will play games, and they will be word games. Guess the riddle: Leaves fly around from branches, birds fly away to the south. "What time of year?" - ask. They will answer us: “This is ...” (autumn). - What season is it now? - Children, what autumn months do you know? Name. -What is autumn called in September? early gold. Mid-autumn is October, but what is the name of autumn in November? Late. nine0448 - Guys, let's play a game with you: "Say the word autumn": Sky (what?) - autumn, wind (what?) - autumn, sun, cloud, rain, flowers, forest, weather, boots, day, morning, coat. Well done! You have completed the task. Game: "I think of a color" Plum (what color)? - plum. Game: "What are the juices" Next game: Name the leaf. Educator: You know that different trees grow in the forest. Let's remember the names of the trees, pictures on the board. Do you know what kind of leaves are on different trees? On birch - birch, on maple - maple On mountain ash - mountain ash, on oak - oak, On aspen - aspen, on poplar - poplar, On linden - linden, on chestnut - chestnut Lexical games and exercises in the preparatory group. | Outline of the lesson on the development of speech (preparatory group):
September, October, November.
Let's remember what colors we know. The names of some colors come from the names of words - objects. Let's come up with the names of the colors together.
Lingonberry (what color?) - lingonberry. Beets (what color?) - beet. nine0448 Walnut (what color?) - walnut. Carrots (what color?) - carrot.
What are these juices called?
Apple juice - apple. Grape juice is grape juice.
Carrot juice - carrot. Tomato juice is tomato juice.
Cucumber juice - cucumber juice. Plum juice is plum juice.
Cabbage juice - cabbage juice. Potato juice is potato juice.
Cranberry juice - cranberry. Pear juice - ... pear. nine0005
And so, the task: "Say the other way around." nine0448 Educator: Guys, stand in a circle. I will throw a ball at you and say a word, and you have to quickly come up with the opposite meaning. The game, therefore, is called: "Say the other way around." Well, are you ready?
Windy - windless. Wet - dry. Joyful - sad. Cold - warm.
Late - early. Bright - dim. Low - high. Full - hungry.
Rare - frequent. Ripe - unripe. Beginning - end. Long short.
Quiet - Loud. High Low. Smart is stupid. Heavy - light. nine0005
New - old. Noisy - quiet. Clean - dirty. Good bad. Evil is good.
Educator: How smart you are, but I'll see how you complete the next task. But first, let's get some rest.
Fizminutka
We kick top top! We clap-clap!
We are eyes in a moment! We shoulders chik-chik!
One here, two there, turn around.
Once - squatted down, twice - got up. Everyone raised their hands up.
One - two, one - two, it's time for us to study.
Children accompany the poem with appropriate movements.
Educator: Did you have a rest?! Well, then I suggest you play the next Patter game. Who knows? Let's learn another one. The squirrel baked a bun and gave it to the squirrels.
Tell me, what is the difference between the words squirrel - roll?
Spot the Difference Game
Guys, help me with the words, they sound the same. But there is a difference between them. Who can find her? nine0005
Day - Sloth; Cat - Whale; Son - Dream; House - Smoke.
Game "Explain the word".
Who knows what the words SCITTER, LOCK, LEAF, CRANE mean.
Listen to the riddle:
She covered the paths, painted the windows,
Gave joy to the children and gave a ride on a sled. (Winter). Today is the last day of autumn and tomorrow comes winter. Who knows what the first winter month is called?
Game: "Say the word"
Task: say the word and try to remember the words. nine0005
Quietly, quietly, as in a dream, falls to the ground….(snow)
Silvery fluffs are sliding from the sky…..(snowflakes).
Everything is falling on the fields and on the meadow .... (snow).
Here's the fun for the guys - getting stronger ... (snowfall).
Everyone is racing, everyone wants to play ... .. (snowballs).
As if dressed in a white down jacket ... (snowman).
Nearby is a snow figurine - a girl . .. (snow maiden).
Look at the snow? - With a red breast ... (bullfinches). nine0005
As if in a fairy tale, as in a dream, the whole earth was decorated with ... (snow).
- What words did you add? What word do they all look like? (snow). These words are formed from the word snow, are called single-root.
One-many game (with a ball)
Snowball - snowballs. Snowman - snowmen. Blizzard - blizzards.
Snowflake - snowflakes. Skates - skates. Snowfall - snowfalls.
Ice - ice. Frost - frost. Ears - ears. Socks - socks.
Stockings - stocking. nine0005
Game "Who was what?"
The apple was (a seed). The frog was (tadpole)
The fish was (egg). The leaflet was (kidney)
The car was (iron). Bread was (flour)
Flour was (grain). The snow was (water)
The notebook was (wood). The house was (brick)
The adult was (a child).
The game "Alive - inanimate". Name the words that answer the question Who? What?
Educator: Guys, you did all the tasks.