Try in a sentence
Try Definition & Meaning - Merriam-Webster
1 of 2
ˈtrī
intransitive verb
: to make an attempt
you can do it if you try
transitive verb
1
: to make an attempt at
—often used with an infinitive
try to fix the car
2
a
: to put to test or trial
try one's luck
—often used with out
try out a new method
b
: to subject to something (such as undue strain or excessive hardship or provocation) that tests the powers of endurance
c
: demonstrate, prove
3
a
: to examine or investigate judicially
try a case
b(1)
: to conduct the trial of
(2)
: to participate as counsel in the judicial examination of
4
a
: to melt down and procure in a pure state : render
try out whale oil from blubber
b
obsolete : purify, refine
5
: to fit or finish with accuracy
try
2 of 2
1
: an experimental trial : attempt
succeeded on the first try
2
: a play in rugby that is similar to a touchdown in football, scores usually five points, and entitles the scoring side to attempt a placekick at the goal for additional points
also : the score made on a try
Phrases
try one's hand
: to attempt something for the first time
Synonyms
Verb
- strain
- stretch
- tax
- test
Noun
- assay [archaic]
- attempt
- bash [chiefly British]
- bid
- crack
- endeavor
- essay
- fling
- go
- offer
- pass
- shot
- stab
- trial
- whack
- whirl
See all Synonyms & Antonyms in Thesaurus
Example Sentences
Verb I don't know if I can do it, but I'll try. Keep trying. You can do it. You can do it if you try hard enough. “He said he can beat you.” “I'd like to see him try!” I tried, but I just couldn't do it. “She's not in the office now.” “OK. I'll try again later.” I don't know where she is. Try calling her on her cell phone. He tried a few things to remove the stain, but nothing worked. Did you try restarting the computer? If you want to lose weight, try exercising more. Noun was granted another try at the field goal See More
Recent Examples on the Web
Then, go out and try some things on at local department stores, where a large selection is carried, or nearby boutiques, where custom and unique 'fits can be found. Carolyn Twersky, Seventeen, 30 Nov. 2022 Mattefs was excited to try her hand at butter boards. Joan Elovitz Kazan, Journal Sentinel, 29 Nov. 2022 Dust off the old recipe books or cards and try your hand at Bubbie's latkes, Bubka's potica, or Gammie's famous 7-Up cake. Jennifer Aldrich, Country Living, 29 Nov. 2022 The future homeowner can try their hand at ranching and test their luck at the blackjack table. Brianna Griff, Chron, 27 Nov. 2022 Often for a price equivalent to a grocery store run, meal kits serve as an easy way to cut back on trips to the supermarket and to try your hand at cooking a variety of meals using precise proportions of high-quality ingredients. Malia Griggs, SELF, 26 Nov. 2022 So Jones moved to Los Angeles to try his hand at producing television and film projects. Helena Andrews-dyer, Washington Post, 25 Nov. 2022 Bumper in Berlin, Peacock's musical/comedy series, which sees Pitch Perfect character Bumper (Devine) try his luck at chasing fame in Germany. Kelly Wynne, Peoplemag, 24 Nov. 2022 BlueWater Lakes provides anglers with a private spot to try a hand at pulling in one of its many fish weighing over 50 pounds (22.7 kilograms) — and some even over 90 pounds (40 kilograms). Taylor Nicioli, CNN, 23 Nov. 2022
The sequel to 1931's Frankenstein, which is sitting in the United States National Film Registry, holds the role that Lanchester is most known for to this day, and Jenner might've inspired some more people to give the iconic look a try. Brenton Blanchet, Peoplemag, 29 Oct. 2022 Having excelled in concert band and the Christmas parade, this year, Jake was ready to give marching band a try. C.p. Bailey, al, 6 Nov. 2022 It’s what shows employers and payers a new offering is worth paying for, and what can help convince patients to give it a try. Mohana Ravindranath, STAT, 5 Nov. 2022 Her YouTube channel – which has more than 3 million subscribers – consists of a wide variety of lifestyle content, including clothing try-ons, makeup tutorials and music videos. Zoe Sottile, CNN, 23 Oct. 2022 Walmart didn't specify how images are stored, except to say that your images will be saved to your account and available for future try-ons. Stephanie Mlot, PCMAG, 15 Sep. 2022 Similar to Warby Parker, this online glasses store will also send five styles for a free at-home try-on, giving you five days to mull it over. Jacqueline Saguin, Good Housekeeping, 25 May 2022 Those tools will include options for booking in-store appointments, virtual try-ons and after-sales services. Demetrius Simms, Robb Report, 24 May 2022 This is a demographic that’s been trained to create items that feel unique to them and usually is presented with the choice of try-on. Yola Robert, Forbes, 17 May 2022 See More
These example sentences are selected automatically from various online news sources to reflect current usage of the word 'try. ' Views expressed in the examples do not represent the opinion of Merriam-Webster or its editors. Send us feedback.
Word History
Etymology
Verb
Middle English trien, from Anglo-French trier to select, sort, examine, determine, probably from Late Latin tritare to grind, frequentative of Latin terere to rub — more at throw entry 1
First Known Use
Verb
14th century, in the meaning defined at transitive sense 3a
Noun
1832, in the meaning defined at sense 1
Time Traveler
The first known use of try was in the 14th century
See more words from the same century
Dictionary Entries Near
trytrv
try
try as one might
See More Nearby Entries
Cite this Entry
Style
MLAChicagoAPAMerriam-Webster
“Try. ” Merriam-Webster.com Dictionary, Merriam-Webster, https://www.merriam-webster.com/dictionary/try. Accessed 2 Dec. 2022.
Copy Citation
Kids Definition
try 1 of 2
ˈtrī
1
: to make an effort to do
I'll try to do my best
2
a
: to examine or investigate in a court of law
try a case
b
: to conduct the trial of
3
a
: to put to a test
try out something new
try your luck
b
: to test to the limit
you're trying my patience
4
: to melt down (as tallow) and obtain in a pure state : render
try out whale oil from blubber
try
2 of 2
: an effort to do something : attempt
Medical Definition
tryptophan
Legal Definition
1
: to examine or investigate judicially
no fact tried by a jury, shall be otherwise reexamined in any court of the United States, than according to the rules of the common law U. S. Constitution amend. VII
in an action tried on the facts without a jury Federal Rules of Civil Procedure Rule 52(a)
2
: to conduct the trial of : put on trial
3
: to participate as lawyer or counsel in the trial of : bring to trial on behalf of a client
was unqualified to try death penalty cases
History and Etymology for try
Anglo-French trier to choose, sort, ascertain, examine judicially, from Old French, to choose, sort
More from Merriam-Webster on
tryNglish: Translation of try for Spanish Speakers
Britannica English: Translation of try for Arabic Speakers
Britannica.com: Encyclopedia article about try
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Also Mentioned In
- woo
- de·pro·gram
- cattle call
- rugby-union
- pur·suit
- speedwalking
- play-cupid
- trieth
- trisexual
- apple-bobbing
- shit
- buzkashi
Words near try in the Dictionary
- trutta
- truttaceous
- truvada
- truxilline
- truxinic acid
- trv
- try
- try as one may
- try-cock
- try-conclusions
- tryal
- tryblidiid
Try to explain! | Silamedia
If you have already completed almost all the important things or you need a break before a productive breakthrough, play our game with your colleagues: try to explain a punch switcher, adaptive design and other words from the world of media in a minute.
Another game is ideal for explaining to family and friends what multimedia is and what you still do at work.
This is a game for companies of 4 people, it contains 48 cards of 8 words from the world of media each. The point is to guess the words when the participants take turns explaining them without using the same root words. Divide into teams of 2-3 people and take turns explaining to your team the words from the cards. The first team to reach the finish line or score the required number of points wins.
I want to download the game on A4
Download only the playing field
Download cards to your phone
Rules for those who printed the whole game
Preparation
small items that will be playing pieces - one from the team, for example, a paper clip, a ring, a pen cap - you will move them around the field. You will also need a watch or a timer on your phone - the referee will time it; if everyone present plays, then the teams follow the time in turn. Each team is given 1 minute to guess. At the beginning of the game, all chips are on "START".
First round
The referee marks a minute, after that one of the participants of the first team turns over the top card without showing it to other participants, and explains the word number 1 (you cannot use the same root words *). If the team guessed the word, the guesser turns over the next card in order and explains the word number 1. And so on until the minute expires. You need to guess as many words as possible. Members of other teams should not prompt guessers. Move the chip as many steps forward as the team managed to guess the words. If not a single word is guessed, then the chip remains at the start, and in the next round this team will again begin to guess the words at number 1. Fold the cards into the second pile face down.
Then, in turn, all teams also guess the maximum number of words under number 1 per minute, while taking cards from the first pile.
Second and subsequent rounds
Each new round starts with the team that started first - the participant takes a new card and explains the word under the number that corresponds to the number on which the team chip is placed. Similar to the first round, you need to guess as many words as possible under the same number, opening the cards in turn. In this case, the same participant cannot explain the words in each round.
If the team token is on the Powermedia logo, words from one card are played, but the explainer must show the meaning of the word in pantomime.
When the minute is up, move your team token forward as many steps as the number of words your team guessed in the round, or stay where you are if there are no words guessed. Put the taken cards in the second deck face down.
The next team continues the game according to the same principle: guesses the words under the numbers corresponding to the number under the team's chip. When the cards in the first pile run out, shuffle the cards in the second pile and continue playing.
Winner
The first team to reach the finish line wins - they leave the last eight in the "snake".
* If a participant used a single-root word or said the word that he explained, the points earned in the round are not counted for the team, and the move goes to the next team.
Is it too easy? Try to explain all the words with pantomime or draw!
I want to download the game on A4
Download only the playing field
Download cards to your phone
Rules for those who printed out the whole game
Preparation
Print the playing field, print, cut and fold the cards into a stack face down, prepare small items that will be game pieces - one from the team, for example, a paper clip, a ring, a cap from a pen - you will move them around the field. You will also need a watch or a timer on your phone - the referee will time it; if everyone present plays, then the teams follow the time in turn. Each team is given 1 minute to guess. At the beginning of the game, all chips are on "START".
First round
The referee marks a minute, after that one of the participants of the first team turns over the top card without showing it to other participants, and explains the word number 1 (you cannot use the same root words *). If the team guessed the word, the guesser turns over the next card in order and explains the word number 1. And so on until the minute expires. You need to guess as many words as possible. Members of other teams should not prompt guessers. Move the chip as many steps forward as the team managed to guess the words. If not a single word is guessed, then the chip remains at the start, and in the next round this team will again begin to guess the words at number 1. Fold the cards into the second pile face down.
Then, in turn, all teams also guess the maximum number of words under number 1 per minute, while taking cards from the first pile.
Second and subsequent rounds
Each new round starts with the team that started first - the participant takes a new card and explains the word under the number that corresponds to the number on which the team chip is placed. Similar to the first round, you need to guess as many words as possible under the same number, opening the cards in turn. In this case, the same participant cannot explain the words in each round.
If the team token is on the Powermedia logo, words from one card are played, but the explainer must show the meaning of the word in pantomime.
When the minute is up, move your team token forward as many steps as the number of words your team guessed in the round, or stay where you are if there are no words guessed. Put the taken cards in the second deck face down.
The next team continues the game according to the same principle: guesses the words under the numbers corresponding to the number under the team's chip. When the cards in the first pile run out, shuffle the cards in the second pile and continue playing.
Winner
The first team to reach the finish line wins - they leave the last eight in the "snake".
* If a participant used a single-root word or said the word that he explained, the points earned in the round are not counted for the team, and the move goes to the next team.
Is it too easy? Try to explain all the words with pantomime or draw!
We took care of convenience and made several options: you can print the game board and cards, download the cards in PDF format to your phone or tablet, or play the multimedia version.
I want a multimedia version of the game
Game rules for those who play on the account
Preparation
Prepare a piece of paper and a pen or make a tournament table in Google Docs. At the beginning of the game, all teams have 0 points. You will also need a watch or a timer on your phone - the referee will time it; if everyone present plays, then the teams follow the time in turn. Each team is given 1 minute to guess. Take a phone on which teams will take turns opening cards during the game. Agree on which score the game will go up to, for example, up to 30, 50 or 100.
First round
One of the participants of the first team turns over the card with number 1 without showing it to other participants, and explains the word number 1 (you cannot use the same root words*). If the team guessed the word, the guesser turns over the next card in order and explains the word number 1. And so on until the minute expires. You need to guess as many words as possible under number 1. Members of other teams should not prompt the guessers. Record the number of guessed words in the table. If you didn’t guess a single word, then no points are added, and in the next round this team will again begin to guess words number 1. Turn the open cards upside down and pass the phone to the next team. Then all teams in turn also guess the maximum number of words under number 1 per minute, while turning over the cards following the one on which the previous team stopped.
Second and subsequent rounds
Each round starts with the team that started first - the participant turns over the next card that was not opened after the first round and explains the word with the number that corresponds to the number of words guessed in the previous round. Similar to the first round, you need to guess as many words as possible under the same number, opening the cards in turn. At the same time, the same participant cannot explain the words in each round.
If the team token is on the Powermedia logo, the words from one card are played, but the explainer must pantomime the meaning of the word.
When the minute is up, move your team token forward as many steps as the number of words your team guessed in the round, or stay where you are if there are no guessed words. Record the number of guessed words in the table. If you didn’t guess a single word, then no points are added, and in the next round this team will again begin to guess words number 1. Turn the open cards upside down and pass the phone to the next team. The next team continues the game with the next unopened cards in the same way. When the cards run out, start again from the first.
Winner
The first team to reach the required number of points is the winner.
* If a participant used a single-root word or named the word that he explained, the points earned in the round are not counted for the team, and the move goes to the next team.
Is it too easy? Try to explain all the words with pantomime or draw!
Rules for those who have a playing field
Preparation
Print the playing field, prepare small items that will be game pieces - one per team - you will move them around the field. At the beginning of the game, all chips are on "START". You will also need a watch or a timer on your phone - the referee will time it; if everyone present plays, then the teams follow the time in turn. Each team is given 1 minute to guess. Take a phone on which teams will take turns opening cards during the game.
First round
One of the participants of the first team turns over the card with number 1 without showing it to other participants, and explains the word number 1 (you cannot use the same root words*). If the team guessed the word, the guesser turns over the next card in order and explains the word number 1. And so on until the minute expires. You need to guess as many words as possible under number 1. Members of other teams should not prompt the guessers. Move the chip as many steps forward as the team managed to guess the words. If not a single word is guessed, then the chip remains at the start, and in the next round this team will again begin to guess the words number 1. Turn the open cards face down and pass the phone to the next team. Then all teams in turn also guess the maximum number of words under number 1 per minute, while turning over the cards following the one on which the previous team stopped.
Second and subsequent rounds
Each round starts with the team that started first - the participant turns over the next card that was not opened after the first round and explains the word with the number that corresponds to the number on which the team chip is placed.
Similar to the first round, you need to guess as many words under one number as possible, opening the cards one by one. At the same time, the same participant cannot explain the words in each round.
If the team token is on the Powermedia logo, the words from one card are played, but the explainer must pantomime the meaning of the word.
Move your team's pawn forward as many steps as the number of words your team guessed in the round, or stay where you are if there are no words guessed. Turn the open cards upside down and pass the phone to the next team. The next team continues the game according to the same principle: guesses the words under the numbers corresponding to the number under the team's chip from the next unopened cards. When the cards run out, start again from the first.
Winner
The first team to reach the finish line wins - they leave the last eight in the "snake".
* If a participant used a single-root word or said the word that he explained, the team does not count the points earned in the round, and the move goes to the next team.
Too simple? Try to explain all the words with pantomime or draw!
I want a multimedia version of the game
Game rules for those who play on the score of
Preparation
Prepare a piece of paper and a pen, or make a Google Docs spreadsheet. At the beginning of the game, all teams have 0 points. You will also need a watch or a timer on your phone - the referee will time it; if everyone present plays, then the teams follow the time in turn. Each team is given 1 minute to guess. Take a phone on which teams will take turns opening cards during the game. Agree on which score the game will go up to, for example, up to 30, 50 or 100.
First round
One of the participants of the first team turns over the card with number 1 without showing it to other participants, and explains the word number 1 (you cannot use the same root words*). If the team guessed the word, the guesser turns over the next card in order and explains the word number 1. And so on until the minute expires. You need to guess as many words as possible under number 1. Members of other teams should not prompt the guessers. Record the number of guessed words in the table. If you didn’t guess a single word, then no points are added, and in the next round this team will again begin to guess words number 1. Turn the open cards upside down and pass the phone to the next team. Then all teams in turn also guess the maximum number of words under number 1 per minute, while turning over the cards following the one on which the previous team stopped.
Second and subsequent rounds
Each round starts with the team that started first - the participant turns over the next card that was not opened after the first round and explains the word with the number that corresponds to the number of words guessed in the previous round. Similar to the first round, you need to guess as many words as possible under the same number, opening the cards in turn. At the same time, the same participant cannot explain the words in each round.
If the team token is on the Powermedia logo, the words from one card are played, but the explainer must pantomime the meaning of the word.
When the minute is up, move your team token forward as many steps as the number of words your team guessed in the round, or stay where you are if there are no guessed words. Record the number of guessed words in the table. If you didn’t guess a single word, then no points are added, and in the next round this team will again begin to guess words number 1. Turn the open cards upside down and pass the phone to the next team. The next team continues the game with the next unopened cards in the same way. When the cards run out, start again from the first.
Winner
The first team to reach the required number of points is the winner.
* If a participant used a single-root word or named the word that he explained, the points earned in the round are not counted for the team, and the move goes to the next team.
Is it too easy? Try to explain all the words with pantomime or draw!
Rules for those who have a playing field
Preparation
Print the playing field, prepare small items that will be game pieces - one per team - you will move them around the field. At the beginning of the game, all chips are on "START". You will also need a watch or a timer on your phone - the referee will time it; if everyone present plays, then the teams follow the time in turn. Each team is given 1 minute to guess. Take a phone on which teams will take turns opening cards during the game.
First round
One of the participants of the first team turns over the card with number 1 without showing it to other participants, and explains the word number 1 (you cannot use the same root words*). If the team guessed the word, the guesser turns over the next card in order and explains the word number 1. And so on until the minute expires. You need to guess as many words as possible under number 1. Members of other teams should not prompt the guessers. Move the chip as many steps forward as the team managed to guess the words. If not a single word is guessed, then the chip remains at the start, and in the next round this team will again begin to guess the words number 1. Turn the open cards face down and pass the phone to the next team. Then all teams in turn also guess the maximum number of words under number 1 per minute, while turning over the cards following the one on which the previous team stopped.
Second and subsequent rounds
Each round starts with the team that started first - the participant turns over the next card that was not opened after the first round and explains the word with the number that corresponds to the number on which the team chip is placed.
Similar to the first round, you need to guess as many words under one number as possible, opening the cards one by one. At the same time, the same participant cannot explain the words in each round.
If the team token is on the Powermedia logo, the words from one card are played, but the explainer must pantomime the meaning of the word.
Move your team's pawn forward as many steps as the number of words your team guessed in the round, or stay where you are if there are no words guessed. Turn the open cards upside down and pass the phone to the next team. The next team continues the game according to the same principle: guesses the words under the numbers corresponding to the number under the team's chip from the next unopened cards. When the cards run out, start again from the first.
Winner
The first team to reach the finish line wins - they leave the last eight in the "snake".
* If a participant used a single-root word or said the word that he explained, the team does not count the points earned in the round, and the move goes to the next team.
Too simple? Try to explain all the words with pantomime or draw!
Are you ready to compete for the title of the most multimedia savvy?
Read also
Did you like the game? You can share it with your colleagues and friends:
Actor Pasha Olkov: “I carry textbooks with me everywhere” | Sverdlovsk State Academic Theater of Musical Comedy
PRESS
All articlesJanuary February March April May June July August September October November December951994199319921991September 30, 2015, Yulia YASYUCHENIA, "Zorka"
From the very morning Pasha Olkov didn't utter a word. What do you think was the reason for the silence? Maybe a sore throat? Or offended by someone? In fact, the reason is much more original: the twelve-year-old actor simply took care of his voice. Indeed, the premiere was planned for the boy in Minsk: he made his debut in the title role in the musical “Cat”, which the Sverdlovsk State Academic Theater of Musical Comedy showed on the stage of the Belarusian State Academic Musical Theatre.
Despite his young age, it is not the first time for Pasha to perform in front of a full house of spectators. He played in the performances “Night of Open Doors”, “Fiddler on the Roof”, “Fly-Club”, “Scarlet Sails”, “Thumbelina”, “Pit”. There were also the main roles: for example, in the musical "Pinocchio" a sixth grader reincarnated as a wooden prankster in a cap, adored by the children. By the way, it was this role that brought fame to the student. Now he is a star for all kids! A little embarrassed, Pasha admits that in his native Yekaterinburg, the little ones often recognize him and joyfully shout to the whole street: “Mom, mom, look: Pinocchio is out!” They often ask to be photographed together as a keepsake. But autographs have not yet been distributed. Junkors "Zorka", however, instantly corrected such an oversight and after the premiere performance of "Cat" they asked a peer to write a wish for the readers of the newspaper. At the same time, they found out about the acting life.
– Do you remember how it all started?
- A few years ago, I studied at the White Crow children's art club. The vocal teacher noticed that I had good vocal and acting skills and advised me to try my hand at the children's studio of the Sverdlovsk Musical Comedy. The most difficult thing then was to make friends with the guys who had been studying there for a long time. Although, probably, it is always difficult for a beginner to break into an established team. Therefore, it took a lot of time to overcome the wall of misunderstanding, to find common interests.
- Who would you especially like to play?
- Poodle Artemon and Arlekino in Pinocchio, Moth in Thumbelina.
– Are you really ready to trade the main role for a secondary one?!
– Of course! I want to try something new, perform in other roles.
– Did you get into funny situations at the performance?
- One day the technicians raised the curtain during the intermission. At that moment, the rehearsal of the second act was actively underway on the stage. The audience laughed heartily at the actors fleeing behind the scenery. And once Karabas-Barabas mixed up the line. For some reason, I decided that in the current situation, it was most logical to run away. Because of such improvisation, the script of the performance had to be changed on the go. Oh what happened! (Laughs.) Well, at least we finished with the usual ending for the audience.
– What about theater premieres, superstitions?
– Under no circumstances should two actors make their debut in a play. No more than one newcomer - an iron rule.
– Please continue the phrase: an actor should never…
– …talk to a partner before going on stage. Usually in the last minutes a person repeats the text with concentration. If you start talking about a popular cartoon or a joke you read recently, then, most likely, even the most experienced artist will completely forget his words.
– How do you manage to combine touring and studying? After all, while you are here, your classmates are fighting with might and main with puzzles and unstressed vowels in the classroom.
- I'm very worried that now I'm not at my desk in my native 6th "D" of Yekaterinburg school No. 16. I don't want to be far behind those who attend classes every day. And then you will return - and you will pick up a full diary of deuces! Although this has never happened. I carry textbooks with me everywhere.