Word games for 5th grade


36 Fun Word Games for Kids To Help with Vocabulary & Literacy

If kids (and some adults) had it their way, they'd play games all day. Fortunately, fun word games — targeted toward growing literacy —  can help a lot when it comes to developing kids' reading and writing skills. 

As they play, kids can grow their vocabulary by pronouncing and learning to spell each new word. You'll notice their confidence increases and its positive effect on their schoolwork. What could be better?

To benefit from your child’s love for play, make educational games a regular part of your family time. Older and younger kids benefit from these games, too. You'll be impressed by the number of new words they learn.

Throughout this post, we'll cover how word games help your kids, offer several games to choose from, and outline how Prodigy supports your child with game-based learning.

Ready to get started?

Below, we've outlined how word games offer great value to kids.

Key benefits of word games for kids

Educational games are a boon for parents and kids. Not only do these games occupy young minds, they support literacy in a fun way. Word games make learning nouns and other parts of speech enjoyable.

Let's explore how word games benefit your kids:

  • Boosts kids' ability to concentrate and focus on learning.
  • Cultivates problem-solving skills. Kids learn to approach problems logically and come up with solutions to help them win the game.
  • Increases vocabulary and memory. An improved memory enables kids to recall vocabulary and build upon what they've learned.
  • Improves spelling and reading skills. They can practice spelling and advance their reading comprehension through daily game-playing.
  • Playing games makes kids happy. It's the perfect time for them to socialize, especially if they're enjoying educational games with siblings or friends.
  • Word games can offer categories to expand vocabulary. Examples of categories include colors, shapes, sounds, drawings, animals, family, and friends.

Word games provide a great way for families to bond while relishing games that promote literacy.

Online word games

Online word games serve a greater purpose than most parents realize. Start using these games at an earlier age to:

  • Build reading skills. Word games can help lay the foundation to grow their comprehension skills further.
  • Help your child's developing brain process information faster. Games challenge your child to keep up with fast-paced apps.
  • Teach your child how to strategize and adapt to changes with complex games. These are transferable skills for problem-solving and future career opportunities.
  • Develop confidence and promote teamwork.
  • Learn compassion, empathy, and kindness. Well-being apps provide the perfect framework to enhance their emotional development.

Stay current in the digital world by playing new games. Learning how to use devices and computers at an early age prepares your child for school and their career.

Here's a list of several games geared toward different age groups. There's something here for everyone:

1. Prodigy English

Best for: 1st to 6th grade

Prodigy Education's newest adventure invites children to build reading and language skills in a fun, adaptive environment. Every question kids answer gives them more energy for building objects, earning coins and creating a world of their very own!

As your child plays and learns, you can follow along with their progress in your free parent account.

Sign up now

2. Wordsmith

Best for: Older kids, 6th grade and up

Wordsmith uses a tile board where 2 to 4 players come up with words within a time limit. You can get a score preview before you make a move. Whoever earns the most points, wins the game.

Use your Android or iPhone to play this game.

3. Spectacular Spelling Play

Best for: Ages 3 to 6

An adorable cartoon character, Princess Presto, demonstrates how to pronounce letters such as "z" and "oo" to spell the word "zoo". She offers basic instruction and delivers positive encouragement to children as they develop phonemic awareness.

4. Word Ladder

Best for: 1st to 3rd grade

Word Ladder incorporates music to make this basic and entertaining game fun. It teaches kids how to write simple words based on an accompanying image. It's a terrific game to build your child's vocabulary skills.  

5. Aim 2 Spell

Best for: Kindergarten to 8th grade

Vocabulary Spelling City created this amazing app to teach kids how to spell and boost their vocabulary. Students choose one letter at a time from a list to spell words. Fun!  

6. Word Scramble

Best for: Older kids, 6th grade and up

Word Scramble invites kids to take a selection of vowels and constants to spell a word. For example, rearrange the letters "BCRMALES" to spell "SCRAMBLE". This game is perfect for older kids who enjoy an amusing challenge.

7. Word Search

Best for: 3rd grade and up

Challenge your kids' knowledge by playing this educational puzzle game. Choose puzzles from different categories, like television shows, animals, food & drink, and movies for children.

You can play this game on your computer, tablet, or phone. If you prefer to go offline, you can print the games to enjoy with your family.

8. ABCya Letter Blocks

Best for: Pre-K to 6th grade

ABCya Letter Blocks boasts fun spelling games for kids across a broad age range. You'll find a bunch of cool games like Alphabats and Koala Paddle Boards. Kids can make their own puzzles, too.

9. Wordshake

Best for: 1st to 6th grade

The British Council created this multi-purpose website to help kids grow their reading, vocabulary, spelling, and listening skills. Wordshake has a 16-letter grid where kids make up words in three minutes or less.

10. Merriam-Webster Games

Best for: Children with substantial vocabulary, 6th grade and up

Parents and kids can have a lot of fun filling out crossword puzzles and quizzes. Energize family time with an entertaining yet competitive game to boost vocabulary.

11. PBS Word World

Best for: Ages 3-5

Word World excels at preparing children for school. They learn how to recognize and use letters to create words, vocabulary development, and emotional wellbeing. All episodes focus on a fun journey interrupted by an issue that can be solved with one word.

Looking for more games? We've got you covered! These 20 online browser games will keep your child engaged and motivated to learn.

Traditional word games

Almost everyone has played a classic word game using a pen and paper. Some of the most beloved word games benefit kids' English fluency, deepen vocabulary and enhance writing skills. Best of all, these word games are portable!

1. I Spy

Best for: Preschool to 3rd grade

The I Spy game encourages kids to learn how to take turns to speak without interruptions. It's a great social skill-builder for kids of all ages.

I Spy works perfectly as a multiplayer game. One person chooses an object and prompts the others to guess the correct answer. For example, they start with, "I spy with my little eye... something thin and yellow". When someone guesses the answer is a pencil, that person wins the game.

2. Crossword puzzles

Best for: 1st to 6th grade

Crossword puzzles make learning new words more fun. They're a great way to build vocabulary and boost spelling skills. Printable crossword puzzles come in various themes, including antonyms, dental health, state capitals, chemistry, and other neat topics.

3. Spaceman

Best for: 1st to 6th grade

An alternative and less problematic alternative to Hangman, Spaceman follows the same rules and uses easy to draw shapes.

In this version of the pen-and-paper game, you try to find the missing letters that make up a word. When you have enough letters, guess the correct word before the spaceship is complete.

4. Word search puzzles

Best for: Preschool to 8th grade

Word searches help kids learn to spell, enhance productivity, develop social skills and build problem-solving abilities.

Click here to find word search puzzles based on your child's grade level. These printable worksheets will entertain your child while improving their concentration and spelling skills.

5. Shopping list

Best for: Ages 3-7

The Shopping List board game enables children to develop memory skills and promote observational or social abilities. Created for two or more players, kids shop against other players. Whoever grabs everything on their list first wins the game.

6. Tutti Frutti

Best for: Ages 4 and up

Parents, get your kids interested in playing with fruit! This board encourages kids to find and put together two identical fruit halves. The first person to have the most whole fruits wins!

Tutti Frutti’s strengths include focus, concentration and speed. Your child will love this lively game.

7. Letter Ladders

Best for: Grades 1 to 6

Letter Ladders need two players or more. If you don't have a whiteboard at home, a pen and paper work great.

Start by writing words like "hope" at the top. Ask your kids to change one letter at a time to add new words in a column. So, if you wrote "hope", the next word could be "rope". Begin shifting letters to come up with new words like "ripe" or "knife" to add to your list of words.

Letter ladders enhance focus, literacy, observation spelling and vocabulary skills.

8. Broken Telephone

Best for: 1st to 6th grade

Broken Telephone works best when you have three or more players. It's a fun game for the whole family that encourages kids to listen carefully, be patient and take turns.  

Select one person to come up with a word or short phrase like "what's for dinner" or "silence is golden". Start by whispering the phrase in the next person's ear. If they misunderstood the phrase, it cannot be repeated to them. Keep whispering the same phrase until you arrive at the last person who repeats the phrase as they heard it.

Be prepared for a lot of laughs when words come out wrong!

9. Think Pink

Best for: Ages 4 and up

Show your kids how to come up with rhyming pairs like "blue dew" or "owl towel". The words don't need to have similar spelling. They just need to sound alike.

Rhyming promotes language development, listening, and writing skills. Oh, and it's a lot of fun!

10. Words in Words

Best for: 1st grade and up

Distribute a pencil and paper to each player. Select one person to come up with a word. Each player must write that word at the top of their paper. The object of the game focuses on taking letters from the keyword and coming up with new words. The person with the most words wins the game.

Vocabulary games

Vocabulary games make a world of difference in your child's life. Begin working with them at an early age to enhance their learning throughout their school years.

Here's a list of benefits associated with vocabulary games:

  • Increased memory
  • Improved problem-solving skills
  • A great confidence boost
  • Learn spelling rules, grammar, and, of course, vocabulary
  • It's fun and motivates kids want to continue learning

We've found ten vocabulary games you can enjoy at home.

1. Word association

Best for: Ages 6+

Basic word association games start with one word. Ask your child to come up with a word that comes to mind. If possible, it should connect to the keyword. You can find keywords from categories like food, hobbies, sports, colors, and countries.

There are many word association games to choose from:

  • Synonyms
  • Antonyms
  • Relatable words
  • Rhymes

Each of these games promotes literacy and an increased vocabulary.

2. Pyramid

Best for: 1st to 8th grade

Pyramid requires several players to make it a fun game for your family. It promotes team-building, cooperation and increases your child's vocabulary.

To play this game, divide the members of your household into teams. One person on each team draws a pyramid and adds six categories in three rows — one at the top, two in the middle and three on the bottom — to create a triangle shape.

Source: GetWorksheets.com

Whoever holds the pyramid must give clues to their teammates so they can guess the correct category. You'll receive a point for each correct guess.

For example, if the category is things that fly, the clue giver could choose to give hints such as:

  • Bat
  • Kite
  • Bird
  • Airplane
  • Helicopter
  • Rocket ship

The goal is to have your team correctly guess as many categories in the pyramid as possible.

Remember to impose a time limit based on your child's age.

3. Synonym

Best for: 1st to 6th grade and ESL students

Synonyms help kids to achieve a greater understanding of words with similar meanings.

Use a paper and pen to write a short list of five to ten words. Instruct your child to write a word with a similar definition beside the keyword.

4. Question Cube

Best for: 1st to 4th grades, multiple players of 3 or more

Use a beach ball or a soft cube toy to tape words to the sides of the object. These words can be a synonym, adjective, or a noun. On one side of the cube or ball, paste "use this word in a sentence".

Toss the ball to your child and whichever side comes up, he/she should answer the question. If your child answers correctly, they can throw the ball or cube to someone else in the group. Should your child answer incorrectly, they're removed from the game and asked to observe. The last person standing wins!

5. Scrabblez

Best for: 4th to 12th grade

You can use Scrabble to accompany this version of the game. Use letter tiles to come up with several words and write their scores on a score sheet. Make this a true vocabulary game by asking your child to use each word in a sentence.

6. My Word Meaning

Best for: 1st to 6th grade

This vocabulary-building exercise works well to help children understand words as they're used in sentences.

Before you read a book to your child, write three new words for them. Ask them to write down their interpretation of the word's meaning.

When you're done reading, ask your child if he/she has a better understanding of that word now that they've heard it used in a sentence.

My Word Meaning builds comprehension and makes vocabulary studies more clear.

7. Go Fish

Best for: 1st to 12th grade

Go Fish remains a popular card game played by generations. But there's a way to turn this game into one that challenges kids with new words.

Write five to 15 words that your child is not familiar with. Give each member of your family an even number of cards. As each person draws a card, one player asks a question such as "do you have a word that means "happy"? If not, they're told, "Go Fish".

The first person to come up with the most correct words wins.

8. Picabulary

Best for: 3rd to 12th grade

Picabulary offers an effective way to build vocabulary. Invite your kids and their friends to join the fun.

Divide your group into 2 or 3 small teams. Choose one person in each team to make drawings on a tablet, whiteboard, or a large piece of paper.

Start the game with one word. The artist attempts to draw the word without using letters or numbers. The first team to shout the correct word wins the game.

9. Vocabulary checkers

Best for: 1st to 12th grade

Everyone loves playing checkers! Incorporating vocabulary adds a creative spin to this classic game.

Print a checkerboard and use playing pieces such as coins, bingo tokens or small toy statues. Each person should fill out a vocabulary word on their checkerboards. If a member of your family doesn't use the word correctly in a sentence, they cannot make their move.

10. Memory with Vocabulary

Best for: Kindergarten to 8th grade

Here's a rewarding game that connects meaning between words and pictures. Your kids can draw visual representations of a few new words using paper and colored pencils. When two or more kids partner together, they attempt to define those words and use them in a sentence.

Family word board games

Make family game night more exciting when you try a variety of educational board games. Your kids will be too busy having fun to notice they're getting a valuable vocabulary lesson.

Below, you'll find the top five picks for family word board games:

1. Scrabble

Best for: Ages 8 and up

Scrabble works best when you have two to four players. The game requires the use of letter tiles and a grid board comprising 15x15 squares. Each player uses tiles to create words. To win the game, someone must have all of their tiles on the board.

2. Boggle

Best for: Ages 12 and up

Boggle has 16 lettered dice that you shake and allow to settle into each compartment. Using a three-minute timer, each player records the number of words they find on paper. The catch is they can't use the same cube twice.

Hasbro makes another version of this game for preschoolers called Boggle Junior. Kids develop spelling, sorting, and concentration skills.

3. Pictionary

Best for: Ages 8 and up

You don't need artistic abilities to enjoy this hilarious game. Select one person to make a drawing and everyone else has to figure out if the drawing is a person or a curious object.

Pictionary adds fun to developing drawing skills and vocabulary.

4. Scattergories

Best for: Ages 13 and up

Players must think fast as they work against a sand timer. Each person writes answers from various categories that begin with a specific letter determined by rolling the dice. Kids are great at coming up with hilarious answers. The more answers each player has, the more points they receive.

5. Bananagrams

Best for: Ages 7 and up

This sweet little game comes with a banana-shaped pouch with letter tiles. Players work quickly to form many words to build a word grid. The first person who uses all of their tiles achieves "Top Banana" status.

You can find these board games at big box stores or smaller retailers that cater to children's books and toys.

Game-based learning for literacy and vocabulary

Kids love playing fun games. When you devote time to game-based learning or play-based learning, your child learns critical thinking skills, motivation and goal-setting. You'll notice their confidence increases as they gain a handle on vocabulary and literacy.

Want more ways to encourage your child to love learning? Try Prodigy English!

Kids can explore an open world as they create items, earn coins and meet new characters. Every time they correctly answer a reading or language question, they’ll gain more energy to use as they create a world of their very own. 

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16 Word Games for Kids and Families

Fun word games for kids are a great way to fight boredom while also helping kids improve vocabulary, spelling, and communication skills. Kids will retain more vocabulary, remember grammar rules, and learn spelling tricks if they have fun while learning and these word games are a great place to start.

What are the benefits of word games?

Word games are not just fun boredom busters! They have lots of literacy benefits.

Word games will:

  • Improve reading and language skills
  • Boost intelligence
  • Increase quick thinking and concentration skills
  • Cultivate relationships when played with others
  • Teach spelling
  • Aid foreign language learners
  • Help develop confidence
  • Enhance communication skills

I have sorted the games into the following three categories below:

  • Thinking word games that require no-prep, some are pen and paper games
  • Word board games (Actually none of them use a board, ha ha ha)
  • Sight word games, particularly good for the classroom

So, what are you waiting for, start playing! (Note: This post contains Amazon affiliate links. Purchases made through these links may earn commission.)

Word Games and Vocabulary Games

What I love about all the word game ideas in this section is that they are free word games!They are travel friendly, and even older kids will enjoy them. Play them on the go! Play them when you are stuck in traffic! Play them while you wait in line at the DMV! Improve your kids vocabulary whenever and wherever you want.

Words within A Word

Words within a word is probably my favorite on the list, and it's great for teachers in the classroom. Write out a long word on a piece of paper or a white board, if you have one. Set a timer for 3-5 minutes and challenge kids to come up with as many smaller words as they can using only the letters in the designated word.

For example, if the word is "onomatopoeia": poem, name, top, pot, ate, etc.

Unscramble

You will need a pen and paper for this word puzzle.  Write a list of 10 words, but instead of spelling them correctly, mix up the letters and challenge your child to unscramble them. To make it a little more fun, select all words from a single category. For example: kcae, kieooc, epi, ssertde, eci mreac becomes cake, cookie, pie, dessert, ice cream.

TIP: for younger kids choose only 3-5 letter words. I also have a frozen version of this game to play in the bathtub! For older kids, try taking 2 word phrases and scrambling them together as if they are one word.

The Minister's Cat

You can play this game with 2 or more players and it's great for learning new words! The first person starts off by describing the minister's cat with an adjective that begins with the letter "A." For example, "The minister's cat is an angry cat." The next player uses an adjective with the first letter "B," and so on through the alphabet. "The minister's cat is a bulbous cat." "The minister's cat is a cantankerous cat."

VARIATION: The Minister's Cat is also a memory game. Players must remember all the adjectives in order as they are added to the game. Using the above example, the second player would say, "The minister's cat is an angry, bulbous cat."  The third, "The minister's cat is an angry, bulbous, cantankerous cat."

MORE: Memory Games for Kids

Hink Pink

Hink Pinks are rhyming word puzzles. One person thinks of a two word rhyme and gives a two word description. The other player then must guess the "Hink Pink." For example, if one person says, "angry boy", the other player responds, "mad lad." Or, "wet canine" becomes "soggy doggy."

Hink Pink examples: shy fly, funny bunny, slow crow, big wig.

TIP: If players are having trouble coming up with hink pinks, write down a bunch of hink pinks on individual slips of paper and place in a jar for players to draw out on their turn.

Human Thesaurus

Choose a simple word like "beautiful." Think of as many synonyms as you can. If playing with others, you can set a timer and trade off with different words, or write words down and see who can come up with the most.

Storytelling Word by Word

Start a story with a single word. The next player says that word and builds the story with another word. The next player says the first two words, adds a third, and so on. Alternatively, you can build sentence by sentence. TIP: keep sentences short.

Hangman

This classic word game probably needs no introduction! One person thinks of a word and draws dashes along a paper to represent each letter in the word. Above the dashes he draws platform and stand. The other person guesses one letter at a time. If the letter is in the word, the first person fills in the blank(s). If not, the incorrect letter is written below and the first person draws one body part at a time.  If the person guesses the word before the body is completed (head, torso, 2 arms, 2 legs), he wins, if not -- well, he loses.

Word Board Games

You can find some really wonderful word "board" games to play with kids, either for family game night or in the classroom. I put "board" in quotation marks because none of these games use an actual board!

Boggle

Word-A-Round

Bananagrams

Quiddler

Sight Word Games

If you are working specifically on sight words with your kids and students, try using these diy sight words games and sight word board games to make learning more fun.

DIY and Printable Sight Word Games

The Measured Mom has a ton of free printable sight word games. Start with this one right here!

Sight Words Dominoes from No Time for Flashcards

Sight Words Pancakes from Playdough to Plato.

Zingo!


Zingo, Sight Words Edition. The original Zingo is an excellent classic game for pre-readers and early readers and this sight word edition is a must-have addition to the family of games. The Zingo games definitely take the pain out of memorizing sight words and give kids the confidence they need to improve their reading skills.

Sight Words Bingo

Other fun literacy ideas: 

  • Indoor and outdoor literacy games
  • ABC books for kids that parents will enjoy, too!
  • Picture books about words that share a love of language

Word games • Arzamas

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Author Lev Gankin

Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games

Associations

Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game. nine0004

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader. nine0004

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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable. nine0004

Characters

A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth). nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Tip

A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

IPU

Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

Spoiler →

First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games

Encyclopedia

Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains. nine0004

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word. nine0004

Intellect

Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical). nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Frame

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab." nine0004

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins. nine0004 Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Hat

A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw. nine0004

Telegrams

Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen. nine0004

even more different games for one or a company

Home games

Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games

Games from classic books

What do the heroes of the works of Nabokov, Lindgren and Milne play

A children's course on where games, jokes, horror stories and memes come from and why we need them

Children's room

Special project

Children's room Arzamas

Sources

  • Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.

    M., 2008.

  • Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.

    M., 1999.

  • Geek E. Ya. Entertaining mathematical games.

    M., 1987.

  • Fedin S. N. The best games with words.

    M., 2001.

  • Firsova L. M. Games and entertainment. Book 1.

    M., 1989.

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Fact check: 9 most popular legends about Mayakovsky

Was he afraid of dirt? Hated children? Beat Yesenin and was the aggressor in general? Did Lilya Brik really ruin him? nine0004

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7 word games suitable for children of any age

When there is no energy left for active games that require careful preparation, word games come to the rescue. We've put together a selection of seven cool games that all you need to do is be in the company of more than two people and be in a good mood! You can also play them via video link.

1. "Guess the word!"

Number of players: from 2 people

Very simple and funny game. Headphones are put on one player, in which music plays loudly so that he does not hear anything. His task is to guess the word by the lips when another player says it. If several people are involved, then you can explain the word in turn or split into pairs.

2. "I never..."

Number of players: from 2 people

Today, this game has many variations. We offer the most common version. Participants take turns to name some action that they have never done. For example, player A says, "I've never been late for class." Everyone who was late for them bends one finger. The game continues until one of the participants has all their fingers bent. According to the main version of the game, the person who was the first to bend all the fingers lost, but lived the most eventful life! nine0004

By the way, you can also play in English if you want a different level of difficulty.

3. "Thematic words"

Number of players: from 2 people

The rules of the game are extremely simple. You and other participants need to come up with a topic on which you will name the words. For example, "school". Then all participants in a circle should name nouns that relate to the main topic. If one of the participants thinks for more than five seconds or repeats an already spoken word, he is eliminated. The last one left wins. When the circle is over, you can start a new one on a different topic until one of the participants wins, for example, three times. nine0004

4. "P"

Number of players: from 3 people

First, all players need to agree on which words will be used throughout the game: only nouns, or names, verbs and phrases can be used. Then one player guesses a word in the ear of the other. He must explain it to another participant in the game, using only words that begin with the letter "p" to describe it. For example: “Please look, think, the postman brings mail ...” The task of all players is to name the hidden word. When it is named, the explainer comes up with a new one for the guesser. nine0004

If this version of the game is already fed up, we suggest guessing not only a word, but also a letter with which the player needs to explain the word.

By the way, the explainer also needs to express agreement or disagreement with the train of thought of the players who guess, only in words beginning with the chosen letter. For example, "right" and "think better."

5. “I take with me on a hike…”

Number of players: from 3 people

At the beginning of the game, you need to choose a leader. This person must come up with a principle by which he will take others with him on a campaign. For example, those who name objects with a specific letter, or those whose words consist of five letters. nine0004

Next, the players take turns saying the phrase "I'm taking with me on a hike . .." and naming the item. If he fits the conceived principle, then the leader answers: "Yes, and you are going on a hike with me." If the word does not fit: "No, you are not going camping with me."

The task of all players is to guess the principle by which the leader selects people. If one of the participants guesses, he should quietly express his guess in the ear of the presenter or write on the phone. The game continues until everyone has guessed the principle. nine0004

6. Alibi

Number of players: from 4 people

At the beginning of the game, you need to choose two people who will play the role of criminals. They must isolate themselves from the rest in another room and think through to the smallest detail what they did together on the day they robbed the bank: what the weather was like, what they were wearing, who they met on the street, the whole sequence of actions. The main goal of criminals is to come up with the perfect alibi.

While they are doing this, the other players turn into detectives. They need to come up with 10-15 questions that they will ask the criminals in order to bring them to clean water and solve the crime. nine0004

When both teams are ready, the first criminal enters the room and begins to tell what he did on the day of the crime, from morning to evening. It is important that the second criminal at this moment remains in another room and does not hear the speech of the first. When the first one finishes speaking, the detectives ask him prepared questions and memorize the answers. After that, the second criminal enters the room, tells his story and also answers questions.

The team of detectives wins the game if they find three inconsistencies in the criminals' story. For example, one said that they were traveling in the morning by bus, and the other by car. If no disagreement is found, then the team of criminals wins. The number of questions and inconsistencies may change at the request of the participants. nine0004

7. "Contact"

Number of players: from 4 people

At the beginning of the game, a leader is chosen. He thinks of a word - a noun in the singular. And calls the other participant the first letter. For example, "a".

Next, any player from the team who has come up with a word for this letter must begin to explain it to his teammates. It is necessary that they guess, but not the host. For example, Sasha says: "This is such a sweet large red fruit that everyone eats in the summer." If one of the players guessed what it was about, he should say: "There is a contact." After that, they together count aloud from one to five. If the word matches, the leader calls the next letter. For example, in". Players must now come up with words based on the beginning with "av". If the words of the players did not match or the leader managed to name the word while two players counted to five, then the participants continue to play with one letter. nine0004

Explain with an example. The host announces that his word begins with the letter "a". Sasha comes up with any word and says: “Guys, this is such a public transport .


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