Word games for first grade
1st Grade Sight Word Games Your Child Will Love!
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One of the best ways you can help your child learn to read sight words is through engaging and fun educational games. I have pulled together this list of my absolute favorites for 1st grade sight word games your child will love!
Table of Contents
A List Of First Grade Sight Words
Although I rarely use grade level in our learning, as a reference, I thought it would be good to take a look at an official list of sight words for first grade.
and | can | come | I | in | is | not |
out | said | you | get | go | no | run |
the | this | up | we | will | yes | a |
be | big | do | down | how | it | now |
to | what | did | have | help | make | me |
see | some | take | that | with | at | from |
good | here | look | play | stop | too | us |
want | don’t | fall | find | for | he | him |
like | little | think | where | are | his | just |
new | of | put | them | there | they | went |
all | am | ask | going | has | keep | let |
may | my | she | but | fly | here | made |
say | so | soon | these | were | your | bring |
call | give | jump | red | ride | thank | then |
when | who | blue | got | it | know | many |
must | our | ran | try | yellow | came | first |
green | on | over | read | show | those | was |
which | does | into | long | off | one | or |
please | saw | sleep | walk | far | about | again |
by | could | had | light | live | two | very |
after | open | sing | start | tell | use | well |
why | wish | would | an | any | better | brown |
found | much | pick | small | together | work | as |
best | eat | fast | four | funny | laugh | their |
three | under | ate | before | both | cut | gave |
its | never | old | only | pull | always | carry |
because | every | five | grow | not | pretty | right |
white | around | away | been | clean | cold | done |
draw | full | today | write | black | buy | drink |
goes | hurt | kind | own | round | seven | warm |
once | eight | hold | myself | upon | shall | wash |
sit | ten | six |
Why Children Struggle To Learn Sight Words
Many children struggle when presented with a sight word as part of their reading practice. This is because sight words rely solely on familiarity and memorization for the child to be able to identify and read it.
The younger your child is, the less exposure they’ve had to these words, and the less likely they are to be able to immediately recall them.
Even if your child is well beyond the first grade, these words can cause difficulties for many readers, and may require an out-of-box approach to learning them.
The Power Of Adding Play To Learning To Read
If you’ve been following our site for any length of time, you’re already know that we are game obsessed.
Children are doing so much more than simply having fun when they are engaged in play. Playing games works on a host of skills, including:
- Verbal communication
- Self-regulation
- Turn-taking
- Sharing
- Listening
- Cooperation
- Focus and attention
- Following directions
- Creativity
- Social skills
- Learning to handle wins and losses
- Cognitive skills such as counting, color/shape/pattern recognition, strategy, problem solving, early literacy, etc.
It has been said that play is the science of childhood. There is something to be said for the hands-on, experiential learning that playing games together provides. Research has shown that student outcomes are much better in both understanding and retention when an element of play is added to the learning.
First Grade Sight Word Games: Multi-Sensory And Hands-On
These games are perfect for practicing sight words. All of them contain hands-on and multi-sensory learning that is ideal for this age group.
Sight Words Splat
Sight Words Splat is a card game that helps kids practice quick recall of sight words.
Zingo
Zingo from Think Fun is a personal favorite. It’s the Bingo of sight word games with a little extra multisensory action as kids “feed” the cards into the Zingo case.
Matching Letter
Matching Letter helps with the basics of reading sight words, and also spelling them!
Dino Stomp
Dino Stomp is perfect for kids who love to move as they learn. Stomp on the sight words as you practice.
Pop For Sight Words
Pop is an easy, grab and go game to help your first grader practice their sight words.
Sight Word SWAT
Sight Word SWAT is fun even for mom! Kids literally swat sight words as they practice with their very own “fly swatters”. This one is a favorite!
More First Grade Sight Word Games
I have curated an entire list that can help you see all that’s available for first grade sight word games. In addition to the above games, you may also want to consider:
- Slam Shifts!
- Rhyming Puzzles
- Sight Word Magnets
- BINGO cards for sight words
Looking For More Educational Games For Kindergarten and First Grade?
Playing educational (and non-educational) games with your first grader is something you’ll never forget!
Looking for more gameschooling resources?
Never Board Learning is a private online community for creative parents and educators who embrace play-based learning and gameschooling. This is a wonderful way to add more educational games and interest-led learning to your homeschool routine.
Never Board Learning features a private community forum (not Facebook), guest speakers, live Q and As, day-in-the-life family spotlights, a private blog, and access to a growing printable resource library.
Join Never Board Learning today and have more fun tomorrow! Learn more here.Play can boost connection, fuel learning, and revolutionize your homeschool routine. We all know play is an essential part of child development, but how do you fit it in when you have a huge homeschool to-do list?
In this digital course, you’ll learn how to add more play to your homeschool day with gameschooling. Gameschooling is the intersection of play and homeschooling and it can change your entire homeschool atmosphere for the better!
Join the fun today!
Visit the NBL and MLP Amazon Storefront for more gameschooling, homeschooling, and book recommendations!
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Gameschooling: Add more play to your homeschool day {Digital Course with printable resources}We all know play is an essential part of child development, but how do you fit it in when you have a huge homeschool to-do list?
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Word games for elementary school - NAUMENOK
Russian languageTags: Grade 1, Grade 2, Grade 3, Attention, LiteracyOlga Naumova21.01.2019Now there are quite a lot of word games for children. But today I want to share with you an interesting and rather multifaceted, in my opinion, game. The game is suitable for both preschoolers and younger students. It all depends on what task the child will perform. This game can be used for:
- reading and writing skills;
- speech development;
- skills of syllabic sound-letter analysis and synthesis;
- attention;
- logic;
- memory;
- thinking;
- development of spelling vigilance;
- consolidation of generalizing concepts.
.
For example: cedar, linden, mountain ash, alder - trees.
Next, you can come up with a variety of tasks. The difficulty of the task will vary depending on the age of the child and the goals to be achieved. I will analyze the tasks that can be performed by younger students in the lessons of literacy, reading and the Russian language.
Syllables
- Underline or paint over with a marker words with a certain number of syllables;
- Find words in which, for example, there are more than one syllable;
- Write in a notebook the words that cannot be transferred;
- Find all trisyllabic words;
- Break words into groups depending on the number of syllables, etc.
Letters and sounds
- Find words starting with a certain letter;
- Compose a sound-letter scheme of the word;
- Find words with consonants;
- Underline the words in which the number of letters is equal to the number of sounds;
- Find words with more letters than sounds;
- Write in a notebook the words in which there are more sounds than letters, etc.
Stress
- Stress the words on the card;
- Underline the words in which the stress falls on the first (second, third) syllable;
- Divide words into three groups according to stress;
- Write in a notebook words in which the stress falls on the first (second, third) syllable, etc.
Russian language
- Make their phonetic, morphological or morphemic analysis, etc.
- Reject a certain word;
- Write down the words of the first (second or third) declension;
- Divide words into groups according to declension;
- Write or name the words of the feminine, masculine, neuter gender;
- Divide words into groups according to gender;
- Write out words with a certain spelling;
- Find vocabulary words, etc.
Development of speech
- Make a sentence with certain words;
- Make sentences with homogeneous members using the words written on the card;
- Find rhyming words;
- Make up a short fairy tale or story with these words;
- Write at least five questions using the given words;
- Encrypt the words in the form of a rebus;
- Make riddles using these words;
- Choose one item and write a description text;
- Compose a syncwine with a certain word;
- Choose as many epithets as possible for the word;
- Pick up proverbs and sayings with these words, etc.
Attention and memory
- Ask the child to read the words on the card for several minutes and then name them.
- Write down the words that you memorized in a notebook (spelling vigilance and visual memory are still developing here)
Cards for the game
By playing this game using these techniques, your child will definitely advance in his development and will become better at learning. Tasks can come up with more and more. I would be glad if you share your thoughts in the comments. Thank you for sharing this article on social networks!
Tags: Grade 1, Grade 2, Grade 3, Attention, LiteracyWord games • Arzamas
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"Hat", "telegrams", "MPS" and other games that require almost nothing but company and a desire to have a good time
Author Lev Gankin
Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsOral games
Associations
Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.
Game of P
A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.
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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsSay the Same Thing
An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.
Characters
A game for the company (the ideal number of players is from four to ten), which requires from the participants not only a good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and the sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsRecognize the song
A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.
Tip
A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsIPU
Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.
Spoiler →
First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oy p right s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then to answered to last (that is, everyone talks about who answered the previous question).
Contact
A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsWriting games
Encyclopedia
Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.
Game from Inglourious Basterds
A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsBulls and cows
A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.
Intellect
Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsFrame
A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."
Chain of words
Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsHat
A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.
Telegrams
Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.
even more different games for one or a company
Home games
Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games
Games from classic books
What do the heroes of the works of Nabokov, Lindgren and Milne play
Children's course on where games, jokes, horror stories and memes come from and why we need them
Children's room
Special project
Children's room Arzamas
Sources
- Balandin B.
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