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2 Kids Playing Stock-Fotos und Bilder

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10 kid-friendly card games - Today's Parent

Photo: iStockphoto

Go Fish!

Age: 7+

Number of players: 2+

Cards: Standard deck of 52 cards

How to play: Choose a “dealer” to hand out cards. If there are two or three players, each player is dealt seven cards. If there are more people taking part, each player is dealt five cards. The remaining cards are placed face down in a pile. This is the “fish pond.”

Each player sorts their cards into groups of the same number or suit (i.e. group of threes or group of kings), making sure not to show anyone. The “requester” (person to the left of the dealer) starts the game by asking another player for cards that will match his hand. For example, if the requester has two kings, he will ask the other player for kings. If the other player has these cards, he must hand them over. The requester continues asking the same player for more cards until the player does not have the cards he wants. If the player does not have the right cards, he can tell the requester to “Go fish.” The requester then has to take one card from the “fish pond.” The player who told him to “Go fish” becomes the new requester.

Anyone who collects all four cards of a set (i. e. all four eights or all four Queens) puts them face down in front of him. The winner is the first person to have no single cards left, only complete sets. If two people run out of cards together, the player with the most sets wins the game.


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Photo: iStockphoto

Crazy Eights

Age: 5+

Number of players: 2-4

Cards: Standard deck of 52 cards

How to play: In a two-player game, each player is dealt seven cards. In a game with three or four players, each player is dealt five cards. The rest of the deck goes facedown in a pile, with the top card turned up beside it. This is the discard pile. The player to the left of the dealer discards a card from his hand that matches either the number or suit of the top card in the discard pile. For example, if the card is a five of hearts, he could play any heart or any five. If he does not have a matching card, he continues picking up cards from the deck until he gets one that is playable. Eights are wild and can be put down on any suit. For example, an eight could be played to match a heart. The next player must match their card to the number or suit that the eight was meant to cover. Play continues with players matching the card at the top of the discard pile. The first player to use up all his cards wins. If the deck runs out before the game is over, the discard pile can be used.

Photo: iStockphoto

War

Age: 6+

Number of players: 2

Cards: Standard deck of 52 cards

How to play: All cards are dealt to the two players and kept face down. Neither player must look at their cards. Both players turn over the top card of their piles and put them face up in the centre of the table, beside the other player’s card. Whoever has turned over the highest ranking card takes both cards and adds them to the bottom of his pile. This continues until two cards of the same value (i.e. two sevens) are put down together. The game is now in a state of “war.” To continue, both players take two new cards and put one face down on top of the card they have already placed in the middle and one face up. Whoever puts down the higher ranking face up card wins all six. The game is won by the player who collects all of the cards.

Photo: iStockphoto

Old Maid

Age: 5+

Number of players: 3+

Cards: Standard deck of 52 cards is used, but with one queen removed. This leaves a pair of queens in one colour and a single queen (the old maid) in the other colour.

How to play: All cards are dealt face down to players. Some players may have more cards than others, but this is okay. Each player sorts their cards into matching pairs of the same number or suit, keeping them hidden from other players. Players holding pairs of matching cards lay them down on the table face up. If anyone has three matching cards, he only puts down one pair and keeps the spare card. If anyone has four matching cards, he puts down two pairs.

The player to the left of the dealer offers his cards to the player on his left, who cannot see them. That player selects a random card from his hand. If the new card he picks matches any of the cards he already he has, he can put down the pair. If not, he keeps it. He then offers his cards to the player on his left. This continues until all the cards have been put down in pairs, except the Old Maid, which is left alone and cannot be paired. The person left holding this card is the old maid and loses the game.

Photo: iStockphoto

Concentration/Memory

Age: 3+

Number of players: 2+

Cards: Standard deck of 52 cards

How to play: Older children can use the whole deck of 52 cards, but younger children may want to use fewer cards. Make sure the deck you use is made up of pairs.

Shuffle and spread cards face down on a table between the players. Cards can be laid in a random pattern or in a grid. The object of the game is to find matching pairs. Players take turns turning over two cards and letting all the players see them and study them. If they are not a matching pair, try to remember what and where they are, then turn them back over. The next player turns over two cards. If they are a matching pair, that player removes them from the table and keeps them, and then has another turn. When all cards have been removed from the table, each player counts up the number of cards they have collected. The player with the most cards wins.

Photo: iStockphoto

Snap

Age: 6+

Number of players: 2+

Cards: Standard deck of 52 cards. Two decks can be used for more than three players.

How to play: Choose a card dealer. This player deals all the cards around the group until there are no cards left. Some players may have more cards than others, but this is okay. Players do not look at their cards but keep them face down in individual stacks.

To begin, the player to the left of the dealer turns his top card over and places it face up next to his own pile. The next player does the same. (Note: If a player runs out of face down cards, he can shuffle his face up pile and use them.) This continues until a player notices that two cards on top of the face up piles are the same, such as two jacks or two sixes. The first player to notice and shout out “snap!” receives all cards in both of the matched piles and adds them to the bottom of his face down pile. The game continues with a new player turning a card over.

If two players shout “snap!” at the same time, they form a snap pool with the two matched piles of cards placed together in the centre. Play continues until someone turns up a card that matches the top card in the snap pool. Whoever shouts “snap pool!” first takes the whole pool and adds it to the bottom of their face down pile. If a player mistakenly shouts “snap!” he has two options: 1) give every player one card from his face down pile, or 2) his entire face down pile becomes a new snap pool. If a player has no more face up or face down cards he is out of the game. The winner of the game is the player with all of the cards.

Photo: iStockphoto

Rummy

Age: 7+

Number of players: 2-6

Cards: Standard deck of 52 cards

How to play: The object of the game is to get rid of your cards as you group them into “melds.” A meld is a set of three or four of a kind, or a “run” (three or more cards in order of the same suit, such as the three, four and five of hearts).

The “dealer” shuffles the deck and deals the cards one at a time to each player as follows: Two players get 10 cards each; three or four players get seven cards each; five or six players get 6 cards each. The remaining cards are placed face down in the middle of the table and serve as the “stock” pile. The top card of the stock pile is turned face up and set next to the stock pile; this card begins the “discard” pile. Each player then groups all matching cards and runs together in their hand, which makes it easier to see the melds in their hand. Do not show the other players.

The player to the left of the dealer plays first by taking the top card from either the stock pile or the discard pile. If the player has a meld, he will lay it down on the table so all cards in the meld are visible. Then he will discard another card from his hand by placing it face up in the discard pile. Players can also place a card down on any existing meld if they have a card that matches the meld or if they draw a card that matches the meld. For example, a player could lay a queen down onto an existing meld of three queens.

The game continues clockwise around the table with players drawing a card from the stock or discard pile, making melds and laying down a card in the discard pile. The first player to get rid of their cards wins the round. Win the entire game by being the first to win five rounds.

Photo: iStockphoto

I Doubt It

Age: 6+

Number of players: 6-12

Cards: Standard deck of 52 cards

How to play: Choose a “dealer” to deal all cards, one at a time, to each player. Some players will have more cards than others, which is okay. Players can organize their hand of cards as they please, but do not show any other players. The player to the left of the dealer begins the game starting with aces. He places the card(s) face down in the centre of the table saying “two aces” or whatever the desired number of cards are. Players can lay up to four cards of the card they are required to discard. The game continues clockwise to the next player, who will discard twos. The following player discards threes, and so on. Players announce their cards as they lay them. Start again with aces after kings have been played. Keep in mind that players don’t have to play the cards they announce. They can be lying. Even if you do not have the required card to discard, you must put down and name a card.

After each turn, allow a moment to let anyone challenge the player by saying “I doubt it.” Remember to challenge a player only if you think he might not be discarding the cards he says he is. When a challenge is voiced, the challenger can look at the discarded cards. If they match what the person who played them said, the challenger picks up all cards in the discard pile and adds them to his personal pile. If the cards are not what the person said they were, the player who discarded them must pick up the entire discard pile. The player to lay down his entire hand of cards first will win the game.

Photo: iStockphoto

Slapjack

Age: 4+

Number of players: 2-5

Cards: Standard deck of 52 cards

How to play: Choose a “dealer” to deal the cards face down to each player. Players cannot look at their cards, but instead put them into piles. Some players may have more cards than others, which is okay. The player to the left of the dealer begins by turning the card on the top of his pile face up in the centre of the table. The game continues with each player adding a card to the face up pile. When a jack is turned, players try to be the first to “slap” their hand over the face up pile. Whoever slaps their hand on the face up pile first gets the entire stack of cards and adds it to the bottom of their pile. The player to their left starts a new face up pile and play continues. If a player has no more cards, they have one more chance to stay in the game by slapping the next jack that appears. If they miss this opportunity, they are out of the game for good. The last person in the game is the winner.

Photo: iStockphoto

Pig

Age: 6+

Number of players: 3-13

Cards: Standard deck of 52 cards for up to 13 players

How to play: For each player, take four of a kind (cards of the same number or suit) out of the deck and put aside the remaining cards. For example, if there are three players, take three groups of four matching cards, such as four queens, four sevens and four aces. Shuffle all these cards and deal them so each player has four. Players can look at their cards privately.

To begin, each person discards one card from their hand and puts it face down on the table in front of them. When everyone has a card on the table, they will simultaneously pass their card to the player on the left and pick up the new card that has been passed to them. When a player collects four of a kind, he puts his finger on his nose. If another player notices this, they must also place their finger on their nose, regardless of whether they have four of a kind or not. The last player to put a finger on their nose gets a letter – first P, then I, then G. The first player to reach “P-I-G” is the loser.


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Photo: iStockphoto

This article was originally published November 2010.

Read more: 20 awesome family games 8 fun pencil and paper games for kids (+ printables!) 20 fun indoor games

This article was originally published on Mar 12, 2020

FILED UNDER:

Indoor ActivitiesGamesMarch breakEarth Day

Educational games for 2-year-olds with their parents at home

A game for a 2-year-old kid is not just fun. Through this type of activity, the child learns the world. He learns, remembers information, gets acquainted with new things. The task of parents at this stage is to choose games for harmonious physical and intellectual development.

Article content:

  • Outdoor games
  • Educational games
  • Educational games
  • Tips for parents
  • Terminals

Outdoor games

The best place for active games is the street, but what to do in bad weather? It is not at all necessary to leave a two-year-old without movement. You can organize games in a city apartment. Take advantage of our advice. And the child will be happy, and the furniture in the house will not suffer.

2 years is the optimal age for outdoor games. The child already coordinates the body well, easily orients in space. He controls actions, likes to imitate adults and learns to be independent. The task of parents is to be an example for the baby and show all the movements.

Who walks how

The game will help strengthen the body, and also give a good mood to both the child and adults. There are no hard rules. Just name different animals and try to draw them. Copy the walk and sounds. And let the two-year-old repeat after you. Or make it a little more difficult. Let the child try to guess the animals that you show.

Hide-and-seek with a toy

Ordinary hide-and-seek is difficult to organize in an apartment, especially if there is not enough space. But the 2-year-old kid will definitely like the option with a toy. Take a plush animal or doll. Explain to the child that his task is to find a toy. Hide it first in a conspicuous place, then complicate the task. Be active. Clap your hands, count loudly while the baby is waiting with your eyes closed, comment on his actions, rejoice at the found toy together.

Who is the first

What to do with a child whose energy is over the edge? If the walk is canceled, you can organize active entertainment at home. A great idea is to arrange mini-competitions. Come up with tasks: run to the opposite wall, jump to the closet, crawl to the door on all fours. The victory will be doubly pleasant if you prepare small prizes in advance.

Educational games

Active games are not the only way to entertain a two year old. There are many interesting quiet activities. Master them, and you will learn how to spend time at home with benefit.

Develop motor skills

✅Repeat after me

The easiest option for kids. You can play for up to two years, and as you develop, complicate the tasks. The essence of the game is to show the child various physical actions so that he can repeat. Squat, bend over, raise your hands, clap your hands. Combine two or even three actions at once. This is useful for both coordination and memory.

Bead sorting

The development of fine motor skills is necessary to stimulate speech, so do not neglect finger exercises. Offer your child a fishing line and three types of beads of different sizes. Let him string small ones first, then medium ones, and then large ones. Remember safety. Do not leave the baby unattended when he plays with small parts.

Creativity

Playing with plasticine, modeling dough, kinetic sand helps to develop motor skills. Guide the child. Show him how to make shapes correctly. Don't be upset if it doesn't work the first time. Praise for effort.

Developing logic

Mother - baby

Prepare cards with animals and birds, divided according to the principle "mother and her baby". For example: a cat is a kitten. Let the child collect pairs. Do not forget to comment on the actions during the game. Talk about animals, describe them, demonstrate the sounds they make. So you not only develop logic, but also introduce the child to the outside world.

Guess the object

Take a few things that are familiar to a two-year-old. It can be toys or fruits. Pack them in opaque bags. The task of the child is to determine by touch what is inside. If you can't guess, give hints. For example:

  • edible or not;
  • what it is used for;
  • What color is
  • .

It is easier to develop logical thinking with toys. Parents of two-year-old children should definitely buy mosaics, cubes, large puzzles, plastic construction sets. Collect the figures according to the schemes, repeat the drawings from the pictures with the children. Restrain yourself if the kid is wrong. You can gently guide him in the right direction, but you should not correct him.

Develop speech

Rhymes

At the age of two, children already begin to actively talk. Passive vocabulary is also expanding. This must be used. Long poems are not yet subject to the baby, and short and sonorous rhymes are remembered well. Read the lines to the baby, repeat aloud with him, accompany with active gestures.

For example:

  • The kids came running - ra-ra;
  • A leg up, a step bolder - lei-lei.

If you can't remember the line, have the child repeat the last syllable. The louder and clearer the sound, the better.

Yes or no

In this game you will be asking questions. Warn your child in advance that you can make mistakes so that he obviously does not agree with you, but listens carefully. Ask:

  • Are chamomile and cornflower flowers?
  • Are oak and birch trees?
  • fox and hare are birds?
  • Is a car and a bus transport?

Have the child answer what the objects really are if you make a mistake. Such a game is useful for the development of not only speech, but also hearing, attention, logical thinking.

Articulation exercises

At two years old, many sounds are still unclear. This is not a problem now, but it may be difficult in the future. Game exercises will help to cope with sound pronunciation. You can start with simple actions - blow out a candle, blow on water, blow into liquid through a straw. Then you can connect other exercises for the articulatory apparatus.

  1. Watch. We move the outstretched tongue from side to side.
  2. Hide and Seek. Pull out the tongue and hide it back.
  3. Delicious jam. We lick our lips as if we are trying to reach the drops of sweetness.
  4. Horse. We click, imitating the sound of hooves.
  5. Fence. We show closed teeth as wide as possible.

To make the exercises feel like a game, do all the activities together with your child. Compete who does better.

Read also: speech development in children by age

Developing attention

What is missing

All you need is your favorite children's toys. Take 4-5 pieces and lay them out on the table. Let the child look carefully, and then turn away. You remove one item. The task of the baby is to understand what has disappeared. You can complicate the game by adding a number of items, or do not remove the toys, but simply swap them or put new ones.

Thimbles

Feel like a magician. Take three glasses, turn them over, and hide a candy under one. Move the glasses across the table. Let the baby follow where you hid the treat. Guessed the first time - deserved a sweet prize.

✅Clap

This simple game develops attention, reaction speed, coordination and hearing. Discuss the rules ahead of time. Come up with a code word. As soon as it sounds, the child should clap his hands loudly. Make sure he remembers it, and then start listing other words. Name any until you get to the right one.

Read also: how to develop a child's attention

Educational games

Two years is the age when you can connect learning elements to play activities. The child is already ready for basic knowledge. If you take the time to learn now, in the future it will be easier for the baby to cope with large amounts of information.

Learning Numbers

Animal Treats

Use the plush toys you probably have in abundance. Place the animals at a makeshift table by counting them. Call the numbers loudly, clearly, slowly. So it will be easier for the baby to repeat and remember. Next, put a plate in front of each toy. Treat the animals with sweets, not forgetting to count.

One - many

Need balls. Put them in the basket and ask the child how many there are. At two years old, children already operate with the concept of "a lot. " Then distribute the balls one by one to the toys. Take it for yourself, give it to the baby. Ask how many items you currently have in your hands. Return the balls to the basket and ask how many there are. No balls? No problem. Count apples, tangerines, sweets.

Butterflies

It is easier to memorize numbers if there is a good example in front of your eyes. Prepare five cardboard daisies and the same number of butterflies. Place the flowers in front of you and count them with your child. Plant a butterfly on each daisy and count the insects. Come up with different combinations. Plant two or three butterflies per flower. Speak out loud as the numbers change.

Learning colors

✅Ball game

Take colorful balls. Show them one at a time to your child and name the color. Let the two-year-old repeat after you. Sort the balls into groups together. Find other objects of the studied colors in the room. Do not rush to learn the whole spectrum at once. Start with 2-3 shades - the most juicy and brightest.

Find a pair

For this game you need to prepare in advance. Cut out several houses of different colors from colored cardboard. Separately make roofs for them. Lay out the details and invite the child to assemble entire buildings by shades. Another option is to assemble the houses yourself, but with errors. Let the kid correct the inaccuracies.

Hens and Eggs

Cut out chickens in different colors from cardboard. From paper of the same shades, make circles - eggs. The child will match the shades. Start with 3-4 colors. Wait until they are mastered and expand the palette. The more colors, the more difficult and interesting.

Tips for parents

Every child is different and develops at their own pace. Some will like these games even in a year or a year and a half, others will be interested a little later. Keep track of achievements, but do not compare the baby with other children.

Listen to the recommendations of psychologists and teachers on early development:

  1. Focus on the response of the child. Do not insist on continuing the game if the baby is already tired. Do not start training if he is not ready, naughty, wants to spend time differently.
  2. Remember the time. A two-year-old child holds attention for an average of 15 minutes. Then interest disappears, so it is better to change the type of activity.
  3. Do not exercise your baby during illness. Change plans if you feel unwell, wait until you get better. Do not worry. You will be able to make up for everything.
  4. Show your imagination. Ready-made templates and game scenarios are convenient. But it is not a fact that the proposed options, without exception, will please your child. Do not be afraid to deviate from the rules, come up with your own "chips". No one knows your baby and his preferences better than you.

Conclusions

Sometimes organizing outdoor or educational games for a child at home is more difficult than it seems. But lack of time or teaching skills should not be a problem. The Baby Club specialists will come to the rescue. Our network of kindergartens and centers is designed for the harmonious all-round development of children from 8 months. Here, each child is perceived as he is, revealing his individuality through classes.

WHAT DO CHILDREN PLAY WITH WHILE MOMMS ARE RELAXING? | Entertainment

BONDIBON

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11/25/2022

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Bondibon's new generation of BondiLogic series bricks will help the child to get useful skills, while the kid with excitement will have a little rest.

The law of effective upbringing is quite simple: developing - entertain, entertaining - develop.

The toy can be an excellent teacher and mentor for the child, provided that the parents choose it correctly and with concern for the future of the young player. Therefore, caring mothers definitely pay attention to replenishing the collection of smart games from Bondibon.

Everything is changing: even classic cubes have undergone some evolution, becoming L-shaped blocks and an important part of the puzzle. The original form factor of the parts opens up new play possibilities that are inaccessible to ordinary cubes: even classic children's games have become more difficult, but also more interesting!

Educational game is designed for children from 5 years old and contains 48 tasks of 4 difficulty levels. It is important at the very beginning of acquaintance with MULTICUBES to help the child understand the rules of the game - and here a little help from adults is required. Then the kid will already be able to immerse himself in the world of the game with pleasure, especially since this will happen taking into account his individual capabilities. For beginners, the first levels are suitable, where it is necessary to make patterns from cubes according to a model or match between pictures: for example, to determine which set of items corresponds to the profession of a doctor, and which one to the profession of a stewardess. When these stages are mastered, you can move on to more complex tasks, which require elementary knowledge of mathematics.

Board game masters will be able to invent their own tasks - when they cope with everything ready without prompting! The concept of the game was developed under the supervision of experienced teachers and child psychologists. The complexity of all tasks is balanced in such a way that the child can complete them himself with some intellectual effort.

Like many popular development methods - the Montessori system, Nikitin, Chaplygin, Zaitsev's cubes - MULTICUBES LOGIC ADDITION will help the kid master the skills of logical thinking, prepare for schoolwork, develop creative abilities and the ability to concentrate on the task.


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