Counting exercise for kindergarten
14 Counting Activities for Kindergarten
Featured | Math | Numbers
Having a firm grasp on what numbers look like, what they stand for, and how we use them in the real world is the foundation for building a strong number sense and a lifetime of mathematical learning. Kindergarteners need a lot of practice counting, writing, manipulating, and thinking about numbers. The good news is, counting activities for kindergarten are a lot of fun! Read on for 14 ways that your students can practice numbers in your classroom.
Counting Activities for Kindergarten
When it comes to counting and number activities, it is important to give students opportunities to use different manipulatives, materials, and styles of activities. From sorting, building, matching, and playing games, students will love learning more about numbers.
These activities use basic materials that you probably have on hand, such as number cards, dice, spinners, ten frames, craft supplies, and blocks. If you don’t have a certain supply, you can always substitute to make it work for you and your classroom.
#1: Ten-Frame Fill
Ten-frames are the ultimate way to practice number sense. Students flip over number cards and fill in ten-frames with the proper number of counters. There are so many fun things you can use as counters, such as lego cubes, counting bears, bottle caps, colored marbles, cotton balls, shells, mini erasers, etc. By rotating materials often, you can keep this activity fresh and fun for your students, as it will feel new each time.
As your students progress, you can use multiple ten-frames to practice larger numbers.
If you want a done-for-you activity, check out this year-long ten frames unit. There are over 25 themes included, which is sure to keep ten frames fun and fresh all year long.
#2: Domino Match
Dominos are another great manipulative to use with kindergarten. This activity requires a deck of number cards (remove face cards) and a supply of dominos. First, students flip over a number card. Then they find a domino that has that same number of dots and match them up.
Another activity students can use dominos for is matching the ends of the dominos according to number. Challenge them to see what creation they can come up with by matching numbers and turning their dominos in different directions. This is also great for problem-solving!
#3: Play Dough Numbers
Using play dough is another great way to practice number sense along with fine motor skills. Before this activity, model how to roll out long “snakes” and form small balls with play dough. Allow your students to practice doing this. Once they’re good and ready, have your students use the play dough “snakes” to form the numbers 1 through 10.
You can also have them make and match the correct number of balls with each number. If you’re looking for some ready-made play dough mats, you can check out these Numbers to 10 Playdough Mats – just print and laminate!
#4: Bingo Dabbers
Using bingo dabbers with counting activities for kindergarten is a ton of fun! There are so many ways to incorporate them as well. One idea is to have students roll a dice and dab that many dots on a large sheet of paper. You can also use a spinner or number cards to select the number.
Another idea is to have students form the number using bingo dabbers. Simply write the number in a large print on a piece of paper. Have students use bingo dabbers to trace or dab over the print to form the number. You can also use pre-made no-prep number pages, designed specifically for bingo dabbers. For more ideas on how to use bingo dabbers in the classroom, click here!
#5: Number Puzzles
There are tons of great number puzzles you can find at the dollar store, but you can also make them in just a few simple steps! To make your own, use mini paper plates to create number puzzles. Cut each plate in half using a different pattern. For example, cut one plate using a zig zag pattern, another using a curved line pattern, etc.
For each puzzle, write a number on one half of the plate. On the other half, draw that number of dots. Mix up the pieces of 6-8 puzzles and have students solve the puzzles by matching them up.
#6: Build a Tower
Students love to build, and luckily building with manipulatives is great for counting, fine motor skills, problem solving, and spatial awareness! Students can roll dice, flip a number card, or spin a spinner to select a number. Then, they use plastic counting cubes to build a tower that matches the number. To take this activity one step further, have your students arrange the towers in number order.
#7: Magnetic Numbers
Magnetic numbers come in handy for several counting activities for kindergarten. One idea is to put them in a container or basket. Have students select them, one at a time, and put them in order on their desk or a magnetic board.
Another way they can use magnetic numbers it to practice counting on with number mats. Students will look at the first number on the mat and count on using magnetic numbers (or they can use the printable number cards included).
#8: Number Link-Up
This activity uses plastic links, which are fun for kids and also is great for building fine motor skills and coordination. Students select a number card and count out that number of plastic links. They will then link them together to show the number. If you have different colors, students can also practice patterns while doing this activity.
#9: Make the RecipeThis is such a fun counting activity for kindergarten! First, line muffin tins with paper liners. Mark each paper liner with a different number. Students will take a tin and a supply of magnetic numbers and match the magnets to the correct muffin cup. There are a lot of variations you can do with this activity, too!
Instead of writing the number, you could mark different numbers using dots on each paper liner and have students match the magnetic number to the dots. You could also have students count out the correct number of plastic bears, mini erasers, large beads or buttons, etc.
#10: Number GrabKids love this activity, and as a bonus, it’s great for building strength in those little hand muscles. Prepare a stack of paper plates by writing a number in the center of each.
Give students a basket of small pom-poms. Students will choose a plate and use tongs or chunky tweezers to pick up the correct number of pom-poms and place them on each plate.
#11: Stringing Up Numbers
For this activity, you will need pipe cleaners and plastic beads. Before the activity, model how to curl the end of the pipe cleaner so the beads don’t fall off.
Have students curl one end of their pipe cleaner. Students will then draw a number card and string that many plastic beads onto the pipe cleaner. They will curl the other end when they are done and move onto a new number and pipe cleaner.
#12: Deal the CardsThis would be a fun partner activity for students to play to work on counting. All you need is an ordinary deck of playing cards and a number mat for each player.
Students take turns flipping over a card and placing it on the number mat. If a number already has a card on top of it, the student puts the card face down in front of them. Once the mat is completely filled with numbers, students count up their cards to see who has the fewest cards left.
#13: Make a Deposit
For this activity, you will need used paper towel and toilet paper tubes. You can ask families to donate these or save them from your home.
Once you have a large supply, write a number at the top of each tube. Put a basket of small items on the table. You can use pom-poms, plastic counting cubes, plastic bears, colorful discs, etc.
Students will look at the number on the tube and count out that many items. They will drop them into the tube. They love hearing the different sounds the objects make!
When they think they have deposited the right amount of items, they can pull the tube up and count the items on the table, practicing the concept again.
#14: Digital Task Cards
Boom cards are digital task cards that are fun, interactive, and self-checking! This set of interactive, self-checking Number to 10 Mini Deck Boom cards work on a variety of number sense skills.
These digital activities can be used with many learning platforms or as a technology center. Students will listen to the audio directions and complete the task on the digital card by dragging and dropping the objects on the screen. Kids love these!
I hope these counting activities for kindergarten will inspire the young mathematicians in your classroom. Rotate these activities into your independent practice stations, math centers, or early finisher activities. You can adapt each activity with different numbers and materials to meet the needs of your students.
For more math activities to build number sense with numbers to 10, check out this blog post.
What is your favorite part of teaching math to your students?
Post Tags: #counting#math#number sense#numbers
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Kindergarten Counting Worksheets - Superstar Worksheets
Super Star Team2021-12-20T10:22:16-08:00Kindergarten math skills are important and as parents and teachers, we want our kids to be prepared for the next level. An easy way to keep your child’s math skills soaring is using our free printable Kindergarten counting worksheets! These sheets will work on number recognition, counting, one-to-one correspondence, and addition facts up to 20. They’re perfect for a little practice over the summer, a supplement for mastery throughout the school year, or during those lazy days of winter break when it’s too cold to go outside. Try our Number of the Week Program Today!
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Didactic games for teaching children how to count. (middle group) | Methodological development in mathematics (middle group) on the topic:
Didactic games for teaching children ordinal counting.
Thanks to didactic games, the child will understand what counting is and why it is needed. And, besides, he will not need to strain his memory later, because. he already knows the numbers. The counting process should become a habit.
Games can be played in class and outside of class, with all children and with small subgroups.
After all, for counting to become a habit, a child must count often. The above games are needed to, on the one hand, avoid monotony, and on the other hand, to teach him to count in different ways.
Most games involve movement. The inclusion of these games in the lesson will bring variety, reduce the fatigue of children.
As a result, he will begin to count everything that surrounds him. Encourage this desire. Daily counting exercises prepare the mind for calculations.
F.N. Bleher, she developed the basic didactic material needed in the classes on the formation of elementary mathematical concepts for all age groups.
In her work on teaching children to count, she suggests using some board games on the score “We count”, “Ding-ding”, “Who how much?”. Instead of individual items, children may later receive strung beads (or balls). The child brings a wire with as many beads as the number card shows. Objects brought together (strung beads) more clearly than scattered ones indicate that the group is determined by the score.
When studying the ordinal count of F.N. Bleher suggests using the game "Say who left". Identical doll toys or tin soldiers, animals, birds, etc. are placed on the table. at the same distance from one another. Children arrange them in a "ruler" and count them. One of the children closes their eyes or turns away. At this time, one toy is removed from the row. From scratch, the children must determine “who left - the second, third, fifth, etc.” They start the game with three toys, gradually increasing to 10. If the game becomes more complicated, then not one object is removed, but two. For example 2nd and 4th, etc.
Didactic games and didactic material offered by F.N. We still use Bleher in our kindergarten numeracy classes. Code:
Didactic games for teaching children how to count.
Matryoshkas
Purpose. Exercise in ordinal counting; develop attention, memory.
Material. Colored scarves (red, green, yellow, blue, etc.) - from five to ten pieces.
Contents. The leader is chosen. Children tie scarves and stand in a row - these are nesting dolls. They are counted aloud in order: “First, second, third”, etc. The driver remembers where each nesting doll stands and goes out the door. At this time, two nesting dolls change places. The driver enters and says what has changed, for example: “The red nesting doll was the fifth, and became the second, and the second became the fifth.” Sometimes nesting dolls can remain in their places.
Rules of the game. The driver should not peep how nesting dolls change places. The driver cannot be told. If the driver correctly notices how the nesting dolls have changed places, then he appoints one of them as the driver, and he himself becomes a nesting doll.
"Stand in your place"
Target. Exercise in the ordinal account, in the account by touch.
Material. Two sets of cardboard cards with buttons sewn on them in a row - from two to ten.
Contents. The players stand in a row, hands behind their backs, ten chairs in front of them. The leader (teacher) distributes cards to everyone. Children count buttons, remember their number. At the signal of the presenter: “Numbers! Get in order!" each of the players stands behind a chair, the serial number of which corresponds to the number of buttons on his card. The players show the cards and the leader checks whether they have taken their places correctly.
Children exchange cards. The game continues.
Rules of the game. Buttons are counted only behind the back. The number of buttons on the card is the child's serial number. If someone believes that his serial number is the one that is already taken, then he stands behind the child standing in this place. The one who has taken the wrong place is offered to jump three times, or jump four steps on one leg, or clap his hands five times.
Game variant. You can put the same cards on the chairs as for the children. The players must find a card on which there are as many buttons as they counted by touch.
"Make no mistake."
Purpose. Exercise children in quantitative and ordinal counting.
Material. For each child, a strip of thick paper, divided into ten squares; ten small cards, equal to the size of a square on a strip of paper, with circles depicted on them from one to ten.
Game content. Children put strips of paper and small cards in front of them. The host calls a number, and the children must find a card with the same number of circles and put it on the corresponding serial number of the square.
The presenter can call numbers from 1 to 10 in any order.
As a result of the game, all small cards must be arranged in order: from one to ten.
Rules of the game. You can put the card only after the presenter calls the number. The winner is the one who correctly arranges all the cards in order. The winners are greeted with applause.
Game variant. Instead of naming numbers, the leader can hit the tambourine.
"Who follows you."
Purpose: development of memory, thinking; the ability to determine the direct and reverse sequence, the place of numbers in the natural series; ability to navigate in space.
Material: Cards - drawings for each child, plan of the group room (or outdoor playground).
Contents: 1 - game "Who follows you".
-Once upon a time there were numbers. They stood next to each other. Everyone knew who followed whom, who preceded whom. But one day they ran away.
Children are invited to put things in order using the arrows. The arrow points from the smallest number to the largest. This means that the number from which the arrow comes is less than the number to which it is directed. The following questions help the child complete the chart:
What does this arrow mean?
Who is she pointing at?
To whom and what does she say?
Children discuss the order of numbers.
The teacher concludes:
- Numbers realized that they live according to an interesting rule. They go one after another so that each next one is one more than the previous one, and each previous one is also one less than the next one.
Children are convinced of the constancy of this rule with the help of a picture that uses numbers. (If the lesson is outdoors, then you can draw on the pavement or draw on the ground).
Further, the lesson becomes more complicated: the numbers are connected so that the arrow points from the largest number to the smallest (b).
"Count right."
Purpose. An exercise in ordinal counting of objects by touch.
Material. Cards with buttons sewn on them in a row - from two to ten.
Content. Children stand in a row, hands are held behind their backs. The facilitator distributes one card to everyone. At the signal: "Let's go, let's go!" - the children pass the cards to each other from left to right. At the signal: "Stop!" - stop sending cards. Then, the host calls the numbers: “2, Z, etc.,” and the children, who have a card with the same number of buttons in their hands, show it.
Rules of the game. Buttons can only be counted behind the back. If the child makes a mistake, he leaves the game, his place is taken by another. The game continues.
"How much?" (game with poems)
Purpose: To develop children's auditory attention, the ability to act in accordance with the text, exercise in counting.
Material: quatrains containing numbers.
Content: the teacher invites the children to listen to the poem:
Here is a lark from the field
Soared and flew.
Do you hear how cheerfully
Did he sing a song?
Three hares from a hunter
They run into the forest by jumping.
Hurry, hurry, bunnies,
They won't find you in the forest!
Two boats are sailing on the lake
Wide;
The rowers are sitting on the benches
And rowing merrily.
Four horses are galloping,
They are flying at full speed,
And you can hear how on the pebbles
Their horseshoes are knocking.
The teacher asks the children: How many larks were there in the field? How many hares hid from the hunter? How many boats floated on the lake? How many horses jumped? After listening to the answers of the children, he offers to play:
- I will read a poem to you, and you will depict either a “lark” flying, a “boat”, “horses”. Moreover, the “larks” fly one at a time, the “hares” unite three into one group and jump like bunnies into the forest, etc.
The teacher reads the text again. Children perform the corresponding movements.
Rules of the game: Pairs, trios, etc. only after the corresponding words of the poem. Children imitate the movements of a hare, a lark, horses, rowers.
"Live week".
Purpose: To fix the ordinal account, the name of the days of the week.
Material: cards with numbers from 1 to 17.
Content: 7 children line up at the blackboard and are counted in order.
The 1st child steps forward and says:
"I am the first day of the week - Monday."
What day of the week is next?
"I am the second day of the week - Tuesday."
What day of the week is next? Etc.
Children ask questions about the days of the week: “When is the day off?”
Thus, in a playful way, knowledge of the formation of counting activities is instilled in the child. The child, without suspecting it, learns quantitative and ordinal counting, learns to count in ascending and descending order, to be able to recognize numbers in a row and apart, to know the previous and subsequent numbers.
didactic games, exercises for teaching ordinal counting; Acquaintance with numbers | Educational and methodical material in mathematics:
Games for exercises in ordinal counting
For children 5-6 years old
Matryoshkas
Purpose. Exercise in ordinal counting; develop attention, memory.
Material. Colored scarves (red, green, yellow, blue, etc.) - from five to ten pieces.
Contents. The leader is chosen. Children tie scarves and stand in a row - these are nesting dolls. They are counted aloud in order: “First, second, third”, etc. The driver remembers where each nesting doll stands and goes out the door. At this time, two nesting dolls change places. The driver enters and says what has changed, for example: “The red nesting doll was the fifth, and became the second, and the second became the fifth.” Sometimes nesting dolls can remain in their places.
Rules of the game. The driver should not peep how nesting dolls change places. The driver cannot be told. If the driver correctly notices how the nesting dolls have changed places, then he appoints one of them as the driver, and he himself becomes a nesting doll.
"Stand in your place"
Purpose. Exercise in the ordinal account, in the account by touch.
Material. Two sets of cardboard cards with buttons sewn on them in a row - from two to ten.
Contents. The players stand in a row, hands behind their backs, ten chairs in front of them. The leader (teacher) distributes cards to everyone. Children count buttons, remember their number. At the signal of the presenter: “Numbers! Get in order!" each of the players stands behind a chair, the serial number of which corresponds to the number of buttons on his card. The players show the cards and the leader checks whether they have taken their places correctly.
Children exchange cards. The game continues.
Rules of the game. Buttons are counted only behind the back. The number of buttons on the card is the child's serial number. If someone believes that his serial number is the one that is already taken, then he stands behind the child standing in this place. The one who has taken the wrong place is offered to jump three times, or jump four steps on one leg, or clap his hands five times.
Game variant. You can put the same cards on the chairs as for the children. The players must find a card on which there are as many buttons as they counted by touch.
Make no mistake
Purpose. Exercise children in quantitative and ordinal counting.
Material. For each child, a strip of thick paper, divided into ten squares; ten small cards, equal to the size of a square on a strip of paper, with circles depicted on them from one to ten.
Game content. Children put strips of paper and small cards in front of them. The host calls a number, and the children must find a card with the same number of circles and put it on the corresponding serial number of the square.
The presenter can call numbers from 1 to 10 in any order.
As a result of the game, all small cards must be arranged in order: from one to ten.
Rules of the game. You can put the card only after the presenter calls the number. The winner is the one who correctly arranges all the cards in order. The winners are greeted with applause.
Game variant. Instead of naming numbers, the leader can hit the tambourine.
"Who follows you"
Purpose: development of memory, thinking; the ability to determine the direct and reverse sequence, the place of numbers in the natural series; ability to navigate in space.
Material: Cards - drawings for each child, plan of a group room (or outdoor playground).
Contents: 1 - game "Who follows you".
- Once upon a time there were numbers. They stood next to each other. Everyone knew who followed whom, who preceded whom. But one day they ran away.
Children are invited to put things in order using the arrows. The arrow points from the smallest number to the largest. This means that the number from which the arrow comes is less than the number to which it is directed. The following questions help the child complete the chart:
- What does this arrow indicate?
- Who is she pointing at?
- To whom and what does she say?
Children discuss the order of numbers.
The teacher concludes:
- The numbers realized that they live according to an interesting rule. They go one after another so that each next one is one more than the previous one, and each previous one is also one less than the next one.
Children are convinced of the constancy of this rule with the help of a drawing that uses numbers. (If the lesson is outdoors, then you can draw on the pavement or draw on the ground).
Further, the lesson becomes more complicated: the numbers are connected so that the arrow points from the largest number to the smallest (b).
"Count correctly"
Purpose. An exercise in counting objects by touch.
Material. Cards with buttons sewn on them in a row - from two to ten.
Contents. Children stand in a row, hands are held behind their backs. The facilitator distributes one card to everyone. At the signal: "Let's go, let's go!" - the children pass the cards to each other from left to right. At the signal: "Stop!" - stop sending cards. Then, the host calls the numbers: “2, Z, etc.,” and the children, who have a card with the same number of buttons in their hands, show it.
Rules of the game. Buttons can only be counted behind the back. If the child makes a mistake, he leaves the game, his place is taken by another. The game continues.
"How much?" (game with verses)
Purpose: To develop children's auditory attention, the ability to act in accordance with the text, exercise in counting.
Material: quatrains containing numbers.
Content: the teacher invites the children to listen to the poem:
Here is a lark from a field
Take off and fly.
Do you hear how cheerfully
He sang a song?
Three hares from the hunter
Jumping into the forest they run.
Hurry, bunnies,
They won't find you in the forest!
Two boats are sailing on the lake
Wide;
Rowers are sitting on benches
And rowing merrily.
Four horses are galloping,
They are flying at full speed,
And you can hear how on the pebbles
Their horseshoes knock.
The teacher asks the children: How many larks were there in the field? How many hares hid from the hunter? How many boats floated on the lake? How many horses jumped? After listening to the answers of the children, he offers to play:
- I will read a poem to you, and you will depict either a “lark” flying, a “boat”, “horses”. Moreover, the “larks” fly one at a time, the “hares” unite three into one group and jump like bunnies into the forest, etc.
The teacher reads the text again. Children perform the corresponding movements.
Rules of the game: Team up in pairs, triplets, etc. only after the corresponding words of the poem. Children imitate the movements of a hare, a lark, horses, rowers.
For children 6-7
Number Conversation
Purpose: To reinforce forward and backward counting.
Equipment: cards with numbers.
Game tasks: Children - "numbers" receive cards and stand one after another in order (the number "4" says to the number "5" "and I am one less than you"). What did the number "5" answer to the number "4"? What did the number "6" say, etc.
“Count further” (game with phantoms)
Purpose: To consolidate forward and backward counting. Learn the sequence of the first 10 natural numbers. Develop speed of thinking, auditory attention.
Equipment: Cards with numbers, forfeits.
Game tasks: 1. One child starts counting, the other continues. Whoever incorrectly names the number must give a phantom (ribbon, toy, chip). 2. At the end of the game, forfeits must be redeemed (name the number, write it down, count the toys, solve the problem).
"Count - don't make a mistake"
Purpose: To train children in forward and backward counting.
Material: ball.
Content: children sit in a semicircle, the teacher throws the ball to any child shows the number: 4,5,6, etc.