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‎Fixies on the App Store.

Mathematics for children

Description

Learn to count with Fixies! Heroes of your favorite cartoon will prepare the child for school. Learn numbers, figures and coins, addition and subtraction, clock time in educational game for kids

The best educational game for kids. Mathematics for children. Arithmetic. Learn numbers, shapes, clocks with the characters of the cartoon Fixies!

Tasks are thought out by child psychologists for easy teaching of the child to arithmetic. The best educational game according to parents.

Most of the children surveyed, thanks to the game, already in a week were able to correctly answer
simple questions in mathematics and tell the time by the clock.

Teaching mathematics to children in preparation for school has already been tested in older groups of kindergartens and recognized by teachers as useful. The educators were very pleased with the results and included children's games in the general lesson plan of the groups.

EDUCATIONAL CONTENT
In games for children, Fixies will help you understand the following issues:

- Learning counting and quantity
- Composition of the number
- Addition and subtraction from 1 to 20
- Counting in tens
- Getting to know coins

- Considering the shapes of figures
- What shape does the object look like?
- What are polygons?
- Logical square

- Orienting in space
- Drawing by cells
- Left-right
- Charging the battery (left-right-up-down)

- Getting to know the clock, with the account of time. We turn the arrows and set the time on the clock.

Learning to count for a child will not be boring, for this we have come up with an adventure. The heroes of the cartoon Fixiki build a rocket from parts, solving tasks in mathematics. Let's build a rocket together!

A math learning application designed specifically for children aged 5 and
older, full of animations and colorful graphics,
characters and tasks are fully voiced, the interface is simple and understandable for a child.

Your 5-7 year old child will love educational games with Fixies. Fixies teach math - parents have a rest!

The game contains interesting educational levels. Kids games for free. Some of the content is available in the free version of the application. To get the full version, you need to make an in-app purchase.
We continue to develop the application for children, and you will receive all new levels for free by simply updating it in the store.

If you like math with characters from the cartoon Fixies, please rate our educational game for kids to recommend us to other users.

1C-Publishing LLC
If you like what we do and want to join us, you can do it here:
Developer site:
http://obr.1c.ru/educational/uchenikam/matematika- dlya-detey-fiksiki/?utm_source=play_market&utm_medium=cpc&utm_campaign=fixik_math_descrip
youtube channel:
https://www.youtube.com/channel/UClopWz9n4jhkQqCfOMfMnBA?utm_source=play_market&utm_medium=cpc&utm_campaign=fixik_math0910011 https://vk. com/educational_programs?utm_source=play_market&utm_medium=cpc&utm_campaign=fixik_math_descrip
Odnoklassniki groups:
https://www.ok.ru/obrazov?utm_source=play_market&utm_medium=cpc&utm_campaign=fixik_math_descrip 90book011
https://www.facebook.com/1C.Obr/?utm_source=play_market&utm_medium=cpc&utm_campaign=fixik_math_descrip

Version 5.5

We are trying to make our game better and keep updating.
Fixed bugs, improved application performance
Play with benefit!

Ratings and reviews

Ratings: 1.7k

Super educational app!

The game is very cool! It's great that in the game you can learn to understand the clock and tell the time, count money in the store, master addition and subtraction. I like the game! Thanks to the developers for such a useful educational game. Fixies is my favorite cartoon. So 5 out of 5! And thanks again to the developers for such a developing application

Arseniy Aristov, thank you for your rating and review! Our app for teaching kids math is now a game and adventure where kids learn new things with fiksiki. Let's build a rocket together!
Thank you for installing our apps for kids!

Good game!

Tanya, 5 years old: I love the cartoon about Fixiki, but here you can also play with them, they are so cool. We play with dad in turn, it's more interesting. The game with the contours of the figures seemed a bit difficult, but the game in the store was interesting. I am now learning English words, but is it possible to combine the game with math fixes in English?

Thank you for your rating! We will pass on your feedback to the development team. It's great that you liked the game that teaches math with Fixies. In the meantime, check out our other games. For example, "Luntik. Learn English"

Right

game is very cool! in the game you can learn time and counting money in the store and addition, I like the game cool, thanks to the developers for such an interesting game, and this is my favorite cartoon, so 5 out of 5 for such an interesting and cool game...

Fixies are very grateful to you for the cool review!

Subscriptions

Educational games Math

All games and objects to build

Trial subscription

The developer LLC "1C-Publishing" has indicated that, in accordance with the application's privacy policy, data may be processed as described below. Detailed information is available in the developer's privacy policy.

No data collection

The developer does not collect data in this application.

Sensitive data may be used differently depending on your age, features involved, or other factors. Read more

Information

Provider
LLC "1C-Publishing"

Size
1.3 GB

Category
Education

Age
4+, for children 6–8 years old

Copyright
© 2017 1C-Publishing LLC. All rights reserved.

Price
Free

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Didactic games in mathematics lessons

Didactic game in mathematics lessons not only captivates, makes you think, but also develops independence, initiative and will of the child, teaches you to reckon with the interests of your comrades. I want to talk about some didactic math games that I use in my lessons.

MBOU "Tonkinskaya secondary school", elementary teacher
classes Toropova Galina Nikolaevna

“A child is not a vessel to be filled,
but a torch to be lit." (Francois Rabelais)

Mathematics becomes the most difficult and least favorite subject for some children during the first years of schooling. This is due to the fact that some children have not yet developed such functions of mental activity as analysis, synthesis, generalization, the ability to compare, classify, and differentiate. For the successful education of children, it is necessary at the very first stages to arouse their interest in educational activities, to captivate, to intensify their activities. One of the most effective means of awakening a keen interest in a subject is a didactic game.

The implementation of game techniques and situations in the lesson takes place in the following main areas: the didactic goal is set for students in the form of a game task; educational activity is subject to the rules of the game; educational material is used as its means, an element of competition is introduced into educational activity, which translates the didactic task into a game one; successful completion of the didactic task is associated with the gaming result.

Didactic game in mathematics lessons not only captivates, makes you think, but also develops independence, initiative and will of the child, teaches to reckon with the interests of comrades. Enthusiastic children learn the program material more easily, acquire certain knowledge, skills and abilities. Therefore, the inclusion of games and game exercises in the lesson of mathematics makes the learning process interesting, creates a cheerful mood among the children, helps to overcome difficulties in mastering the material, relieves fatigue and maintains attention.

Significance of didactic games:

  • significantly increases the cognitive interest of younger students;
  • the lesson becomes brighter, more emotionally saturated;
  • a positive motivation for learning is formed;
  • voluntary attention develops, working capacity increases;
  • the ability to work in a team is formed


The place and role of gaming technology in the educational process, the combination of game and learning elements largely depend on the teacher's understanding of the functions and classification of pedagogical games.

According to the nature of cognitive activity, didactic games can be classified into the following groups:

  1. games that require executive activity from children. With the help of these games, children perform actions according to the model (come up with numerical expressions, lay out a pattern, draw a figure similar to this one)
  2. games that require action replay. They are aimed at the formation of computational skills (“Mathematical fishing”, “Labyrinth”, “How to get to the top”, “Fill in the window”, “Determine the course of the ship”)
  3. games that include exploration and creativity (Collect Circle Examples, Math Caterpillar)


According to the nature of the material used, didactic games are conditionally divided into games with objects, board games and word games.

According to the functions didactic games are divided into:

  1. educational;
  2. controlling;
  3. generalizing.


A game will be educational if the students who participate in it acquire new knowledge, skills and abilities or are forced to acquire them in the process of preparing for the game. Moreover, the result of mastering knowledge will be the better, the more clearly the motive of cognitive activity is expressed not only in the game, but also in the very content of the mathematical material.

Controlling will be a game, the didactic purpose of which is to repeat, consolidate, test previously acquired knowledge. To participate in it, each student needs a certain mathematical background.

Generalizing games require knowledge integration. They contribute to the establishment of interdisciplinary connections, are aimed at acquiring the skills to act in various educational situations.

According to the number of participants didactic games can be: collective, group and individual.

Didactic games can be used at separate stages of the lesson, acting as game moments.

I want to tell you about some didactic math games that I use in my lessons. I am currently working with 3rd grade students. The central theme of the mathematics course in grade 3 is the study of tabular multiplication and division. The technique requires that children not only know the table, but also understand the principles of its compilation, which make it possible to find any work. Computing skills, as you know, are acquired as a result of repeated repetitions of the same operations. To avoid monotony in working out tabular cases of multiplication and division, I conduct exercises in a playful, entertaining way.

I define the value of a didactic game not by what kind of reaction it evokes from children, but by how effectively it helps to solve a learning problem in relation to each student.

Choosing some didactic game for the lesson, I think over the following questions :

  1. Purpose of the game. What skills and abilities will be formed in the process of its implementation? What educational goals are pursued during the game?
  2. Is it feasible for students in my class?
  3. Will all children participate equally in the game?
  4. Summing up the game.


To conduct a didactic game in the lesson, if necessary, I make groups in advance so that each group includes students with both strong and weak learning abilities. In each group, I appoint a responsible person. As a rule, this is a student with good learning opportunities or the most organized one who can organize the work of the group.

I assign an important role in the lessons to oral exercises. In order to involve all students in this, I use signal cards. They help to discipline students and at the same time receive information about the assimilation of the material. With their help, you can do a lot of oral exercises in the form of a game.

In my lessons I use the following games.

Yes. No.”

Examples are given on the board: 4x6, 8x3, 4x5, 7x3, 9x4, 5x6. I show cards with numbers. If the number is the answer, the students say “Yes” in chorus, then say the example 4x6=24. if the number is not the answer, say "No".

Live Math

All students have a card with numbers from 0 to 9. Reading an example (3×2). The student who has a card with the number 6 stands up or raises his hand. It is best to give examples for division, since single-digit numbers are obtained in the answers.

The game requires physical activity, so it can be done instead of a physical minute in the middle of the lesson.

“I won’t tell”

The game is structured like this: children count, for example, from 20 to 50 one by one. Instead of numbers that are divisible by, for example, 6, they say: “I won’t tell!” !«. I write these numbers on the board. A record appears: 24, 30, 36, 42, 48. Then, with each of the numbers written down, students name examples: 24:6=4, 30:6=5, etc.

This game contributes to the purposeful formation of attention switching mechanisms.

“Test yourself”

I prepare cards with the results of multiplying some numbers, for example 18. I show the card, and the students write down an example for multiplication with such an answer.

“Who is faster, who is more accurate?!”

I distribute one set of numbers from 0 to 9 for each row of desks, so that one student in the row gets the number 0, the other 1, etc. I read examples (4×4; 9× 2 or 40: 4, etc.), and the children must quickly figure out how much it will turn out, and those who have the numbers 1 and 6 go to the board and make the number 16. For each example, a point is scored for the row in which the faster and answered correctly. The row with the most points wins.

The game not only helps to consolidate a certain computational skill, in particular tabular multiplication and division, but in the course of it the understanding of the local meaning of numbers is clarified - students need to stand up so that one number stands for units, the other for tens. Mixing places is seen as a loss.

"Don't let your friend down!"

Two (four) students go to the blackboard at the same time. I read an example, for example: 6 × 7. I propose to make four examples of multiplication and division with the same numbers. The first student writes examples for multiplication, and the other - for division. If the examples are compiled and solved correctly, I applaud the guys for their coherence in their work. The entry on the board looks like this:

6×7=42 7×6=42

42:7=6 42:6=7

Example 7×6 =42 implies 42:7=6, 42:6=7.

“Divisible - not divisible”

I say different numbers, and the students clap their hands if the number is divisible, for example, by (4, 5) without a remainder.

"Collect the word"

The same number of examples are written on the board on the right and on the left. Two teams come to the board. On a signal, each of those called solves one of the examples and chooses among the prepared cards a card with a number corresponding to the answer of the example (a letter is written on the back of the card). The first team to make up the words wins.

In this game, interdisciplinary communication is also carried out, since dictionary words or words for any rule can be composed.

"Molchanka"

Examples for multiplication and division are written on the board. I show an example, the children on the cards are the answers. (Each student has a number set.)

"The best counter"

A circle with numbers is attached to the board. I give the task: to increase (or decrease) these numbers several times. Children write down answers in notebooks. This is followed by a check (the student who completed the task first reads the answers and everyone checks their notes.).

“In order”

Examples given:

8×3
3×2
3×6
7×3
5×3
3×9

Name the values ​​of expressions in ascending (or descending) order.

"Circular examples"

I prepare cards with examples in advance, selecting them so that the answer of the previous example is the beginning of the next one. Each student in the same row receives such a card. It is very important not to make a mistake here! In the next lesson, these circular examples are given to the children of another row.

"Which row is better?"

Students in the first row ask questions to students in the second row on the multiplication table (including cases of division). Then the students of the second row prepare examples for the children of the third row. On the board, I count the number of correct answers in each row.

"Which row will fly to the moon faster?"

I have 3 rockets cut from heavy paper folded in half. Each rocket has windows for the number of students in a row. In the middle of the rocket, I insert a sheet cut out along the contour of the rocket, and in the windows I write examples for multiplication and division. Students in each row quickly solve one example by passing the rocket to each other. We check the examples collectively. The rocket, in which all the tasks are completed correctly, “flies into space” first! I throw away the used sheets with examples and insert new ones. Tomorrow the rocket is ready to fly again!

Similarly, the games "Who will be on the mysterious island faster?"

"Chain"

Write on a board or poster.

I give the task:

  • find the last number if the first number is 18, 24;
  • find the first number if the last is 16, 72.


"Mathematical Dominoes"

Each student receives a card. It is divided into 2 parts: in the first part, an example for multiplication or division is written, in the second part, the answer to another task. The first student reads his example. The one who has a card with the answer to the sounded task calls this answer and says a new example. The next student answers and names his task, etc.

Math Lotto

All students take one card. I have 24 of them. The results of the multiplication table are written on them (4 answers each). I show the class a card with an expression, for example 5x3, and the guys on their cards cover the answers with circles. The winner is the one who closes all the numbers on his card first. Students make chips at a labor training lesson.

"Find a Pair"

3 students from each row come to the board in turn. Task: write down the numbers in the boxes to get the correct equalities.

9×4 = ? +?

42 : 6 = ? —?

76 - 44 = ? X ?

27 + 27 = ? X ?

These are just some of the types of work in mathematics lessons that activate students' activity. When performing the tasks described above, the guys think, compare, analyze. And this contributes to a more solid and conscious assimilation of knowledge.

The children really like the game "I am a photographer", in which I show the children a strip with numbers, signs, and the students have to memorize them in 5 seconds and "take a picture" in a notebook.

Author: Galina Toropova


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