Sight word review games

8 Ideas for Reviewing Sight Words

Featured | Reading | Sight Words

Sight words are one of the most important literacy skills for students to spiral review throughout the year. It’s essential not only to teach sight words in context, but to give students ample opportunities to practice using sight words with different activities and games. Get ready to take your sight word practice up a notch with these 8 ideas for reviewing sight words with your students.

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Reviewing Sight Words

When reviewing sight words is fun for kids, they immediately get more out of it. They’re less likely to stress out about identifying a sight word or get frustrated when they’re highly engaged and enjoying themselves.  

#1. Sight Word Swat.

Sight Word Swat is one of my all-time favorite sight word games. To play, write sight words on sticky notes and arrange them on the whiteboard. Give students a fly-swatter. Taking turns, have 2 students come up to the whiteboard. Call out a sight word. They’ll race to see who can swat the sight word first.

This is a great whole group game. Listening to the students cheer and celebrate as they swat the sight words is fun for them AND for the teacher. It’s that good kind of “buzz” you love to hear in your classroom. Pun intended. 🙂 You can create your own sight word cards or use the leveled sight word cards and mini-swatters found in this Sight Word Swat educational game. 

#2. Sight Word Clues.

Another idea for reviewing sight words is playing the game, Sight Word Clues. Give students clues as to what the sight word is. You can say clues such as, “This word has 4 letters, it starts with an “l,” it has a silent e at the end, I ____ chocolate cake.

Have students use a whiteboard to help them determine the word. For this example, they could draw 4 lines, write “l” at the beginning, “e” at the end, and then complete the word as the clues go on. When they think they have it, they’ll shout out the word, LIKE! Then, you can have them spell the word aloud and say it in a sentence.

#3. Digital Sight Word Boom Cards

The next idea for reviewing sight words involves a digital Sight Word Boom Card game! You know your students will be excited to use the computer or tablet for this one. These Boom Cards focus on building simple sentences with sight words, which is a great way to practice reviewing sight words in context.

#4. Magic sight words.

Magic sight words is a fun sight word art project for kids. They’ll begin by writing sight words in a white crayon. They’ll use watercolor paints to paint over the top to reveal the sight words. To make this even more challenging, you can pre-write sight words or have students write sight words and swap pages with a partner, that way they don’t know what words will be revealed.

#5. Sidewalk chalk sight words. 

When the weather is nice, take your students outside to practice sight words with sidewalk chalk. The change in scenery and the fresh air alone does wonders for their focus and motivation. It’s also fun for them to use chalk and see their sight word skills revealed all over the sidewalk. They have a sense of pride knowing others will see their writing. 

#6. Sight word wall.

Another strategy for reviewing sight words is to use a sight word wall in your classroom. Either write or organize sight word flashcards by letter so that students can easily reference and find words during word work. This helps with beginning sounds skills as well. If a student knows the word starts with a “b,” they can look under the “b” category to find the word.

Add your favorite sight word review activities, such as Roll, Read and Cover, to a station by the word wall and your students will be set for successful independent sight word review!

Building sight words. 

When students are struggling with sight words, give them more hands-on opportunities to build sight words. Some students learn best kinesthetically and by physically putting the letters together to spell the words. 

They can use letter blocks, magnetic letters, or other letter manipulatives you have in your classroom to build the words. They can even use a word building mat to help them organize their words. You can also have a station with play dough and letter stamps for them to stamp the sight words in the colorful dough. This is a great sensory activity for your little learners as well.

#8. Sight word journal.

Using sight word journals is another great strategy for reviewing sight words. You can use a basic student notebook and have your students practice writing sight words they know, one per page. They can use a different color for each line and write the sight word individually and in simple sentences. They can even have a journal of sight word sentences that they add to throughout the year.  

I hope these ideas for reviewing sight words have given you new inspiration and confidence heading into your next sight word review session. If you like any of the resources included in this blog post, check out my No Prep Sight Word Bundle where you can find even more. 

Let me know in the comments below what idea for reviewing sight words you’re going to apply first!

Post Tags: #sight words#word work

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26 Sight Word Games For Kids To Practice Reading Fluency

As students start their reading journey, they will come across certain high-frequency words that they should be able to identify in an instant. There are plenty of fun activities you can implement in the classroom or at home to help kids get acquainted with these common sight words and become comfortable with using them.

Sight word games should be part of a daily routine to help them become second nature as kids move on from a basic reading level. Have a look at these awesome games to get students ready to read fluently in no time!

1. Wear a Crown

Use a free printable template to give students a crown with a sight word on it. They can go around to their friends and read out each other's words and make sentences with them for extra practice.

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2. Make sentences

Place sticky notes around the house on a variety of objects. As kids find them around the house they can create sight word sentences on the go. It's a great game to play on an ongoing basis.

Read more: Kinney Pod Learning

3. Fly Swat Game

This game is classic and incredibly effective in its simplicity. Write sight words on a blackboard and hand 2 students a fly swatter each. Call out a word and have them race to the board and see who can swat the word correctly, first.

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4. Pancake Flip

Write some basic sight words on round cardboard cutouts and let kids flip the "pancake" as you call out the words. It's great for word identification and even helps with fine motor skills as little hands try to use a spatula for flipping.

Read more: Play Dough to Plato

5. Treasure Hunt

Write a couple of words on paper and place them in a tray. Cover them in colored salt or sand and let the students hunt for the correct words. They use a paintbrush to uncover the words and find the hidden treasure.

Read more: Love for Little Learners

6. Sight Word Ball Games

Write the words on some ball pit balls and lay them out on the floor. Have kids do some gross motor activities like hip, twirl, or jump to the ball with the right word on it. They can even try to throw the ball at a target if it is safe.

Read more: Preschool for You

7. Start a Band

All kids love banging away aimlessly on some pots and pans. Use sticky notes to put some sight words on your kitchenware and let the kids bang on the correct words as you call them out.

Read more: Early Years with Mrs G

8.  Sand Writing

This is one of the best sight word activities with only a few supplies. Put some salt or sand in a tray and write sensory words on cards. Kids need to trace the words in the sand or salt and work on their reading skills by reading them out loud.

Read more: Make it Multi-Sensory

9. Sight Word Monster

Get creative by building a sight word monster from a used tissue box. Kids can identify the words on the flashcards and feed them into the hungry monster's mouth.

Read more: EC Play and Learn

10. Sight Word Kaboom

Students take turns picking sticks with sight words on them. Once they draw a "kaboom" stick they must return it to the cup. The student with the most sight word sticks at the end wins the game.

Read more: Gine York on Pinterest

11. Rainbow Words

Using bright colors to write words is a great way for kids to remember them better. Print out a fun blank rainbow template and let kids repeatedly write sight words in rainbow colors.

Read More: My Little Pandamonium

12. Word Counter

Put up pieces of paper around the classroom with sight words written on them. The words should be repeated as students will walk around and tally up how many times they encounter each word.

Read more: Reading Corner Online

13. Build Your Own Words

This is one of the many fabulous hands-on activities that can be done with lego blocks. Use an erasable marker to write words and letters on the blocks and let kids build the words on their own.

Read more: Ray's In Kinder

14. Find a Parking Spot

Little hands that love racing cars around will enjoy this easy game. It works best with an individual child and can be done over and over with new words on each sheet of paper.

Read more: Ms Benders Classroom

15. Window Writing

It's not every day that kids get to write on windows, let alone be encouraged to do so! Let the class students write the sight word of the day on a window each day as they get to class.

Read more: Kindergarten Matters

16. Secret Message

When kids write with a white crayon on a blank sheet of paper, they can use watercolor paints to expose the secret words. It's great for kids with foundation reading skills who are still building confidence in a fun and creative way.

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 17. Q-tip art

Beginner readers will enjoy this hands-on activity. They use a q-tip to put paint in the dots of this fun printout. It will also help them focus and take their time on the activity while strengthening their fine motor skills.

Read more: Teachers Pay Teachers

18. Keyboard Practice

Old keyboards or keyboard covers are wonderful resources to practice new words. Students can type words or complete sentences from the cards you provide. This is one of the fast-paced challenges that will help kids improve their typing skills too.

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19. Teacher Wears Words

This is a great activity for a busy teacher looking to incorporate games throughout the day. Wear sight words pinned to your shirt and change them as the day goes by. Students have to read the word every time the teacher approaches them.

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20. Hopscotch

Draw some hopscotch blocks on the ground and add the sight words to the shapes. Students get to be active and have fun while learning to read these words quickly as they jump through the course.

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21. Take a Cakewalk

Cakewalk is another fast-paced reading challenge where kids walk around until the music stops. Call out one of the written site words and the student standing on that word wins the round. Kids will love being silly to the music and playing outside.

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22. Sight Word Bowling

A few blowing pins in your arsenal is always a winner. Write some sight words on the pins and have students roll a ball to knock down the words you call out.

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23. Target Practice

Kids will go crazy to have a go with the NERF gun. Stick some sight words on a target and let kids take turns to shoot at the words and try to hit the targets.

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24. Muffin Tin Game

This is another fun hand/eye coordination game to learn sight words. Write words on the inside of cupcake wrappers and put them in a muffin tin. Let your child toss a little ball or rock into the correct wrapper as you call them out loudly.

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25. Sight Word Checkers

This classic board game can quickly be earned into a fun game to learn sight words. Print out a board or write words on a board you have and let students read out the words as they move around the board.

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 26. Sight Word Guess Who

This is another of the classic board games that never gets old. CHange out the traditional images with sight words and print out some clue cards. Once you set up this game you can play it for a long time to come.

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"Why do they play competitive online games?" / Habr

Instead of introducing

I try to devote each of my works to topics that are interesting to me - IT, computer games and new media. As you understand, most specialized journals are not always interested in my research - give them marketing and sociology, and therefore I have to write review articles “on the table” for my own interest, simultaneously wailing about it to everyone who falls under the distribution.

Quite unexpectedly, my supervisor wrote to me - she offered to write a research article, which just falls into my area of ​​\u200b\u200binterest - the magazine collected publications on the topic of games. Wow! As you remember, I just had sketches of what could be studied. And so this article was born. Results and reasoning - under the cut.

We decided on the name, and now it proudly flaunted at the very top of my work - "Motivation for gamers to participate in competitive online games." We have a specific goal of the study. The only thing left was to collect empirical data. But how do we get the opinion of the community we need in such a little-studied area? As one of the avid game lovers, I had an image in my head of games that could become our “guinea pigs”. One of the most popular online games in the world (and, more importantly, the CIS) — Dota 2 — was chosen as the game. Players’ slang, roles, gameplay, and even their thinking style — I could roughly guess what they would answer, and whether us specifically this audience. nine0005

The answer to which method to use also came naturally - we invited the players to write an essay detailing their experiences, motives, feelings and emotions associated with the game, as well as relationships with other players. Thematic forums, groups in social networks and channels in instant messengers became my friends in the difficult search for people interested in participating.

As a result, we collected as many as 37 essays - a corpus of texts for subsequent content analysis.

About the research methodology and results

To study the audience of computer games, a content-analytical technique was adapted, developed and tested by E.V. Batayeva and Yu.A. Polyakova, aimed at explication of the motives presented in texts of a visual nature, based on the concept of motives of human behavior by D. McClelland.

At the beginning, it was planned to divide all the participants into playing periods of up to five years and from five or more, respectively, but, unexpectedly, 80% of the texts fell into the second category “from five years”. Okay, then we remove this division, if we all play a lot and for a long time - we only get better. Find out why they stay in the game! And now, after collecting and analyzing all the essays, the moment of truth has come. nine0005

These are the results we got after processing all the texts:

Style Motive indicator In the initial period (number of references in texts) After several years of participation in the game (number of references in texts) 1. Achievement striving to continuously work on a task until its complete solution 2 0 desire to improve the process and results of their activities 5 1 striving to surpass existing standards, to win 13 7 2. Power positive team care 4 2 the desire to create optimal conditions for the collective solution of problem 2 2 3. Negative power desire to manipulate people 3 5 knowingly causing harm 1 2 4. Affiliation striving to establish and maintain positive relationships with people 15 nine0028 6 assistance and support 4 0 need for approval / fear of rejection, criticism 4 2 5. Avoiding failure unwillingness / inability to work on the solution of the problem 1 4 avoiding problems in virtual reality (compensation) 3 4 tendency to quit halfway through if it seems boring or energy-intensive 4 4 6. Self-realization creative activity accompanied by positive emotions 4 3 revealing talents during the game 6 nine0028 3 7. Entertainment getting pleasure, positive emotions from the game 9 14

Putting everything on the shelves for more beautiful and visual results

Style Rank at the initial stage of participation in computer games Current rank 1. Affiliation 1 3 2. Achievement 2 3 3. Self-realization 3 5 4. Entertainment 4 1 nine0048 5. Avoiding failure 5 2 6. Power positive 6 6 7. Negative power 7 4

According to the results of content analysis, in the initial period, when players take their first steps in computer games, the affiliation motive dominates - the desire to communicate, establish and maintain positive relationships with people, as well as the desire to win, surpass existing standards (achievement motive), realize their abilities (the motive of self-realization). nine0005

Few essays in a feed

Now let's move on to the most fun - the consideration of the most visual for understanding the results of our study of the essay. Here is what the authors wrote to us (to be honest, one of them still makes me smile. Try to guess which one):

“I got an invite at school and played with friends. Then I liked the competitive aspect and wanted to get better and better.”

Here's another similar comment:

"Played to assert myself and have a hobby where you can feel yourself getting better - a great feeling"

And again we meet another essay in our piggy bank:

“I immediately liked the game, and I realized that I need to devote a lot of time to learn how to play well. The skill appeared quickly (100 hours), and even the question arose of which of us, friends, had a higher skill. For me, this was the first competitive moment - to play better than my kents”

Communication, achievement, self-realization gave pleasure, so the game went hand in hand with entertainment (fourth position in the ranking). nine0005

Five authors of the essay wrote that the game became a way for them to get away from the difficult problems of life into a more pleasant and comfortable area (the motive of avoiding failure):

“Life is a series of problems that we have to face. And the problems that we encounter in the game (for example, in Dota 2) are more pleasant than any other”

Okay, here it is, the funniest one - to be honest, it had to be shortened by 4 times in order for it to concisely fit into the article, but its mention here is worth it:

“I really enjoyed ruining. I come up with new and new schemes. No, not because I'm evil, or deliberately drain the rating. Ruin is the motivation for my team to start trying to win, and not run around uselessly back and forth. And it's also fun. It took a little time before I found the most optimal way, because the more often you ruin, the more people throw people into your team, up to the booster on the brood, which I won solo in 15 minutes, although there were 2 ruiners (me and the anti-mage to whom I merged line specially)"

Great for illustrating manifestations of negative power.

The loss of interest in achievement was stated by a number of authors of our essays, without really going into the reasons for this. However, analysis of the texts suggests that at least one of the reasons is in the field of communications. What initially, along with the achievement, was the main motive for playing eSports - the desire to establish and maintain positive relationships, to be at the level of the best players, to play in a team - in some cases turns into failure. Here are a few quotes from the essay that support this observation:

"All the advantages are very quickly reduced to nothing due to one decisive factor - the community, where people can cross out all your efforts during the game with their deliberate action, which leads to defeat, especially with their behavior, bad manners, insults, and others"

This comment fits in well with the transformation from manifestations of power to entertainment and play for pleasure.

“I tried to play as a captain, I wanted to try to realize my leadership skills, and it even seemed to work, but the low understanding of the game by the players did not allow the talent to show up. Now I play for fun"

And finally, the final example:

“I had zero communication, then I realized that I am not a team player, and this game is not for me at all. But he continued to play, because there was nothing else to do. Now I don’t play at all, the game has only caused disgust”

Instead of a scientific conclusion

At the end of this article, I want to say that it was really interesting for me to collect these results and interpret them. Perhaps it will be easier for other researchers to write their own papers based on the data I have received and create their own masterpieces. Maybe some developer, having opened this article, will see what the modern player lacks - and with a fight he will begin to conquer the top of game development, and then remember me with a kind word. I hope you also enjoyed reading this article. All the best and happy gaming! nine0005

Top 10 board games to explain words

We somehow looked at the top sales and realized that there are an incredibly many games for explaining words. And it's clear: these are simple rules, a funny process, you can play at any age and with almost any number of players, because you can always team up. Of course, in addition to the classics, there are new board games where you have to explain words, concepts and sensations in unexpected ways. We have collected the most popular and absolutely cool ones here. nine0005


Age : from 6 years
Number of players : from 3 to 16
This is a pantomime explanation familiar to everyone since childhood. There are already quite a few crocodiles: ordinary, on the road, for children (usual from 12 years old, and for children from 6). There, words and phrases are written on cards.


Age : 5+
Number of players : 4 to 12
On the contrary, a game where words are explained with words, but without cognates. For rooms or situations where it is not very appropriate to stand and portray a tram, it is better to take such an explainer game. There are also a lot of them: from children from 5 years old to adults from 10 years old.


Age : 14+
Number of Players : 4 to 16
It combines two ways of explaining words, and even three are obtained: words, pantomime and one word. The third is the most difficult way, but after you have already explained the same cards to each other in two other ways, this one is easier, and by the word "beard" you can guess Tolstoy. nine0005


Age : 4+
Number of Players : 3 to 16
A very popular game in the West, which has already become almost a classic in our country. It also needs to explain the words in three ways that fall on the field: gestures, drawing, or explanation without cognates. There are versions for companies, on the road, and children's kits go as far as 4 years.


Age : from 10 years
Number of players : from 2 to 16
Let's take more! The Russian game Ekivoki offers to explain words in as many as 7 ways! Guess what? Ekivoki are kind, very beautiful and really funny. There is plasticine and the opportunity to show the talents of a tenor or soprano.

Time Valera

Age : 16+
Number of players : 3 to 8
When everyone played Equivoki and thought that the ways to show words and phrases were exhausted, we got the game Valera's Time. She soared to the top of the funniest games, queues lined up in stores, and publishers did not have time to produce rubber dolls. What? Ah, yes, here, another way is to explain words with the help of an inflatable male doll Valera. It is possible to burn the whole crowd.


Age : 16+
Number of players : 2 to 4
An inhuman frenzy, from which it reduces the jaws. Again we use additional items: here these are expanders for the teeth. Here you need to explain the words, let's say, by putting a plastic thing into your mouth, which somewhat changes your diction.

Honey mushrooms

Age : 18+
Number of Players : 3 to 7
If you like the theater of one or two actors and absolute madness, try Honey mushrooms. Not mushrooms (from mushrooms, by the way, there is nothing like that), but a board game where you need to explain to one player (he is a doctor) what the other two show with gestures (they are your glitches). nine0005


Age : from 12 years old
Number of players : from 3
With a headband and a character card, you can transform into... anyone! You can become a real character or a fabulous one: Terminator, Nutcracker, Alexander Lukashenko. Now you need to guess who you are. Read to your friends the situations in which you find yourself, and try to understand from their answers what is written on your card. nine0005

Emotional Intelligence

Age : from 12 years
Number of players : from 3 to 14
Let's get back to quiet games. Emotional intelligence is practically an educational game in which you have to read phrases with different emotions.

Learn more