Co operation activities


41 Fun Cooperative Games for Kids

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Cooperative Games for Kids

Everyone likes to win at games, especially young children who might have not yet learned to take minor losses in stride. Of course, when it comes to most games, victory and defeat are twin sides of the same coin, which can create thorny situations for teachers and parents. Fortunately, there’s an increasing number of easy and diverting solutions to this conundrum: cooperative games.

In these games, the players work together as a group to achieve a common goal, rather than playing against each other. While victory is still not guaranteed, a cooperative game will ensure that each participant can have a great time from beginning to end. As a bonus, it’s never too early to teach children about the importance of teamwork, and games provide a fun backdrop to the lesson. Some of these games can even double as trust-building activities for adults in the workplace. In addition, participation in these games may even help antisocial or aggressive children become more calm and relaxed in a school setting.

To help you get started, here’s a list of popular cooperative games that are both fun and simple to learn. All of them are suitable for grade-school aged children (some younger than others).

Cooperative Games for PE

1. Smaug’s Jewels
This game (based on J.R.R. Tolkien’s The Hobbit) invites players to steal the “dragon’s” jewels and make it back to their base without being captured.First, use cones or other stationary markers to create a circle, and place one player at each marker. Place a Nerf football (or any soft object) in the center of the circle. Choose one player to serve as “Smaug” (the dragon), and assign a number to each remaining player to divide them into teams (1, 2, or 3).

To begin play, call a team’s number. This team will have to work together in an attempt to take “Smaug’s Jewel” and return safely to their base. If Smaug manages to tag any of the players before they get back to their base, that team’s turn ends. When a team manages to steal the jewel, it’s time to select a different player to act as Smaug.

2. Iceberg
If you’re looking for cooperative games for PE for students in the lower grades (K-2), this is a suitable option.First, split students into teams of 4 (or 6, depending on the size of the class and the number of playing surfaces you have on hand). Give each team a playing surface (old sheets and tablecloths are preferred). Have each team lay out their playing surface on the floor.

When you’re ready to begin play, blow a whistle or clap your hands to alert all players to stand on their team’s playing surface. The area beyond the boundaries of the sheet are off-limits. Once every player is on the sheet, have them move off and fold the sheet in half, repeating this process until the sheet is too small for the entire team to stand on.

3. Space Race
The objective of this game is to collect enough “fuel sources” (bean bags) and return them to the “tanks” (small hoops or poly spots) without touching the area outside the “spaceships” (hula hoops).Divide players up into teams of four to six, depending on group size. Scatter a total of five bean bags for each team across the playing surface. Assign each team a “home base” with five fuel tanks apiece.

Players can begin in either the center of the playing surface, or at their team’s home base. To move across the playing surface, players must formulate a path using the hula hoops (three per team works well), gathering all team members within these safe spaces. A hoop can be moved only when there are no players currently inside it.

Once the fuel sources have been collected, they must be placed on the tanks. Tossing the bean bags is not allowed—the players must physically return to their home base.

4. Caterpillar
Note that players should be comfortable doing a forward roll before attempting this activity.If you like, divide players into two teams (it’s fine to keep them in a single line instead). Line up each team, single file, and have each player pass their right hand through their own legs before reaching out their left hands to take the right hand of the person in front of them. The player in front will still have a free left hand, while the rear player has a free right hand.

Once this is done, have the first player perform a forward roll, without relinquishing the next player’s hand. Once this player has completed his or her roll, have them sit cross-legged as the line works together to move forward. Each subsequent player will repeat the forward roll, also sitting cross-legged when finished. The goal is to move through the entire line without breaking the chain.

5. Rope Circle
Divide players into groups of two. Have one partner tie a jump rope loosely around their own wrists (one end on the right wrist, one on the left). Next, have the second partner tie a second jump rope around their own left wrist, then thread the other end of rope through their partner’s “circle.” Finally, the free end should be tied to the second player’s right wrist. The players should then attempt to separate from one another without untying the ropes or freeing themselves from their own circles. It’s up to the supervisor to make sure that the ropes aren’t being tied too tightly.

6. Ball Builders
Divide players into groups of two or three. Assign one player on each team to be the holder, and the rest to be the builders. The objective is to see how many tennis balls the holder can hold on to at one time, without using their pockets or any other article of clothing. Additionally, the balls cannot be touching anything aside from each other and the holder, and must be held for at least 10 seconds. Players are welcome to switch roles after a few attempts.

7. Crossing the River
This game can be played with groups of two to five participants, depending on age group. The smaller the group, the more challenging the game becomes.The objective is to move your entire group across the “river,” or playing surface (this can be as wide as you like, but 20-30 feet is standard). To do this, players should line up beside each other, their feet touching their closest neighbors’. In order to cross, they must move as a group without breaking this contact. If a player’s feet loses contact with any other player’s, the entire team has to return to the starting line.

8. Shipwrecked
Divide players into teams of eight to 10 students apiece, and assign a large hoop to each team. This hoop will act as their “spaceship.” Blow a whistle to signify the beginning of play, at which time the players will begin racing with their ship toward the finish line. Note that all team members must be touching the ship at all times during this portion of play.When you call out “Shipwrecked,” the players all must set their ship down and attempt to get within the circle. The first team to get every player on board earns one point, and the first team to cross the finish line earns two points. The team with the most points is the winner of that particular “voyage.”

9. Knots
To play this game, divide players into teams of six, and have each team form a circle. Instruct players to hold hands with two others (they can’t hold both hands of the same player), making sure that no one’s hands are joined with their closest neighbors’.Once this is done, blow a whistle to signal that it’s time for the “knot” to begin unraveling. All hands must remain joined until the team is standing in a circle, or in two intertwined circles.

10. Frenzy
This is a fun way for students to let out pent-up energy on a rainy day. Invite players to scatter across the playing area (the gymnasium is the preferred venue). Next, toss out as many balls (or balloons) as there are players. The participants will then attempt to keep the balls (known here as “rabid nuggets”) in constant movement.

Instructors should stand at either end of the gym to keep an eye out for “hectics,” or balls that stop moving. Once you’ve spotted one, yell out “HECTIC!” and point to the offending object. Players are then given a set period of time (say, five seconds) to get the hectic moving again.

Once five hectics have been spotted, the “frenzy” is over. Time each frenzy to see how long the players are able to make one last. To keep things more interesting, toss another rabid nugget into the fray every 10 seconds or so.

11. Group Juggle
Even students who aren’t skilled at juggling on their own can be successful at this cooperative activity.To begin, split the class into teams of at least 5 (try to stick with odd-numbered teams). Have all players form a circle, facing one another. One player should then be given a ball, which he will throw to any team member who isn’t standing directly to his right or left. The next player repeats this step, and so on and so forth, until the ball returns to the starting player. Once this happens, have the players attempt to pass the ball in the same sequence as before. Once a rhythm has been established, continue by adding more balls to the circle.

12. Birds of a Feather
In advance, make up a series of index cards printed with the names of various animals (two for each animal you choose). Be sure that each creature has a distinctive sound that children will likely be familiar with.To play, have each student draw a card from the pile. Turn them loose in a safe playing field, encouraging them to keep their eyes closed during play. Have them imitate their designated animal, repeating the sounds until they locate the student who shares the same animal. Once this happens, the pair is welcome to open their eyes. The game is over when all of the pairs have been matched up.

13. Amoeba Advance
This game requires splitting the class up into two equal teams. Once you’ve done that, invite half the team to form a circle by joining their elbows, and have the rest of the team wedge themselves inside the circle.When both teams have formed their makeshift amoebas, blow a whistle to signify the start of play. The teams will then attempt to make it to the finish line without breaking up the group. If the amoeba should dissolve during the attempt, the team must repair itself before it can move forward.

14. Magnificent Marbles
In advance, designate a large circle to serve as the giant marble ring. Place three or four partially deflated beach balls and an equal number of smaller targets (like multicolored poly spots) within the playing circle.To begin play, have ready a supply of bean bags. Invite participants to stand outside the circle and use the bean bags to nudge the balls as close to the smaller target areas as possible. Players are not permitted inside the playing circle; if a bean bag gets stuck inside, they may attempt to retrieve it only by throwing another bean bag in to try and knock it out.

15. Dry Marco Polo
This activity is a good one to use as an icebreaker on the first day of gym class. It bears a resemblance to Birds of a Feather, only students are given a larger role in the setup.Divide students into pairs. Each group must then choose either a compound word or a group of words that work together in some way (i.e., “suit” and “case” or “cheese” and “whiz”). The relationship between the two words doesn’t really matter, as long as both partners agree on which ones to use. One player should be assigned one word, with their partner taking on the other.

Invite each team to share their chosen words with the rest of the class. Not only does this provide the group with a fun sharing activity, it will help to ensure that each word pairing is unique.

Next, have the students scatter to various areas within a safe playing field. Ask them to close their eyes (or use blindfolds if necessary). Blow a whistle to signify the start of play, at which time the players should begin calling out their assigned words. Once the partners have found one another, they’re invited to open their eyes (or remove their blindfolds) and watch the rest of the group.

Cooperative Board Games for Kids

16. Mmm!
The object of this game, in which the players are represented by a group of mice, is to “finish” all the food in the pantry before the hungry cat breaks up the party. There are three six-sided dice, all printed with five different types of food and one X; and a playing surface, featuring the same food images and, of course, the cat.

On a single player’s turn, he or she will roll all three dice. If all three are X’s, the cat moves one step closer to the pantry, and the player’s turn is over. If the dice turn up any food images, the player must place at least one die on the corresponding food square located on the board. They may then choose to re-roll the remaining dice in an attempt to “finish” the chosen food. If they are unable to do so on their subsequent roll, the player’s turn ends with the cat moving one step closer. The player is permitted to go on rolling the dice for as long as he or she is able to place at least one die on the board.

If the cat reaches the pantry while there’s still unfinished food on the board, the game has been lost. If, however, the team manages to finish all the food, then they’ve won. The reverse side of the playing surface offers a more challenging version of the same principle.

17. Stack Up!
As cooperative board games go, this one is as simple as it gets. During play, players take turns spinning a color-coded dial and stacking blocks of the corresponding color. The objective is to stack twelve blocks without landing on the “Stack Smasher” when the dial is spun.The dial also contains challenges to make the game more interesting—for example, players might have to stack while singing “Happy Birthday. ” There are three levels of difficulty, so if the game becomes too dull for young players, they’re welcome to ramp it up.

18. Race to the Treasure
Like Candy Land, Race to the Treasure requires no reading, and the rules are easy enough for toddlers to follow. Players take turns drawing tiles from a sack, indicating either a section of a path or a picture of the dreaded Ogre who guards the treasure.The objective is to make a path to the three keys that will unlock the treasure, before forging a path to the final goal: the treasure itself. Meanwhile, each Ogre tile will move him closer to the prize. If he gets there first, the team loses. If they reach the treasure before the Ogre does, they win.

19. Hoot Owl Hoot!
The concept between Hoot Owl Hoot! is that it’s nighttime, and all the owls are out on the hunt. The objective is to get them all safely back to the nest before sunrise.To begin, a token representing the sun is placed on its corresponding track, while three owls are placed on a track of their own. Each player then receives three cards, which will be placed face up in front of them.

The deck includes 50 cards, 36 of which represent colors, and 14 of which represent the sun. When a player receives a sun card, they must use it to move the sun token forward one space on the board, after which they discard the sun card. If a player has all color cards on their turn, they must discard one and move one of the owls to the first available open space in the corresponding color. If one of the owls surpasses another owl on the board, the players all make a hooting sound to cheer it on. If all of the owls have made it back to the nest before the sun completes its track, then the team wins!

To make the game more challenging, add more owls to the board at the start of play (the game includes six owls total).

20. Pandemic
The concept behind this popular game is compelling, if somewhat frightening to children under the age of eight: Your team is tasked with fighting a series of dangerous viruses that are spreading across the world. Players must travel to different areas of the globe to offer treatment to those infected, and also to build research stations in the attempt to find cures for the various diseases. Two decks of cards (one benign, one “Epidemic!”) control the courses of the viruses, and participants must work together to coordinate a successful plan.

21. Feed the Woozle
Instead of working against a common enemy, participants in this lighthearted adventure are trying to keep the mythical “Woozle” fed so he won’t go hungry.Players are invited to feed the Woozle the number of snacks that appears on the die during their turn. To make play more challenging, they’re also tasked with making sure the snacks remain on the spoon during transfer (he won’t eat them otherwise, and they won’t count towards the total). Once he’s been fed, the player takes a “yummy card” from the stack to indicate how many treats he’s gotten so far.

The next player then repeats the process, until all the snacks are gone. If the Woozle has gotten 12, then the team wins; if not, the beast remains hungry until the next round of play.

22. Ghost Fightin’ Treasure Hunters
This game is similar to Race to the Treasure!, but the setup is slightly different. Participants join forces in an attempt to recover treasure from a haunted house before the place becomes overrun by ghouls. Along the way, they have to evade these same ghouls through a combination of wit, teamwork, and skill.

23. Flashpoint Fire Rescue
In Flashpoint Fire Rescue, players are trying to save a city from the threat of a spreading fire. The team is outfitted with basic equipment, and tasked with rescuing a number of civilians from the burning buildings. As the fire spreads, pathways to the victims may become blocked, making the task that much more difficult.There are two skill levels for Flashpoint Fire Rescue: basic and advanced. When playing with very young children, you might want to tone down the intensity of the threat, even though it’s make-believe to begin with. For example, if you fail to save the building, you can explain that a rival team managed to save the people inside instead.

24. Harvest Time
This one is geared toward very young children—even preschoolers can get in on the fun. The playing surface is a basic board, depicting a farmhouse surrounded by acres of crops, along with various homegrown vegetables The object is to gather the entire harvest before winter sets in and destroys the crops. Families who live in rural areas may appreciate this one the most, as it teaches valuable life skills that are bound to come in handy later.

25. Granny’s House
Another game aimed at the preschool set, this one inviting the tykes to set out on an adventure to Granny’s House while encountering a number of troublesome obstacles along the way.The board is reminiscent of old favorites like Candy Land and Chutes and Ladders, with its depictions of varicolored symbols that make up the path to the titular destination. Play is picture-based, so reading comprehension isn’t a necessary prerequisite.

26. Stone Soup
This cheerily designed game is similar to Memory in nature, as players have to locate matching cards in order to add a variety of ingredients to the soup pot. Unlike the traditional rules of Memory, however, the players aren’t trying to amass the greatest number of pairs, but to keep the soup cooking for as long as the fire keeps burning. If the designated number of ingredients hasn’t been added by the time the fire goes out under the kettle, the game is over and the family goes hungry.

27. Mermaid Island
In this fantastical, nautical outing, players try to get the mermaids back to their home base before the evil Sea Witch can swoop in to destroy them. Oftentimes, a single move might endanger the others, so participants must remain aware if they want to get the whole group (fleet?) home safely. Obviously, this is an appealing option for the girls in the group, but there’s no reason why boys shouldn’t enjoy it too.

28. The Secret Door
Sleuths-in-training will want to play this game again and again, as participants attempt to locate a number of valuable objects within a deserted mansion. To do this, they’ll take turns flipping cards from a deck to look for two that match—but if they turn over twelve clock cards before they locate all the treasures, the game is over. Should they find all of the hidden objects, they’re then invited to figure out which three cards were hidden from the deck at the start of play.

29. Lion In My Way
In addition to providing youngsters with a cooperative activity, Lion In My Way often inspires creative storytelling as well. The object is to get from one end of the board to the other, all while encountering the likes of hungry lions, barren deserts, and a number of other increasingly peculiar obstacles. A set of tool cards aids players in their efforts to defeat these roadblocks.

30. Outfoxed!
This foxy outing serves as a good forerunner to Clue, or any other detective-themed game. The story goes that a mysterious thief has made off with Mrs. Plumpert’s pie. Players must follow clues to determine which of the sly foxes is the culprit before he can make it safely to the other side of the board.To play, participants may choose whether to either search for clues or reveal possible suspects on their respective turns. Should the player be unsuccessful in turning up their desired action when they roll the dice, the fox moves ahead three spaces on the board. If they succeed in winning the opportunity to take action, they’ll either use the suspect cards to gather new information, or move their own playing piece across the board to search for clues. As play progresses, the players will be able to narrow down the list of suspects, based on the information they’ve gathered.

If the fox token makes it all the way to the end of the board and the players haven’t named a suspect, the game is over and the detectives lose. Likewise if the players accuse a suspect who turns out to be innocent. However, if the correct culprit is named, the detectives win.

For more information on the rules of Outfoxed! and other board games like it, check out the Board Game Geek website.

Cooperative Games for the Classroom

31. Balloon Bop
Remember playing a game of catch and trying to see how many passes you could make without allowing the ball to hit the ground? This game has a similar objective, but it utilizes a balloon (or multiple balloons) and a larger group of people.

To begin the teacher should invite children to form a loose circle by holding hands. Continue by dropping a balloon (not helium-filled) into the middle of the circle, and ask students to count how many times they can “bop” it back into the air without breaking the circle. To do this, the students may use any part of their body except for their feet (knees are acceptable). The game is over when the balloon touches the floor or a student’s foot, or if any student lets go of their neighbor’s hand.

This game is better suited to children at the upper grade-school level (say, third grade and up). To make it more challenging, add a second or third balloon.

32. Zoom
This is a fun, interactive classroom game that takes the concepts of loss and victory right out of the equation. Instead, students are seated in a circle, and each one is handed a simple photograph. The images don’t really matter, but try to keep them as basic as possible.To play, invite one of the students to begin telling a story, based on the image that he or she is holding. After one minute, say “freeze” and move on to the next student, who will then continue the story based on his or her own photograph, and so on. The greatest challenges will lie with the first student, who’ll need to create a solid introduction; and the last one, who’s responsible for the conclusion.

33. Humpty Dumpty
Older grade school students are the best participants for this activity, which should only be attempted in an uncarpeted area. To begin, divide students into groups of four or five. Supply each team with a raw egg, and task them with creating a situation in which the egg will not break when dropped from a certain height (say, six feet). Teams are then free to make use of whatever objects in the classroom might be helpful in achieving their goal. After a set time period, ask the teams to demonstrate their work.

Earlier versions of this game supplied each team with a box of plastic straws, with which they would then build a cushioning device. However, as single-use plastics fall further out of favor, it’s better to encourage students to work with the items they have on hand.

34. Balancing the Hula Hoop
The object of this game sounds straightforward: Teams of four or five work together to lower a hula hoop from about nose-height to the floor, using only the very tips of their fingers. As your students will come to learn, however, it’s much more difficult than it looks.

35. Hula Hoop Hustle
If you still have those hula hoops and the students are bored with the balancing game, consolidate them into larger groups of about 10. Have each team form a circle by holding hands, with a single hula hoop in between two of them. Challenge them to move the hula hoop in a complete revolution without breaking the circle. They may do this by maneuvering the hoop over their heads, under their feet, or by whatever means they can come up with, as long as they don’t let go of one another’s hands.

36. Eye Contact
Eye Contact provides an excellent way to foster nonverbal communication skills.To play, choose 10 students for the first round (the others can watch in the meantime). Choose a single student to act as “Player One,” and designate a “Go” signal (such as winking or making an “O” shape with your mouth). Player One should then attempt to make eye contact with another participant. When they’ve succeeded, they should give the “go” signal, at which time the second player takes Player One’s place in the circle to repeat the same process with another participant.

No verbal communication or hand signals are allowed during play. If a player breaks this rule, he or she is disqualified, and their place is taken by one of the observers. Once everyone in the round has made eye contact and give up their place in the circle, switch teams until all the observers have had a chance to play as well.

Cooperative Card Games

37. Spaceteam
In this game (recommended for older children, ages 10 and up), players are tasked with repairing a damaged spacecraft while dodging asteroids and wormholes along the way. To ramp up the challenge, they also must reveal six “System-Go” cards inside the time limit, or all of their work has been for nothing.

38. Hanabi
Hanabi can be played with as few as two participants, but it gets more interesting when more players are added (up to five). The unique concept invites participants to orchestrate a fireworks show, utilizing a series of numbered cards. If the display is finished before the pile of cards runs out, the team wins. Play is fairly fast-paced—a single game can be played in about half an hour—and is suitable for ages eight and up. The playing kit also includes a “rainbow” set of cards to make things more challenging, once your team has mastered the basic game.

39. Shamus
This is a two-player cooperative card game, and one of the few to utilize a standard deck of playing cards. A cross between Uno and Rummy, the rules are not difficult to follow, but they are somewhat lengthy to explain—a complete breakdown can be found here. Essentially, both players (one following the rules of Rummy, the other playing a solo game of Uno) must achieve the goals of their respective games before the “Circle of Shamus” (a ring consisting of 10 cards) has been depleted. It’s addictive, and a good choice for families with smaller households.

40. 5-Minute Marvel
For superhero fans, this game is a must-try. Each player assumes the role of a different superhero as a five-minute timer is set. During play, the cards keep turning up new threats in the form of increasingly powerful bad guys. The objective is to work together to defeat all the villains before the time is up.

41. Cahoots
This cooperative card game is like a fancier take on Go Fish, except the players are working together (“in cahoots”). In order to win the round, the team has to match all of their cards by either color or number before the time clock runs out. Play is fast-paced and easy to follow, even for younger participants.

There you have it, 41 fun cooperative games for kids. Make sure you check out our competition games as well as our kids team names.

30 Cooperative Games for All Ages

Home / Camp Games / 30 Cooperative Games for All Ages

 

Foster team building and communication in your group by leading cooperative camp games.  These activities may appeal to the "thinkers" in your group who prefer non-competitive activities or more cerebral challenges! The activities in this popular section give fun challenges that require thinking, communicating, and planning.

Tips for leading cooperative games:

  • Create an interesting storyline. Instead of telling your group to get up on the log and balance, ask them to imagine that they are secret agents who are escaping the evil enemy and that they must wait patiently on the beam suspended 100 feet above the ground while the guards leave, etc.
  • Make the rules age appropriate. Some children can do a challenge using a "quick as you can" or "world record" approach, while other groups can be challenged with blindfolds, consequences, or a "countdown clock" time challenge.
  • Introduce activities that are easiest first and make them progressively harder. You want your group to experience success and fun early and be relaxed working with each other. Sometimes games that are too challenging create disinterest and frustration in the group at the start - and that's rarely good!
  • Debrief the activities by discussing the different things participants did to accomplish the different steps of the activity. Call out any lessons to be learned or remembered for future challenges. For example, "You mentioned that choosing a leader made the activity go faster. How do you think that helped?"
  • Most of all, have fun! If an activity was stressful for your group, throw in a quick fun activity to reset the mood before moving on to the next challenge.

You need a blindfold for this game. The goal is for children to learn to be clear when giving directions. To play the Airplane Game, select one child from your group to be the airplane, one to be the navigator, and the rest of the children are the trees. In a small designated area (the runway) have the trees spread …

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Soft nerf like balls or beach balls. Large marshmallows can also be used. The size of the group will determine the number of balls needed. Each group should start with an equal amount of balls. You will need to have a line dividing the two teams. ( a jump rope works great) To be the first team to pass all …

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This is a game best played in a large group. We always played it with the 6-10 year olds at our summer camp. Sit all of the children in a circle, with legs crossed. Have all children put their heads down. one person (we always had at least one adult present) would walk around the circle and tap one child …

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Everyone sits in a circle, with one person IT. IT picks someone they want to try and make smile and starts out by saying ‰ÛÏbaby if you love me, smile‰Û. Then, IT can say or do anything they want (camp appropriate) to make them smile except tickle them. The ‰ÛÏlove interest‰Û person must say ‰ÛÏbaby I love you but I …

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Objects Needed: Three Blown Up Balloons Keep the Balloon off the ground without breaking the circle. Campers and counselors form a circle and hold hands. One facilitator throws a balloon into the circle. The group tries to keep the balloon from touching the ground without letting each others’ hands go for as long as possible. Facilitator can set time or …

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One person is “it.” Whenever someone is tagged by “it” they must hold a bandaid (their hand) on the spot where they were tagged. Then the game continues. When someone runs out of bandaids, (they get tagged three times), they are frozen until two other people come over to them and “operate.” The two other people need to tag the …

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Each person is given the name of an animal with approximately three-five people having the same animal. Spread the group across a field, court, classroom, etc. No one is allowed to tell another which animal he is. At the signal each person makes the noise of the animal that he has been given. The first group to find all of …

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Bed Sheet ; Ping Pong Ball The object is to get the ball to fall off of the other teams side, for a point.Form two teams.Each team holds an opposite end of a bed sheet.Place the ping pong in the middle of the sheet.  Instruct teams that they can raise and lower as needed, but remind the players to be careful …

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This is a great progressive team building or ice breaker activity to get your group used to working together in a non-physical, non-threatening way.Inform that group that they can not talk from this point forward until you give them permission.Have the group get in a line.Tell them they must, in silence, get in order by height.Once they successfully compete this …

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That at least two people know the trick at the beginning of the game. Remember: the selected object is immediately after a named BLACK item!! To figure out how the starters of the game are “psychic.” Within a group, two people claim that they can read minds. One person will leave the group to a place where they cannot see …

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The group should be split into 4 groups.åÊ Each group should form one side of the box that should be surrounding the game leader.åÊ Each side has a name. These are:åÊåÊ – NORTH (“North is Aaaaa Oooookay!!!)åÊåÊ – SOUTH (“South,åÊ Wooh!)åÊåÊ – EAST (“East is the beast to beat”)åÊåÊ – WEST (“West is the best”) The object of the game …

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You will need a cardboard box or crate and fill it with random items found around camp, or items from the art room such as pipe cleaners, rubber bands, cups, paint brushes, stickers, masking tape,and markers. You can also go through lost and found for fum things. To actually make kids work as a team. This can bring the best …

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You will need a cardboard box or crate and fill it with random items found around camp, or items from the art room such as pipe cleaners, rubber bands, cups, paint brushes, stickers, masking tape,and markers. You can also go through lost and found for fun things. To actually make kids work as a team. This can bring the best …

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Filed Under: 30 Cooperative Games for All Ages

Children stand out at the board. The teacher (or another child) then writes the names of 4 different people above the children’s heads. If chalkboard is not available, write names on paper and flash the names to the group. These people may be someone from the children’s school or from a wider base, and can even be animals or inanimate …

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Focus and attention Improves concentration. Increases attention Creative ways to solve the problem Team work Co-operation Patience Make them either sit or stand in a circle. Players should keep their eyes opened and tell the numbers from 1-25 The Numbers should be said in the numerical order but the random people should be telling these numbers. Not in the order, …

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What do Dead Fish do? Exactly‰Û_ nothing! Explain that the rules are to be the best Dead Fish by being as ‰ÛÏlifeless‰Û as they can. Give them a few seconds to get all the wiggles and laughs out. As soon as you start, walk around and tag people ‰Û÷out’ that are moving or laughing. Allow those that are out to …

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Great for a hot day. Played the same as Duck-duck-goose, but instead of touching the heads of those not picked they have a little bit of water from a cup dropped on their head. The person picked gets the rest of the cup poured on their head.

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a quarter and agroup of people Get your team through all the postitions hat there are first. Select a volunteer from the group. Divide the remainder into two teams. Each team then sits on the ground back to back. The volunteer is the “flipper” and is given a coin and sits at one end of the teams. Set a water …

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Work with the people next to you to form animals. Arrange your group into a circle with one person, the caller, in the center.This person point someone in the circle and call out “elephant,” “cow, ” or “giraffe.”The person that is pointed at, as well as the person on each side of him/her, become an instant team and will have …

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Tell the children to close their eyes. Give each child a card with a picture on it (of an animal, color, shape…etc.) When you say, “go,” the children have to open their eyes and find a person with a matching card. When they find their match they run to a designated area.

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Have everyone count the number of letters in their first name. Now ask them to find someone who has the same number of letters. Those two are now partners. If a a person can’t find someone let him/her use another name s/he is called by (i.e., a student named Matthew may use the name Matt and then look for someone …

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Everyone sits in a circle. The first person says “One frog”. The next person says “2 eyes”, the third person says “4 legs”, the fourth says “in the puddle”, and the fifth says “ker-plop”. The next person starts over with “2 frogs” and the game continues as follows: 4 eyes, 8 legs, in the puddle, in the puddle, ker-plop, ker-plop.

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Three or four players are chosen to be the ghosts. The rest of the group needs to scatter across the playing space and choose a spot to stand in. All players need to close their eyes. The ghosts will roam about the playing space. They will try to eliminate the others by standing close behind the players for 10 seconds …

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You need a least 2 people that know the game. It starts with someone that knows the game and says ‰Û÷I’m going to have a party, do you wanna come? Well, you can only come if you bring me a present‰Û_’ The other person that knows the game will say ‰Û÷Can I come to your party if I bring a‰Û_.’ …

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Have everyone lie in a circle with each other’s head’s on each other’s stomachs. On “go”, the first person will shout “HA” and then it will be repeated one by one clock-wise around the circle. (When you do this everyone’s heads bounce up on the person’s stomachs). Then you shout two”HA HA’s” and go around. Continue doing this and increase …

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Filed Under: 30 Cooperative Games for All Ages

Joint activity is ... What is joint activity: types, essence, contract

Content of the article:

  • The essence of joint activity
  • Agreement on joint activity
  • Types of integration of joint activities

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What is a joint activity? Description and definition of the term

Joint activity is a process of group achievement of goals or an organized system of activity.

Joint activity, for example, in the economy is a commercial activity that is carried out within the framework of a simple partnership. Under such an agreement, two or more persons combine their contributions and undertake an obligation to act jointly for the purpose of making a profit, or for other purposes that do not contradict the current legislation. The contract, as a rule, indicates the degree of responsibility of the parties. In the absence of this clause, it is automatically understood that all participants in the partnership are jointly and severally liable for its general obligations.
Let us consider in more detail what the term joint activity means.

The essence of joint activity

Joint activity is a process of group achievement of goals. This group acts as an aggregate subject of united activity with its specific motives, methods and interpersonal relationships. Common knowledge, views and ideas form a group consciousness that reflects the essential features of joint activity. The achievement of positive results of joint activities is influenced by: the significance of its goals, the distribution of roles in accordance with group norms of behavior and the claims of individuals, the organization of self-government, the ethical regulation of interpersonal relations, and the psychological compatibility of group members.
Internal solidarity, coordination of individual actions, mutual understanding and support, optimal management are a prerequisite for the successful implementation of joint activities.

In joint activities, for example, with a teacher, students learn new knowledge, experience this process as the discovery of knowledge that is still unknown to them, as an understanding of scientific actions.

Joint activity - in accordance with civil law, is carried out on the basis of an agreement between its participants. Joint activity has a multi-purpose character, and this is due to its intra-system and inter-system connections.

Agreement on joint activities

Under the agreement on joint activities, the parties (participants of the agreement) undertake obligations through the combination of property and efforts to cooperate together in order to achieve a common economic or other goal that is in accordance with the legislative acts of modern Russia.

Monetary or other property contributions of those who participate in the contract, as well as property produced or accumulated as a result of their joint efforts, are considered to be their joint shared property. A participant in this agreement on joint activities should not dispose of a share in joint property without the approval of other participants in the agreement, with the exception of that part of the goods and income from this activity, which, by law, can be disposed of by each participant in the agreement. Participating on behalf of conducting joint affairs, is guided by the power of attorney provided by other parties to the agreement. The property that the parties to the agreement have united for common activities is considered to be on a separate (separate) balance sheet for that participant who, under the current agreement, was entrusted with the conduct of common affairs of all those participating in the agreement. The data of a separate (separate) balance sheet shall not be included in the balance sheet of an enterprise of a participant engaged in common affairs. The division by shares of profits, losses and other results of joint activities between those who participate in the agreement on joint activities is carried out in the manner specified in the agreement. Each participant contributes his own part of the profits received as a result of joint activities to the number of unrealized profits when compiling financial statistics.

Types of integration of joint activities

World practice shows that there is more than one type of integration of companies for joint activities: strategic alliances, consortiums, cartels, syndicates, associations, conglomerates, concerns, industrial holding companies, financial and industrial groups, which are freely conditionally divided into two categories:

  • rigid
  • soft.

Concerns, trusts, and to soft - associations, consortiums, strategic alliances. Soft forms of integration of companies are usually applicable in international associations of enterprises, as this makes it possible to carry out joint activities, and in this regard, to preserve the legal and economic independence of the founders. In the case of a strategic alliance, a consortium, it is possible to use the advantages of a corporate structure, while maintaining the isolation of its participants.

Consortium is an association of companies, banks, public and government agencies to implement a large-scale project through joint efforts. The consortium is a temporary association and exists until the goals and objectives set by the members of the consortium are realized. To achieve a common goal, all members of the consortium pool their resources, but remain independent of each other, and all actions of the consortium members are regulated by an agreement that is drawn up for the implementation of the project. A leader is selected from among its members to lead the consortium.

Its activity is strictly regulated by the agreement between the members of the consortium.

A consortium is an organized form of temporary association of enterprises, organizations, industrial companies or banks for the application of a capital-intensive project or for the joint placement of a loan. The existing obligations of the consortium participants, part of the profit of each of them in terms of expenses and expected income, as well as types of participation in the project implementation are stipulated by the consortium agreement. the consortium must be collectively accountable to its customers. When the goal is reached, in this case, the consortium must stop its activity or reorganize into another type of contractual association.

Consortium is a temporary association of two or more large organizations in order to carry out a major project, such as the construction of a power plant or a dam.

Therefore, the organizations that won the tender are obliged to work together on terms agreed in advance among themselves. The purpose of forming a consortium may be to eliminate competition between the participants, or to combine their capabilities that each of the companies does not have individually. To obtain the status of a consortium in the UK, the necessary requirement is that British companies own at least 75% of the assets of the consortium company, and the share of each company participating in the consortium must be at least 5%, and the consortium itself must be a British company. These shares of participants refer to the real (genuine) ownership of the share capital of the consortium.

We briefly reviewed the term joint activity, tried to reveal its features and essence.

Leave your comments or additions to the material.

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Joint activity LLC: contract, terms of cooperation

unifying beginning

Among entrepreneurs, this type of cooperation with various types of organizations, such as the joint activity of an LLC, is widespread. Why this is necessary and what consequences await the participants in the simple partnership agreement, we will find out right now.

A joint venture of an LLC, or a simple partnership agreement, is a union of two or more companies for conducting common commercial activities without registering a new legal entity (Article 1041 of the Civil Code of the Russian Federation).

Scope:

  • Equity investment in the construction of roads, residential buildings and houses, factories, garages, etc. - sample.
  • Provision of complex services: legal or legal support, information services, etc. - sample.
  • Production of agricultural products - sample.

Types of partnerships

According to the specifics of publicity, partnerships can be public and private. If in vowels it is allowed to reveal the existence of a commercial union, then for non-vowels it is a ban. This characteristic is prescribed directly when drawing up the contract (Article 1054 of the Civil Code of the Russian Federation).

Terms of the contract

All legal relations between the participants of the partnership fall within the scope of art. 1041-1054 of the Civil Code of the Russian Federation, Art. 180 and Art. 278 of the Tax Code of the Russian Federation. Which of them should the entrepreneur be familiar with first of all?

The primary goal of the joint activity of LLC is to achieve greater benefits, i.e. make a profit. Therefore, under the terms of a simple partnership agreement, participants may have various kinds of obligations, powers, investments, final benefits, the procedure for reimbursement of expenses, etc. , if this is agreed and approved by all other participants (clause 2, article 1042 of the Civil Code of the Russian Federation).

For example, by mutual agreement of the comrades, for each individually or all equally, the cost and type of contribution are determined, the procedure for distributing profits and covering expenses (Art. 1046, Art. 1047, Art. 1048 of the Civil Code of the Russian Federation) and much more.

By mutual agreement of the comrades, the cost and type of contribution are determined, the procedure for distributing profits and covering expenses is discussed.

But no matter how the powers of organizations within the partnership differ, everyone has the right to familiarize themselves with the documentation on doing business (Article 1045 of the Civil Code of the Russian Federation).

Representative

Having decided on the procedure for conducting common affairs, accounting and paying taxes (Article 180 of the Tax Code of the Russian Federation), a representative is appointed by the members of the association, on whose shoulders control over the joint activities of the companies falls: it can be either an individual participant or all immediately (Article 1044 of the Civil Code of the Russian Federation).

Bookkeeping may be entrusted to one of the participants in the partnership (Article 1043 of the Civil Code of the Russian Federation). At the same time, his duties will include:

  • Keeping records of joint activities on a separate balance sheet.
  • Fulfillment of their professional tasks in accordance with the generally established procedure.

Contributions and shares

An LLC joint activity agreement obliges each member of the partnership to contribute its share to the common capital (Article 1042, Clause 1 of the Civil Code of the Russian Federation). In the future, these contributions become the property of the partnership.

The following are accepted as contributions (Article 1042 of the Civil Code of the Russian Federation):

  • Cash.
  • Property.
  • Professional knowledge, skills and abilities.
  • Business reputation.
  • Contacts and communications.

Shared ownership is recognized as a total:

  • Included property (if it belongs to the participant by right of ownership).
  • Products made in the course of joint activities.
  • Collective cooperation income.

All of the above is valid if these items are not changed by the parties to the contract.

Deadlines

Timeframes for cooperation can be both specific and indefinite. In addition, any of the members of the partnership has the right to discuss the early termination of the contract.

According to the law, the reason for the termination of a joint activity may be (Article 1050 of the Civil Code of the Russian Federation):