Custom sight word games


Sight Word Games App - This Reading Mama

I’m very excited to share our newest literacy app with you! It’s our Sight Word Games App! Of course, we all know that phonics is important to reading. But I have to say that sight words are just as important.

*Check out all the awesome updates on the Updated Sight Word Games App! More words have been added and you can easily sync and share data from one device to another!

 

 

Why are sight words so important? {By the way, I’m using this term interchangeably with “high frequency words”.} Simply put, sight words are too frequently needed for reading and writing that we want learners to know them automatically, by sight. Want to read more? Be sure to read my article: Phonics or Sight Words? Teaching Kids to Read.

 

Sight Word Games App

This sight word games app is filled with fun activities that will have kids {recommended for K-3 learners} begging to play longer. Not only will kids be reading sight words, they will be will building, spelling, writing, whacking, and slinging them!

My absolute favorite thing about this app that sets it apart from other apps is that you can choose sight words for each learner from the word lists provided! Woohoo!

 

The info in “Setting Up Sight Word Lists” and “Sight Word App: Learn Section” you see below have been UPDATED! Check out all the amazing updates! You’ll still find all the fun games included in the updated app!

 

Setting Up Sight Word Lists

In the parent/teacher section, just add the child’s name, pick an avatar {or take a photo of the child and save}.

Then click through the sight word lists {these lists match my printable sight word lists} to chose up to 30 words that the learner interacts with during both the learn and play section! Mix and match the sight words from each list, if you need.

Did you catch that? 
You can enter as many players as you’d like and they all can have a different list of sight words!

 

Classroom Teachers: If you want to assign an entire small group of kids the same word list and you don’t want to enter names individually, you could simply take a photo of the small group of kids, name the player “Group 1” {or a more original name for the group} and each student can use the app through that player, Group 1. The app does not track what each student does, so you don’t have to worry about one student’s work interfering with another’s.

There are other things you can set up within the parent/teacher section, so be sure to check those out, too!

 

When the app is set up, each child can choose his name/avatar, with his set of sight words. As you can see above, “Billy” has 15 words set up for him. If you have multiple players, keep tapping the avatars until you get to the correct one. Then, hit the triangle play button at the center of the screen to either go to the learn or games section {see more below}.

 

Sight Word App: Learn Section

Within the main screen, there are two options: 1- Learn Section & 2- Games Section.

In the learn section, learners will find their list of chosen sight words*. When they click on them, they can hear the word said, hear the word spelled,

 

put the word back in order,

 

and trace the letters of each word.

 

*Psst! You can even choose sight words that feature a certain phonics feature, like I did with his short vowel list! Too cool!

 

Sight Word App: Games Section

The sight word games section is super fun, with 5 games, each with a little twist!

 

1. Memory Match – played just like your traditional game…except watch out for the “Mix it Up!” card, which mixes up the placement of all the cards, adding an extra challenge! {This idea can be originally found in my Sight Word Rhyming Match Game.}

 

2. Word Whack – {my personal favorite} “Whack” the letters to spell the sight words in order. If you click the ? at the bottom, there are speed options to make it even more challenging!

 

3. Sight Word BINGO – Try to get four in a row to have BINGO! In the parent/teacher section, there’s an option to scramble the sight words within this game, making it even more of a challenge, especially for kids who are ready!

 

4. Sight Word Hang Man – Again, played like traditional Hang Man. Can the learner guess the word before the stick man has been “hanged”?

 

To add some word strategy to the game, players can tap on the letter w at the top right and their list of sight words appears for them to reference.

 

This way, players aren’t just guessing random letters, but are using strategies to spell specific sight words.

 

5. Sling Shot – {my kids’ favorite} If you have our Alphabet Sounds App, Short Vowel Word Study App, or our Long Vowel Word Study App, you’ve probably seen the slingshot game before.

This one is a little different with a fun carnival feel to it. Players pull back the object and sling it to spell the word. {The letters needed to spell each sight word are red.} The player is allowed 3 strikes, but if he hits a star, one of the strikes is removed.

 

 

You May Also Like our Other Literacy Apps!

 

 

Enjoy!
~Becky

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20 Editable Sight Word Games to Make Learning Fun!

These editable sight word games are so much fun and super simple to prep! Just type in any words you want and all 20 sight word activities will be auto-filled!

They would be perfect for literacy centers or small group instruction.  The kids are going to have a blast learning sight words in fun, hands-on ways!

Do you want the kids you teach to learn sight words while having fun? If so, these editable sight word games are just what you need.

They make learning sight words engaging and fun while also being very effective. Forget the flashcards and the worksheets and use these fun sight word games and activities instead!

Many of the activities incorporate fun manipulatives as a means for getting kids involved and excited about the activity, but most of the manipulatives are things you probably already have around your classroom or can get easily at the dollar store.

The activities include sensory experiences, gross motor movement, art and fun games!

Almost every activity includes a recording sheet or is done on a sheet that can be turned in. These are optional for most activities, but do give kids extra practice with writing the words, which can be very helpful.

Sight Word Activities

1. Swat the Sight Word

One of our absolute favorite sight word activities in this pack is this Swat the Sight Word Game. Children will pull a card from the pile and swat each letter that spells the word. It’s really fun!

2. Whack a Word

Another really fun game in this pack is this Whack a Mole game. Children will flip a card, find the matching mole card on the table and whack it with a toy hammer. The kids loved it!

3. Sight Word Slap

Kids will spin the spinner and slap the corresponding card. It’s an exciting kinesthetic way to learn sight words.

4. Sight Word Color by Code

Kids will use dot markers or crayons to color the dots according to the code on the page. When they are done, the mystery image will be revealed.

5. Sight Word Sandwiches

Kids will have a blast following the recipe cards and making sight word sandwiches!

6. Secret Code Sight Words

This activity is awesome because it uses a special phonics font. This means you can use any words you want and the secret code auto-populates! It’s really cool! There are two versions of this activity. One where you build the word on the secret code cards and one where children just crack the code and write the word.

Hands-On Word Work Activities

7. Sight Word Safari

Hide the safari animal sight word cards all around the room or outdoor space and invite the kids to go on a safari! Children will locate the animals, read the word on the card and then write the word on their recording sheet.

8. Feed the Bear

Kids will read the word on the salmon, write it down, and then feed it to the bear. If you want to skip the recording sheet, they can simply read the word out loud and feed it to the bear. Continuing until there are no words left. This is also something that can be done over and over.

9. Feed the Unicorn

Similar to the bear version above, kids will read the word on the magic air, write it down and then feed it to the unicorn.

10. Sight Word Hide and Seek Treasure Hunt

This is such a fun and simple way for your students to learn sight words. Place the word cards in a pocket chart. One student gets to hide the treasure behind one or two treasure boxes while the other students turn around so they can’t see. Once the treasure is hidden, the other students will guess which treasure box the gold coin is hiding behind. The key is that they must read the word out loud and not just point to the card. This way they get lots of practice reading the words. It comes with a neat recording sheet that helps them keep track of their guesses. Kids absolutely love this!

11. Dinosaur Sight Word Game

This dinosaur board game gives students lots of practice reading sight words while playing a fun game.

12. Sight Word Puddle Jump

The kids will have a blast jumping from puddle to puddle while reading the sight words! Then they can use the recording sheet to write the words too.

Engaging Sight Word Games

13. Sight Word Treasure Hunt

Hide the gold coins in some kinetic sand or another sensory bin filler and invite them to search for sight words. When they find one they will read it out loud and place it in the treasure chest. Then they will write the word on one of the coins on the recording sheet.

14. Race and Read Sight Word

In this activity kids will drive mini cars around the race track while reading the words they land on.

15. Fishing for Sight Words

This classic activity is always a favorite with the kids!

16. Sight Word Addition

This activity also uses a special font that looks like letter tiles. The words will auto-populate in the left column. Then students will write it and finally add up the values on the tiles. It’s a fun way to combine literacy and math!

17. Sight Word Spin and Cover

In this fun game, kids will spin the spinner and then cover a word on the board. The first player to cover 4 words in a row, wins!

18. Sight Word Spin and Graph

This whole activity takes place on one sheet. Students will spin the spinner, write the word at the bottom of the column it belongs to. Continue until one word reaches the top.

19. Sight Words 3 Ways

Rainbow write words, magically reveal them and write them sideways or upside with this fun sight word activity!

20. Read it, Build it, Write it

Kids will read the word, build it with magnetic letters or another alphabet manipulative and write it at the bottom. Just slip into write and wipe pockets and it can be used over and over again.

Buy the Editable Sight Word Games Bundle

This is going to make teaching sight words so much easier for you and TONS of fun for your students!

Get the printable bundle by clicking the button below!

I hope your kids enjoy them as much as my kids do!

Word games • Arzamas

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Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games

Associations

Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.

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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.

Characters

A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Tip

A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
IPU

Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

Spoiler →

First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten, they said “house” in chorus, the presenter must reveal the next letter, and the new version of the guessers will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games

Encyclopedia

Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.

Intellect

Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Frame

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "skeleton" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Hat

A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.

Telegrams

Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.

even more different games for one or a company

Home games

Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games

Games from classic books

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Children's room

Special project

Children's room Arzamas

Sources

  • Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.

    M., 2008.

  • Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.

    M., 1999.

  • Geek E. Ya. Entertaining mathematical games.

    M., 1987.

  • Fedin S. N. The best games with words.

    M., 2001.

  • Firsova L. M. Games and entertainment. Book 1.

    M., 1989.

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Games for a group of friends at the table

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Games for the company at the table: Pixabay

Do you know how to turn bored guests into a team of friends and like-minded people? Offer them games for the company, which will immediately distract from the TV, phones, news and problems. The lack of live communication has again made the games in the company relevant. Take on board the description of interesting games.

Polygraph game

Most often relatives gather for family occasions. This means that parents and children, grandparents and other relatives are at the table. They want to relax and unwind.

There are simple games for four, six or more doubles. One of them is Polygraph. It requires small pieces of paper and pens or pencils. Preparing for the game does not take much time:

  • All those present are given pieces of paper and pens.
  • Everyone has to write up to 10 notes with different words denoting some objects.
  • All notes are rolled up and collected in a basket.

Then the game starts:

  1. The guests are divided into pairs, each pair is located opposite each other.
  2. One participant takes out a note, reads the word in it to himself, tries to portray it to his partner with gestures and facial expressions. Another version of the game is called the signs or purpose of the object.
  3. The partner must guess and name the item.
  4. If you guessed correctly, they pull out the next note, and the process repeats. Didn't guess - the note is sent back.
  5. This game is against the clock. For example, it is stipulated that each pair plays half a minute or a minute. Their task is to guess more words, collect more notes.

Time out - basket with notes is given to another couple. The winners are the two with the most guessed words.

Games for the company at the table: YouTube/AdMe.ru - Website about creativity

Entertainment games: "Ha ha!"

If your guests are bored, it's a matter of honor for the host to stir them up and set the party on fire. Funny games for the company are very simple, they do not need props:

  1. The leader stands up and says seriously: “Ha!”
  2. The next participant also stands up and continues: “Ha ha!”
  3. So all the guests join in turn, adding one more "Ha!" But the task of everyone is to be creative, to diversify their words with facial expressions, pathos, singing.

The game took place when the main task was completed - everyone laughs.

Screenplay game

This intellectual game will amuse a group of creative people. It can also be used by teenage students.

You will need a fairly long sheet of paper and a pen to play. Agree beforehand that you will compose - a fairy tale, an action movie, a melodrama, etc. The game consists in the following:

  1. The first participant writes one line of the script, whichever comes to mind in accordance with the genre. At the same time, it should retreat from the top of the sheet 1–2 cm.
  2. The second one continues the story with his sentence, linking it to the first phrase. Then wraps the top of the sheet, covering the first line.
  3. Only the last phrase should be visible to the third and subsequent participants. They continue it, then wrap the sheet, leaving only their offer visible.

If there are few guests, you can start the script around the second round until the entire sheet is filled. Then the presenter unfolds it and reads artistically, with expression, all the phrases in a row of this collective creation. Usually friendly laughter begins from the first lines.

Games for the company at the table: YouTube/AdMe.ru - Website about creativity

“Alphabet is nearby”

Word games for a large company are most suitable, because they do not require any preparation. Everyone present will be drawn into this fun game, it is fast and productive - the winner is revealed unexpectedly. The course of the game is as follows:

  1. The leader calls any letter of the alphabet, except for signs and those for which there are no words (s, s).
  2. Participants must quickly name in turn one object with this letter, which are on the table, in the room, on the guests, etc. Moreover, the objects must be visible to everyone, they can be pointed to.

The winner of the game will be the participant who said the last word, no one can say anything after him.

Song Ping-Pong

Many companies like to sing at the table. But drinking songs often freeze at 1-2 verses. But there are interesting games for the company, in which you can perform a line or two from a song.

Vocal data is not important for this game:

  1. The first vocalist sings one song phrase.
  2. The second catches any word from the sung line. The main thing is that he can quickly sing a phrase from another song in which this word will be.
  3. The third one already had an association with some word and remembered another song.

This game can be played out of order by taking over from a neighbor. The one who quickly comes to mind needs a line can sing his phrase. The fun from such singing is provided to the whole company.

Games for a company: YouTube/AdMe.ru - A site about creativity

Games for a small company: Burime in order

Birthday games at the table can be combined with congratulations. The proposed game is dedicated to them. Burime is the composition of humorous poems to given rhymes.

But in this case, the guests compose congratulations or greetings. It is not necessary to use the verse form. The main condition is to start the congratulations, starting from the last word of the previous speaker. As an option, all congratulations should begin with some word or letter.

Based on the results of the game, the winner is determined - the author of the funniest greeting. This is decided by popular vote.

"Chipmunk Speaker"

Interesting games for teenagers involve some transformations. The main thing is to be funny and fun.

For this game, stock up on:

  • tasty treats to fill your mouth with — nuts, cookies, marshmallows;
  • also need paper, pen;
  • any ready-made texts - prose or poetry.

The players are divided into pairs, and then the most interesting:

  1. One of the players ("chipmunk") stuffs "cheek pouches" with food.
  2. He is given a ready-made text, which he must read clearly and with expression with his mouth full.
  3. His partner is a stenographer. His task is to write down for the speaker what he heard and understood.
  4. The transcript is then compared with the original text. You won't read it without laughing.

The winner is the pair that most accurately conveyed the text. But the audience award for acting performance can also be played.

Games for the company at the table: YouTube/AdMe.ru - Website about creativity

"Associations"

There are intellectual games for the company of friends, in which everyone knows each other well. The game "Associations" can reveal something new, unexpected in friends, not only for the company, but also for the person himself:

  1. The host leaves the room.
  2. The rest decide which of them will be the object of recognition at this stage, the hero.
  3. The presenter enters, his task is to determine which of the friends he is talking about with the help of leading questions and answers. He can ask which of the animals, birds, trees, objects this person is associated with.
  4. Players answer these questions by offering their associations, opinions, impressions. The number of questions can be predetermined.
  5. Based on the answers, the facilitator should name the person they were talking about.

But even more interesting than the game itself can be an exchange of opinions about it. The person himself is most interested in why he caused such associations. It is important that everyone has a sense of humor, and the characteristics are not too offensive.

"Who am I?"

Games for an adult company can use the intellectual potential of the participants, for example, a game to guess the hero. All guests write on separate pieces of paper the names of celebrities - movie characters, cartoon characters, books, etc. All notes are twisted or folded, collected and mixed. Game starts:

  1. One participant pulls out a note.
  2. Gives away to other players without looking at it. Everyone takes turns silently reading who is named in the note.

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