Four word games
Four Letters on the App Store
Description
Four Letters is an easy to play word challenge game that has you simply swiping or tapping to connect four letters to make familiar and more challenging words as you progress. You will need to beat the countdown clock to keep going and better your highest scores.
The Dictionary screen makes it easy to learn new words and improve your language skills. Compete with your friends to be at the top of the leaderboards and be the Four Letters champion! If you are looking for that personal challenge, there are lots of different achievements to work through to track your progress.
Features:
- Switch between English and Spanish to choose to make words from both languages.
- Multiple answers to questions. Get creative!
- Thousands of possible letter combinations.
- Leaderboards so you can compete and compare scores.
- A Dictionary where you can view all the words you've made.
- Lots of different achievements for you to earn.
We love to hear from our players! On Twitter? Drop us a line @pikpokgames and join the conversation with #FourLetters
Four Letters is free to play but does show in-game advertising. There is a one-time in-app purchase available to disable third-party ads. You can disable in-app purchases in your device’s settings. Apple is not a sponsor and does not endorse Lootsie rewards.
PikPok Terms of Service: http://pikpok.com/terms-of-use/
Version 1.5.1
Features:
- Switch between English and Spanish to choose to make words from both languages
Ratings and Reviews
715 Ratings
Anyone Elses App Auto Closing?
I have the most current version of 'Four' (and my Apple X Is current also) and when I open this app it seems like it'll load but after a few seconds, it makes an audible crackle noise and then appears to close completely but it runs in the background. When attempting to re access it happens again as above.
Hello. We are sorry that you're experiencing issues with the game! Please can you try restarting your device and see whether this helps to clear the issue? To do this, please close the application, then power your device off, then back on, then reopen the application. If this does not help, can you please contact our Customer Support team directly? They should be able to assist. You can reach them at [email protected]. Apologies for any frustration caused. Thanks.
Great game
Very fun—a great premise and fun, endless time to improve one’s skills. However it is a little more difficult to select the letters for each word in this app than it is in other apps with the same premise. In other apps, I drag my finger to draw a line formation to “connect the dots” between each chronological letter to spell a word. If I want to start over spelling the word, I simply lift my fingers. It’s easier than picking one letter a time is, so that’s what I do, and it’s also what I’m used to. But when I make a mistake in spelling, I pause because I have to either tap each individual letter I’ve already spelled to erase it or I have to finish spelling a four letter attempt that I know won’t be correct, simply so I can more quickly start over, before time runs out.
Love the concept - Watch version response needs to be fixed
I love this game as an "easy" time killer. The concept is great and it's a lot of fun to play on the phone. The problem is that the response time on the watch is horrible. If you go slow to ensure your letters are selected correctly, you hit a letter - wait and nothing happens. Try again. No response. Try a third time, your letter is selected and boom - your time is up. If you go fast and just hit all the letters in order, sometimes it works and all the letters pop up all of a sudden after a couple of seconds and sometimes they don't. Sometimes, the timer doesn't even start by the time I've entered a word. The responsiveness is fine on the phone, but horrible on the app. I go fom a high score of 43 on the phone to a high of 20 on the watch. Needs some work in this area.
Hello Petey. We are sorry that you're having issues with the game. Can you please contact our Customer Support team directly? They should be able to assist. You can reach them at [email protected]. Apologies for any frustration caused. Thanks.
The developer, PikPok, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Purchases
- Location
- Identifiers
- Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
- Purchases
- Location
- Contact Info
- User Content
- Identifiers
- Usage Data
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Prodigy Design Limited T/A Sidhe Interactive
- Size
- 118.7 MB
- Category
- Games
- Age Rating
- 4+
- Copyright
- © Prodigy Design Ltd
- Price
- Free
- Developer Website
- App Support
- Privacy Policy
Supports
More By This Developer
You Might Also Like
Enjoy Wordle? You Should Try These Other Puzzle Games Next
Wordle is 2022's biggest word game. What started as a homegrown game created by Josh Wardle for his partner, grew until The New York Times purchased it in January. The New York Times even appointed an editor to oversee the game. But if you want even more puzzles to keep your mind ticking, there are a ton of games worth your time.
Wordle asks players to figure out a five-letter word in six or fewer guesses (we have some Wordle tips if you need them). After each guess, the game shows gray blocks for wrong letters, yellow blocks for right letters in the wrong spot and green blocks for right letters in the correct spot. It's addictive, but after you solve the daily puzzle or use up all your guesses, you have to wait until the next day to play again.
You've likely already learned some tips, tricks and lessons from the popular word game, so why not apply your newly honed problem-solving skills to other puzzles, too? After all, Wordle isn't the only game in town. Here are some other puzzle games to play.
Multiple word Wordle spinoffs: Quordle, Octordle, Dordle and Sedecordle
Are you up for a challenge? If you love Wordle and want a puzzle game that takes more brain power, you'll want to check out Quordle, Octordle, Dordle and Sedecordle. Each of these four word games look very similar to Wordle, but add more rows, columns and words to solve. Dordle requires you to solve two words at once. Quordle, four at once. Octordle, eight, and Sedecordle a whopping 16. Good luck.
You can play Quordle, Octordle, Dordle or Sedecordle on any web browser.
Word Master
This Wordle remake gives you six tries to guess a five-letter word but with a slight tweak. Word Master uses gray, yellow and green blocks in the same way as the original. How is it different from Wordle? Word Master offers unlimited games so you don't have to wait 24 hours.
You can play Word Master on any web browser.
Hello Wordl
Hello Wordl -- another Wordle remake -- gives you six tries to guess a word and uses the same colored blocks to track your progress. In addition to unlimited games, Hello Wordl also lets you change the number of letters in the word you're guessing. Guess a four-letter word or use the in-game slider to go all the way up to an 11-letter word. You still get six chances to guess no matter how long a word is, though.
You can play Hello Wordl on any web browser.
Lewdle
Before you play Lewdle, the game's content advisory reads, "Lewdle is a game about rude words. If you're likely to be offended by the use of profanity, vulgarity or obscenity, go play Wordle instead!" Translation: It's Wordle, but with bad words. The words range from mild -- like poopy -- to words that would make a sailor blush. However, despite the numerous bad words the game pulls from, slurs are not included. Like Wordle, you get six tries to guess a five-letter word; gray, yellow and green blocks are used in the same way; and there's only one puzzle per day. Go forth and let the bad words flow!
You can play Lewdle on any web browser.
Absurdle
Absurdle bills itself as the "adversarial version" of Wordle. While Wordle nudges you in the right direction with each guess, Absurdle "is actively trying to avoid giving you the answer," according to the game's website. Absurdle doesn't pick a word at the beginning of the game for the player to guess. Instead it uses the player's guesses to narrow its list of words down in an effort to make the game go as long as possible. The final word might not even include a yellow letter from one of your earlier guesses either. You can guess as many times as you want, which is helpful, and the best score you can get is four guesses. Have fun!
You can play Absurdle on any web browser.
Crosswordle
Sure, Wordle is fun, but what if there was a crossword element to it? Enter Crosswordle. In this Wordle-inspired game, you have to figure out two words of varying lengths that intersect with each other like a crossword puzzle. The gray, yellow and green color blocks are the same, and there's one puzzle a day. However, it looks like you can guess as many times as you want until you either get the words or give up. Unlike other Wordle-based games, Crosswordle lets you create your own custom Crosswordle puzzle to share with your friends. Here's one I made. If Crosswordle wasn't hard enough, the Settings page shows the developers are working on a Hard Mode.
You can play Crosswordle on any web browser.
Antiwordle
Tired of seeing those green blocks plastered all over your social media feed? Give Antiwordle a shot. Where Wordle wants you to guess a word every day in as few tries as possible, Antiwordle wants you to avoid the word by guessing as many times as possible. When you guess, letters will turn gray, yellow or red. Gray means the letter isn't in the word and can't be used again, yellow means the letter is in the word and must be included in each subsequent guess and red means the letter is in the exact position within the word and is locked in place. If you can use every letter on the keyboard and not get the word right, you win. It sounds easy, but I've found this version of Wordle to be much harder than the original.
You can play Antiwordle on any web browser.
Waffle
Swapping letters is the bread and butter of Waffle.
waffelgame.netIf Wordle had a grid and you were solving for six five-letter words at once, you'd get Waffle. The green, yellow and gray blocks are back, denoting correct letter and placement, correct letter but wrong placement, and wrong letter and placement, respectively. But you don't guess words in this spinoff. Waffle gives you the letters you need, you just have to rearrange them in 15 letter swaps or less to get all six words right. It might sound confusing, but after a few swaps you'll get the hang of it.
You can play Waffle on any web browser.
Lordle of the Rings
Lordle of the Rings is for the Tolkien fan who wants in on the Wordle fun. The gray, yellow and green blocks are here, and players have six tries to guess a five-letter word from the main Lord of the Rings text. Possible guesses include places like Rohan, well-known characters like Frodo and Smaug and lesser known characters like Turin, Hurin and Idril. There's only one puzzle a day, but you can play that puzzle more than once in the same day if you want.
You can play Lordle of the Rings on any web browser.
Primel
If you are more of a numbers person, Primel is for you. In this game, you get six tries to guess a five-digit prime number. The gray, yellow and green color blocks are back, and you only get one puzzle a day. What makes this game even more frustrating though is the game only accepts prime numbers as guesses, so that alone is difficult. Throw in the Wordle aspect and you're sure to be scratching your head.
You can play Primel on any web browser.
Nerdle
Nerdle is another option for people who are more into numbers. This time though you have to guess the math equation and solution. You get six chances to guess the equation and solution, and the equation must be mathematically sound, too, so don't forget PEMDAS. After each guess, numbers or symbols that are in the correct spot will be green; numbers or symbols in the wrong place in the equation will be purple; numbers or symbols not in the equation will be black. After you finish one puzzle, you have to wait eight hours before the next one. Here's a hint: The "=" sign is always in the puzzle. You can thank us later.
You can play Nerdle on any web browser.
IYKYK
IYKYK is a combination of Wordle and the card game #CultureTags and was made by the same team behind #CultureTags, too. In this game, you are given an acronym and have to figure out the acronym in three guesses or less. You are given the first letter of each word, how many letters are in each word and a hint after your second guess, and the green, yellow and gray blocks make an appearance here, too. While this game is based off #CultureTags, the acronyms used in that game aren't repeated in IYKYK.
You can play IYKYK on any web browser.
Worldle
Don't like words or numbers? Give Worldle a shot. This geography-based Wordle spinoff gives you six tries to guess what country or territory is shown. Instead of gray, yellow and green blocks marking letters or numbers after each guess, you see distance, direction and proximity percentage, like a game of hot and cold. For example, if you guess Chile, Worldle might show you 13,557 kilometers and an arrow pointing northeast with 32%. This means the correct country or territory is 13,557 km to the northeast of Chile and there is a 32% proximity rate. Translation: You're cold. There's only one puzzle a day, and there are options to make the game harder by either not showing the country or rotating the country shown randomly.
You can play Worldle on any web browser.
Heardle
Heardle gives you six chances to name a song and artist, playing a longer clip of the track with each wrong guess.
Dan Avery/CNETCan you guess a song just from listening to the first few seconds? Heardle is for you. In this game, a song is chosen from a list of popularly streamed artists, one second of the song is played and you have to name the song. You have six guesses, and more of the song is unlocked with each wrong guess. You can skip a turn, too, and that also unlocks more of the song. Once you've solved or missed the puzzle, a timer will show how long until the next puzzle.
You can play Heardle on any web browser.
Name That Ride
Are you a gearhead who can tell the difference between a '55 and a '57 Chevy Bel Air? You should try Name That Ride. In this game, you have 20 seconds and six guesses to name the vehicle in the picture, as more of the image reveals itself. When you think you know what vehicle is in the picture, you click Guess -- which pauses the timer -- and type in your answer. There's a preset list of cars, so even if you aren't sure of a car's year, you can make an educated guess.
You can play Name That Ride on any web browser.
Lookdle
Lookdle is similar to Name That Ride, but this game has you guess which famous person is shown in a pixelated picture. You get five guesses, and with each wrong guess the picture comes more into focus. There is also a preset list of names you can choose from, but the list doesn't have every famous person in it. That can be good since it narrows down who can be in each picture, or it can be bad because who you think is in the picture might not be an option.
You can play Lookdle on any web browser.
Framed
If you know what movie is showing by seeing a few frames, then give Framed a try. In this game, you have to guess the name of a movie from a series of frames. You have six guesses, and with each wrong guess you are shown a new frame from the movie. You can click back through the frames to re-examine them as well. In my experience, the frames go from pretty innocuous to more specific. Like other games on this list, there is a preset list of movies to guess from which could help narrow down what the movie is without using a guess.
You can play Framed on any web browser.
Words With Friends
What kind of list of word games would this be without this classic? Words With Friends plays like a virtual game of Scrabble and is still popular more than a decade after its original launch. You and your opponent, either another person or the computer, get letters and make words on the board for points and whoever has the most points at the end wins.
You can download Words With Friends from the Apple App Store, Google Play Store or play it in any web browser.
Words With Friends is a classic, and it's still a popular word game.
ZyngaWord Forward
Word Forward is like Boggle but with power-ups and tools to help you. You play on a five-by-five board of letters and try to make words with those letters. When you make a word, the used letters vanish. You keep going until you clear the board. If you get stuck, you can use your power-ups and tools to eliminate some letters or jumble the board to replace the letters with new ones.
You can buy Word Forward in the App Store, the Play Store, the Nintendo Game Store for the Nintendo Switch or on Steam.
Wordscapes gives players letters and asks them to fill in a crossword puzzle with those letters.
Google PlayWordscapes
Wordscapes is a mix between Boggle and a crossword puzzle. You are given a bank of letters at the bottom of your screen and there's a crossword puzzle at the top. You make words with the letters in your bank and fill out the crossword with them. Once you complete the puzzle, you're rewarded with a nice landscape picture.
You can download Wordscapes from the App Store or the Play Store.
Kitty Letter
Kitty Letter is a word game from the creators behind The Oatmeal and Exploding Kittens. In the game, you unscramble letters to make words which then turn into armies of cats. What do the cats do? They attack either the player or computer you are playing against, as well as defend your home. It's an absurd tower defense game where your words create legions of cats willing to fight on your behalf.
You can download Kitty Letter from the App Store or the Play Store.
SpellTower
In SpellTower, letters rise from the bottom of the screen and you have to assemble words as quickly as possible. Each word you make eliminates the used letters, and if any letter reaches the top of your screen the game ends. It's like Tetris in that regard. There are also 10 other game modes, including Search Mode, where you try to find the longest word using specific letters.
You can download SpellTower from the App Store or the Play Store. You can also get it on Apple Arcade -- there's a subscription fee for the service, but you'll get this and other games ad-free and with in-app purchases already unlocked.
For more word game fun, check out CNET's Wordle tips, the best Wordle jokes and how to play past Wordle puzzles. If you haven't downloaded Wordle yet, here's how you can do it today.
Word games • Arzamas
You have Javascript disabled. Please change your browser settings.
Children's room ArzamasMaterialsMaterials
Arzamas for classes with schoolchildren! A selection of materials for teachers and parents
Everything you can do in an online lesson or just for fun
Cartoons are festival winners. Part 2
Tales, parables, experiments and absurdity
Guide to Yasnaya Polyana
Leo Tolstoy's favorite bench, greenhouse, stable and other places of the museum-estate of the writer worth seeing with children Migrants: how to fight for their rights with the help of music
Hip-hop, carnival, talking drums and other non-obvious ways
Old records: fairy tales of the peoples of the world
We listen and analyze Japanese, Italian, Scandinavian and Russian fairy tales
Video: ISS commander asks a scientist about space
Lecture at an altitude of 400 kilometers
How to make a movie
Horror film, comedy and melodrama at home
The most unusual animation techniques from sunflowers, cartoons and VR spices
Play the world's percussion instruments
Learn how the gong, marimba and drum work and build your own orchestra
How to put on a show
Shadow theatre, reading and other home theater options for children
Soviet puzzles
Solve children's puzzles of the 1920s-70s
22 cartoons for the little ones
What to watch if you don't have six
From "Wild Dog Dingo" to 904 "Timur and his team" 9003 What do you need 9003 to know about the main Soviet books for children and teenagers
A guide to children's poetry of the 20th century
From Agnia Barto to Mikhail Yasnov: children's poems in Russian
10 books by artists
Pages made of tracing paper - Milanese fog, and binding between reality and fantasy
How to choose a modern children's book
"Like Pippi, only about love": explaining new books through old ones
Word games
"Hat", "telegrams", "MPS" and other old and new games
Games from classic books
What the heroes of the works of Nabokov, Lindgren and Milne play
Plasticine animation: the Russian school
From Plasticine Crow to Plasticine Sausage
Cartoons - winners of festivals
Brave Mom, My Strange Grandpa, A Very Lonely Rooster and others
Non-fiction for children
How a whale’s heart beats, what’s inside a rocket and who plays the didgeridoo — 60 books about the world around
Guide to foreign popular music
200 artists, 20 genres and 1000 songs that will help you understand the music of the 1950s-2000s
Cartoons based on poems
Poems by Chukovsky, Kharms, Gippius and Yasnov in Russian animation
Home games
Shadow theater, crafts and paper dolls from children's books and magazines of the 19th–20th centuries
Books for the smallest
Modern literature from 0 to 5: read, look at, study
Puppet animation: Russian school 9004
Crow in Love, Devil No. 13, Lyolya and Minka and other old and new cartoons
Smart coloring books
Museums and libraries offer to paint their collections
Reprints and reprints of children's books
Favorite fairy tales, stories and magazines of the last century, which you can buy again
What you can hear in classical music
Steps on ice, the voice of the cuckoo and the sounds of the night forest in the great compositions of the 18th-20th centuries
Soviet educational cartoons
Archimedes , dinosaurs, Antarctica and space — popular science cartoons in the USSR
Logic puzzles
Solve the argument of the wise men, make a bird out of a shirt and count the kittens correctly
Contemporary children's stories
The best short stories about grandmothers, cats, spies and knights
How Russian lullabies work
We explain why a spinning top is scary and why you shouldn't lie down on the edge. Bonus: 5 lullabies by Naadya
Musical fairy tales
How Tchaikovsky, Rimsky-Korsakov and Prokofiev work with the plots of children's fairy tales
Armenian School of Animation
The most rebellious cartoons of the Soviet Union
The Dina Goder Cartoon Collection
The Program Director of the Big Cartoon Festival advises what to watch with your child
Cartoons about art
How to tell children about Picasso, Pollock and Tatlin using animation
40 fire and who has a sieve in his nose: riddles from "Chizh", "Hedgehog" and books by Marshak and Chukovsky
Yard games
"Traffic light", "Shtander", "Kolechko" and other games for a large company
Poems that are interesting to learn by heart
What to choose if you were asked to learn a poem about mother, New Year or autumn
Old audio performances for children
Ole Lukoye, Gray Sheika, Cinderella and other interesting Soviet Recordings
Cartoons with classical music
How animation works with the music of Tchaikovsky, Verdi and Glass
How children’s rhymes work
“Ene, bene, slave, kvanter, manter, toad”: what does it all mean
"Hat", "telegrams", "MPS" and other games that require almost nothing but company and a desire to have a good time
Author Lev Gankin
Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsOral games
Associations
Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.
Game of P
A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.
Lectures for children on this topic:
Course of lectures for children about the languages of the world
How many languages in the world, how do they differ and how are they similar to each other
Course of lectures for children about strange and new words of the Russian language
Why do linguists study jargon, parasitic words and speech errors
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsSay the Same Thing
An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.
Characters
A game for the company (the ideal number of players is from four to ten), which requires from the participants not only good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsRecognize the song
A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.
Tip
A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsIPU
Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.
Spoiler →
First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p equal s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then about answered n last (that is, everyone talks about who answered the previous question).
Contact
A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsWriting games
Encyclopedia
Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.
Game from Inglourious Basterds
A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsBulls and cows
A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the one guessed. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.
Intellect
Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsFrame
A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."
Chain of words
Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.
Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia CommonsHat
A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.
Telegrams
Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.
even more different games for one or a company
Home games
Shadow theater, crafts and paper dolls from children's books and magazines of the XIX-XX centuries Ring and other games
Games from classic books
What do the heroes of the works of Nabokov, Lindgren and Milne play
A children's course on where games, jokes, horror stories and memes come from and why we need them
Children's room
Special project
Children's room Arzamas
Sources
- Balandin B. B. Big book of intellectual games and entertaining questions for smart people and smart girls.
M., 2008.
- Bocharova A. G., Goreva T. M., Okun V. Ya. 500 wonderful children's games.
M., 1999.
- Geek E. Ya. Entertaining mathematical games.
M., 1987.
- Fedin S. N. The best games with words.
M., 2001.
- Firsova L. M. Games and entertainment. Book 1.
M., 1989.
Tags
Children
Game
Entertainment
Radio Arzamas Bicycle and swimsuit as engines of progress
In the third episode of the podcast "Not weak!" presenter Yulia Varshavskaya discusses with scientists Olga Weinstein and Olga Shnyrova how sport in the second half of the 19th century became one of the most important arenas of women's struggle for their rights
© Arzamas 2022. All rights reserved
left before the subscription price increase.
Buy now
.
1 Photo 4 Words - answers to the game for android, iOS: PICTURES
- Home
- Game archive
- 4 pictures 1 word
Alphabet games:
- 1-100
- 101-1000
- A
- B
- B
- G
- D-E
- F
- Z
- I
- K
- L
- M
- H
- O
- P
- R
- C
- T
- U
- F
- X-Z
- H
- W
- E
- I
- A-Z
1 Picture 4 Words
Game "1 Picture 4 Words"
(android, iOS - developer Jeux de Mots)
= answers to all levels =
We offer you to the game 1 Photo 4 Words answers for all levels. This is an interesting application for phones, smartphones, tablets with android system.