Fry sight word games


Fry Sight Words List | Sight Words: Teach Your Child to Read

All the Fry sight word lists, divided into groups of 100, also available as printable PDFs. More

Five techniques for teaching Fry sight words. Learn proven ways to introduce words, reinforce learning, and correct mistakes. More

Print a set of Fry sight word flash cards, or use our generator to create your own custom cards. More

Print cards and game boards for 18 Fry sight word games. A fun way to reinforce sight words lessons! More

The Fry Sight Words list is a more modern list of words than the Dolch list, and was extended to capture the most common 1,000 words. Dr. Edward Fry developed this expanded list in the 1950s (and updated it in 1980), based on the most common words to appear in reading materials used in Grades 3-9. Learning all 1,000 words in the Fry list would equip a child to read about 90% of the words in a typical book, newspaper, or website.

The Fry words are listed by the frequency with which they occur and are often broken down into groups of 100. So the first 100 Fry words are the 100 most frequently occurring words in the English language.
  • 1st 100 Fry Sight Words (#1-100) a, about, all, am, an, and, are, as, at, be, been, but, by, called, can, come, could, day, did, do, down, each, find, first, for, from, get, go, had, has, have, he, her, him, his, how, I, if, in, into, is, it, its, like, long, look, made, make, many, may, more, my, no, not, now, number, of, on, one, or, other, out, part, people, said, see, she, so, some, than, that, the, their, them, then, there, these, they, this, time, to, two, up, use, was, water, way, we, were, what, when, which, who, will, with, words, would, write, you, your
  • 2nd 100 Fry Sight Words (#101-200) after, again, air, also, America, animal, another, answer, any, around, ask, away, back, because, before, big, boy, came, change, different, does, end, even, follow, form, found, give, good, great, hand, help, here, home, house, just, kind, know, land, large, learn, letter, line, little, live, man, me, means, men, most, mother, move, much, must, name, need, new, off, old, only, our, over, page, picture, place, play, point, put, read, right, same, say, sentence, set, should, show, small, sound, spell, still, study, such, take, tell, things, think, three, through, too, try, turn, us, very, want, well, went, where, why, work, world, years
  • 3rd 100 Fry Sight Words (#201-300) above, add, almost, along, always, began, begin, being, below, between, book, both, car, carry, children, city, close, country, cut, don’t, earth, eat, enough, every, example, eyes, face, family, far, father, feet, few, food, four, girl, got, group, grow, hard, head, hear, high, idea, important, Indian, it’s, keep, last, late, leave, left, let, life, light, list, might, mile, miss, mountains, near, never, next, night, often, once, open, own, paper, plant, real, river, run, saw, school, sea, second, seem, side, something, sometimes, song, soon, start, state, stop, story, talk, those, thought, together, took, tree, under, until, walk, watch, while, white, without, young
  • 4th 100 Fry Sight Words (#301-400) across, against, area, become, best, better, birds, black, body, certain, cold, color, complete, covered, cried, didn’t, dog, door, draw, during, early, easy, ever, fall, farm, fast, field, figure, fire, fish, five, friends, ground, happened, heard, himself, hold, horse, hours, however, hundred, I’ll, king, knew, listen, low, map, mark, measure, money, morning, music, north, notice, numeral, order, passed, pattern, piece, plan, problem, products, pulled, questions, reached, red, remember, rock, room, seen, several, ship, short, since, sing, slowly, south, space, stand, step, sun, sure, table, today, told, top, toward, town, travel, true, unit, upon, usually, voice, vowel, war, waves, whole, wind, wood
  • 5th 100 Fry Sight Words (#401-500) able, ago, among, ball, base, became, behind, boat, box, bread, bring, brought, building, built, cannot, carefully, check, circle, class, clear, common, contain, correct, course, dark, decided, deep, done, dry, English, equation, explain, fact, feel, filled, finally, fine, fly, force, front, full, game, gave, government, green, half, heat, heavy, hot, inches, include, inside, island, known, language, less, machine, material, minutes, note, nothing, noun, object, ocean, oh, pair, person, plane, power, produce, quickly, ran, rest, road, round, rule, scientists, shape, shown, six, size, special, stars, stay, stood, street, strong, surface, system, ten, though, thousands, understand, verb, wait, warm, week, wheels, yes, yet
  • 6th 100 Fry Sight Words (#501-600) anything, arms, beautiful, believe, beside, bill, blue, brother, can’t, cause, cells, center, clothes, dance, describe, developed, difference, direction, discovered, distance, divided, drive, drop, edge, eggs, energy, Europe, exercise, farmers, felt, finished, flowers, forest, general, gone, grass, happy, heart, held, instruments, interest, job, kept, lay, legs, length, love, main, matter, meet, members, million, mind, months, moon, paint, paragraph, past, perhaps, picked, present, probably, race, rain, raised, ready, reason, record, region, represent, return, root, sat, shall, sign, simple, site, sky, soft, square, store, subject, suddenly, sum, summer, syllables, teacher, test, third, train, wall, weather, west, whether, wide, wild, window, winter, wish, written
  • 7th 100 Fry Sight Words (#601-700) act, Africa, age, already, although, amount, angle, appear, baby, bear, beat, bed, bottom, bright, broken, build, buy, care, case, cat, century, consonant, copy, couldn’t, count, cross, dictionary, died, dress, either, everyone, everything, exactly, factors, fight, fingers, floor, fraction, free, French, gold, hair, hill, hole, hope, ice, instead, iron, jumped, killed, lake, laughed, lead, let’s, lot, melody, metal, method, middle, milk, moment, nation, natural, outside, per, phrase, poor, possible, pounds, pushed, quiet, quite, remain, result, ride, rolled, sail, scale, section, sleep, smiled, snow, soil, solve, someone, son, speak, speed, spring, stone, surprise, tall, temperature, themselves, tiny, trip, type, village, within, wonder
  • 8th 100 Fry Sight Words (#701-800) alone, art, bad, bank, bit, break, brown, burning, business, captain, catch, caught, cents, child, choose, clean, climbed, cloud, coast, continued, control, cool, cost, decimal, desert, design, direct, drawing, ears, east, else, engine, England, equal, experiment, express, feeling, fell, flow, foot, garden, gas, glass, God, grew, history, human, hunting, increase, information, itself, joined, key, lady, law, least, lost, maybe, mouth, party, pay, period, plains, please, practice, president, received, report, ring, rise, row, save, seeds, sent, separate, serve, shouted, single, skin, statement, stick, straight, strange, students, suppose, symbols, team, touch, trouble, uncle, valley, visit, wear, whose, wire, woman, wrote, yard, you’re, yourself
  • 9th 100 Fry Sight Words (#801-900) addition, army, bell, belong, block, blood, blow, board, bones, branches, cattle, chief, compare, compound, consider, cook, corner, crops, crowd, current, doctor, dollars, eight, electric, elements, enjoy, entered, except, exciting, expect, famous, fit, flat, fruit, fun, guess, hat, hit, indicate, industry, insects, interesting, Japanese, lie, lifted, loud, major, mall, meat, mine, modern, movement, necessary, observe, park, particular, planets, poem, pole, position, process, property, provide, rather, rhythm, rich, safe, sand, science, sell, send, sense, seven, sharp, shoulder, sight, silent, soldiers, spot, spread, stream, string, suggested, supply, swim, terms, thick, thin, thus, tied, tone, trade, tube, value, wash, wasn’t, weight, wife, wings, won’t
  • 10th 100 Fry Sight Words (#901-1000) action, actually, adjective, afraid, agreed, ahead, allow, apple, arrived, born, bought, British, capital, chance, chart, church, column, company, conditions, corn, cotton, cows, create, dead, deal, death, details, determine, difficult, division, doesn’t, effect, entire, especially, evening, experience, factories, fair, fear, fig, forward, France, fresh, Greek, gun, hoe, huge, isn’t, led, level, located, march, match, molecules, northern, nose, office, opposite, oxygen, plural, prepared, pretty, printed, radio, repeated, rope, rose, score, seat, settled, shoes, shop, similar, sir, sister, smell, solution, southern, steel, stretched, substances, suffix, sugar, tools, total, track, triangle, truck, underline, various, view, Washington, we’ll, western, win, women, workers, wouldn’t, wrong, yellow
  • All Fry Sight Words by group
  • All Fry Sight Words in order of frequency
  • All Fry Sight Words in alphabetical order

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‎Fry Words Games and Flash Cards on the App Store

Description

Fry Words Games includes 100 lists of the top 1000 Fry Words used for teaching reading, writing, and spelling.

These high frequency words should be recognized instantly by readers.

Dr. Edward B. Fry's Instant Words (which are often referred to as the "Fry Words") are the most common words used in English ranked in order of frequency.

In 1996, Dr. Fry expanded on Dolch's sight word lists and research and published a book titled "Fry 1000 Instant Words." In his research, Dr. Fry found the following results:

25 words make up approximately 1/3 of all items published.
100 words comprise approximately 1/2 of all of the words found in publications.
300 words make up approximately 65% of all written material.

To make learning the Fry Words fun, simple, and easy, we have broken all 1,000 Fry words into unique sets of 10 words each and created 12 fun and engaging games to keep kids engaged and wanting to learn more.

Unprecedented Heroic Support

Heroic Support is not just what we do. It's really what makes us, well, us. It's that drive to make a difference in your life - no matter how big or small. Really, it's our way of life because we want you to be our customer for a lifetime of fun and learning.

Have questions? We are here to help. Email us at [email protected]

Version 27.0

This app has been updated by Apple to display the Apple Watch app icon.

Improved all 10 learning games with new game settings
Ensured that app works well with latest version of iOS
Ensured that app works well across all iOS devices
Minor bug fixes and improvements

Ratings and Reviews

19 Ratings

Font problems

Great app that I use in an elementary Resource Room for students needing sight word practice. My only complaint is that the font makes certain words, like “first”, make the “f” and “i” run together and look like a weird “h”. Not the sort of thing struggling reader need. I’d give it a 5 star rating if that was fixed.

Short quick lessons

My daughter was a reluctant reader. She struggled and hated reading. I love this app for teaching these words to kids. The lessons are short and simple. We do them often. It's easy to do when we are on the go. Like standing in line at the store, or in the car, or anywhere. I had her do a quick lesson 3 times in a row. It's just 5 min spent here and there but because it's so repetitive before long she knew all the words like a pro!

Absolutely superb!

Through our local literacy center, I’m working with an elderly gentleman who doesn’t get phonics, but is able to acquire vocabulary by learning to recognize words. Unfortunately, his memory is very bad, so this app has been an immense help because of the multifaceted approach it offers to each set of 10 words. It offers the possibility of a lot of repetition without ever becoming boring. It’s been a godsend!

The developer, Innovative Investments Limited, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

Seller
Innovative Investments Limited

Size
175.9 MB

Category
Education

Age Rating
4+, Made for Ages 6–8

Copyright
© Grasshopper Apps

Price
Free

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7 word games suitable for children of any age

When there is no energy left for active games that require careful preparation, word games come to the rescue. We've put together a selection of seven cool games that all you need to do is be in the company of more than two people and be in a good mood! You can also play them via video link.

1. "Guess the word!"

Number of players: from 2 people

Very simple and funny game. Headphones are put on one player, in which music plays loudly so that he does not hear anything. His task is to guess the word by the lips when another player says it. If several people are involved, then you can explain the word in turn or split into pairs.

2. “I will never…”

Number of players: from 2 people

Today this game has many variations. We offer the most common version. Participants take turns to name some action that they have never done. For example, player A says, "I've never been late for class." Everyone who was late for them bends one finger. The game continues until one of the participants has all their fingers bent. According to the main version of the game, the person who was the first to bend all the fingers lost, but lived the most eventful life!

By the way, you can also play in English if you want a different level of difficulty.

3. "Thematic words"

Number of players: from 2 people

The rules of the game are extremely simple. You and other participants need to come up with a topic on which you will name the words. For example, "school". Then all participants in a circle should name nouns that relate to the main topic. If one of the participants thinks for more than five seconds or repeats an already spoken word, he is eliminated. The last one left wins. When the circle is over, you can start a new one on a different topic until one of the participants wins, for example, three times.

4. "P"

Number of players: from 3 people

First, all players need to agree on which words will be used throughout the game: only nouns, or names, verbs and phrases can be used. Then one player guesses a word in the ear of the other. He must explain it to another participant in the game, using only words that begin with the letter "p" to describe it. For example: “Please look, think, the postman brings mail . ..” The task of all players is to name the hidden word. When it is named, the explainer comes up with a new one for the guesser.

If this version of the game is already fed up, we suggest guessing not only a word, but also a letter with which the player needs to explain the word.

By the way, the explainer also needs to express agreement or disagreement with the train of thought of the players who guess, only in words beginning with the chosen letter. For example, "right" and "think better."

5. "I'm taking with me on a hike..."

Number of players: from 3 people

At the beginning of the game, you need to choose a leader. This person must come up with a principle by which he will take others with him on a campaign. For example, those who name objects with a specific letter, or those whose words consist of five letters.

Next, the players take turns saying the phrase "I'm taking with me on a hike ..." and naming the object. If he fits the conceived principle, then the leader answers: "Yes, and you are going on a hike with me. " If the word does not fit: "No, you are not going camping with me."

The task of all players is to guess the principle by which the leader selects people. If one of the participants guesses, he should quietly express his guess in the ear of the presenter or write on the phone. The game continues until everyone has guessed the principle.

6. Alibi

Number of players: from 4 people

At the beginning of the game, you need to choose two people who will play the role of criminals. They must isolate themselves from the rest in another room and think through to the smallest detail what they did together on the day they robbed the bank: what the weather was like, what they were wearing, who they met on the street, the whole sequence of actions. The main goal of criminals is to come up with the perfect alibi.

While they are doing this, the other players turn into detectives. They need to come up with 10-15 questions that they will ask the criminals in order to bring them to clean water and solve the crime.

When both teams are ready, the first criminal enters the room and begins to tell what he did on the day of the crime, from morning to evening. It is important that the second criminal at this moment remains in another room and does not hear the speech of the first. When the first one finishes speaking, the detectives ask him prepared questions and memorize the answers. After that, the second criminal enters the room, tells his story and also answers questions.

The team of detectives wins the game if they find three inconsistencies in the criminals' story. For example, one said that they were traveling in the morning by bus, and the other by car. If no disagreement is found, then the team of criminals wins. The number of questions and inconsistencies may change at the request of the participants.

7. "Contact"

Number of players: from 4 people

At the beginning of the game, a leader is chosen. He thinks of a word - a noun in the singular. And calls the other participant the first letter. For example, "a".

Next, any player from the team who has come up with a word for this letter must begin to explain it to his teammates. It is necessary that they guess, but not the host. For example, Sasha says: "This is such a sweet large red fruit that everyone eats in the summer." If one of the players guessed what it was about, he should say: "There is a contact." After that, they together count aloud from one to five. If the word matches, the leader calls the next letter. For example, in". Players must now come up with words based on the beginning with "av". If the words of the players did not match or the leader managed to name the word while two players counted to five, then the participants continue to play with one letter.

Explain with an example. The host announces that his word begins with the letter "a". Sasha comes up with any word and says: “Guys, this is such a public transport ...” Roma guesses what it is about and says: “There is a contact!” Together they count to five, and both say the word "bus" aloud. The word matched. Therefore, the leader says: "The second letter is" p "". Roma says: "A stringed musical instrument." Masha guesses about the word and shouts: "There is a contact!" They start counting up to five, but on the third second, the presenter calls the word "harp", which Roma made up. Therefore, he does not tell them the third letter.

The goal of the game is to guess the word the host has in mind. This can be done both in the process of guessing, and by naming it right away (there are such cases).

Illustration: Shutterstock (arkana.studio)

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Primer “A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Oral games

Associations

Game for a big company. The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what kitchen utensils, etc. - in order to understand who is hidden. Questions can be very different - this is not limited by anything other than the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of mutual acquaintances who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.

Game of P

A game for a company of four people, an interesting variation on the "hat" theme (see below), but does not require any special accessories. One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "I built - I live." If you couldn’t guess right away, you can throw up additional associations: “building, premises, space, the simplest concept ...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the facilitator will need comments like “about”, “approximately”, “almost right” - or, in the opposite situation: “bad, wait!”. Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.

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Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Say the Same Thing

An upbeat and fast-paced game for two, named after a video clip by the inventive rock band OK Go, from which many people learned about it (the musicians even developed a mobile application that helps to play it from a distance, although it is currently unavailable). The meaning of the game is that on the count of one-two-three each of the players pronounces a randomly chosen word. Further, the goal of the players is, with the help of successive associations, to come to a common denominator: for the next time, two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Suppose the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since it’s impossible to repeat - neither the store nor the refrigerator will fit, and you will have to think, say, before "refrigerator" or "IKEI". If the original words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.

Characters

A game for the company (the ideal number of players is from four to ten), which requires from the participants not only a good imagination, but also, preferably, a little bit of acting skills. As usual, one of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" do not fit). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word. Imagine, for example, that a company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be with indoor, the second - t erpel, the third - a secondary, the fourth - p asylum, the fifth - and mane and sixth - to ovary. The returning player is greeted by a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Recognize the song

A game for a company of four to five people. The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each word. For example, the song “Let there always be sun” is guessed: one player gets the word “let”, the second - “always”, the third - “will be”, the fourth - “sun”. The host returns and begins to ask questions - the most varied and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much; you need to answer quickly and not very extensively, but not necessarily truthfully. Answers to questions in this case can be, for example, “It’s hard for me to choose one city, but let today it will be Rio de Janeiro" or "Volga - into the Caspian, but this does not happen always , every third year it flows into the Black". The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Tip

A game for four people divided into pairs (in principle, there can be three or four pairs). The mechanics is extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they must take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move. For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair of C and D scores a point, but if he says, for example, "youth", then the move goes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that it is about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday”, and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to "shout": this means that, having suddenly guessed what was meant, the player can shout out the option not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
IPU

Game for a big company. Here we are forced to warn readers that, having seen this text in full, you will never be able to drive again - the game is one-time.

Spoiler →

First, the player who gets to drive leaves the room. When he returns, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is this a man?”, “He in jeans?", "Does he have a beard?"; moreover, each question is asked to a specific player, and not to all at once. Most likely, it will quickly become clear that there is simply no person in the room who meets all the criteria; Accordingly, the question arises, according to what principle the players give answers. "Opening" this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Communications at all, but m oh p right s seated (that is, each player always describes the person sitting to his right). Another option is COP, to then to answered to last (that is, everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three or more people. One thinks of a word (noun, common noun, singular) and calls its first letter aloud, the task of the others is to guess the word, remembering other words with this letter, asking questions about them and checking if the presenter guessed. The facilitator's task is not to reveal the next letters in the word to the players for as long as possible. For example, a word with the letter "d" is guessed. One of the players asks the question: “Is this by chance not the place where we live?” This is where the fun begins: the host must figure out as quickly as possible what the player means and say “No, this is not“ house ”” (well, or, if it was a“ house ”, honestly admit it). But in parallel, other players also think the same thing, and if they understand what “house” means before the leader, then they say: “contact” or “there is contact”, and start counting up to ten in chorus (while the count is going on, the presenter still has a chance to escape and guess what it is about!), and then they call the word. If at least two matched, that is, at the expense of ten they said “house” in chorus, the presenter must reveal the next letter, and the new guesser version will already begin with the now known letters “d” + the next one. If it was not possible to beat the host on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions, and not ask everything directly - so the question about "home" would sound better like "Is this not where the sun rises?" (with a reference to the famous song "House of the Rising Sun" by The Animals). Usually, the one who eventually gets to the searched word (names it or asks a question leading to victory) becomes the next leader.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Writing games

Encyclopedia

Not the fastest, but extremely exciting game for a company of four people - you will need pens, paper and some kind of encyclopedic dictionary (preferably not limited thematically - that is, TSB is better than a conditional "biological encyclopedia"). The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article. The presenter, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the “articles” are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and points are distributed. Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version. After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. You can also play this game in teams: come up with imaginary definitions collectively. The game "poems" is arranged in a similar way - but instead of a compound word, the host selects two lines from some little-known poem in advance and invites the participants to add quatrains.

Game from Inglourious Basterds

A game for a company of any size that many knew before the Quentin Tarantino film, but it does not have a single name. Each player invents a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but does not know who they are. The task of the participants is, with the help of leading questions, the answers to which are formulated as “yes” or “no” (“Am I a historical figure?”, “Am I a cultural figure?”, “Am I a famous athlete?”), to find out who exactly they are. In this form, however, the game exhausts itself rather quickly, so you can come up with completely different themes and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it’s better to agree on this in advance), food (one player will be risotto, and the other, say, green cabbage soup) and even just items.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Bulls and cows

A game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls. Let's imagine that the word "eccentric" is conceived. If the guesser says “dot”, then he receives an answer from the second player: “three cows” (that is, the letters “h”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position. As a result, sooner or later it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name his options and track the extent to which they coincide with the guessed one. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.

Intellect

Writing game for the company (but you can also play together), consisting of three rounds, each for five minutes. In the first, players randomly type thirteen letters (for example, blindly poking a book page with their finger) and then form words from them, and only long ones - from five letters. In the second round, you need to choose a syllable and remember as many words as possible that begin with it, you can use single-root ones (for example, if the syllable "house" is selected, then the words "house", "domra", "domain", "domain", "brownie", "housewife", etc.). Finally, in the third round, the syllable is taken again, but now you need to remember not ordinary words, but the names of famous people of the past and present in which it appears, and not necessarily at the beginning - that is, both Karamzin and McCartney will fit the syllable "kar" , and, for example, Hamilcar. An important detail: since this round provokes the most disputes and scams, game participants can ask each other to prove that this person is really a celebrity, and here you need to remember at least the profession and country. Typical dialogue: "What, you don't know Hamilcar? But this is a Carthaginian commander!” After each round, points are counted: if a particular word is the same for all players, it is simply crossed out, in other cases, players are awarded as many points for it as the opponents could not remember it. In the first round, you can still add points for especially long words. Based on the results of the rounds, it is necessary to determine who took the first, second, third and other places, and add up these places at the end of the game. The goal is to get the smallest number at the output (for example, if you were the winners of all three rounds, then you will get the number 3 - 1 + 1 + 1, and you are the champion; less cannot be purely mathematical).

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Frame

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to make existing words. Consonants can be used in any order, but only once, and vowels can be added in any number. For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular). The game can be played even with one letter, for example, "l". The words “silt”, “lay”, “yula”, “aloe”, “spruce” are formed around it, and if we agree that the letter can be doubled, “alley” and “lily”. If the standard "framework" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."

Chain of words

Game for any number of players. Many people know it under the name "How to make an elephant out of a fly", and it was invented by the writer and mathematician Lewis Carroll, the author of "Alice". The “chain” is based on metagram words, that is, words that differ by only one letter. The task of the players is to turn one word into another with the least number of intermediate links. For example, let's make a "goat" from a "fox": FOX - LINDE - PAW - KAPA - KARA - KORA - GOAT. It is interesting to give tasks with a plot: so that the “day” turns into “night”, the “river” becomes the “sea”. The well-known chain, where the "elephant" grows out of the "fly", is obtained in 16 moves: FLY - MURA - TURA - TARA - KARA - KARE - CAFE - KAFR - MURDER - KAYUK - HOOK - URIK - LESSON - TERM - DRAIN - STON - ELEPHANT (example of Evgeny Gik). For training, you can compete in the search for metagrams for any word. For example, the word "tone" gives "sleep", "background", "current", "tom", "tan" and so on - whoever scores more options wins.

Primer "A. B. C. Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons
Hat

A game for a company of four people, requiring simple equipment: pens, paper and a “hat” (an ordinary plastic bag will do). Sheets of paper need to be torn into small pieces and distributed to the players, the number of pieces depends on how many people are playing: the larger the company, the less for each. Players write words on pieces of paper (one for each piece of paper) and throw them into the "hat". There are also options here - you can play just with words (noun, common noun, singular), or you can play with famous people or literary characters. Then the participants are divided into teams - two or more people each; the task of each - in 20 seconds (or 30, or a minute - the timing can be set at your own choice) to explain to your teammates the largest number of words arbitrarily pulled out of the "hat", without using the same root. If the driver could not explain a word, it returns to the hat and will be played by the other team. At the end of the game, the words guessed by different representatives of the same team are summed up, their number is counted, and the team that has more pieces of paper is awarded the victory. A popular version of the game: everything is the same, but in the first round the players explain the words (or describe the characters) orally, in the second round they show in pantomime, in the third round they explain the same words in one word. And recently a board game has appeared, where you need not only to explain and show, but also to draw.

Telegrams

Game for any number of players. The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will be the beginning of the first word, the second - the second, and so on. For example, the word "fork" is selected. Then the following message can become a telegram: “The camel is healed. I'm flying a crocodile. Aibolit". Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.

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