Fun math activity for preschoolers


Preschool Math Games and Activities to Engage Young Learners

Preschoolers have lots of important math skills to learn before they start kindergarten. Counting, number sense, sorting, patterns, comparing size, and so much more—these are all concepts toddlers need so they can move on to more advanced math concepts. These preschool math games and activities help kids master those skills in ways that are just as fun as playtime!

1. String beads on pipe cleaners

This is one of those classic preschool math games that has so many benefits for young learners. They get fine motor control practice along with learning to count, recognize numerals, and put numbers in order. All you need are pipe cleaners and beads.

Learn more: Laughing Kids Learn

2. Monster Dice Match

Rolling dice gives kids a chance to practice counting and subitizing. Get the printable for this free matching game at the link.

Learn more: The Measured Mom—Monster Dice

3.

Build and count

You’ll find lots of dice-related preschool math games out there. In this one, kids roll the dice and then stack blocks together. They finish by counting the blocks all together, an early intro to addition.

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Learn more: Hands On as We Grow

4. Flip Uno cards to make a match

Get some memory practice while you learn numerals. Uno cards, with their bright and cheery colors and large numbers, are perfect for this, but regular playing cards work too.

Learn more: Primary Playground

5. Tag the number

We love that this game gives kids a chance to move! Tape up numbers on the wall (or write them on a whiteboard). Then have kids roll a die and run to tag the number that comes up. You can play this game in other ways too, like calling out the numbers randomly yourself, or taping the numbers in a variety of places around the room.

Learn more: This Reading Mama

6.

Build a city

Stack building blocks and build a city skyline. You’ll get a different result every time, making this one of those preschool math games kids can play again and again.

Learn more: Cinta + Co.

7. Race to fill the cup

So simple and so fun! Grab a bin of math cubes or small toys and some plastic cups. Kids roll a polyhedral die (you can also try flipping playing cards or Uno cards) and place that many items in their cup. The first to completely fill their cup wins!

Learn more: Frugal Fun for Boys and Girls—Fill the Cup

8. Hunt for numbers

Combine a sensory experience with some number practice. Fill a bin with sand, then bury playing cards for kids to find and match up.

Learn more: Busy Toddler/Number Hunt

9. Bounce a balloon

Everyone loves playing with balloons! Roll a die, then see if you can bounce a balloon into the air that many times without letting it hit the ground.

Learn more: Confidence Meets Parenting

10.

Build a beetle

This is just like the original Cootie game, but no need to buy anything! Just cut beetle pieces from construction paper, then roll a die and see if you can be the first to assemble your bug!

Learn more: Teach Beside Me

11. Create shapes with sticks

Toddlers need to master their shapes, and this is a clever way to do it. Put together sets of wood craft sticks (use the same color for each shape) and let little fingers turn them into triangles, squares, and other shapes.

Learn more: Team Cartwright

12. Send bears into hibernation caves

Make “caves” from plastic bowls, then send little toy bears into “hibernation” in each one! Learn how the game works at the link.

Learn more: Pocket of Preschool

13. Park numbered cars

Vroom vroom! Number your toy cars to match the slots in a cardboard parking lot. Kids will have fun zooming them into the right places.

Learn more: B-Inspired Mama

14.

Line up dominoes

Dominoes are fantastic math learning tools. This game is a sneaky introduction to addition, as kids count up the total number of dots on each domino and put them in the proper place.

Learn more: Busy Toddler—Domino Line-Up

15. Copy ice tray patterns

Seeing and matching patterns is a key skill for preschoolers. Placing pom-poms into ice cube trays with plastic tweezers helps them work on fine motor skills too.

Learn more: Planning Playtime

16. Rubber Duck Math Race

In this game, kids race to see who can be the first to get their rubber duckies to 10 (or any number you choose). They roll a die and lay out tiles to move their duck. The twist? To get to 10 at the end, they must roll the exact number they need—no going over! Preschool math games like this help kids master counting to 10 and counting on.

Learn more: Happy Toddler Playtime—Rubber Duck Race

17. Feed the LEGO monster

Sort LEGO bricks by color, shape, or number of dots. Then compare the number that wind up in each bag to learn the concept of “more or less.”

Learn more: Toddler Approved

18. Drop blocks into tubes

Upcycle some empty cardboard tubes by labeling them with numbers. Then drop small items like blocks or caps into the tubes to match the numbers.

Learn more: Happy Toddler Playtime—Tube Counting

19. Compare numbers to music

Prep for this game by using dot markers on paper plates as shown (visit the link below for more examples). Each kid takes a plate and uses it to “drive” around the room as you play music. When the music stops, they find a nearby partner and compare what they see on each other’s plates (e.g., “8 dots is more than 4 dots. 1 green dot is less than 4 green dots.”). Then start the music up and repeat!

20. Hold a shape scavenger hunt

Preschool math students are learning to recognize shapes in their environment and also to categorize and sort. This scavenger hunt does it all! Send them out to find objects in the room that match the shapes. Then count and compare to see how many you have in each category.

Learn more: Frugal Fun for Boys and Girls—Shape Scavenger Hunt

If you loved these preschool math games, be sure to check out 20 Simple and Fun Preschool Science Experiments and Activities.

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Hands-On Math Activities for Preschoolers

Disclosure: This post contains affiliate links to Amazon. See my disclosure policy for details.

Math is so fun to teach to preschoolers because there are a lot of daily activities that incorporate math. Preschoolers don’t need worksheets for math…they should learn through play and hands-on activities.

1. Patterns with Bears

Counting Bears are a great math manipulative to use with preschoolers. You can sort, count, or use them with patterns.

I created some pattern cards to help with this. The first page is an AB pattern, meaning two colors alternate in the pattern. The second page is an ABC pattern, meaning three are three colors in the pattern. For this activity, your preschooler will set the colored bear on top of the matching color to create a pattern. On the ABC pattern cards, the last circle is left empty. That is for your child to tell you what color it should be.

You can get the color patterns printable at the bottom of this post.

Math Skill: Patterns and Relationships

You can find more pattern activities here.

2. Sorting Colors with Bears

Sorting is a skill preschoolers should work on a lot. One way to sort is by color. We do this with our counting bears and a sorting mat.

You can get the sorting mat printable at the bottom of this post.

You can even use colored tape and pom poms to practice sorting! Add in some tweezers for some extra fine motor practice.

We also love counting mats! These are great for learning to count and working on one-to-one correspondence.

Math Skill: Patterns and Relationships

3. Money Muncher

A fun way to work on sorting is with the Money Muncher! It’s also a great activity for fine motor skills. To see all the fun details, click here.

Math Skill: Patterns and Relationships

4. Sorting Jelly Beans

Anytime we work with candy, my kids love it! You can sort M&Ms or jelly beans or whatever! To see how we did this with jelly beans, click here.

You can get the jelly bean sorting printable at the bottom of this post.

One more idea for sorting is by using toy animals. Have them sort by different characteristics, such as land animals and sea animals.

Math Skill: Patterns and Relationships

5. Graphing

Graphing is always good to introduce to preschoolers. It doesn’t have to be complex, but you can do a simple activity like graphing the types of transportation on a bar graph and use small pictures or toys (or I used erasers from The Dollar Tree).

Make graphing hands-on using apples! Even young preschoolers can begin learning about graphing with this activity.

Check out this free gumball graphing activity right here.

Math Skill: Patterns and Relationships

6. Shape Wheel

This is a fun activity for learning shapes! Just print this shape wheel and draw the same colored shapes onto clothespins. Have your child match the clothespin to the shape on the wheel. This is great for working on fine motor skills!

You can get the shape wheel printable at the bottom of this post.

Math Skill: Geometry

7. Shape Sorter

An easy way to practice shapes is with a Shape Sorter! I bought these shapes at Michaels Craft Store many years ago, but these 3D geometric shapes would be a good option if you’re interested in creating a Shape Sorter. Check out this post for details on how to make this easy math activity.

Math Skill: Geometry

8. Noodle Shape Cards

A neat sensory activity and a fun way to learn shapes are with noodles! See the post here to download the free shape cards.

Math Skill: Geometry

9. Foam Sticks

Learn shapes in the tub with these foam sticks! You can see how we did this here.

Another fun way to practice shapes is with the cookie shapes matching activity!

And my favorite way to teach about shapes is with my shape rhymes!

10. Dice Game

This is a really fun game! I took this Melissa & Doug wooden toy and put white circle stickers on the top of the pegs. I wrote numbers 1-6 and had 2 stars. I had my son roll the dice and whatever number it landed on, he would pound with a toy hammer. If the number he rolled was already down, he hit the star. Not only was this fun for him, but he was able to “subitize”, which simply means to recognize numbers instantly without counting the dots.

Math Skill: Number Concepts

11. Star Number Cards

Practice counting and recognizing numbers with star number cards. This one is great for working on one-to-one correspondence and fine motor skills.

You can get the star number printable cards at the bottom of this post.

Math Skill: Number Concepts

12. Ladybug Math

We made these adorable ladybugs and they were a hit! Not only were they fun to play with, but we did a lot of counting and sorting with them. Read all about it here.

Math Skill: Number Concepts

13. Balloons

Learn the order of numbers with this really fun game involving balloons! Check out the details here.

  Math Skill: Number Concepts

14. Estimating with Water

We learned about estimation with a dropper with some fun, hands-on water activities.

Math Skill: Measurement

15.  Pouring and Comparing

We practiced pouring skills with rice into these beakers. Then I had my son line them up from biggest to smallest. Using comparative words like big/small or empty/full help teach preschoolers about simple concepts of measurement. This is simple and you could elaborate on this activity.

One more easy way to practice measurement is with Unifix cubes. Place different lengths of tape on the floor or poster board. Then have your child use Unifix cubes to measure the lines. This is a simple way to practice counting, measuring, and comparing lengths.

Math Skill: Measurement

Lastly, check out this really easy and fun way to practice counting!

If you’re looking for digital math activities, make sure to check out my counting activities using Google Slides.

If you’d like to download the 5 free printables I shared in this blog post, just click on the button below!

Entertaining mathematics for preschoolers | Material on mathematics on the topic:

Entertaining mathematics for preschoolers

What is included in the concept of "entertaining mathematics"?

Unexpected comparisons of numbers and objects, tricky puzzles, rebuses, non-standard solutions to trivial problems can arouse a child's interest in mathematics. But you need to correctly convey the basic mathematical laws and principles to the children's consciousness.
Fascinating and interesting lessons in entertaining mathematics are held in the form of didactic games for preschoolers. Acquaintance with mathematics in children begins with the development of numbers first, and then numbers - the base that needs to be laid before school. After all, in order for a child to keep up with the modern school curriculum, he must already have elementary ideas about mathematics. Within the framework of the lesson, the teacher does not have the opportunity, given the speed of mastering the material and the mental abilities of each student, to explain to him the basic concepts. Therefore, appropriate assistance from parents is needed both in the preschool period and in the primary grades.
It is necessary to introduce a child to arithmetic already at the age of 4, so the very first mathematics should appear at home. The kid must understand that the number of objects is indicated by a number, that they can be counted. Also, parents should introduce the child to the simplest geometric shapes in a playful way, teaching them to guess these shapes in surrounding objects and compare them with objects (balls, cubes, pyramids).
Gradually, the child begins to do simple calculations with the same objects. Under the guidance of adults in a playful way, he must first learn to add and subtract, then multiply and divide, master the concepts of dimensions (length, width, height).
If the necessary knowledge comes to preschoolers in the form of a cognitive thoughtful game, then mathematics becomes exciting and interesting for them. When solving logical puzzles, they wait with interest for the "hooks" lurking in the description of the conditions of the problem, and the search for such tricks begins to capture them.

Mathematical games

These are called games that simulate mathematical laws, relationships and constructions. Usually, to find a solution, you need to first analyze the conditions, remember the rules. The course of the solution requires the application of inferences and methods inherent in mathematics.

"Chain of Examples"

This game is suitable for individual work with 6-7 year old children who have already mastered the basic level of elementary arithmetic. The goal is to exercise preschoolers in arithmetic operations.

  1. During the game, two groups of participants sit opposite each other on chairs.
  2. The first kid with the ball in his hands announces a simple problem, for example, 2 + 1, and then throws the ball to someone from the rival group.
  3. The new ball owner must answer and throw the ball to the opposing team
  4. The catcher of the ball must come up with a new example, where the answer from the first example is involved, etc.
  5. If someone gives an incorrect solution, asks an unsolvable example or gives a non-integer result, then he is out of the game. The group with the most survivors wins.

Guess the number

This game for older preschoolers aims to strengthen their ability to compare numbers.

  1. The child, on the instructions of the facilitator, must quickly name a number or numbers less than 6, but more than 4; greater than 7 but less than 9etc.
  2. If the child succeeds, he receives a flag.
  3. If children are divided into two groups, then the loser can be excluded from the game.

Both of the above games have a simple task - the participants must perform a mathematical operation or name a number, based on the knowledge of the sequence of numbers and the relationship between them. Throwing a ball, methods of stimulating the work of the brain, game goal setting add interest and entertainment to games.

Logic games

Mathematical games also include logical exercises and tasks aimed at training the thought process by performing logical operations.

"Only one property"

The material of this game for older students is geometric shapes (triangles, circles, rectangles and squares) in two sizes and four colors. A set of these figures must be made in advance. That is, for each participant in the game there should be 64 pieces of different colors and sizes. The purpose of the game is to consolidate preschoolers' knowledge about the properties of geometric shapes, to develop the ability to instantly find the necessary figure and give it a description.

  1. For example, two participants in the game have a complete set of the above figures.
  2. The first player places any piece on the table. The second participant must lay out on his half of the table a figure that differs from the first in only one sign. For example, if the first player has laid out a small red square, then the second player can offer a large red square or a small red circle, and then follow the same algorithm.
  3. It will be considered a mistake if the second participant lays out either exactly the same figure, or differs in two or all three features. In this case, the player loses this piece.
  4. The player who first loses all the pieces loses, but you can think of other options for the outcome of the game.

This game is similar to the domino principle. The process of the game requires quick orientation of the participants in the shapes, colors and sizes of the figures, which helps to develop the validity of actions, thinking and the development of logic.

Didactic games

Various didactic games can be entertaining, the form and content of which look entertaining. These games are designed to develop spatial representations, logical thinking among preschoolers of different ages, allow them to practice calculations and counting.

"Number series"

The purpose of this game for children of senior preschool age is to consolidate the memorization of the sequence of a series of natural numbers.

  1. Two children take part in the game, who sit at the same table and lay out cards with numbers from one to ten face down in front of them.
  2. Each child gets a larger number of cards (for example, 13), because some of them have the same numbers.
  3. Each player in turn must take a card, open it and place it in front of him.
  4. When the next card is opened, the player looks at the number indicated on it: if it turned out to be less than the number on the first card, then he puts the second card to the left of the first, and if more, then to the right.
  5. If a card with a duplicate number is opened, then he puts it in the same place, and the move goes to the neighbor.
  6. The winner is the participant who made his row first.

Smart Games

Say the Number

This activity is designed to exercise preschoolers' ability to do mental calculations. An older child or adult during the game says: “Think of a number that I will try to guess. Add 6 to the intended number, then subtract 2 from the sum, then also subtract the intended number, and add one to the remainder. Should be 5, right? This riddle is ingenious, because the intended number does not play a role in it, but here it is important to be able to calculate verbally so as not to get confused.
When solving logical problems, special mathematical training is not required, only quick wits and resourcefulness are needed here.

"How many sweets should I take?"

The purpose of this game is to teach children to correlate the conditions of the problem with the result. It is necessary at the beginning of the game to formulate the conditions of the problem: “There are two varieties of sweets in an opaque bag. What is the smallest number of candies that must be taken out of the bag at random so that there are two candies of the same kind among them? Through logical thinking, the child must find the correct answer (at least three).
The problem about apples has a similar solution: “There were three apples in the dish. Mom treated three children with apples, giving each an apple. At the same time, one apple remained in the dish. How did it happen? In order to find the answer that solves the problem, the child must use reflection and correlate the conditions with the result. Then he will realize that one of the children took the apple along with the dish.
With the help of entertaining mathematics, preschoolers should consolidate their first mathematical knowledge, counting skills in order and quantity. Here, children learn how to make their first calculations using the operations of subtraction and addition. But fascinating mathematics should not be practiced for more than 15 minutes a day. At the same time, you can learn to count not only while sitting at the table, but even while walking: you can, for example, count the steps of the stairs, children playing in the yard, and at dinner you can count the number of pies in a vase.

Entertaining games for the development of memory

Entertaining game for the development of memory "Photography".

Various geometric figures are laid out on the table and the child is asked to complete an interesting task. The child looks at the location of the figures for 10 seconds, and then turns away. The location of the figures on the surface changes. The kid must restore the previous arrangement of the figures.

Game "Paws, horns, tail".

How many paws and legs does a ladybug have? What about the frog? And how many paws does a ladybug and a frog have in total?

How many wings do the butterflies have in the picture?

Three hares live in the forest. Count how many paws they have in total? And the ponytails? What about ears?

Entertaining puzzles for attentiveness and logic

  1. 5 candles burned on the table, 2 candles went out. How many candles are left?
  2. 4 thick branches have grown on an oak tree, 2 more thin branches have grown on each thick branch. On each thin branch hangs one apple. How many apples are hanging on an oak tree?
  3. The package contains 4 apples. How to distribute these apples to four girls so that one apple remains in the bag?
  4. If you take a sheet of paper, fold it in half and cut it as shown in the picture, how many sheets of paper will you get?
  5. How many ends do three sticks have? What about three and a half sticks?

Lena had 3 ribbons. She cut one of them in half. How many ribbons did Lena have?

Entertaining puzzles for imagination and logic

1. This is a long fruit. When not ripe, it is still green. When you want to eat it, you must remove the skin from it. Name him.

2. It is small, red and has a bone inside. Is it a berry or a fruit?

3. It is not round or smooth, but very tasty and sweet. What is this?

4. Look carefully at the picture and find fruits and vegetables on it. Name them.

5. Find animals and insects in the picture. Name them.


Entertaining rhymes

1. Find the correct correspondence between numbers and pictures.

2. Find the correct matches between the numbers and the pictures.

3. On which line are 8 pencils drawn?

4. On which line are 5 ants drawn?

4. On which line are 4 butterflies drawn?

Lesson "A Fascinating Journey to the Country of Mathematics" | Outline of the lesson in mathematics (preparatory group):

MUNICIPAL AUTONOMOUS EDUCATIONAL INSTITUTION OF THE CITY OF ROSTOV-ON-DON "KINDERGARTEN No. 315" 9Ol000

2021

Lesson summary

"A fascinating journey to the country of Mathematics"

Educational area: cognitive development;

Integration of educational areas: cognitive development.

Type: integrated

Age of children: 5-7 years.

Forms of direct educational activities: joint activities.

Forms of organization: group, subgroup.

Purpose: creation of conditions for the formation of elementary mathematical representations of preschoolers.

Tasks:

- create conditions for mastering the basics of programming;

- develop logical thinking, attention;

- promote the development of imagination, visual memory;

- stimulate the cognitive activity of the child;

- stimulate interest in mathematical knowledge;

- to consolidate the ability to understand the learning task, to perform it independently;

- to cultivate the desire for mutual assistance, collective cooperation.

Dictionary of new words: algorithm, route, programming, Lull circles.

Preliminary work: games with Nikitin's cubes "Fold the pattern", games with Art-blocks, work with the MatataLAB robotic kit for children, the programmable mini-robot Bee-Bot "Smart bee".

Equipment and materials: MatataLAB robotic kit for children, Bee-Bot “Smart Bee” programmable mini-robot, map-scheme mat, Weplay art blocks, Nikitin’s “Fold the pattern” cubes, didactic game “Circles of Lull”.

The course of direct educational activities (GCD)

Children with a teacher are included in the group.

Teacher: Children, I received an e-mail today. Want to know what's in it and who sent it?

Children: Yes.

The teacher, together with the children, reads a letter from the screen, in which the Queen of Knowledge invites everyone present to visit the country of Mathematics. And so that they do not get lost on the way, she sent a map and a code that will help open the route to make an exciting journey through the country of Mathematics and get to the Castle for an appointment with the Queen.

Educator: Well, children, accept the invitation?

Children: Yes!

Educator: Guys, what do we need in order not to get lost?

Children: Map!

Educator: That's right, I suggest you study it carefully. First we can go through the Geometric Forest, then cross the River of Infinity on the bridge, then through the Swamp of Knowledge, the Valley of Puzzles and get into the Castle. Oops, where's the code? The queen of knowledge spoke about the code. Maybe read the letter again?

Another letter appears on the screen.

Hello everyone! My name is Klyaksich. I took your code. To get it back, you have to work hard. I have prepared obstacles for your path. I hope that you will not succeed and that all of you will not end up in the country of Mathematics.

Educator: What should we do, children?

Children: We need a code.

Educator: Right! We need to return the code, without it we will not get to the Queen of Knowledge. Well, let's try to cope with all the difficulties?

Children: Yes!

Educator: First, let's do a little warm-up and check if you are ready for difficulties?

1. How many noses do three cats have? Children answer

2. How many ears do two mice have? Children answer

3. How many fingers are on one hand? Children answer

4. What day of the week is it today? Children answer

5. How many angles are there in a triangle? Children answer

6. How many days are there in one week? Children answer

7. Which comes first: morning or evening? Children answer

8. The moon rises in the evening - How many moons are there in the sky? Children answer

9. Is the apple round or triangular? Children answer

Educator: Well done! Then go. Where are we guys?

Children: We are in the forest.

Educator: Yes, we are in a mysterious forest

On the table, the children see a rug map-diagram with a forest, and on the screen a programmable mini-robot Bee-Bot "Smart Bee".

Educator: Guys, who came to us?

Children: Bee!

Educator: Why did she fly to us, what do you think?

Children's answers.

Educator: Our Bee Bot will help us along the way. The first obstacle on the Geometric Forest map.

Look, please, what geometric shapes does our forest consist of? (rectangle, triangle, circle, oval).

And now let's count:

Educator: How many trees are there in the forest? Children answer

Educator: How many Christmas trees? Children answer

Educator: How many deciduous trees? Children answer

Teacher: How many circles? Children answer

Educator: How many squares? Children answer

Educator: How many rectangles? Children answer

Educator: How many ovals? Children answer

Educator: You are good at counting and quite attentive! Who will say how the Bee can help us?

Children's answers.

Educator: Yes. We need to install the program on our bee, she will rise above the forest and be able to tell how to get through it.

Children lay out the program on the robot and walk the path.

Educator: The obstacle was passed and Klyaksich returned the first digit of the code to us.

The first digit of the code appears on the screen.

A picture with a river on the screen.

Educator: We are recovering further and we are on the way ...

Children: River.

Educator: Right! How can we get across the river of Infinity?

Children's answers.

Educator: Yes, we need a bridge. Do you have any idea where we can get it?

Children's answers.

On the screen is an image of a bridge using the pattern of Nikitin's cubes.

Teacher: We can build it with these magic cubes. However, we will be able to get over it if the pattern exactly matches the one that Klyaksich gave us! Are we up to this task? And in order for us to succeed, I propose to stretch our fingers!

Finger gymnastics.

One, two three four five!
Let's count fingers -
Strong, friendly,
All so necessary.
On the other hand five:
One, two, three, four five!
Fingers are fast, though not very clean!
A lot of trouble for the fingers:
They play patty-cakes,
For some reason they climb into the mouth,
They tear books from the grandmother . ..
Having redone all the things,
They pull the tablecloth from the table.
They climb into salt and compote,
And then vice versa.
Friendly fingers, all so necessary!

Educator: Great! Well, since you are so skillful, let's not hesitate!

Children put together a pattern of Nikitin's cubes and another digit of the code appears on the screen!

Teacher: Excellent! Thanks to your efforts, we crossed the River of Infinity and we have one more digit of the code!

Well, shall we continue our journey? What is the next point on the map?

A picture of a swamp appears on the screen.

Children's answers.

Educator: Yes, we have reached the Swamp of Knowledge! Here is Klyaksich, he came up with another obstacle in our path! How can we overcome it?

The next slide with Lull circles appears.

Teacher: Look, we have a clue how to get through this swamp! What do you think we need to do? What it is? What do you know about it?

Children's answers.

Educator: These are Lull's circles! Look, here they are! They rotate, thanks to which, you can choose the correct answer to the question asked! Here are pictures and numbers. What do we need to do to complete the task?

Children's answers.

Educator: That's right, we need to correlate the number indicating the number with the number of objects in the pictures. Forward!

Children complete the task and another digit from the code appears on the screen.

Educator: Hurrah! We know one more digit of the code!

Educator: Guys, are you tired? Shall we relax and take a break?

Fizkultminutka "In the Meadow"

In front of us is a wide meadow (hands apart)

And above us is a high forest (hands up)

Pine trees to the left (hand to the left)

Spruces to the right (hand to the right)

Heads rustled (wave arms above head)

Suddenly there was a strong thunder (clapping in front of you)

We ran quickly into the house (run in place)

Oh, it's raining! hide in houses.

Children squat down, fold their hands over their heads, showing the roof of the house.

Educator: We rested, it's time for us to continue on our way.

A slide with Puzzle Valley appears on the screen.

Educator: Children, we have come to the Puzzle Valley! And Klyaksich prepared a difficult test for us! Can we deal with it?

Children's answers.

A tower of Art blocks appears on the slide.

Educator: What an interesting puzzle, isn't it, children? Somewhere I've seen this before!

Children's answers.

Educator: Of course, here she is! Difficult tower! How can we collect it? I invite everyone to take part in its construction!

Children assemble the tower and the whole code appears on the screen.

Educator: Guys, look, we managed to overcome all the obstacles and return the code stolen by Klyaksich.

A diagram of the MatataLab program appears on the screen.

Educator: And this code revealed to us a scheme with which we can program our MatataLab robot and we will be able to get to the castle!

I remind you that you can create a program algorithm using the chips indicated in the diagram.


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