Describing words for fun
FUN Synonyms: 73 Synonyms & Antonyms for FUN
See definition of fun on Dictionary.com
- adj.enjoyable, diverting
- nounamusement, play
synonyms for fun
- amusing
- enjoyable
- entertaining
- lively
- pleasant
- boisterous
- convivial
- diverting
- merry
- witty
- celebration
- distraction
- enjoyment
- joke
- joy
- laughter
- pastime
- pleasure
- sport
- absurdity
- ball
- blast
- buffoonery
- cheer
- clowning
- diversion
- entertainment
- escapade
- festivity
- foolery
- frolic
- gaiety
- gambol
- game
- grins
- holiday
- horseplay
- jocularity
- jollity
- junketing
- merriment
- merrymaking
- mirth
- nonsense
- picnic
- playfulness
- recreation
- rejoicing
- relaxation
- riot
- romp
- solace
- tomfoolery
- treat
- whoopee
- big-time
- good time
- high jinks
- jesting
- joking
- living it up
- romping
antonyms for fun
MOST RELEVANT
- boring
- disagreeable
- tiring
- unpleasant
- work
- chore
- drudgery
- labor
- task
Roget's 21st Century Thesaurus, Third Edition Copyright © 2013 by the Philip Lief Group.
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START THE QUIZHow to use fun in a sentence
The addition of DeAndre Hopkins is making the Arizona Cardinals very fun to watch, and a healthy Cam Newton is showing why the power run is so hard to defend against in New England.
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Meanwhile, bounce rate, session duration, and session depth rely on whether there is anything fun to do on your page.
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So when Mitsu got the AAC job, I thought it would be fun to interview him, but not so formally.
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Brands have found hashtag challenges are a useful hook for creating fun, shareable and viral content on TikTok.
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This person lists all the benefits of these environmentally positive behaviors, offers to make the actions easier for you, and gives you a fun goodie bag.
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Don’t miss your chance to have some fun while you increase your startup skills, learn the latest tech trends, expand your network, meet with investors and drive your business forward.
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No matter how the universe had turned out, two plus two would equal four and it would have been wrong to torture people for fun.
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At the very least it breaks the cycle of sex-disappointment and opens you two up to having fun together, something that may lead to having more fun together and may, if the wind blows right, lead to some orgasmic fun.
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That’s a fun option, but it takes some getting used to, says Jump.
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The 16 items here allowed us to train smarter, feel better, and ultimately have more fun.
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WORDS RELATED TO FUN
- action
- ball
- beguilement
- cheer
- delight
- diversion
- enjoyment
- entertainment
- field day
- fun
- fun and games
- gladdening
- gratification
- grins
- high time
- hilarity
- hoopla
- laughs
- laughter
- merriment
- merry-go-round
- mirth
- picnic
- play
- pleasing
- pleasure
- regalement
- whoopee
- agreeable
- boffo
- camp
- campy
- charming
- cheerful
- cheering
- comical
- cut up
- delightful
- diverting
- droll
- enchanting
- engaging
- enjoyable
- entertaining
- for grins
- fun
- gladdening
- gratifying
- gut-busting
- humorous
- interesting
- jocular
- jokey
- joshing
- laughable
- lively
- merry
- pleasant
- pleasing
- priceless
- screaming
- sidesplitting
- too funny for words
- witty
- badinage
- chaff
- chaffing
- chitchat
- derision
- dissing
- exchange
- fun
- gossip
- jeering
- jesting
- joking
- joshing
- kidding
- mockery
- persiflage
- play
- raillery
- repartee
- ribbing
- ridicule
- small talk
- chaff
- deride
- fool
- fun
- jeer
- jest
- jive
- joke
- josh
- kid
- make fun of
- mock
- rag
- razz
- rib
- ridicule
- satirize
- taunt
- bantered
- derided
- funned
- jeered
- jollied
- joshed
- kidded
- mocked
- ragged
- rallied
- razzed
- ribbed
- scoffed
- taunted
- teased
- ball
- burlesque
- camp
- chaffing
- comic drama
- comicality
- comicalness
- drollery
- drollness
- facetiousness
- farce
- field day
- fun
- fun and games
- funnies
- funniness
- gag show
- grins
- high camp
- high time
- hilarity
- hoopla
- humor
- humorousness
- interlude
- jesting
- joking
- laughs
- light entertainment
- merry-go-round
- picnic
- satire
- schtick
- send-up
- sitcom
- slapstick
- takeoff
- travesty
- vaudeville
- wisecracking
- witticism
- wittiness
Roget's 21st Century Thesaurus, Third Edition Copyright © 2013 by the Philip Lief Group.
65 Synonyms & Antonyms of ENTERTAINMENT
entertainment
1
as in amusement
the act or activity of providing pleasure or amusement especially for the public we didn't stay for the featured entertainment because we don't care for comedy acts the film is purely for entertainment and not meant to be taken seriously
-
amusement
-
recreation
-
enjoyment
-
production
-
diversion
-
performance
-
distraction
-
nightlife
-
presentation
-
show
-
mirth
-
relaxation
-
gratification
-
spectacle
-
escapism
-
joy
-
exhibition
-
presentment
-
delectation
-
delight
-
relief
-
satisfaction
-
show business
2
as in recreation
someone or something that provides amusement or enjoyment what do you do for entertainment in this town?
-
recreation
-
fun
-
diversion
-
delight
-
pleasure
-
divertissement
-
activity
-
distraction
-
picnic
-
festivity
-
pastime
-
escape
-
merrymaking
-
game
-
hilarity
-
lark
-
revelry
-
jollification
-
romp
-
rollicking
-
frolicking
-
revel
-
frolic
-
jollity
-
carousing
-
rollick
-
spree
-
conviviality
-
reveling
-
gaiety
-
gambol
-
riot
-
gayety
-
binge
-
whoopee
-
time killer
-
laugh
-
fling
-
scream
-
revelling
-
drag
-
bore
-
downer
-
bummer
-
killjoy
-
party pooper
-
drag
-
bore
-
downer
-
bummer
-
killjoy
-
party pooper
Thesaurus Entries Near
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entertainment
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“Entertainment. ” Merriam-Webster.com Thesaurus, Merriam-Webster, https://www.merriam-webster.com/thesaurus/entertainment. Accessed 4 Mar. 2023.
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More from Merriam-Webster on
entertainmentNglish: Translation of entertainment for Spanish Speakers
Britannica English: Translation of entertainment for Arabic Speakers
Britannica.com: Encyclopedia article about entertainment
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Merriam-Webster unabridged
proximate
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7 word games suitable for children of any age
When there is no energy left for active games that require careful preparation, word games come to the rescue. We've put together a selection of seven cool games that all you need to do is be in the company of more than two people and be in a good mood! You can also play them via video link.
1. "Guess the word!"
Number of players: from 2 people
Very simple and funny game. Headphones are put on one player, in which music plays loudly so that he does not hear anything. His task is to guess the word by the lips when another player says it. If several people are involved, then you can explain the word in turn or split into pairs.
2. “I will never…”
Number of players: from 2 people
Today this game has many variations. We offer the most common version. Participants take turns to name some action that they have never done. For example, player A says, "I've never been late for class." Everyone who was late for them bends one finger. The game continues until one of the participants has all their fingers bent. According to the main version of the game, the person who was the first to bend all the fingers lost, but lived the most eventful life!
By the way, you can also play in English if you want a different level of difficulty.
3. "Thematic words"
Number of players: from 2 people
The rules of the game are extremely simple. You and other participants need to come up with a topic on which you will name the words. For example, "school". Then all participants in a circle should name nouns that relate to the main topic. If one of the participants thinks for more than five seconds or repeats an already spoken word, he is eliminated. The last one left wins. When the circle is over, you can start a new one on a different topic until one of the participants wins, for example, three times.
4. "P"
Number of players: from 3 people
First, all players need to agree on which words will be used throughout the game: only nouns, or names, verbs and phrases can be used. Then one player guesses a word in the ear of the other. He must explain it to another participant in the game, using only words that begin with the letter "p" to describe it. For example: “Please look, think, the postman brings mail ...” The task of all players is to name the hidden word. When it is named, the explainer comes up with a new one for the guesser.
If this version of the game is already fed up, we suggest guessing not only a word, but also a letter with which the player needs to explain the word.
By the way, the explainer also needs to express agreement or disagreement with the train of thought of the players who guess, only in words beginning with the chosen letter. For example, "right" and "think better."
5. "I'm taking with me on a hike..."
Number of players: from 3 people
At the beginning of the game, you need to choose a leader. This person must come up with a principle by which he will take others with him on a campaign. For example, those who name objects with a specific letter, or those whose words consist of five letters.
Next, the players take turns saying the phrase "I'm taking with me on a hike ..." and naming the object. If he fits the conceived principle, then the leader answers: "Yes, and you are going on a hike with me." If the word does not fit: "No, you are not going camping with me."
The task of all players is to guess the principle by which the leader selects people. If one of the participants guesses, he should quietly express his guess in the ear of the presenter or write on the phone. The game continues until everyone has guessed the principle.
6. Alibi
Number of players: from 4 people
At the beginning of the game, you need to choose two people who will play the role of criminals. They must isolate themselves from the rest in another room and think through to the smallest detail what they did together on the day they robbed the bank: what the weather was like, what they were wearing, who they met on the street, the whole sequence of actions. The main goal of criminals is to come up with the perfect alibi.
While they are doing this, the other players turn into detectives. They need to come up with 10-15 questions that they will ask the criminals in order to bring them to clean water and solve the crime.
When both teams are ready, the first criminal enters the room and begins to tell what he did on the day of the crime, from morning to evening. It is important that the second criminal at this moment remains in another room and does not hear the speech of the first. When the first one finishes speaking, the detectives ask him prepared questions and memorize the answers. After that, the second criminal enters the room, tells his story and also answers questions.
The team of detectives wins the game if they find three inconsistencies in the criminals' story. For example, one said that they were traveling in the morning by bus, and the other by car. If no disagreement is found, then the team of criminals wins. The number of questions and inconsistencies may change at the request of the participants.
7. "Contact"
Number of players: from 4 people
At the beginning of the game, a leader is chosen. He thinks of a word - a noun in the singular. And calls the other participant the first letter. For example, "a".
Next, any player from the team who has come up with a word for this letter must begin to explain it to his teammates. It is necessary that they guess, but not the host. For example, Sasha says: "This is such a sweet large red fruit that everyone eats in the summer." If one of the players guessed what it was about, he should say: "There is a contact." After that, they together count aloud from one to five. If the word matches, the leader calls the next letter. For example, in". Players must now come up with words based on the beginning with "av". If the words of the players did not match or the leader managed to name the word while two players counted to five, then the participants continue to play with one letter.
Explain with an example. The host announces that his word begins with the letter "a". Sasha comes up with any word and says: “Guys, this is such a public transport ...” Roma guesses what it is about and says: “There is a contact!” Together they count to five, and both say the word "bus" aloud. The word matched. Therefore, the leader says: "The second letter is" p "". Roma says: "A stringed musical instrument." Masha guesses about the word and shouts: "There is a contact!" They start counting up to five, but on the third second, the presenter calls the word "harp", which Roma made up. Therefore, he does not tell them the third letter.
The goal of the game is to guess the word the host has in mind. This can be done both in the process of guessing, and by naming it right away (there are such cases).
Illustration: Shutterstock (arkana.studio)
Children's game "Contact" - rules. Fun and games for kids without a computer!
Picture of the game:
Names: “Contact!”, “There is a contact!”
A game of understanding and sociability. It can be played almost anywhere. After all the players understand the rules (and they are much simpler than you might think from the description), the game picks up the pace and becomes very fun, dynamic and intense.
First select leading . He thinks of a word (usually a noun, a common noun), which the rest of the players must guess. After that, he tells the players the first letter of this word.
Now all players take this letter as a basis and start making up their own words starting with this letter. They ask the leader questions without directly naming them. The driver answers them with the phrase “ No, this is not (the intended word)! ".
If the driver did not have time to answer or did not guess the intended word, the other players also try to guess it. The one of the players who decided that he guessed right (let's call him by guessing ) according to the description, the word guessed by by the player who came up with says “ CONTACT! " and counts: " one-two-three !" after which who came up with and who guessed must pronounce this word together. In case the words matched ( "contact " took place), the driver must tell them the second letter of his intended word. In this case, the players' attempts continue, but the players guess the words for the first two (three, etc. letters).
Naturally, as the letters are guessed, the range of possible variants of words narrows and in the end the word is still guessed. The game continues until the players guess the word conceived by the driver or until they spell it out. Then the player who named the word becomes the leader and the next round of the game begins.
Let's show the game on an example:
Let's say driver conceived the word " Game library " After that, he tells the players the first letter of this word: " AND ".
The inventor of invents a word starting with the letter " AND " - " History of ", and says its description:
- Is this where they end up?
The driver cannot say anything. Then one of the players ( guessing ) decides that this word is " India ". From says “ CONTACT! " and counts: " one-two-three! ", after that who invented says " History ", and guessed " India ". Contact failed, the game continues.
The next thinker says:
Is that a yellow bird?
To which the driver says: “ No, this is not an oriole! "The next thinker comes up with a word for" AND "-" Turkey "and says the description:
Is this a puffing bird ?
The next guessing understands that it is Turkey . From says “ CONTACT! " and counts: " one-two-three! ", after that who came up with says " Turkey ", and guessed " Turkey ". The contact took place, and the driver gives them the second letter of his secret word: " Г ".
The game continues. Players now come up with words that start with " IG ". The next , who came up with , makes up a word for “ IG ” - “ Needle ” and says the description:
— Is this what they sew with?
The driver says: “ No, this is not a needle! " and thus knocks down the contact. The next who came up with thinks of a word on " IG " - " Ygrek " and says the description:
- This is X's brother
The next guessing understands that it is Y . From says “ CONTACT! " and counts: " one-two-three! ", after which came up with says " Y ", and guessing " Y ". The contact took place, and the driver gives them the next letter of his secret word: " Р ".
Again the word is guessed and so on... The roles change and all the players (except the driver) manage to visit both who came up with and in the role of who guessed .
And now - tricks and tricks:
- Words for the game are better to take more complicated and authentic. You can use our list of difficult words from the game " Crocodile ";
- Words with a deceptive beginning are very suitable, for example, "metrology", "cynologist", "locomotive building"
- Players, when asking questions to the driver, must come up with the most non-obvious descriptions. After all, the driver is one, and there are several “attacking” players.
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