Draw shape game


‎Draw Shapes!! on the App Store

Description

Draw to summon objects that will help you overcome the obstacles!

Ratings and Reviews

1 Rating

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Information

Seller
App Advisory

Size
99.9 MB

Category
Games

Age Rating
4+

Copyright
© 2021 - Pangolapp by App Advisory

Price
Free

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Math Games for Adult and Child

MATH GAMES FOR ADULT AND CHILD


I WANT YOU TO DRAW. ..

TOPIC AND LEVEL: Geometry: Basic, Intermediate, Advanced
PLAY AFTER: FIND THE CIRCLE
PLAY WITH: All games
EQUIPMENT: plastic figures or perhaps paper and pencil
TO PLAY THE GAME:
  • Player 1 makes (using plastic pieces) or draws (using paper and pencil) a picture using one or more shapes.
  • Player 1 keeps the picture hidden from Player 2.
  • Player 1 describes the picture to Player 2.
  • Player 2 recreates (using plastic pieces) or draws (using paper and pencil) the picture using only Player 1's instructions.
SOME USEFUL PHRASES AND WORDS:
            on top of, to the right of, to the left of, below, next to, touching, inside, outside, inscribed, circumscribed, identical to, congruent, similar, angle, line, ray, segment, triangle, right, acute, obtuse, equilateral, equiangular, scalene, obtuse, isosceles, square, rectangle, trapezoid, parallelogram
ALTERNATE VERSIONS OF THE GAME:
  • Player 1 draws a picture.
  • Player 2 gives directions to Player 3.
  • Player 3 tries to draw the picture.
  • Player 1 shows the original picture to everyone.
        or
  • Player 1 creates or draws, then gives directions to Player 2.
  • Player 2 tries to duplicate or draw the picture.
  • Player 1 again states directions so Player 2 can check the newly duplicated or drawn picture.
  • Player 2 changes the picture, if necessary.
  • Player 1 shows Player 2 the original picture.
        or
  • Player 1 has a picture.
  • Player 2 asks Player 1 about the picture in order to be able to duplicate or draw it.
  • Player 2 duplicates the picture.
  • Player 1 shows Player 2 the picture.
ALSO CONSIDER:
  • Should the players look at each other?
  • Should the player giving directions look at the picture as it is being drawn?
  • Should the player giving directions use hand motions in the explanation?

      More important to any human than the ability to do mathematics or arithmetic is the ability to communicate with another person.

      This game and its variations can be played by children, except the very young, and adults of all ages. The object is simply this: To another person, describe an already created picture so well that he or she will be able to duplicate it or draw it exactly.

      Before doing this with a child, it might be helpful if you, the adult were familiar with some mathematical vocabulary. I'm not suggesting that you ever use most of this vocabulary with a child, but your child may ask and you may even find your child ready to use some of it.

      Here are some words or phrases which might be useful.
            On top of     To the right of         To the left of
            Above Below Between
            Touching Inside Outside

      Names and pictures of many polygons may be found in FIND THE CIRCLE, (adjectives are in parentheses, nouns are printed as usual). Additional shape names are found on the following pages. The adjectives such as equilateral and regular describe the shape. Here are additional adjectives and their meanings.

            Similar - exactly the same size but not necessarily the same shape.
Congruent - exactly the same size and the same shape.
Equilateral - each side is exactly the same size.
Equiangular - each angle is exactly the same size.
Regular - equilateral and also equiangular.
            Inscribed- an figure is contained in the interior of another figure except for the points at which the figures touch. (In the figure at the left, the square is inscribed in the circle.)
            Circumscribed- a figure surrounds another figure except for the points at which the figures touch. (In the figure at the left, the circle circumscribes the square. )

      I've chosen the names Player 1 and Player 2 rather than the Child and the Adult, because this is such an important game for role reversing. Both the person describing and the person drawing can learn by playing. Give each player this opportunity.

Duplicating a Picture with Plastic Pieces

      Michael was not a young child when we first played the games. He was probably four or five. We drew the shapes as outlined in the more advanced version of the game. The more elementary version was developed for day care class use. My students were three years old and were cautioned to treat the cut out plastic pieces carefully, learned to open and empty the envelopes, and learned to keep the shapes on a clean sheet of paper.

      The drawing ability of a very young child, or just young children, is not highly developed. The motor skills aren't developed though the thinking skills are developing. The plastic pieces provide a way to get around this problem.

      You have a large sheet of shapes for this purpose. Your sheet has two copies of each shape, one copy for Player 1, one copy for Player 2. When the ink rubs off the plastic, redraw the shape with permanent magic marker. Or, you might also to wish have another copy made of the page. You must cut out the shapes to make sets for both players. Bank envelopes cut in half and folded over make ideal storage containers. For YEARS I carried such a set of pieces in my purse for whenever we played I WANT YOU TO DRAW.

      To play the game:
1st: Player 1 makes, using plastic pieces, a picture using one or more shapes. (Shapes may be placed vertically on top of each other if desired in order to depict something like a square inside a circle.)
2nd:Player 1 keeps the picture hidden from Player 2.
3rd:Player 1 describes the picture to Player 2.
4th:Player 2 recreates using plastic pieces the picture using only Player 1's instructions.

Drawing A Picture with Paper and Pencil

      To play the game:

1st:Player 1 draws using paper and pencil a picture using one or more shapes.
2nd:Player 1 keeps the picture hidden from Player 2.
3rd:Player 1 describes the picture to Player 2.
4th:Player 2 draws the picture using only Player 1's instructions.

For example:

Drawn Picture Directions Possible Response
The Adult: "Landy, will you draw a square, please."
The Adult: "That's close. A square has all sides the same size. Would you draw a square for me, please. Good, let's try a harder picture.
"There are two shapes in the picture I'm looking at. One shape is a square and the other one is a circle. They're both about the same size. The circle is on the right. The square is on the left. They're touching each other. Please draw a picture like that."

      Now it's YOUR turn to draw the picture. Get a piece of paper and get ready to draw the picture I describe.

                       

      There are three shapes: a circle, a triangle, and a long rectangle. The circle is at the top of the picture and the triangle is inside the circle, just touching the circle at its three vertices (points where two sides meet).

      All the sides of the triangle are the same length. One of the vertices is at the top of the picture.

      The circle is sitting on top of the rectangle and makes the picture look a bit like a head sitting on shoulders. The circle touches the center of the top side of the rectangle. The rectangle is as wide as the circle and twice as long as the circle. The long sides of the rectangle run from left to right, and the short sides run up and down.

                       

      Please try to draw the picture.

      The picture I tried to communicate is here and at the end of the book. How well did I do? How well did you do? As you tried to draw the picture, did you go back and reread what I'd written before you started to draw? Did you start drawing while reading and then need to change your picture as you read further? What were the phrases I used which confused you? Which phrases helped you the most? Could you improve the directions I gave by re-ordering the description or by using different words?

      This example was meant for use with an adult or with a child who has done drawing of this nature. I think you'll be surprised and pleased by how well your child will do with this game. Children are often much better listeners than adults and can sometimes give pretty good directions.

Alternate Versions

      Let's look at some different ways the game could be played. Player 1 draws a picture, hides it, gives directions to Player 2. Player 2 tries to draw the described picture. Player 1 shows Player 2 the original picture.

      or

      Player 1 draws a picture. Player 2 gives directions to Player 3. Player 3 tries to draw the picture. Player 1 shows the original picture to everyone.

      or

      Player 1 draws a picture and gives directions to Player 2. Player 2 tries to draw the picture. Player 1 again states directions so Player 2 can check the newly drawn picture. Player 2 changes the picture if necessary. Player 1 shows Player 2 the original picture.

      or

      Player 1 has a drawn picture. Player 2 asks Player 1 about the picture in order to be able to draw it. Player 2 draws the picture. Player 1 shows Player 2 the picture.

Other considerations are:
  • Should the players look at each other while playing?
  • Should the player giving directions look at the picture as it is being drawn by another player?
  • Should the player giving directions use hand motions in the explanation?

      My preference is to say "no" to most of the above most of the time, but ONCE YOU PLAY A GAME IT BECOMES YOURS and you make the rules. Create, experiment, and ENJOY.

      A copy of the image below must be copied or printed on acetate or plastic, then cut into 2 identical sets of pieces. To print just the image, click on the image.

Games and exercises for the development of the cognitive sphere of the child

1. Exercise “What our palms look like”

may be?" (butterfly, bird, etc. )

Offer to create a drawing based on outlined palms.

2. Exercise "Perform a drawing"

The child is given a sheet depicting simple geometric shapes: a square, a circle, a triangle, a rhombus, etc. - and lines of various shapes: straight lines, broken lines, in the form of an arrow, zigzags, etc. It is proposed to complete each figure or a line so that meaningful images are obtained. You can draw outside, inside the contour of the figure, you can turn the sheet in any direction.

3. Exercise "Fold the picture"

Invite the child to put together beautiful (or unusual) pictures from existing geometric shapes.

An example of exercises for the development of imagination:

Exercises for the development of attention.

1. Exercise “Find the difference”

invite the child to draw any non -complicated picture (house, man, etc.), transfer it to an adult, and it is turned off. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles.

2 . Exercise " Dot"

Take two sheets of paper and draw on cells (9, 12, 16) in several cells (for starters no more than 5) draw letters, dots or other identical signs. The child must remember the location of the signs within a minute and repeat it on the second sheet. Over time, you can increase the number of squares and signs.

3. Exercise "Who is the most attentive ?"

This game is suitable for children of all ages. Any number of people can participate.

Lay out 5 or more different items (depending on the age of the children playing) on ​​the table. Invite children to examine lying objects for 1-2 minutes. After that, everyone should leave the room or turn away from the table. At this time, the leader changes the location of objects or removes one (several) of them. Returning to the table, the children should try to determine what has changed in the arrangement and number of objects. The one who marks the most changes first wins the game.

The older the children playing this game, the more objects can be laid out and the more changes in their arrangement and quantity can be made. It is easier for small children to memorize large and very different objects. For older children, you can complicate the task by laying out more medium-sized and even similar objects.

4. Exercise "Find the same".

Invite the child to choose from cubes or balls exactly the same (in color, size, pattern) as the one in your hands. To make it more interesting for the child to play, you can think of objects with him in turn and, of course, make mistakes that the child should notice. You can complicate the game by increasing the number of items whose differences are not so noticeable.

5. Exercise "Geometric shapes"

The child is offered cards with drawings consisting of geometric shapes. You need to determine how many triangles, squares, circles, rhombuses, rectangles, etc. are on the cards.

4 PRIMMENT OFFICICE OF EXERCISES:


et al.

Exercises for thinking development.

1. Exercise "Third extra"

Exercise for the development of thought processes of generalization by highlighting existing features.

  • Apple, cherry, tomato.

  • Hour, kilogram, minute.

  • Goat, cow, calf.

  • Hat, scarf, cap.

  • Soap, broom, washcloth.

  • Pencil, glass, spoon.

  • Saucepan, bag, suitcase.

  • Sausage, milk, hammer.

  • TV, refrigerator, sofa.

  • Cat, dog, wolf.

Useful advice

- When performing these exercises, ask the child to justify his choice, to prove his point of view.

- Don't forget: the main question is why do you think so?

2. Exercise "True", "False"

For each question, the child raises the cards:

- red - wrong, green - right.

1. After Thursday, Saturday

2. In the year 13 months

3. January - last month of the year

4. August is the summer month

5. 3 less than 4

6. Does the snow melt in spring?

7. Do the leaves fall off the trees in winter?

8. Are there 5 days in a week?

9. Does the sun appear in the sky at night?

10. Do the leaves turn green in autumn?

11. Is the stone soft and light?

12. Is the soup made from fruit?

13. Are carrots a vegetable?

14. Do bears hibernate in winter?

15. Is the fluff wet?

3. Exercise "Choose a word"

Choose a word that will be logically connected with the given one and explain your choice in detail.

Example: hand - clock, wheel - ? The hand is part of the clock, so I will match the word “wheel” with the word “car”, because the wheel is part of the car.

Bird-nest, man-... (house)

song-deaf, picture-... (blind)

locomotive-wagon, horse-... (cart)

shout-…(silent)

song-singer, plane-...(pilot)

pencil-drawing, letters-... (words, story, text)

bird-air, fish-...(water)

car-road, air -...(airplane)

cow-calf, horse-. ..(foal)

egg-shell, potato-... (peel, husk)

lemon - sour, sugar-...(sweet)

stone - heavy, feather - ... (light)

car - road, ship - ... (sea)

bird - beak, layers - ... (trunk), etc.

Performing exercises for the development of logical thinking, the child will simultaneously develop attention, and a tendency to analyze, and the ability to highlight the generalizing features of certain phenomena.

4. Exercise "Name as many objects with this feature as possible"

It is necessary to name as many objects as possible with this feature, for which the child must answer questions.

For example: "what is long?" (thread, ribbon, rope, cord, wire, belt, road, river, tail, dress, skirt, hair). The task allows you to check the appropriateness of the child's use of adjectives, the accuracy of his understanding of the meanings of words, the ability to correctly combine them with each other, since vocabulary is important not in itself, but in the correct use of it in speech. It’s bad, for example, if a child says that a tree or a wardrobe is long, while the adjective high is more suitable for determining their size. So ask your child the following questions:

What is round (square, oval, triangular...)?

What is high (low)?

What is green (red, blue)?

What is cold (hot, warm, cool)?

What can be sweet (bitter, sour, salty)?

What is wool (silk, paper, wood, iron)?

What is heavy (light)?

What is deep (shallow)?

What can be prickly (sharp, brittle)?

etc.

Memory development exercises.

An excellent exercise for developing a child's auditory memory is a game with pairs of words.

Write down on your sheet 10 pairs of words related in meaning, for example, chair, table, cat, dog, fork, plate. Now you should read these words to the baby 3 times. Be sure to highlight pairs of words with intonation, take your time. After a short period of time, call the child the first words of the pair, while he must repeat his pair after each of your words. Thus, trains short-term memory , and for the development of long-term memory - do the same exercise after half an hour.

How to develop a child's tactile memory? Blindfold the baby, put various objects in his hands. Then ask him to name the items in the order in which he touched them. At the same time, recognition and memorization work.

We also recommend developing the visual memory of children. For the exercise, you need to glue 2 towers from boxes. There will be 3 boxes in one tower, and 4 in the other. First, put the button in one of the boxes, and the child’s task is to name which tower and in which compartment the button is located. Then it will be possible to use 2 buttons in different towers. You can start doing the exercise for a child from 3 years old. To develop memory and attention, it is good to work with "spot the differences" pictures.

1. Exercise "Cut pictures"

2 pictures should be used for the game. One whole, the other - cut along the lines. You can take illustrations for fairy tales, calendars, postcards for the game. Invite the child to assemble a picture using a sample. Then the sample must be removed, and the child should be asked to collect the picture from memory.

2. Exercise for the development of visual memory.

Place sticks on the table in front of the child and use them to make some simple shape (house, square, triangle, etc. ) Ask the child to look carefully at this shape for 2 seconds, then close this shape and ask her to repeat , fold the same way. You can complicate this exercise by folding this figure out of sticks of different colors. The child must remember the location of the sticks by color and then fold the figure on their own. Another option: you ask the child to count the sticks that the figure is made of, and then build the figure from the same number of sticks. This exercise trains not only visual memory, but also the ability to count.

3. Exercise "Draw a figure".

The child is shown 4-6 geometric shapes, and then asked to draw on paper those that he remembers. A more difficult option is to ask the young artist to reproduce the figures, given their size and color.

4. Exercise "Who knows more"

The child is asked to name 5 objects of a given shape or color in one minute. For example - 5 round objects, or 5 red objects.

5. Exercise "Remember and repeat"

An adult says a few numbers and asks the child to repeat. The series of numbers is gradually lengthening. The same exercise can be done with colors, names of animals, days of the week, months, etc.


etc.

Developing activities with a child do not require as much time as it might seem at first glance. They can be done in between. As a result, the day goes on as usual, and the child will gain knowledge.

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TOP-3 flash games

State autonomous institution of the Kurgan region

HomeUseful articlesTOP-3 flash games

It happens that you really want to play something, but there is no way to download and install a full-fledged game. For this, there are online flash games that do not require installation, and you can start playing them for free on the Zarium website directly from your browser.

All PS Games are available in browser version. You don't need to download or install anything.

1. Board Racing 2 is a game where you drive a car and race across a table full of various items such as stationery, coffee cups, candies and more.

Table Racing 2 - races in which you have to participate in non-standard races. You will control a small car that starts moving with a strong push with your finger. You will find a lot of obstacles that can meet in an atmosphere of complete chaos on the table where the races take place. You will come across scattered sweets, pencils, paper clips, a mug of coffee, and so on. You will be able to perform various stunts and earn extra points to pump up your car, increasing its parameters, which will help you reach the finish line in the allotted time.

2. Draw Defense is a game in which you need to save the main character from an assassination attempt. You will have to draw various obstacles that can stop an enemy cannon shot in order to reach the target.

Draw Defense - a game in which you have to draw various figures to save a person. According to the plot of the game, one villain did not like a person involved in charity, and he decided to hire assassins. Your task will be to draw figures in the designated area, which ultimately should stand in the way of the projectile flying at the main character. You will find many levels, in each of which you will face a new task and you will have to think carefully about which figure to portray.

3. Car eats car 3 is an addictive game in which you have to take part in dangerous races to save the car from the clutches of kidnappers. Get upgrades, gadgets and bombs to destroy all the enemies that stand in your way.

Car Eats Car 3 is a continuation of the game series of the same name, in which you will once again have to drive a car and participate in dangerous races, this time to save your friend's stolen car.


Learn more


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