Left right game story any occasion
Left Right Story Games for Holidays and Special Occasions
Left Right story games are a fun party activity for kids, families and adults. At the beginning of the game each child or person starts for a gift, chocolate, prize or party favor. Then when you start reading the story you pass the gift to the left or right when the words left or right are used in the story. At the end of the game the player keeps the item / gift / prize they have.
Party Game Ideas has created a variety of original left right story games that are perfect for holiday gift exchanges, birthday parties, family gatherings, holiday fun and classroom activities.
Kid's Gift Exchange Left Right Story Games
Check out Party Game Ideas Left Right Games
Ernie the Elf & The Special Gift is a heartfelt Christmas Left Right Game story with over 50 gift passes and lots of twists and turns as Ernie the Elf as he tries to find Santa. All ages gift exchange – present swap activity.
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Our Halloween Left Right passing game follows friends on a ghost hunting adventure. Escape the Cemetery will have kids listening and passing gifts / candy left and right until the story ends.
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Want a funny Christmas Left Right Story? Penguin Christmas Party follows 3 penguins preparing for their 1st Holiday party. It’s silly, fun and you’ll find out if they get it all done!
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Get ready to pass those presents! Our Twas the Night Before Christmas Left Right Story Game is a fun spin on a Christmas classic with 50 present passes. Fun gift exchange for kids, classrooms, families and adults too.
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Inspired by the Bible, Hezekiah and the Three Wise Men Left Right game is a fun Left – Right story for Bible study, Sunday School and Church group gift exchanges.
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Left Right Story, St Patricks Day Games |
Lucky’s Lost Gold is a St. Patrick’s Day Left Right Story game that will have kids passing things left and right over 70 times. Enjoy Lucky’s quest to find his gold and return rainbows to the valley. Fun for kids and families.
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Penguins First Halloween Left Right Story takes you along as our penguins go trick-or-treating for the very first time. Great for pre-k, kindergarten and young kids who are just learning about trick-or-treating.
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Charming Birthday Left Right Game that works for boys and girls birthday parties. Guests will be passing prizes or favors left and right as they learn about the adventure of Simmie the Sloth and the Birthday Balloons.
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Easter Games, Left Right Story |
Easter Left Right Game – Hoppity & the Missing Easter Eggs has over 60 left-right passes and is a fun game for kids, families and adults. A random winner game and a great Easter story.
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Blog, Left Right Story |
What is a Left Right Story Game? We offer Left Right Christmas, Halloween, Birthday and other left right games, but find out what they are, left right rules, and how to play this party game and more.
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Join the adventure with our Winter Left Right story – Yeti on Snowcap Mountain an entertaining passing story that can be used for Gift Exchanges, Birthdays, Classroom activities, and just a fun storytime activity for kids and families.
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Our Valentine’s Left Right story will have kids and adults passing candy and prizes Left and Right as the host reads “Cupid’s Wayward Arrows”
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Left-Right Game Gift Exchange [+5 Free Printable Stories] » All Gifts Considered
The left-right passing game is a really fun way to do a gift exchange.
Whether you’re doing a gift swap for the holidays or an office party or just because, with the right story you’ll have everyone in stitches by the end.
We have not just one but five great stories for you to use. Read on to find out how to play this favorite holiday game, plus five free story downloads.
Our website is supported by our users. We sometimes earn a commission when you click through the affiliate links on our website. Learn more here.
What Is the Left-Right Passing Game?
The Left-Right Game is a way to do a gift exchange with a group of people.
People pass their gift to the left or right according to clues given in a story, which is read aloud.
How Do You Play the Left-Right Game?
Everyone brings a gift to the gift exchange. It’s best to decide on a theme (such as coffee mugs or Christmas ornament) and/or a dollar amount (somewhere in the range of $10-50). All the presents should be wrapped ahead of time.
Seat everyone in a circle, with the gift they brought in their hands. A moderator will read a story – typically a silly, ridiculous story, with a Christmas theme or one that pokes fun at the boss and coworkers – filled with the words “left” and “right.”
Each time the reader says the word “left,” everyone passes their gift to the left. Same thing for when they say “right” – the gifts move to the right.
What Do You Need for the Left-Right Game?
You only need two things.
- A story to read, filled with “left” and “right”
- Everyone to bring a gift
That’s it! Let’s get to some stories.
Left-Right Passing Game Story Ideas
These are all fun, clean, and family friendly. Some are intended for family gatherings, others intended for the office party, and still others designed where you can personalize it by filling in the names of your choice.
Most of these stories are holiday-themed, but we also have one for anytime and anywhere.
Story #1: Ribbons & Bows
Free Printable (PDF)
Editable . Doc File
- Christmas theme
- Anyone, any gathering
This is a very silly Left/Right Christmas Game story for any holiday party, perfect for kids and really the whole family.
Excerpt:
It was a cold, snowy day outside. Mom took the day off work, and Dad LEFT the office a few hours earlier than usual.
It was Christmas Eve, and both of them had LEFT the kids with Grandma, who’d had a little too much eggnog and wasn’t in her RIGHT mind.
Once back at home, Mom and Dad got to work RIGHT away setting up the scene for Santa. Mom was wrapping gifts the RIGHT way…
Story #2: Christmas Parade
Free Printable (PDF)
Editable .Doc File
- Christmas theme
- Anyone, any gathering
Another ridiculous Christmas story, ideal for any holiday gathering.
Excerpt:
There was a week LEFT to go before December 25th, and the entire town was in the Christmas spirit. And RIGHTfully so; the annual Christmas parade was only a few days away!
The Mayor was perhaps the most excited of all for the parade. He’d been RIGHT when he proclaimed, “This year’s Christmas parade…
Story #3: The Christmas Tree
Free Printable (PDF)
Editable .Doc File
- Christmas theme
- Anyone, any gathering
- Personalized with up to 7 names
This family-friendly Christmas gift exchange story features blank spaces where you can fill in names from among your family members.
Excerpt:
This Christmas, Aunt _______________ and Uncle _______________ had opted to do RIGHT by the _______________ Family and chop down their own evergreen tree.
“There’s just something not quite RIGHT about those store-bought ones,” they’d say….
Story #4: The Christmas Luncheon [Office Party]
Free Printable (PDF)
Editable .Doc File
- Christmas theme
- Ideal for the office
- Personalized with two coworker names
This holiday passing game story provides spaces for you to put in the names of two of your most ridiculous coworkers.
Excerpt:
[Employee 1] _______________ came up to [Employee 2] _______________‘s cubicle and leaned over the LEFT side of it, just like they did every morning.
[Employee 2] _______________ didn’t really like it when [Employee 1] _______________ did that, since they always leaned RIGHT in front of the coffee maker, too, which was…
Story #5: The Piano Man [Anytime!]
Free Printable (PDF)
Editable . Doc File
- No holiday theme, ideal for use throughout the year
- Just the tiniest bit creepy
- Great for all ages
This passing game story is perfect to use throughout the year, for birthdays, office parties, and more. Who is The Piano Man, and what dangers lurk within his shop? Should Lucy buy a piano… or walk right out?
Excerpt:
Lucy Keys was so excited. She was about to purchase a brand new piano at the shop RIGHT down the road from her house.
She was a musician in her own RIGHT, and the time was finally RIGHT to own her own piano. She LEFT her home and hopped RIGHT in her car, determined to…
More Gift Exchange Games & Ideas
We came up with more than 45 of the best gift exchange games here. The “more than 45” part includes ideas for skipping the traditional materialistic gifting frenzy that happens each year.
Whether you want something fun, simple, crazy, cute, or to just avoid a lot of the annual insanity, we have some great ideas here for your whole family (or the whole office).
Read it: Thirty-Nine 45+ Ingenious Gift Exchange Ideas
Gift Ideas for Your Gift Exchange
Here are some of our favorite gift exchange gifts. Because, if you’re bringing a gift, you want it to be the one people fight over.
Sea Turtle Tumbler
Check Latest PriceThis sea turtle tumbler is adorable. High quality in your choice of size and color, perfect for all those holiday cocoas and coffees on the go.
You can also get it customized with text, which is included. Of course, you won’t know who is going to get this, so you can’t do a name. But you can do a custom message that works for anyone (“I won this mug at the 2020 ACME Company Gift Exchange”) or a classic Christmas quote that your family loves (“Buzz, Your Girlfriend, Woof”).
Mountain Snow Capped Candle
Check Latest PriceThese beautiful, handmade candles will have everyone trying to steal them! Shaped like pretty little mountain peaks, these cuties come in four color varieties and four scent options. A perfect addition to anyone’s winter decor.
Reindeer Toss Game
Check Latest PriceInflate these reindeer antlers, put one set on your head and another on a friend’s, then go to town trying to land some rings.
A silly – but oh-so-fun – gift that is perfect for your next holiday gift exchange.
Laser Cut Wood Journal
Check Latest PriceThis journal is cute. Like, really cute. And who doesn’t like a journal? It’s the right price for most gift exchange budgets, and will be a coveted prize in the trading/stealing wars.
A Photo of Yourself on a Sequin Pillow
Check Latest PriceIf your gift exchange is more the “white elephant” variety, here’s a killer idea. Put a photo of yourself on a sequin pillow, and watch everyone fight over it.
Mini Library Building Kit
Check Latest PriceOk so this one is probably a little on the high side for most gift exchange dollar limits, but if you want to win the unofficial prize for bringing the most unique (and most “stolen”) gift, this is it.
It’s a model set to build a tiny library, filled with all sorts of miniature, magical things. In addition to all the books, which are organized by type, there are picture frames, maps, a chandelier, a ladder, flowers, and lots more to discover.
Fernweh Candle
Check Latest PriceFernweh Candles specializes in candle “experiences” meant to take you on an adventure while yet in the comfort of home.
At your Left – Right gift exchange, everybody will be vying for a whiff of the Roaring Fireplace Candle from Fernweh’s New England collection. Scents of balsam and spices mingle together to create a nostalgic aroma of Christmases of yore.
Snowflake Shaped Window Cling
Check Latest PriceSpruce up your window decorations with these beautiful, prismatic snowflake window clings! Festive, fun and oh-so colorful, these make the perfect white elephant and Secret Santa gift.
DIY Gift
When you bring a do-it-yourself gift to the Left – Right gift exchange, you are generally bringing a bit more effort and thoughtfulness to the table than if you were to just purchase a gift.
If you go the DIY route, there are literally hundred of gift ideas for you to choose from to make. Here are some of our favorites:
- Soda can angel
- A slightly different soda can angel
- A DIY calendar
- Dessert. No one will not appreciate this gift.
- A handmade Christmas tree ornament
- A DIY potpourri jar
For further DIY gift inspiration, see 100 Things You Can Make While Watching TV.
Read Next: Christmas Planning: How to Win the Holidays
Games for the summer camp - article - Corporation Russian textbook (Drofa-Ventana publishing house)
1. Cheerful little train
Children stand in a column one at a time and put their hands on the shoulders of the upcoming person. If the group is large, then you can create several columns. To move in such a "composition" should be at the direction of the Conductor.
The counselor lists the rules of the game:
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can't talk
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all but the last have their eyes closed,
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a special hero - the Explorer - the last participant becomes it.
Commands-movements from Explorer:
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clap on the right / left shoulder - turn right / left,
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clap on two shoulders - moving forward,
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double clap on two shoulders - backward movement,
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shot on the shoulders - a signal to stop.
The task of the Guide is to lead the “fun little train” along the route that the leader sets.
To start the game again, the last participant stands in front of the column, thereby making the other, penultimate, member of the game the Conductor.
2. Unknown little animal
Players are given the task to portray a specific animal (cat, elephant, giraffe, hare), using any (or specifically specified) materials at hand. As such materials, you can use pencils, felt-tip pens, rulers, branches, leaves, cones, and so on. The task is carried out in absolute silence, thereby allowing the team to show its cohesion in full force.
You can complicate the task by setting a certain time for drawing up a “drawing”.
3. Associations
A leader is selected, whose task is to choose and mentally guess one of the participants in the game.
Tasks for participants: guess the intended player.
In order to guess the conceived participant, the players should ask questions to which the leader will answer with an association. For example, if this member would be music, what would it be? if a body of water, what kind? what animal? what weather? etc. Thus, a number of interesting associations will be collected about the intended participant, according to which the players will have to “calculate” the person.
The next leader is the player who was thought of.
4. Village magicians
The group of participants is divided into sorcerers and ordinary villagers.
Sorcerers are able to enchant (“freeze”, “turn to stone”) villagers with a specific movement (the movement is determined in advance: clapping on the right shoulder, hugging, etc. ). After the set movement, the villager stops and freezes, waiting for one of the other participants to “disenchant” him.
Only another inhabitant is capable of disenchanting a frozen person (the movement for this is also determined in advance - it can be a light tap on the other shoulder, a handshake, a kiss, etc.).
The purpose of the sorcerers: to enchant the entire village.
The purpose of the villagers: to prevent the sorcerers.
5. Crocodile
The participants are divided into two teams.
One group guesses a word. In advance, you should choose a form, number of words or topics, for example, only nouns, or only one word, or only the name of the cartoons.
From the second group, a player is selected who is told the hidden word. This participant, without uttering a word, only with the help of facial expressions and gestures, must explain to his team the hidden word.
As soon as the word is guessed, a participant from the other team is selected.
6. Touch…
The counselor acts as a leader or one of the guys is selected.
The facilitator's task is to name the material (glass, leather, cotton, wood, metal), object (pen, board, chair), person (boy, girl, someone from the group).
The task of the participants: having heard the leader’s command, find and touch the specified object or person as quickly as possible. It is forbidden to touch objects on yourself, you need to look for objects on someone or on something.
7. Fairytale snowball
The game is a variation of the well-known snowball game, that is, it is built on the principle of making up a story with a constant repetition of all the previous elements of the sentence.
The first player pronounces his word, the second participant repeats the same word and adds his own word to what was said, the third player repeats the first two words and also adds his own.
The peculiarity of this game is to compose a coherent story, and not the usual repetition of a set of random words. Also, the “bonus” is the theme that was originally set. Although, you can come up with not a fabulous theme, but any other that the children like.
8. Cheerful numbers
All players receive numbers and cards on which they are invited to write down comic forfeit tasks: guess a riddle, sing a song, etc. All task cards are returned to the leader.
The music turns on, and the players begin to pass numbers to each other from hand to hand. The host, at his own discretion, stops the music at any place and reads out one of the cards, for example, “Number 6 should play patty with number 10.” Due to the fact that the players have already exchanged numbers, at first it is not clear for whom this or that task is intended. It is also quite probable that the participant who wrote the task for another player will have to fulfill his phantom himself.
9. Tamara and I go together...
Participants are divided into teams, each team requires a pair of players. Players become "Siamese twins": they stand next to each other, hand in hand; touching hands can be tied or agreed that the participants will hug each other with these hands around the waist. With the same hands that remained free, it will be necessary to complete the task. Tasks can be very different, but should be aimed at performing manipulations together, for example, tie shoelaces or a bow, wrap a gift, peel a banana.
The pair that completes the task the fastest wins.
10. Trap
The players are divided into two teams. Some participants take each other's hands, thereby forming a circle - this will be a game "trap". Other players have a more mobile role - they depict various birds and insects, in a word, all creatures that are able to fly.
When the host gives a signal (you can turn on the music), the participants in the trap raise their hands up, opening the “entrance” to the “birds” and “insects”. Players can fly in and out of the trap freely. At his discretion, the host again gives the command (or, for example, turns off the music) when the trap should “slam” - the participants in the trap lower their hands.
Those players that were inside the trap now become a trap themselves, the participants change roles.
11. Big family photo
The participants imagine that they are all a big and friendly family. One day the family decides to take a group photo for the family album.
First, a "photographer" is chosen - it is he who will "arrange" the participants in the photo shoot. Next, they choose a “grandfather”, who, by seniority, also helps to arrange “family members”. The rest of the participants are invited to decide for themselves who they will be in the family, and where they want to be located in the photo.
For children, the game is interesting for the process, and for educators, it is an opportunity to identify leaders and determine sympathy in the team.
After all the participants have defined roles for themselves, stood up for posing (with the help of the photographer and grandfather), the photographer counts to three - everyone shouts “cheese” and simultaneously clap their hands.
12. Caterpillar
The participants stand one after another, holding their hands on the waist of the previous player. The host explains that this column is a caterpillar, so such a chain can no longer be broken. The caterpillar is active - it eats, sleeps, washes, walks, goes shopping, dances, etc. All children must move smoothly around the room, without breaking the chain, and following the leader's commands.
13. True or false?
The participants sit in a circle. Each player receives a piece of paper and a pen. Task: each participant must write three sentences to himself, and two of these statements must be true, and one must be false.
Then, in turn, the players read their phrases, the task of the rest is to try to determine what is true and what is false. All assumptions about the truth or fiction of a particular phrase should be substantiated.
The most useful and interesting thing is that the author of the phrase does not immediately respond to the assumptions of other participants, but listens to them patiently. The players' reasoning about the "deceitful" phrase will be the best way to give an idea of how other people perceive the author.
14. Quiet-louder
A game similar to the fun "hot-cold".
Participants sit in a circle. The driver turns his back to the participants, during this time the guys pass the agreed object to one person. When the driver returns to the circle, he does not know who has this object - to determine - this is his task.
When the driver enters the circle, the rest of the participants begin to sing a song (at the choice of the players). The closer the leader is to the person who hides the secret object, the louder the song is sung, and vice versa.
If the item was found, the driver changes. If it was not possible to establish the location of the item, the game continues.
15. Guess what they did
The driver is selected, then he steps aside. The rest of the participants quietly agree on their riddle.
The driver returns to the prepared children and asks his question:
- Hello, friends. Where have you been? What did you do?
Players respond:
- Where we were - we will not say, but what we did - we will show!
And all the participants begin to show the action they have envisioned with facial expressions and gestures. The action can be anything: playing football, walking the dog, eating, watching a movie in the cinema, etc.
If the riddle is guessed, the driver joins the rest of the players, and the new driver is selected (you can choose the driver according to the principle of the one from whose prompt he managed to guess the intended action). If the riddle is not solved, then the participants come up with a new action, and the driver leads again.
16. Digital Fortress
All participants receive cards with a different number of circles. In order to get to the "fortress", the players must make some calculations.
On the gates of the fortress (you can make a fortress by placing chairs in a row) there should be a sheet of paper with a number that is a “pass” when entering it. You can get this number by adding the numbers on the two cards. The task of the players is to find their number pair.
17. River crossing
A plot of three to five meters in size is drawn on the floor - this is a “river”. The task of the detachment is to cross the river from one bank to another. During the “crossing” process, only five touches can be performed (five for the entire group). If the touch happened with both hands/feet, for example when jumping, it counts as one.
A game of ingenuity and community of the group. The task is not so difficult, but mutual assistance and organization are important in it.
18. Fixing
All participants stand in a circle. Each player silently chooses to pair with any other participant in the circle. Nobody knows who chose whom. The counselor says the rule, which is that each player must take clearly 15 steps in such a way as to approach the hidden person and fix any figure invented with him (for example, draw a heart, stretch out his arms, spread his legs shoulder-width apart, etc. .).
When the movement begins, the counselor loudly begins to count each step.
The game allows you to select leaders, groups, set the level of cohesion in the squad.
After the game, it is worth discussing all the actions, how the participants should have acted, so that everyone gets a pair, and everyone can reach their pair.
19. Broken telephone
All participants sit in a row. The driver says in a whisper in the ear any conceived word to the first player. The first player also transmits in the ear the word that he heard to the second. So the word is whispered to the last player. When the word is passed, all players take turns calling the word they heard. The participant who was the first to incorrectly convey the hidden word of the leader is transferred to the end of the chain, and the game continues with a new word.
20. I was born a gardener...
They choose the driver - he will be the "gardener". The rest of the participants choose for themselves the name of any flower, without repeating themselves, and during the game they respond only to it.
The driver begins the game with the words: “I was born a gardener, I was seriously angry, I was tired of all the flowers except ...”. Next, the word of any of the “present” colors is inserted, for example, gladiolus.
Gladiolus should exclaim: "Oh!".
Gardener: "What's wrong with you?"
Gladiolus: "I'm in love"
Gardener: "To whom?"
Gladiolus: "Into the chrysanthemum!"
Chrysanthemum: "Oh!"
Further, the dialogue already begins between Gladiolus and Chrysanthemum, finding a continuation with other colors. Moreover, the Gardener can also be called, the more it is easier to remember him than all the flower participants.
If one of the participants responded not to his name, or forgot to respond to his own, or thought too much, such a player leaves, and the game starts again with the same colors. Thus, there is a “screening out” of those who have forgotten their names or are not very quick guys. Instead of leaving the game, you can arrange a "retribution" phantom.
21. Fanta
A fantasy game in which all participants give the host one of their personal items (hair band, bracelet, toy, pen, etc.), and then one of the players takes out a fanta, and the other, without looking, assigns a task to the owner of the fanta ( read a verse, sing a song, meow, dance, etc.), which must be completed in order to return your item back.
22. Myrshim
All participants are distributed on the sides of the room. They choose a driver who is asked to leave the room for a while. At this moment, one of the players is given a piece of cheese or caramel, which he must put in his mouth by the cheek.
When the driver returns to the room, all participants continuously pronounce the same word: “Myrshim”. The task of the driver is to guess the player with a treat in his mouth. The driver can move around the perimeter and listen to the participants.
If the driver guesses correctly, then he joins the players in the circle, and the “owner” of the cheese becomes the driver.
23. Addams Family
The "Family" can be played only with those players who do not know its essence.
So, participants who are unfamiliar with the game leave the room. Then, one by one, the guys return to the room. The host or several hosts (in fact, all those who have already passed the “test” or are familiar with the game) can be the hosts: “Hello, we are the Addams family. Do you want to join our family? Then have us clap for you." Without adding anything, the host falls silent and watches the participant. As soon as the participant begins to perform any actions, the whole “family” immediately repeats them. The participant may think that he needs to do something unusual and funny in order to earn applause, but the hosts continue to repeat his manipulations. The game continues until the participant understands that he needs to clap his hands himself.
24. Poetry
A game of imagination and improvisation.
The first participant comes up with some line - this will be the first line of the poem. The second player comes up with the second line, the third - the third, etc. The main task is to pick up a rhyme, the meaning is not so important.
The resulting poem is best written down immediately.
25. Titanic
The leader is selected. All other participants climb onto chairs or benches - this will be the sinking Titanic. The ship is sinking slowly, so that drowning people have a little time. The task of the players is to save as many people as possible.
Every twenty to thirty seconds, the leader takes one chair or shortens (with an imaginary line, objects) the length of the bench.
26. Ball
A long rope is tied into a ring. The driver turns his back to the players, the rest of the participants, holding the rope with both hands, get entangled so that a “tangle” is obtained. The task of the driver is to unravel this tangle and re-create the original ring.
27. Line up according to sign
A simple game to determine the similarity of each other.
The facilitator instructs the participants to line up according to the following signs:
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by gender;
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by height;
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by hair color;
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by eye color;
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by the first letter of the name, surname;
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by the color of the clothes, etc.
28. Sausage, ketchup, Coca-Cola
Participants line up one after another with a train, holding the previous person by the waist.
The task of the game is to pronounce words and perform certain movements at the same time for everyone:
"Sausage!" - the players take a step with their right foot;
"Ketchup!" - step with the left foot;
"Coca Cola!" - movements similar to the lambada dance.
Having done everything two or three times, the participants move on to the next “level” - now they need to grab the waist not of the previous neighbor, but of the previous previous neighbor (that is, forward through one). The movements are repeated. Then you should hug the player standing on 2, 3, etc. person in front.
29. Who is missing?
A simple game for quick reaction and memorization.
All players close their eyes. The facilitator quietly touches one of the participants so that he leaves the room for a while.
The players open their eyes and try to determine who is missing in the room. The participant who correctly guessed who is missing becomes the leader himself.
30. Zoo
All participants stand in a circle and put their hands on each other's shoulders.
The facilitator approaches each player and calls the animal in a whisper.
The task of the game is to, having heard your animal, tighten your legs. At the same time, the neighbors must quickly orient themselves and keep the participant.
The host begins to tell the story “How we were at the zoo”, where each of the animals named by him is mentioned.
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Games where the storyline depends on the player's decisions
Video games didn't always tell stories or have interesting plots. At some point, they existed simply to test the skills of the player. But over time, the games evolved, the gameplay combined with the story, and as a result, the current blockbusters appeared.
These days, apart from the latest version of Tetris, it's rare for a game to have at least the beginnings of a story. Moreover, there are projects that are completely focused on the plot. In them, it is he who determines everything that makes the game so interesting, and the creators give you the right to set his own course.
Over the years, many great games have come out with a story that is guided or changed depending on the decisions of the player. Some of them are less complex, but they all involve significant character relationships.
Until Dawn
Perhaps this popular horror game for PS4 is one of the greatest examples of an intricate story that flows and develops depending on the decisions of the player. The relationship between the characters is determined by the choice of answer options in the dialogues, which ultimately lead to certain consequences, good or bad. To win back tense moments, time-limited events (quick-time events, abbreviated QTE) are used. However, it is not necessary to fulfill them - this is the choice of the player, depending on his desire to influence the course of history. 9Telltale's The Walking Dead
In Telltale games, unlike Until Dawn, there is no way to look into the future of the current trajectory of events to see the development of the characters you influence. But at the end of each episode, they present a breakdown of each major decision and show how many players around the world have or have not made choices similar to yours.
BUY
Assassin's Creed Odyssey
The Assassin's Creed series is known for its implementation of stealth and a dynamic approach to the open world. However, in The Odyssey, decision-making became an important element. From the very beginning, you need to choose a brother or sister from Sparta, for one of whom you will play - Alexios or Kassandra. And in the whole huge game, you constantly have to make choices that affect individual missions.
Some options lead to victory, and some to failure. But now the adventure has become more player-driven than ever before.
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Mass Effect 2
Bioware's failure of Mass Effect: Andromeda and Anthem isn't just the lazy one now, but it was once famous for its amazing action-RPGs, where player decisions are the core of gameplay.
In Mass Effect 2, the player controls Captain Shepard, a soldier from the distant future. It was possible to make decisions related to the Normandy crew members that influenced their actions and relationships. But the most interesting thing about Mass Effect 2 is the ability to transfer saves from Mass Effect in order to continue the story, taking into account the results of the choices made in the first part.
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The Witcher 2: Assassins of Kings
Each installment in The Witcher series boasts a certain amount of non-linearity and a variety of story paths, but Assassins of Kings is perhaps the best implementation of the player's influence on the course of the story. Depending on the side you choose and the decisions you make, there are completely different chapters waiting for you, in which you will interact with different characters and participate in exciting scenes.
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Heavy Rain
Heavy Rain plunges the player into the heart of a neo-noir detective thriller. There are several playable characters, but you can make decisions for each of them in an attempt to find the mysterious killer of the Origami Master. As in any story game, the decisions made by the player affect the final outcome. While the identity of the Origami Master remains unchanged, revealing it could be both a deliverance and a tragedy for all involved.
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Life Is Strange
In this Dotnod Entertainment drama, Maxine Caulfield faces the worst of a teen's life. At the same time, Max discovers in himself the gift to foresee the future and turn back time.
In many episodes of her story, she tries to use these abilities to prevent certain events, such as murder, bullying or suicide among her friends and acquaintances. Of course, players can choose different dialogue options that will ultimately lead to a good or bad outcome. This live-action series has been praised for its quality storytelling and charming look at teenage hardships.
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Detroit: Become Human
Androids certainly don't dream of electric sheep in this sci-fi thriller from the makers of Heavy Rain. Detroit: Become Human allows the player to control three different androids with pre-programmed functions. However, as it is primarily a story-driven game heavily focused on the player's freedom of choice, its story focuses on androids and their quest for independence.
One of these androids, Marcus, ends up in a junkyard as a deviant and enters into political battles for the rights of androids, raising other kindred with him. Kara, a household android created to protect her employer's daughter, also becomes a deviant by becoming attached to her. Finally, Connor assists law enforcement in finding the deviant androids and is eventually forced to make the decision to become a deviant himself.
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The Elder Scrolls V: Skyrim
Skyrim doesn't have as deep decisions as some other player choice games. However, in the course of his adventure to stop Alduin, he can influence a variety of side quests and stories that affect the various groups of people that inhabit the region.
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Deus Ex: Human Revolution
Deus Ex: Human Revolution is a first-person action-RPG in which you play as Adam Jensen, a former SWAT officer who heads security at Sarif Industries. In this version of the future, people enhance themselves with artificial body parts to enhance their abilities or possibly save lives.
Adam just falls into the second category - he is forced to undergo augmentation, having received catastrophic injuries during the attack on Sarif Industries. Having regained his strength, he goes in search of the attackers and finds himself at the center of a story about dark personalities and corruption.
At some key points, the player must make decisions that affect various elements of the plot and the choice of stealth or aggressive tactics. In addition, one of the decisions is made at the end of the game and determines its ending. There aren't many choice-related elements here, but they are the turning points of the whole game.
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The Stanley Parable
Unusual narrative game that breaks the fourth wall, surprises with a delightful story and is full of contradictions. Here the player doesn't just change the course of the story - he creates it by making choices at each of the key points, which leads to many completely different endings. The off-screen narrator, in turn, comments on his actions, and sometimes confuses and confuses. The Stanley Parable is perhaps the best project with player influence on the narrative.
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Stories: The Path of Destinies
An action role-playing game that contains several fantastic stories, the course of events in which changes depending on the player's actions. The main character, the fox Reinardo, is fighting against the despotic Emperor, and the gamer's task is to lead him to the best ending out of twenty-four possible. Some choices lead to an instant (sad) ending, others will affect the development of the story, and exploring all the possible options is very exciting.
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Undertale
An amazing RPG that will amaze you with its depth, despite the very modest picture. Passing a lot of mini-games and participating in dialogues with characters, you will build your own story, and who the protagonist will become depends only on you. You can arrange a genocide for a fantasy world, or you can bring goodness and love to every monster, you will immerse yourself in a brilliant plot and come to one of several endings.
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The Dark Pictures Anthology: Man Of Medan
After Until Dawn, Supermassive Games continued to develop the idea of releasing games in the interactive movie genre with a strong influence of the player's actions on the development of the story. The first project in The Dark Pictures Anthology series was Man of Medan, a horror about a group of young people who got on a ghost ship inhabited by nightmares. As in Until Dawn, you can save or lose all the characters as you progress through. Despite the fact that the story in the game is quite linear, the forks can lead to the appearance or, conversely, the disappearance of entire episodes, and the permanent death of the characters only fuels interest.
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Dragon Age Series
A line of fantasy RPGs that take players to the continent of Thedas, where multi-racial coexistence is practiced (but socially frowned upon) magic and dragon legends circulate. Here they are waiting for large-scale stories, and the course of the plot will be determined by decisions and actions. Moreover, the state of the world and key events can be transferred from the first part of the series to the next, thus forming a single saga, the development of which will be individual for each player.
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Nier Automata
An exciting slasher in a fantasy setting with nothing less than 26 endings. Some can be obtained almost at the very beginning of the passage, others open when certain conditions are met. To reach them all, you will have to make a lot of effort and spend a lot of time, but the result is worth it - Nier Automata boasts a deep script that raises a lot of "adult" topics.
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Crusader Kings III
The historical strategy of Crusader Kings III allows you to take control of one of the rulers of the Middle Ages and, together with him, begin to conquer the world. Intrigues and betrayals, crusades and the overthrow of kings, the expansion of possessions and the distribution of titles - everything is possible in this game, and each new passage will be radically different from the previous ones, thanks to a huge number of interconnected events and game mechanics.
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Fallout Series
In every game in the Fallout series, the player influences the course of the story with their actions. From minor influence, such as helping the inhabitants of the post-apocalyptic wasteland, to a large-scale redrawing of the political map of the game world. Moreover, the player can win back both the embodied virtue and true evil, arrange an uprising of robots, contribute to the spread of the slave trade, seize power in the region, or turn a single territory into a blooming garden.
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Beholder
Simulator of the caretaker of an apartment building in a totalitarian country gives a wide scope for decision-making.