Shapes with names for kids
Teaching Basic Shapes to Kids In an Interesting Way
Table of Contents
1. | Introduction |
2. | Why is teaching shapes so important? |
3. | What are the different types of shapes for kids? |
4. | How to teach kids with the help of games and activities |
5. | Conclusion |
6. | About Cuemath |
7. | Frequently Asked Questions (FAQs) |
8. | External References |
Introduction
Kids have dynamic learning capabilities that are enhanced by their observation skills. However, parents need to take tiny steps while teaching preschool kids. Basic shapes and colors impact children. They try to understand their surroundings by looking at the different objects around them. All kinds of objects and structures help kids in learning shapes. As a parent one should introduce different shapes for kids at an early age. There are various shapes activities for kindergarten that can help kids learn and understand basic shapes.
Shapes for Kids
Here is a downloadable PDF that lists out various shapes for kids. Teaching basic shapes for kids helps them understand their own observations. Different types of shapes for kids. Click on the download button to explore them.
Why is teaching shapes important?
Basic shapes for kids are being taught at every preschool today. It is important to understand the necessity of shaping activities for kindergarten kids. Few ways in which kids are impacted by basic shapes are:
- Visual Information
- Sign and symbols
- Alphabets and numbers
- Mathematical concepts
- Categorization and comparison
- Problem-solving
- Symmetry
- Kids Learn how to organize visual information
Children observe their surroundings very keenly and encounter different shapes every single day. Teaching basic shapes for kids helps them understand their own observations. The visual information they gather comprises compound shapes that are formed by a combination of basic shapes. Shapes’ names for kids enable them to identify the basic shapes in compound shapes. For instance, when a child looks at a car it appears to be a rectangular box. However, children will learn to identify the compound shapes in a car once they learn basic shapes.
- Helps to teach signs and symbols
Symbols are very important for kids. But it will take some time for kids to get used to it. Kids take some time before they can actually name the shapes they see. However, this does not indicate that the kid is unable to comprehend basic shapes. Signs on the other hand impart certain information and details. Basic shapes for kids help them store information in their minds. Kids are usually 5 to 6 years old when they start following signs and symbols
.
- Help kids identify different alphabets and numbers
Toddlers may get confused among all the alphabets they see. As parents, it can be challenging to teach various letters and numbers. Kids tend to mix up similar-shaped letters like “b” and “d”. Patience is important while correcting these mistakes. Learning shapes for kids help them differentiate among the letters. Therefore all the preschools cover learning shapes for kids before moving into Alphabets and numbers.
- Basic mathematical concepts can be taught
Once a child is comfortable identifying shapes for his /her own, they can start learning simple mathematical operations like addition and subtraction. It is always easier to teach addition than subtraction. Therefore we advise parents to start teaching addition and then venture into subtraction. Basic shapes for kids include balls, matchboxes, dice, etc. So you can pick the object of your choice and start teaching simple maths to your kids.
- Categorization and comparison
Facial recognition and navigation skills are swiftly developed among kids who can categorize and compare various shapes. As kids learn to differentiate shapes, they understand facial features and their differences. It is also important to note that different shapes for kids imply different geographical locations or features. Have you noticed, in kids’ drawing- mountains and hills are always triangles and houses have a square or rectangle structure with a triangular roof? We do suggest you take a look and understand how kids observe and compare the shapes around them.
- Problem-solving
Brain development and thinking skills are really important for a kid in preschool or kindergarten. Shapes and colors are directly responsible for brain development. Kids analyze structures and start with 2-D mental mapping and then gradually, as the year progresses, they start 3-D mapping. These mental mapping of shapes plays a crucial role in the development of problem-solving abilities in children.
- Symmetry
Kids love to play around the parks or fields. This is important for the development of their motor skills. However, kids tend to lose their balance more often than adults. Growing up, we all had cuts and bruises on our knees Over the years these injuries started disappearing even when sports activities became more rigorous. This happens when kids are unable to understand the basic concept of balance and center of gravity. Now even though terms like the center of gravity feel fancy for kids, it is important to teach symmetry with the help of basic shapes for kids. This will help them understand how to position themselves and develop motor skills.
What are the different types of shapes for kids?
Different shapes for kids are available ranging from basic shapes to compound shapes. Basic shapes are simple shapes that can not be broken down into simpler shapes by general conventions, examples include square, circle, triangle, etc. Compound shapes can be split into simpler shapes, examples include Arrows, Starts, etc. Let us go through a few shapes to understand better.
Shape |
Image |
Number of Sides |
Example: |
Triangle |
3 Sides |
Mountains and Hills are Triangle in shape |
|
Square |
4 Sides |
Small houses or huts are square in shape |
|
Rectangle |
4 Sides |
Cars and buses are rectangle in shape |
|
Circle |
No Sides |
Wheels and Balls are circle in shape |
|
Arrow |
7 Sides |
Signs boards have an arrow shape |
|
Star |
10 Sides |
Starfish and star anise are star-shaped |
|
Diamond |
4 Sides |
Kites and crystals have diamond shape |
|
Heart |
No Sides |
Strawberries are heart-shaped. |
- Basic Shapes for kids
Shapes like squares, triangles, circles, and rectangles are taught first to kids. Once a child learns how to categorize and name these shapes, they are taught more complex shapes. However, it suggested that ample time is spent on basic shapes for kids. This is because all the shapes are taught at a later stage depending upon the concepts developed during learning basic shapes for kids. It may require a little while for kids to pick up the concept but we suggest parents be patient.
- Advanced Shapes for kids
Once a child is familiar with basic shapes he/she is ready to learn advanced shapes for kids. These shapes include arrows, stars, and hearts. Advanced shapes do not include 3-D structures in preschool as it may confuse them. Kids with a clear conception of basic shapes will be able to ace this topic quickly.
How to teach shapes to kids with the help of games and activities?
Till now, we saw how important basic shapes can be for a child's brain development. Teaching shapes can be cumbersome without activities as children find it difficult to comprehend something that can not be observed. Activities and games will help kids learn while having fun.
Now, we will look into a few activities and games to help your child play and learn.
- Flashcard shapes for kids
Flashcards are a really fun and interactive tool while teaching kids. They can be purchased in stores or prepared by hand. You can draw different shapes on cards made out of thick paper to prepare a set of flashcards. Use these cards to play with your child. Ask your kid to pick up a card and name the shape drawn on the card. Maintain a scoreboard and let them beat their own high scores.
- Shapes for kids chart
Bright and colorful shape names for kid's charts are available in the market. To prepare them at home, you need to draw shapes and write down their names. Colorful shapes are easier to remember for kids. Ask your kids to look at the beautiful chart every day in the morning before going to preschool or kindergarten.
- Shapes hunt
Just like a treasure hunt, shapes hunting is fun and easy for preschoolers. Use a set of flashcards with different shapes on them. Ask your kid to pick up one card and identify the shape and once he or she has identified the shape, ask them to find an object of the same shape around the house. This will keep the kids engaged and help them relate basic shapes to their surroundings.
- Puzzle games
Two types of puzzles are available for kids to learn basic shapes. The first one contains pieces of brightly colored basic shapes for kids. These shapes need to be fitted onboard with hollows similar to the shapes. These boards with pieces of basic shape for kids are available in preschool supply shops and toy shops.
The second type is a conventional puzzle with bigger pieces. Once a child is proficient in basic shapes for kids they can try to join the pieces of a picture together.
We suggest you go for basic puzzles with pictures of fruits and flowers to keep the level easy for your child.
Conclusion
In the former section, we came across the various benefits of teaching basic shapes for kids. It is one of the most important topics covered in the kindergarten and preschool syllabus. Even though your child may be learning shapes for kids in school, it is suggested that parents help them out with shapes games for kids. This is because the identification of shapes and naming shapes are two different objectives. Kids tend to forget shape names.
Start teaching basic shapes to your child and try to relate them with the objects around you. This will help kids relate the concept of basic shapes with their surroundings. We suggest parents start with basic shapes and gradually move into advanced shapes. Spend more time on basic shapes for kids to build the foundation for advanced shapes.
About Cuemath
Cuemath, a student-friendly mathematics and coding platform, conducts regular Online Live Classes for academics and skill-development, and their Mental Math App, on both iOS and Android, is a one-stop solution for kids to develop multiple skills. Understand the Cuemath Fee structure and sign up for a free trial.
Frequently Asked Questions (FAQs)
What is the difference between regular and irregular shapes?
- Regular Shapes are those which have equal sides as well as equal angles. Irregular Shapes are just the opposite,i.e, their angles and sides vary.
- Examples of Regular Shapes are Square, Circle, Equilateral Triangle, etc.
- Examples of Irregular Shapes are Rectangle, Heart, Right-angled triangle, etc.
- Cylinder - Circles
- Cuboid - Rectangles
- Cube - Squares
- Pyramid - Rectangles and Circles
- Tetrahedron - Triangles
- Geometric: These are simple shapes like rectangle, square, triangle, etc. which are geometric in nature. They form the basis of other types of shapes.
- Organic: These shapes are curvier in nature and have a natural feel to them (for example, the shape made after the ink is spilled on a paper is of organic type). These are more soothing and relaxing to the eyes.
- Abstract: These shapes are complex in nature and are mostly used in graphics designing purposes. They are aesthetically beautiful but are not naturally found.
The Complete Parents’ Guide To Teaching Shapes
The world around us is made up of many different shapes, angles, and colors! Before they can even speak, your child has probably already noticed these things. Because shapes are a fundamental part of our world, it’s important for children to develop shape expertise even at young ages.
Teaching your child shapes is more than just helping them understand what a circle, triangle, or octagon is. Recognizing and understanding the special attributes of shapes is an essential skill that prepares kids for more advanced learning.
So, what can you do to help your child develop this skill?
First, remember that helping your child learn something new shouldn’t be a mundane activity. The more enjoyable and exciting learning is, the more your child is likely to engage.
In this article, we’ll share 10 fun activities that you can try at home to help make learning shapes both educational and entertaining for your child
But before we get to that, let’s take a look at what makes shapes so important for kids’ development.
Why Are Shapes Key To Development?
1) Math
When we teach children shapes, we help lay a foundation for basic math skills. They will then be able to use these skills when tackling more complex math concepts in the future.
For instance, geometry is a branch of mathematics that is, in part, the study of shapes.
Understanding the basic attributes of different shapes from an early age can help your child grasp other geometric concepts as they get older.
Working with shapes can also help preschoolers learn to count (as they discover how many sides different shapes have). Counting will help them when they get older and start adding, subtracting, and learning other math skills.
2) Letter Recognition
Learning shapes to help build a solid math foundation may seem obvious to many people. But how does it help with literacy?
Let’s think for a second about some of the letters of the alphabet. We know that “O” looks like a circle, and the letter “V” looks like a triangle that’s missing a side.
When a child can distinguish between different shapes, it may be easier for them to recognize the various forms of letters. As a result, learning different shapes may help with early childhood reading and writing.
In addition to helping with letter recognition, knowing shapes can help kids learn the many road signs and symbols everywhere around us — stop signs, yield signs, and so on.
In fact, when your child learns to read signs by sight, they’re developing their reading skills, and in this way, shapes and literacy go hand in hand.
3) Characterization And Comparison
When a child learns that a triangle has three sides, a square has four equal sides, and so forth, it encourages them to concentrate on the characteristics of each shape.
As they apply their growing knowledge of basic shapes, they will have the foundation needed to analyze more complicated figures when they get older. And that is a skill they’ll use throughout their entire life.
Questions like, “What makes a rectangle different from a square?” will help develop their observational skills as well as their ability to compare and contrast.
Here are a few other questions you can ask to help your child begin to make comparisons between shapes:
- How is a circle different from an oval?
- What makes a square different from a triangle?
- How is the heart different from the triangle?
Though they seem simple, these questions help your child analyze and think about what they’re seeing.
4) Problem-Solving
Learning shapes for kids can help introduce problem-solving skills.
For instance, when playing with shape-sorting toys, your child must identify the different characteristics of a triangle so they can then match it with the triangle hole in the toy.
This skill can also help with putting together puzzles. A child will have to pay attention to the shape of the piece they’re holding and the openings in the puzzle to determine which part fits where.
Learning how to problem-solve with shapes has lifelong benefits. Though you probably don’t think about it, you likely use this knowledge regularly.
For example, when you’re looking for a lid to fit a certain container, do you bother grabbing a rectangular one to fit a circular container? No, you use what you know about geometry to find the right one.
When you’re making a bed, what happens if you put the sheet on the wrong way? It won’t fit. You have to use what you know about rectangles to make sure the sheet is on the bed correctly.
These are just a couple of examples. You can probably think of even more ways that you use the shape of something to help you solve a problem. The bottom line is learning about shapes can help your child develop problem-solving skills that can last a lifetime.
Different Types Of Shapes For Kids To Learn
When teaching shapes for kids, it’s important to know what to start with and, as your child understands the basics, which shapes they can master next. Let’s take a look!
1) Basic 2D Shapes (For Beginners)
- Circles
- Squares
- Rectangles
- Triangles
2) Advanced 2D Shapes (For Kindergarteners)
- Hearts
- Arrows
- Stars
- Semi-circles
- Ovals
Shapes For Kids: 10 Fun Activities
1) Mini-Tangram Puzzle
Tangrams are geometric puzzles with triangles, a square, and a parallelogram. Your child can use those shapes to make many others.
What You’ll Need
- Our free printable mini-tangram puzzle
- A pair of scissors
What To Do
This fun tangram puzzle helps children piece shapes together like pros!
Start by cutting out the different shapes that you’ll see on page one of the printable. Then, use the outline on page two to demonstrate to your child where the pieces need to fit.
After showing them, let them practice on their own! Once they’ve mastered this activity, you can have them complete the puzzle using only the border on page three.
This activity helps children understand the concepts of shapes, problem-solving, symmetry, angles, and comparisons.
2) PlayDoh Shapes
Hands-on learning is beneficial for kids. So, let them take what they’ve learned about shapes and practice it with PlayDoh.
What You’ll Need
- PlayDoh
- A laminated sheet of paper with outlines of different shapes (if you don’t have a laminator, you can also use clear plastic sleeves made for binders and place the paper inside them)
What To Do
Using the soft PlayDoh, help your little one fill the shape outlines on your paper. Remember to highlight the names of the different figures as you work through them.
Sensory activities like these are an excellent way to help children engage with what they are learning. Also, the laminated paper or plastic sleeves will make it easy to clean up when playtime is done!
3) The Tray Memory Game
Essential skills, such as concentration, memory, following directions, and critical thinking, are crucial to successful learning. This game helps your child practice these skills naturally.
What You’ll Need:
- A tray
- Different pre-cut shapes
What To Do:
Place three shapes at a time on the tray. Show your child the shapes and describe the characteristics of each one. For instance, “This is a square. A square has four equal sides.”
After showing and describing the shapes, cover the tray with a cloth and take one of the shapes away. When you reveal the tray again (now with two shapes), ask your child to tell you which figure is missing.
Besides helping your child learn the properties of different shapes, this game helps test and improve their memory.
4) Match The Pattern
Recognizing patterns and continuing them is an essential skill for your child to learn. This game makes it fun.
What You’ll Need:
- A sheet of paper
- A pair of scissors
- Different colored pens or crayons to draw with
What To Do:
Draw a few different shapes on paper, making sure to draw two of each shape. After drawing the various shapes, cut out only one of each pair (for example, if you have two circles, cut out one and leave the other).
Now, hand the cutouts to your child and ask them to match the shapes they are holding to the missing spaces in the paper.
This activity can help kids grasp the concept of understanding patterns and lay the foundation for logical thinking.
5) Detective Role Play
little boy detective searching clues from booksThis active play game teaches your child to look for shapes in the environment. It also helps them practice listening, deducting, and other logic-based skills.
What You’ll Need:
- Crayons
- Notebook
What To Do:
Select any two objects from around your home that have the same shape but look different. Don’t tell your child what they are yet.
Then, explain to them that they are a detective and need to solve an important shape mystery. Give your child some clues about the shape of the object so that they can solve the mystery. For example, “It has three sides.”
When your child feels confident that they know what the object is, ask them to draw it in their detective notebook.
Now, give them clues for the second object. After finding and drawing it into their notebook, it’s time to evaluate the two different items. Discuss how many other objects have the same shape.
Play the game again with another shape. You can also head outside to search for shapes around the neighborhood!
Here’s more on this fun game from our activity center.
6) Make A Shape Collage
This crafty activity allows your child to look for similarities and differences between shapes. It’s a fun way to help them use another part of their brain.
What You’ll Need:
- Two sheets of white paper
- Two colored sheets of paper
- Scissors
- Glue stick
What To Do:
From one colored sheet of paper, cut out different styles of the same shape (for instance, a right-angled triangle, an obtuse triangle, and an acute triangle). Then, cut out various styles or sizes of another shape (a small, medium, and large circle).
Now, ask your child to make a collage of the same shapes on each sheet of white paper.
This activity will help your child understand the true characteristics of each shape. They’ll see that even though the three triangles look different, the fact that they each have three sides makes them all triangles!
7) Shape I Spy
Shapes are all around! With a simple twist, the classic childhood game of “I Spy” can help reinforce lessons about shapes for kids.
What You’ll Need:
Nothing — You can play this game anywhere, making it perfect for on-the-road learning.
What To Do:
Look around and find something in your environment that’s made up of a shape. Tell your child, “I spy with a (name your shape) with my little eye.”
For instance, if you’re thinking of the sewer cover on the street, you’d say, “I spy a circle with my little eye.”
Then, have your child look around and try to figure out what you’re thinking of nearby. For example, they might ask if it’s a wheel on a car or the bullseye symbol on a Target store across the street.
If your child gets the right shape but doesn’t guess the object correctly, you can say, “ That’s a circle, but it’s not the circle I’m thinking of. Can you spy another one?”
If your child guesses something that’s the wrong shape, you can say, “That’s a different shape. I’m thinking of something that’s a circle like this,” and then draw the shape in the air to help remind them what the object looks like.
Continue until your child correctly guesses the object. Then, ask them to pick a shape so you can try to guess. Alternate turns until your child begins to lose interest.
8) Sort The Shapes
Sorting and classifying are critical skills for your child to master. This activity helps them practice sorting in a lighthearted way.
What You’ll Need:
- Construction paper
- A sandwich bag (or similar)
- Scissors
- A piece of paper
- A marker
What To Do:
Use the scissors to cut various shapes from several colors of construction paper. As you’re cutting shapes, make some large and some small. Aim for a nice mix of shapes and sizes.
Then, use the marker to draw a vertical line down the middle of a piece of paper. This is your game board.
Once everything is ready, spread the shapes out in front of your child. Next, grab a triangle and put it on one side of your prepared board. Put a square on the other side.
Ask your child if they can continue sorting the shapes for you.
Leave any shapes that don’t get used on the side. Then, when your child has sorted everything, ask how they decided where to put each shape. Being able to express their thinking in words is a communication skill your child needs.
Once you’ve had a chance to hear their thoughts, clear the game board. Ask your child if they can sort the shapes a different way. Give them a chance to think about it and watch them sort. If they have trouble, you can use guided questions to help them.
Asking, “Why did you put that shape there?” or “Why didn’t you use that shape?” can help your child’s critical thinking skills.
While your child can likely think of lots of ways to sort the shapes, here are a few suggestions:
- Size
- Type of line (curvy or straight)
- Number of sides
- Color
You can put the shapes into the bag when your child finishes. That way, you can pull them out to play another day.
9) Exploring Shapes Through Letters
What You’ll Need:
- HOMER Explore Letters Kit
What To Do:
Set up the box so the magnetic background with the letters is ready for playing. Then, spread out the magnetic uppercase letters in front of your child.
Ask them to look carefully at the letters. See if they can find any that have a circle or part of a circle on them. When they find one, show them how to stick it to the background.
Keep looking through the pile with your child to find all of the circular pieces. Then, count the letters on the board. How many did they find?
After you count them, take the letters off the background and ask your child to find any letters with part of a triangle on them.
Have them continue finding the letters that fit the description you give. Then, ask questions like these to help them think about letters and shapes.
- What shapes are in the letters of your name?
- Are there more letters with circle shapes or more letters with triangle shapes?
- How many letters almost have a rectangle in them?
As your child gets better at recognizing the shapes in letters, it’ll help them learn to identify each letter by its unique shape. They can use this knowledge as they play with the other components in our Explore Letters Kit.
10) Shape Hunt
Can your child find the shapes you’ve hidden around the room? They’ll have to look carefully!
What You’ll Need:
- A piece of paper
- Scissors
- A pen
What To Do:
With the pen, draw five shapes that your child knows on a piece of paper. Try to make them as large as possible. Then, cut them out.
Once you have the shapes, have your child go to a different room. Hide the cutouts around the room you’re in in easy or difficult spots, depending on their age and experience.
When all five shapes are hidden, call your child back. Ask them to look around the room and find the shapes you hid. If they spot a shape, ask them to bring it to you and tell you which one they found.
After your child finds all five shapes, quickly review them by having them say the name of each one again.
You can have your child hide shapes for you or an older sibling to find as well. This activity is a fun way to work on shape identification together.
Also, as your child looks around the room, they’ll be practicing their observation skills. As they get better at this game, you can slowly increase the difficulty of your hiding spots so that the game grows with them.
It’s Time For Shapes For Kids!
Learning shapes for kids can help your child develop many essential skills, including math, letter recognition, and problem-solving. These are all key elements to setting your child up for success on their learning journey.
While teaching your young learner shapes, remember to emphasize the names of every shape. Kids tend to remember the shape types but forget what they are called.
In addition to just teaching your child shapes, remember to relate them to the surrounding objects. When discussing the oval characteristics, show them an egg. Or when you talk about a circle, show them the shape of a full pizza.
As your child plays with the different parts of our Explore Letters Kit, talk about the shapes that make up each letter. Integrating shapes into other subjects helps your child connect them with the real world.
The world around us is full of interesting shapes, many of which your young learner has likely already seen. Now, it’s time to help them make sense of it all!
Author
Chess Pieces - Name, Value and Examples
Initial Chess Arrangement of Pieces
In this image you can see the chessboard with all of its pieces. At the beginning of the game, one opponent has an army of white pieces, and the other opponent controls the army of black pieces. The number of pieces for each player is 16.
On the 2nd and 7th ranks pawns lined up in a row. At the beginning of the game you have as many as 8 pieces.
Further, along the edges of the chessboard, there are rooks - pieces that look like towers.
The rooks have neighbors - amazing figures that look like horses. Only they are called a little more officially - not horses, but horses.
Next to the horses, no less interesting figures are elephants. Indeed elephants, albeit without a trunk and beautiful big ears.
Now let's move on to a truly majestic piece - the queen. He stands in the center of the board and says with all his appearance that he is in charge here. Crown, all things - well, how can you not believe him! But no, there is a more serious figure. 👑
The queen loves her color and stands only on the field of her color. That is, a black queen is on a black field, a white queen is on a white one.
The king is at the head of the chess army. It, like the queen, is located in the center of the chessboard. Yes, yes, every army has a leader, and in chess there is one too.
Isn't the master of chess the one who controls it?
Yes, the player leads the chess army on the way to victory. But the king is important for his pieces, because the goal of chess is to overthrow the enemy monarch!
So we got acquainted with all the chess pieces, their names and arrangement. It's time to move on to a detailed description of each figure and reveal their main features.
Practicing child psychologist Ekaterina Murashova
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Moves of chess pieces
King
The king is the main piece in chess. Here he is, with a crown on his head and the key to the chess state.
I call it the main one for a reason. The game ends when the king is trapped in a checkmate. The first player to checkmate the opponent's king wins. Therefore, you should protect your king.
This figure, of course, is great, but it moves slowly. But in all directions: forward, backward, sideways and obliquely. But only one cell per turn. Here is such a monarch for you! Just do not scold him: he gave his strength and dexterity to the queen, which we will talk about a little later.
Pawn
The pawn is the smallest piece, but it should not be underestimated. This is a brave fighter who is the first to rush into battle. In addition, the pawn has one secret, which I will tell you now.
A pawn can only move forward and only one square. But if she is standing in her house (at the starting position), she can choose to move one cell forward or make a swift dash two cells forward. After that, the pawn continues to move as usual.
And here is the main secret of this little and cunning warrior. As soon as the pawn has reached the opposite edge of the board, it can turn into one of the pieces: queen, rook, bishop or knight.
Why can't a pawn be promoted to a king? 🤔
Guess? Well done! Of course, we always have one king. Let me remind you that the goal of chess is to be the first to overthrow the opponent's king. This would be difficult to do if we had several kings.
Elephant
The chess elephant is not at all like the elephant we are used to seeing in the zoo, and it weighs less. But this elephant still knows how to run, only on a chessboard.
You have two bishops in the game and they are different. One can only walk on white fields - such an elephant is called light-squared . Another bishop walks only on black squares and is called dark-squared . Bishops move across the board in any direction and for any distance obliquely across fields of the same color. The lines of movement of the elephant are also called diagonal .
Rook
Rook is a piece that resembles a fortress tower. A long time ago, rooks were not just pieces on a chessboard, but large boats with which people plowed the seas and oceans. But chess is more than 2000 years old, some pieces have changed their appearance and purpose, and the rook no longer looks like a boat.
The rook is a very mobile piece. It can move in any direction in straight lines: forward, backward, right, left by any number of cells. Straight lines that go from left to right are called contour lines . Straight lines from top to bottom are called verticals .
Queen
So, we moved on to the study of the most powerful piece in chess - the queen.
The queen is called queen in some countries (in English queen ). For example, in the title of the popular chess series "Queen's move" ( Queen's gambit ). But this figure came to us with its own history and the name färz from Turkey, so we will call it simply and nobly - the queen.
The queen combines the moves of two other pieces - the rook and the bishop. This means that he can move in any direction for any distance in straight lines (verticals and horizontals) and diagonally. Only, unlike the bishop, the queen is not tied to the diagonals of only one color. If the queen is on a black field, black diagonals are available to him, if on a white field, white diagonals are available.
The queen is the strongest warrior in the entire chess army. This piece is often used for the final attack on the enemy king.
Horse
Horse is a figure that corresponds to its name. It is impossible to imagine an ancient army without horses: they have always participated in military battles, and they also participate in chess. Do not forget that we are waging a great battle!
Horses are naturally endowed with powerful legs and excel at jumping over obstacles. So, chess horses are no less amazing. They can even jump over pieces - almost like real ones!
The knight's move is the most unusual of all chess pieces. The horse can move in any direction: forward, backward, right, left. He only does this by jumping through two cells, and completes his movement by turning one cell to the side.
Be sure to practice this piece yourself! Here's a little task for you. Try to get your knight from a1 to h8 without stepping on obstacles. And remember - two cells in any direction, we complete the movement with a jump to the side.
This concludes our journey through the fabulous world of chess. Now you know everything about chess pieces - their names, moves, and even a little more. With a little training, you will be able to distinguish a pawn from a queen with confidence. And online chess lessons at Skysmart school will help you level up even faster. Sign up now and get up to 3 free lessons on your first payment!
50 great games for kids and adults to use on a long journey
A trip to another city is not complete without minutes of waiting. Traveling by train, bus or waiting for a plane is the perfect time to bring your team together and make the most of your time. We have made an extensive selection of children's games on the road. With the help of this cheat sheet, you will always know what to do with the creative team while waiting.
1. Hat or Cap
You will need paper, pens, something like a hat (a bag, for example, is also suitable), a phone with a stopwatch.
This is a game for all time, moreover - it is the base: most games are built on its basis. All participants come up with and write on pieces of paper 10-20-30 (depending on how much time and effort you have) words. Then the players are divided into teams of 2-3 people. The game is played in several rounds. A round is considered to be a round when in all teams, in turn, one player explained, the second guessed, and vice versa.
We pinpoint 30 seconds. The explainer pulls a piece of paper out of the cap and explains the word to the guesser in words without using single-root ones. If you guessed correctly - the word is placed on the table - we count a point! If he cannot guess, he is allowed to pull out another piece of paper (but only one!) And try to guess one more word. If this word is not guessed, then it remains only to choose a new explanation strategy and return to the first unguessed word. After 30 seconds, the team counts the guessed words, and the result is recorded in the calculation table.
The team with the most points at the end of all rounds wins.
Tip: is usually only written as nouns, but you can make the rules more complicated, especially if you play Hat a lot.
Festivals 2019-2020
2. Associations
You will need unless it is comfortable to sit down.
We are located as close to each other as possible. The leader makes a word to the one who sits closest to him. The next one should instantly say the association to him to his neighbor. And so on in a chain so that the word comes back. In the end, unusual metamorphoses occur with the first hidden word: black becomes green, huge becomes surprisingly small, etc.
Tip: If the game gets boring, start making associations to something specific. For example, to books or cartoons.
3. Get to know me
You will need enough space to sit in a circle
The leader is blindfolded, he gets up or sits in the center. The rest are swapped. The host must guess by any part of the body who is in front of him. For example, you can substitute an arm or a leg, a shoulder or even a head. Determine how well your team knows each other.
Tip: then try to recognize each other, for example, by voice (of course, it is allowed to distort voices)
4. Crocodile
You will need enough room for the leader and his wide movements
You have probably played this game before, but if not, then here are the rules. The leader is given a word or phrase (depending on age). He must, without using his voice, show so that one of the guessers understands what it is about. The one who guessed correctly becomes the next leader. And the presenter, who has just shown the word, makes the following task for him.
Tip: can be played as a cap for more interest: write words or take them from applications on your phone and show them for a while in a team.
5. Cucumber
You will need something edible, crunchy and well washed
Yes, adults do not really like this game, but children love it! Everyone stands in a very tight circle, the leader remains in the middle. Someone is holding something edible and very crunchy behind their back. For example, an apple.
The task of the guys is to pass this apple or cucumber in a circle so that the presenter does not notice it (and you shouldn’t drop it, perhaps!). At the same time, periodically you need to bite this object so that the leader does not see it. When the host points to a player, he needs to immediately show his hands: you see, there is nothing in his hands. The leader's task is to find an apple. The task of the rest is to eat it.
Tip: Wash your fruit or vegetable after all!
6.
PinYou will only need to sit as comfortably as possible and choose a leader.
Children love this game. The host thinks of a word and calls the first letter. For example, he thought of the word "Milk" and calls "M". The rest should explain to each other (so that the presenter hears and can react, and not all at once) the words starting with the letter “M”. As soon as someone understands the explainer, he says “Contact!” and they both count to 3. If the facilitator also understood, he quickly says this word. I guessed it - let the rest suffer again and come up with a new explanation. He didn't say anything - on the count of three, the explainer and his partner called the word. You guessed it - the host calls the next letter (in our case, "O") and now the rest come up with words on "MO" ("sea", for example, will do). As soon as someone says the leader's word, he wins, guesses a new word and the game starts again (oh yes, it can be endless).
Tip: help the process and keep the kids from screaming together. Still a team game
7. Danetki
You will need (in some variations of the game) sheets of paper
There are several game options. In some, the host thinks of some complicated, confusing situation. The rest must determine what happened. At the same time, they can only ask questions for "Yes", "No" or "Doesn't matter".
In others, everyone writes on a piece of paper or on a sticky note the name of a famous character, actor, or just a person everyone knows. Everyone exchanges these sheets (regardless) and attaches them, for example, to their foreheads. The task of each is to determine who he is. He asks others questions in a circle, to which they can only answer "Yes", "No" and "Doesn't matter". If the answer is "No", the next player starts to ask. Of course, you can't look at the papers.
The option when one thinks of a character, and the rest ask him questions, of course, can also be. Here your imagination is not limited!
Tip: just try to play. Believe me, it's addictive (we would advise you to take stickers on the road)
8. Fanta
You will need sheets of paper, a pen, and a bag or bag of some kind.
Each player receives several sheets on which he writes different funny tasks or questions. Everyone puts their papers in a common bag and comes up with some kind of complex punishment exercise. For example, do 30 push-ups (yes, it’s better not to do this before the competition).
The first player draws a phantom and reads the task or question. If he cannot answer or do something, he makes a punishment. If it does, the queue moves on to the next one.
Advice: warn children that you are surrounded by people and their games should not offend others.
9. Mafia
You will need cards, a special set for the mafia or, in extreme cases, sheets of paper + pens.
There are also many variations of this game. Its subtleties can be understood endlessly. The only thing that all Mafia fans agree on is that to start the game you need to choose a leader who will support the discussion, as well as distribute cards so that no one sees.
Roles are prepared for each player on the cards. Standard roles: mafia, doctor, commissioner/cop/cop, civilian. Every "night" - the time when everyone closes their eyes, the host calls each role card in turn (of course, except for civilians, because civilians sleep at night). The mafia decides who to kill and shows the host. The doctor decides who to treat. The policeman checks someone and shows to the host. If the doctor hits a victim chosen by the mafia, it remains in the game. If the commissioner gets on the mafia, the presenter gives a thumbs up - guessed it.
The task of the mafia is to get rid of everyone. The task of civilians is to figure out the mafia and save the city. Every "day", after it was announced who was out of the game, there is a discussion and a vote - who the city considers the mafia. Candidates are chosen by voting. Each candidate is given a persuasive speech. By the final vote, someone is knocked out of the game (those who have already dropped out cannot vote, and candidates cannot vote either). "Night" and "Day" are repeated until some team is the winner.
Tip: When the regular version gets boring, you can look for other variations with more roles.
10. Four on a couch
You will need two benches facing each other (or otherwise allocated seats - on a train, for example, it will be convenient to play on opposite shelves), pieces of paper and pens
There are 8 players in the game, which are divided into two teams. On one bench (it will be a "sofa") - 4 seats, on the other - 5. On pieces of paper you need to write the names of all the players and distribute them to everyone. Players sit in a checkerboard pattern (there should be rivals to the right and left of the player), one place is left empty. They take papers with names and do not show them to anyone. The one who has one place left on the left randomly calls the name of one of the players. Everyone checks their papers. The one who turned out to have this name is transplanted to an empty seat and changes places with the person who “summoned” him. The next “challenge” is made by the one who has an empty seat on the left. The task of the players is to put their team on the sofa, and leave the opponents on the chair.
Tip: Hint players to watch the movement of names in their hands
11. Compositor
You will need sheets of paper, pens and a good vocabulary
Players for a certain time (no more than 5-10 minutes) are invited to collect as many words as possible using only letters from one long word. Power plant, sloppiness, attraction, quadrilateral, breaking ... Find more authentic words and invite the children to play. Words that are not repeated by anyone are valued at 5 points. 1-2 repetitions - 3 points, more repetitions, but not everyone - 2 points, and if everyone has only 1 point. Whoever earns the most points wins.
Tip : Play with your parents, they will help to expand the children's vocabulary and explain incomprehensible words.
12. Songbook
You will need to come up with themes for the game in advance
The game is very simple, but will not suit you if you are in a crowded place and do not want to disturb other people (and if you want to shake them - then you are welcome!). You divide the group into several teams and set a topic. Preferably something very simple: friendship, summer, happiness... And they take turns singing fragments of songs where this theme is present. Anyone who cannot come up with and sing a song on a given topic loses.
Tip: can be made simpler (or more difficult). Remember how the old TV show suggested a word or combination of words? You can try that too. And you can do it like in a hat - cut topics or words in advance or on the spot.
13. Snowball
You will need just to get your group into this rather challenging game
She is very fond of using in camps when meeting. The first player calls his name and, for example, his hobby. It turns out two words. The next one should name everything that has been said before, add his name and his hobby. And so on, until someone makes a mistake. You can learn and remember a lot about each other! Try adding your favorite colors, favorite songs, favorite animals, and other interesting details. When you go to the second round, you can change the subject, for example. Or add something on the first given topic.
Tip: more people - the memory will be stronger!
14. Damaged phone
You will need to sit very comfortably. In a circle or in a line. So that everyone can at least touch each other.
This game, of course, is known to everyone since kindergarten. But for some reason, in a venerable adolescence, they forget about it. But in vain! You just need to make it harder. The first person whispers a word or phrase into his neighbor's ear (feel free, use something more difficult). The next immediately, without digesting what he heard, passes everything to his neighbor. And so on the chain.
Guess what happens at the end? Certainly not what was "sent!"
Tip: The more people and noisier room you choose, the more fun it will be to play.
15. Words
You will need only to successfully upgrade the game.
The usual word game is, of course, boring. We suggest that you improve it significantly. It will be especially successful if you are going somewhere - by train or bus. The standard of the game is no different: the first person calls the word, the second picks out the last letter and names his own, which begins with it. And further down the chain. We suggest that you carefully look out the window and name only those objects that can be seen.
Advice: Of course, you can be cunning and call words without objective meaning. For example, embracing grandparents to call the word "happiness". You can't go wrong, of course.
16. I will take with me...
You will need to play the standard version first to show an example. And, something that will need to be passed - a pen, a bottle, a piece of paper, etc.
This is a game in which the rules are created in the process. Perhaps you know her under the "nicknames" Africa, or the North Pole, or even just the Campaign. There are millions of variations, but the essence is one. There is some rule. At the first stage, several people may know it (usually someone somewhere has already played this game). The first player starts "I'll take with me on a hike ... (say) a watermelon." Anyone who knows the rule should say if he takes him on a hike. For the first time, the rule is this: if the speaker's name matches the word that he called, then he is taken on a hike. You can specifically name any absurdity - it is important that others eventually guess.
After the first round, a driver is selected who invents and changes the rule. For example, only those who, when handing over an object, hold it in a certain place, say “Please”, scratch their head or cross their legs, are taken on a hike.
Tip: Make up rules for the age of the children. Teenagers can already guess quite complex language patterns.
17. Rhymers
You will need to prepare words that have many rhymes.
The game is, of course, very simple. The leader calls the word, and the players in a circle take turns picking up rhymes for him. Who could not pick up - thinks of a new word.
Tip: The game is great for developing vocabulary, use unfamiliar words and immediately explain their meaning.
18. I...
You will need, perhaps, to provoke your group into some laughter.
This game is loved to play at night in the camps. Again we sit in a circle or set a queue. But it is desirable that everyone can see each other well. You can't cover your face with your hands. We say “I” in a circle, preferably so that someone breaks down and laughs. If no one laughs, think about how to cheer people up. As soon as someone bursts with laughter, some funny word is added to him. Now everyone says "I", and the punished - "I am ... (let's say) great." As soon as a person is mistaken for the second time, a second word is added to him. The more words, the harder it is to say the phrase without laughing.
It is impossible to lose in this game, because everyone is laughing and everyone is having fun. The main thing is to keep the game in check and not let anyone offend each other.
Tip: you can laugh first - the game will move faster.
19. The sea is rough
You will need enough space and a little imagination
100% everyone played "sea figure" in kindergarten or school. A leader is selected who pronounces a counting rhyme: “The sea worries once, the sea worries two, the sea worries three, the marine figure freezes in place.”
When the countdown ends, everyone should freeze in very "nautical poses". The leader walks between the figures and must notice who is moving. It can make you laugh, even tickle. Who could not stand it, becomes the new leader.
Tip: try changing the nautical theme. And let the host guess what each participant is showing. Still, the "figures" must be built consciously.
20. Song crocodile
You will need to divide the children into groups and find a suitable space
The facilitator suggests a song to the group, which they must show with the help of pantomime. The remaining groups in the role of guessers. The player of which group guessed the song, that one is sent to the next line to show. And one of those who showed the song well assigns the next task. The meaning of the game is teamwork, so it is perfect even to relax in class.
Advice: adjust the assigners of the task (let it be not the same person).
21. Geometry
You will need enough space and things to blindfold the players
An excellent game for team building, often used in training. It can be carried out as a whole group, or broken into separate teams. You blindfold the players and offer a task. The task is to build a perfectly even figure in your team. For example, a square or a circle.
Watch which method your children choose: whether someone volunteers to be the leader or whether they try to solve the problem together. This is a rather difficult task, but, we are sure, on the stage you have to solve problems that are more difficult, and for participants in choreographic competitions, for example, rebuilding should be very easy in general.
Once the team is ready, everyone opens their eyes and see if the task is done.
Advice: if the children have done the task easily, offer them something more difficult. For example, build a star.
22. Fables
You will need sheets of paper, pens or pencils for each player.
This game is loved by all children (and adults) of all ages. The point is to write a simple and funny story together. At the same time, no one knows how his story will continue. You need to make long vertical leaves of the same length according to the number of players.
In each round, each player does four simple actions: he takes a piece of paper from a neighbor, answers the question asked, wraps his answer so that it is not visible, and passes the piece of paper to another neighbor. Papers are not opened until all questions have been asked.
Questions: Who? With whom? Where? When? What they were doing? Who's come? What did you say? What did you do? How did it all end?
Write, expand and read. It's usually a lot of fun!
Tip: add your own questions, for example, in what mood? in what clothes? with what object in hand? etc.
23. Burime
You will need sheets of paper, pens or pencils for each player.
Make long vertical sheets according to the number of players, distribute pens or pencils to everyone. The essence of this type of "fiction" is to make a joint poem.
Consider the example of one piece of paper. The first player writes one phrase. For example, "the priest had a dog." And passes it on to the next. He writes a rhyme to the first phrase (preferably with the same meaning). For example, "he loved her, did not cry." Then he wraps both phrases and writes a third - according to the meaning. Something like "but once I did not think." And he passes it on to the next one, who again writes a rhyme, wraps it up and writes a line below according to the meaning. Thus, a poem is obtained, usually very absurd, which everyone rereads with great joy several times.
Tip: Write under the wrapped, not on it. Otherwise it won't work. Plus, it is desirable to comply with the size.
24. MPS
You will need to find someone who doesn't know what "MPS" is.
The host leaves, and you explain to the others what "MPS" (=my right neighbor) is. The task of the presenter, asking any leading questions, is to guess. Players take turns answering and try not to prompt. It's usually fun for everyone except the host. But when he reaches the goal, he will be very pleased with his beautiful logical mind.
Tip: If the player gets stuck, have them ask the same question around the circle. Let's be glad that the answers are different.
25. Confusion
You will need to find enough space to play and choose a leader
The host turns away, and the players stand in a circle and hold hands. Then they get entangled in their circle: they pass under the arms, wrap themselves in a ball. As soon as your circle gets confused so that there is nowhere else to go - call the leader, let him think about how to deal with the riddle. Do not allow the players to disengage, and the facilitator needs to ensure that no one is hurt when unraveling.
Tip: try not to break someone's arm in the heat of a detective mood, be careful!
26. Rhythm and challenge
You will need to line up so that you can change places quickly.
To get started, you need to assign roles. The person sitting in the row is appointed the first "President", the second "Minister", the last - "Homeless" (let him not be offended - many will be there). Between them there must be other citizens. After the Minister "Citizen 3", then "Citizen 4" and so on. The roles will change all the time, so don't get hung up on them.
The rhythm is set. Usually two hand claps, knee claps. Everyone needs to pick up the rhythm. As soon as the rhythm is picked up, the president begins to "ring". At the first clap, it is said from whom the “call” was received (in this case, the president names his position), at the second clap - by whom the “call” was received (repeats the position). Then an “outgoing call” is made: on the first clap, your position is called, on the second - who you want to “call”. He must pick up the call "in the form", answer and send further. Whoever makes a mistake (gets out of rhythm, calls a non-existent subscriber, forgets to say some obligatory component, etc.) - sits in the place of the “homeless person”, the rest “are promoted” up.
Advice: try to change the rhythm, change the transmission speed of calls, change the structure of the call. See how children adjust to new environments.
27. Where am I?
You will only need to choose a leader and possibly paper and a pen.
The leader either leaves or turns away. In the first case, other players choose a mystery place, in the second case, the previous leader writes the place on a piece of paper for the rest to see. Places can be very different: from a simple kitchen to a royal palace.
The facilitator makes his assumptions in the style of "I go there every day", "I go there to leave my money there", "When I go there, I take my whole family", etc. Players must say whether he is right or wrong. When he guesses what this place is, he can try to name it. The leader has only 2 attempts to clearly state where he is. If he didn't guess correctly after two attempts, he loses.
Tip: Prepare tricky spots ahead of time. For older players, make common suggestions. For example, "you are in the world of the Mario game" or "on the snowy peak of Everest." Let him try to guess the whole place.
28. Get to know someone else
You will need a large roll of toilet paper (perforated) or a large stack of tissues.
Great game to learn more about each other. You do not announce the rules of the game, you only say that you need to share the whole roll / the whole stack for everyone. Take yourself a significant amount of paper and pass it to the next. Once everyone has divided and everyone has a certain amount of paper, you explain the rules of the game.
Each sheet is one story or one fact about you (it is desirable that those present do not know this). Now everyone in a circle begins to talk about themselves. It's usually very interesting and takes a lot of time. Whoever runs out of sheets leaves the game, but can continue to listen.
If someone refuses to tell, offer him to perform a "fantasy" for each sheet. The phantom can be any sports punishment from push-ups to squats (in the long run, this is useful).
Advice: if the conversation is not going well, start telling detailed stories, maybe more personal than it was before you.
29.
KillerYou will need cards or prepared papers with marks, a stopwatch.
You need to choose a leader. He deals cards (all red, one black) to all players. The person who received the black card is the killer. The rest of the players need to figure out who the killer is. Immediately make a reservation that you can’t look at the floor, you need to look at each other. It is forbidden to speak, except for the required phrases
"Killer" actions.
The killer must get rid of the rest of the players. He does it with a simple wink. The winked player must count to 5 and say "I'm dead". After that, he is eliminated from the game, showing his card. After the “recognition”, the presenter marks / counts 20 seconds and says “Time”.
Actions of others.
In addition to keeping a close eye on whether he was killed, the person with the red card must figure out the killer. If he suspects someone, he loudly says "I suspect". If someone says "Me too", the facilitator counts (One, two, three). At three, both players show who they suspect. If the directions converge, then the suspect shows the map. If he is not the killer, the game continues; if he is the killer, the game starts again. You can "suspect" no more than once every 30 seconds.
Tip: is usually played in a darkened room, but in such a way that the eyes are clearly visible.
30. Joker
You will need cards and paper with a pen. And also split into teams of 2-3 people.
This is a 100% mindfulness game. Divided into teams, the players discuss their game plan - secret gestures or signs by which they can determine that the partners have a "Joker".
After that, the players sit down at the table so that the teammates do not sit next to each other, and everyone can see each other. Each is dealt 4 cards, 4 cards face up on the table. Players begin to exchange their cards for those that are on the table (exclusively one at a time). As soon as no one needs the cards lying on the table, they are sent to a separate pile, and new 4 cards are laid out from the remaining cards during the distribution.
Each player tries to collect a "Joker" - 4 cards of the same value. At the same time, he needs to watch the rest of the players, understand in time that the Joker was assembled by one of the partners (they, in turn, send an encrypted message) or from rivals. If you guessed it, shout “Joker” and show who has it.
If you guessed correctly, and your partner has the “Joker”, your team will get 2 points. If you guessed the “Joker” of the opponent, your team will get 3 points. If you make a mistake - your team -1 point.
At any time, you and your partners can go out and discuss your code (preferably, this is not done every round).
Tip: determine how many points you play. Otherwise, you will play forever.
31. Hands up
You will need coin and sit so that the two teams are on opposite sides of the table.
One team is given a coin, which they begin to pass to each other under the table. The other team cannot peek. At the command of the leader “Hands up”, the team with a coin raises its hands. At the command “Hands down”, everyone lowers their hands with their palms on the table. The one who has a coin in his hands must not give himself away. The opposing team decides who has the coin. If you guessed correctly, they take a coin and get one point. If they didn’t guess, both the coin and the extra point remain with the room that hid the money well.
Tip: both commands should be given unexpectedly so that it is difficult not to panic
32. Drawing on the back
You will need to stand up or sit in a column.
This game is a complicated version of the "broken phone". The first player "guesses" some thing, situation, animal. His task is to “draw” what is hidden on the partner’s back with his finger. Silently. The partner “draws” what he understood on the back of the next one, and so on through the chain to the end. The latter is trying to understand what was guessed. It will be fun to "unscrew" the chain and ask each player what exactly he "drawn".
Advice: for older people, it is worth choosing more difficult tasks - “draw” a movie or book. This will develop the imagination and the ability to think in images.
33. Magic Hat
You will need any item that looks like a hat. Cap, for example. And a presenter who has music on his phone.
While the music is playing, the hat is passed around. As soon as the music stops, the one with the hat must show some character (this is determined before the start of the round). Batman, Evgeni Plushenko, Spider-Man, Mistress of the beginning of the 19th century - the more diverse, the better. If the "hero" does not look like himself, support the actor with advice. Until it works!
Tip: for kids, you can use cartoon characters and very simple images - mom, one of your friends, teachers.
34. Trainer
You will need to think through the rules for your game round in advance.
One trainer player and one animal player are selected. The trainer has a clear task that the "animal" does not know. For example, he needs to stand on one leg with his arms extended forward and his eyes closed.
There are two ways of communication between them: reward and punishment. Encouragement is when the "animal" does at least something close to the final goal. For example, standing on one leg. An encouragement can be, for example, a raised finger. Punishment - a loud clap of the hands. Punishment follows when the "animal" deviates from the target.
The rest of the players can watch the torment and perhaps give clues.
Tip: Customize the rules and come up with creative challenges. It will be interesting!
35. Find a couple
You will need to pre-make for all players a pair of identical sheets on which one animal is written (preferably quite complex)
Distribute one piece of paper to each participant in the game. The task of the players, without showing anyone their card and without uttering words, is to find their pair. A great way to liberate the company.
Tip: you can make multiple sets of cards to play multiple rounds.
36. Do not stray
You only need to determine the rules of "counting" and sit in a circle
Players need to take turns keeping score. However, some numbers must be excluded on some basis (you need to stipulate it from the very beginning). The universal sign is divisible by three. Toddlers can be asked to exclude all numbers that have the number 4, for example.
The first player starts the count (can start with any number), the second must pick it up. The score must jump over the excluded numbers. Those. in the version where we skip all the numbers with the number 4, it will turn out like this: 13, 15, 16, 17, etc. As soon as the count reaches 30, it goes in the opposite direction.
Whoever makes a mistake is out of the game. In the end, there should be one winner. After that, you can play again or change the rule.
Tip: count fast, don't let the players calculate their moves and think over what they've said.
37. Guess the spelling
You will only need to tune in to the intellectual mood
The driver will guess the word that the rest have guessed. First, everyone in a circle calls words in which there is a first letter. As soon as the driver guessed - words in which there is a second letter and so on.
Then you can move on to a more complex version. The player calls the word and says how many letters from it are in the final word.
Tip: since the task of the players is to confuse the driver, it is worth coming up with as complex words as possible.
38. Antonyms
You will need , perhaps just prepare a list of compound words with pairs of antonyms in advance.
This is a very simple game that can be played by all ages. The facilitator says a word, for example, "soft" and loudly counts to three. If during this time the players managed to name the antonym, then the point is counted to the team. If not, the leader.
Advice: ask the players alternately difficult words, then simple ones, to change the rhythm of the game.
39. Bull and Cow Tournament
You will need to explain the rules for a long time and give each player a piece of paper and a pen.
We propose to keep players busy for a long time with a tournament in a very gambling intellectual game. They play in pairs. Each of the players comes up with a word from the same number of letters. With the help of test words, they try to guess the word of the opponent. By comparing the test word with the hidden one, the player indicates how many bulls (the same letters in the same place as in the hidden word) and how many cows (the same letters in other places) are in the test word.
For example, the word "BUN" is guessed, and the test word is "CHECK". In the word "Checker" there are 2 bulls (K-A) and one cow (A, standing second). Gradually, with the help of test words, the player can come to the original word.
And if you make a knockout tournament, the game can be stretched for a long time.
Tip: test words can be longer than the guessed ones.
40. Labyrinth
You will need checked paper and a pen
The game is somewhat similar to Sea Battle. Each player draws a maze with an “entrance” and an exit. Players take turns calling the direction (forward, backward, right, left). The opponent must answer whether he passed or ran into the wall. If he passed, he walks again. If not, the move is given to the opponent.
It is worth deciding in advance on the size of the field (it must be the same for both players). It is forbidden to draw diagonal labyrinths.
Tip: make as many fake moves with dead ends as possible. Gradually, the opponent will be able to pass them all.
41. Mousetrap
You will need enough space.
Two children join hands (make a “mousetrap”) and raise them as high as possible. The rest pass under the arms while the people standing in the mousetrap say: “We are tired of mice, we gnawed everything, we all ate. We will set up a mousetrap and then we will catch mice! On the last words, the "mousetrap" slams shut. Those who hit it stand in a circle. The mice continue to run in the stream. The last one left outside the mousetrap wins.
Tip: you can use music instead of chants.
42 SQUARE
You will need paper and pens or pencils
Another intellectual game on paper, which can be played by the whole company. Each player draws a 5*5 or 6*6 field. Players take turns calling letters. Each player must enter each new letter in one of the boxes in the square. Corrections are prohibited. When the squares are filled, the players proceed to scoring.
How many letters in the words they composed inside the square, so many points are awarded. Words can only be read in horizontal or vertical directions.
Tip: You can make the rules even more difficult by allowing only words read from left to right and top to bottom to be counted.
43. I know five...
You will need (for the original version) ball, for the simplified version - only fantasy.
The old Soviet game of reaction speed, attentiveness and speed of thinking. One player sets the topic: "I know five ... countries in Europe." The other should quickly answer: “England, France, Croatia, Italy, Spain” (for example) and pass the baton on, asking the next one a new riddle, but more difficult. Whoever fails is out of the game.
In the original version, the children passed the ball to each other, which had to be “led” on the floor in a basketball way, while simultaneously answering the question posed.
Tip: set a fast beat to make it harder.
44. Favorite color
You will need to be careful and attentive.
The driver says what his favorite color is. All players need to quickly touch an item made in the named color. You can't touch the same things. If there are no such things nearby, you need to search to the last (limit the territory immediately). Whoever is left without the appropriate thing - does some difficult task. For example, squats or push-ups. And becomes the new leader.
Advice: if you start playing this game, forbid the children to leave the premises.
45. Do as I do
You will need to come up with enough complex moves for a fun game.
The driver invites the players to become his mirror. You need to tune in to a good rhythm (as if you were in an aerobics class), let the first movements be fairly simple (raise your hand, wave). Then turn on complex dance combinations. Whoever does not have time to repeat is out of the game (great thing for choreographers, right?)
Whoever is the last to be rewarded can become the new presenter.
Advice : don't allow something really impossible to be shown, leave the players a chance)
46. Draw
You will need pens and paper
We divide into teams and write words (as in the game "Hat"). Each team gets a minute of time and a piece of paper. One player becomes the explainer, the second becomes the guesser. Draw as many words as possible from the cap! For each word explained (you can’t write at the same time!) The team gets a point. In the next round, they switch roles. You can play multiple rounds.
Tip: don't forget to count and write down the points and think about making the words in the header more difficult!
47. Unfortunate artists
You will need paper and pen
We divide into teams. One team - 2-3 people. One of them is told a word - a task that the team must draw. The rest of the team does not know the task. They have 1 minute to complete it. The only problem is that each of them can only draw for ten seconds. And again, the two do not know what to draw, but they must understand and adjust. After the time has passed, you need to quickly pass the pen to another.
Players may not discuss the drawing or the plan of the drawing. The rest determine how similar the drawing is to the given one. If it looks like - we put 3 points, if almost - we put 2, if something is completely incomprehensible - we put 1.
Tip: is not a game for points, but for a good laugh. You can also cut the words for "Hat"
48. Lead me
You will need paper, a pen, and something to blindfold.
Another game for those who like to draw and laugh. One player will draw with their eyes closed. The other is to “lead” it without the help of hands. A player with open eyes is given a task - to draw a certain object. He gives clues in which he can give the direction of the pattern, shapes and lines, but not name the object or its parts.
After the “session”, the blindfolded player tries to guess what he himself drew. If you guessed right, the team gets a point, and the pen with the sheet is given to the next in turn.
Tip: For the sake of interest, you can limit the time allotted for the drawing.
49. Sitting buffalo
You will need to blindfold the driver.
The rest of the players try to quickly touch him (make sure that they do not hurt the driver) so as not to be caught. If "water" grabs someone's hand, he needs to determine who it is. If the player is calculated, he becomes the new driver.
Tip: you can count the touches or determine the places that you can touch (for example, the arm from the hand to the shoulder).
50. Recognize a person by association
You will need to connect in time so that especially touchy players do not quarrel with the rest.
The driver thinks of some person (usually someone from the company). The rest take turns asking him questions: “What color is this person associated with?”, “What melody is this person associated with?”, “What city?” etc. He should answer the first thing that comes to his mind, without trying to hide the answer.