Word game for kindergarten free


10 Interactive Online Games to Teach Sight Words to Beginning Readers

Sight words and high frequency words are an important part of teaching new readers. These words have to be memorized, which means they require a lot of repetition and practice. I love using these online games to teach sight words in my classroom.


Sight word instruction can be really challenging in the classroom because you have a classroom filled with students who learn different things in different ways at different paces. 🥴

It requires so much repetition and practice, yet all of our students need those things in different ways.

I tackle sight word instruction from all sides. We read them in sentences, practice them with music and movement, do art projects, and more!

These 10 online games to teach sight words are FREE and super interactive. [Free as of August 2019] They give students the chance to practice identifying, matching and reading sight words, all while playing fun games.

Note: Did you know there is a difference between sight words and high frequency words? I thought they were the same for the longest time. Knowing their differences has helped me with my instruction. Read more about that here!

Sight Word Bingo

This classic bingo game from abcya.com is a favorite for all of my students. The little amoeba monster at the top says a word, then the student identifies it and clicks it.

This game words great on a computer or on an interactive white board. I have my students take turns at the SmartBoard in my classroom during a center or we do it whole group when we have a minute to spare.

No matter when we use it, it’s a student favorite. 👍🏼

Sight Word Smash

Students love this fun, sight word identification game. The computer says a word. Then they use the pointer to find it and smash it.

I like this game because the word is on more than one block so students get the repetition of seeing and identifying the word multiple times!

Sight Word Memory

There are many, many sight word memory games online but this one is my favorite. I like that the computer says the word as you flip the card, whether it’s a match or not.

Seeing and hearing a word multiple times is perfect for auditory and visual learners. I also appreciate that when they finish a level, they can keep playing with new words!

Sight Words in Space

Students love this space themed sight word game. A cat says the word they are trying to find. Words float by in power cells and they have to click the right one.

The words are floating up so students have to identify them quickly. Just like in Sight Word Smash, words appear more than one time, too. 👏

Listen & Spell

I absolutely love this Listen & Spell game! We know that readers struggle with sight words because they do not follow phonics rules or because they are too advanced. We also know that students learn to read and write words at the same time.

This game gives them the chance to spell sight words with a limited number of letters at the bottom. First it says the word, then students use the yellow letters to spell it. The only letters available are letters that are in the word.

Playing this game helps students move on from “identifying” to “creating” on Bloom’s Taxonomy, which we know helps make information stick. Students will gain confidence in writing their sight words as well as reading them!

Sight Word Jigsaw

This identification game uses the same concepts as matching, except students are able to see all of the words at one time. They click the sound button on one of the yellow pieces to hear the word they are looking for. Then they find the blue word puzzle piece and drag it over.

I like that this game adds the element of looking at several words to find the correct one. It gives students practice at quickly identifying words by their beginning sounds.

Popcorn Words

Students playing this game are working the popcorn machine at a movie theater. A monkey comes up to the counter and says a sight word. Students click on the correct sight word to give it to the monkey.

Once they have handed out 10 popcorn buckets correctly, they get to play a quick in-between game and then are promoted. Their goal is to become the manager. I’m sure it will not surprise you to hear that my students beg to play this game!

Kitten Hop

This silly game is another favorite of my students. They are playing a kitten who bounces from yarn ball to yarn ball. The computer says a sight word. That word is on one of the four yarn balls in front of the one your kitten is on.

Students love this game because they are racing three other kittens. The winner is the one who reaches the couch at the end of the game first. They have to be quick at matching the sight word their hear to the correct ball of year if they want to win!

Note: this game has options at the beginning for choosing a color, a name, etc. You will want to teach your students how to do this quickly (and set that expectation) so that they can do it independently.

Starfall Sight Words

Though I’ve already included a Memory Sight Word game, who doesn’t love Starfall? In this sight word game, the students need to determine if it is the same sight word by sight alone as it is not read until the match is made. But I love that they have three stars in the upper left corner to show their progress to the next level.

Once the student completes the game, they can move on to Level 2, where the sight words are slightly more difficult. The students love moving up a level to show their achievement!

My Reading Tools

In My Reading Tools, students see a kangaroo get several tools to become a better reader. The first tool is a flashlight. He uses it to highlight words in a dark cave.

This game is more challenging than the rest because students are asked to finish the sentence with the word spelled correctly. The computer reads the sentence. Then students hover their flashlight around the cave to find the word. 🔦

In this example, I was looking for the word “again. ” The other options in the cave were misspelled words “agin,” “agane,” etc. This game is perfect for students who are confidently reading many sight words and are ready for a challenge!

These 10 online games to teach sight words are perfect for giving students extra practice and lots of repetition during centers in my classroom. Did I miss any of your favorites? How do you like to practice sight words? Let me know below! 👇


Digital Sight Word Lessons with Practice

Are you looking for digital ways to teach sight words?

I mean, what’s the point of practicing a word (even with the fun and free sight word games shared above) if a student has not explicitly been taught a sight word? 🤔

For this very reason, I’ve created 150 sight word lessons with practice.

These Google Slides lesson and practice can be used with any free Google accounts and are so easy to assign in Google Classroom!

As you assign words to your students one at a time, they will learn, identify, build, read in context, and master the new sight word. It’s explicit instruction and practice, all in one.

Don’t just take my word for it, watch the lesson in action in the video below. 👇🏽

While the lessons DO have audio, this preview video does not. 🎧 Students can have the words and sentences read to them, if needed.

You can purchase the 150 Digital Sight Word Lessons and Practice (for use with Google Slides™️ on my website or TpT.

Click HERE to buy on Teachers Pay Teachers

Click on the button below to purchase on my website (where you get lifetime access)!

Sight Words Distance Learning | Digital Sight Word Lessons | Homeschool

$25.00

Are you looking for the perfect way to teach new sight words and review old sight words while distance learning? You NEED this resource. Digital sight word activities can be fun, but what good are they if students haven’t learned the sight word yet? Should they practice something that they haven’t learned about yet? Enter: Digital Sight Words Learn and Practice! This 100% digital sight word resource is every sight word teacher’s dream! Yes, that you includes you, homeschool parents! Each sight word activity (there are 100 words included!) guides students through learning the word, reading the word, identifying the word, building/spelling the word, and using the word.

Buy Now

This is such a fabulous digital sight word program and SO well-made!!!! Very creative…love the stickers they can give themselves at the end! -Lacy S.

Sight Words Games for Kindergarteners Online

SplashLearn’s Sight Words Games for Kindergarteners

The, and, it, is, my are just a few examples of sight words important for kids to learn at a kindergarten level. These words form the building blocks of a child’s speech and vocabulary.

Through Splash Learn’s Sight Words Games for Kindergarteners, we’ve come up with fun and enjoyable educational experiences for children to learn and incorporate sight words into their daily speech usage with ease!

Learning Sight Words Through Interactive Sights

Typically, as parents or teachers, you would use flashcards or books to help your child learn sight words. But do you find that these methods are not often engaging enough for your kids to pick up the basics from? 

That’s where SplashLearn’s interactive educational games step in. Based on comprehensive research, we’ve created personalized ways for your child to pick up sight words in a fun way. We’ve put together a range of almost 300+ sight words games to keep kindergarteners occupied. 

How Effective Are SplashLearn’s Sight Words Games for Kindergarteners?

SplashLearn’s sight words games for kindergarteners are used by almost 40 million people globally, with learners located in 150+ countries around the world. Used in 1 out of 3 schools, these sight words games comprise engaging audiovisuals to help kids:

  • identify, 
  • read, 
  • listen and 
  • speak sight words. 

These sight words games comprise a mix of 

  • Dolch Sight Words and 
  • Fry Sight Words

In other words, these games contain the best combination of sight words in the English dictionary that help your child practice their English skills. 

What are the main objectives behind these games?
  • Identifying words: These ELA games help kids to practice and identify sight words. These games have built-in timers, making the experience thrilling and fun while covering the basics of the curriculum. 
  • Swift reading: SplashLearn’s sight words games help kids quickly pick up and read sight words. By journeying through an interactive video-based game, kids pick up the pace of identifying and decoding sight words. This ultimately helps build a solid foundation for reading as kids can quickly put sight words together in sentences. 
  • Recognizing sounds: We understand that identifying sight words through sound is as important as recognizing them through sight. There are games dedicated to helping your child identify sight words by listening to them in addition to reading alphabets on the screen.  

What Are Some Sight Word Games for Kindergarteners Available on SplashLearn?

SplashLearn’s adorable characters take your kid through an array of imaginative lands: from minecarts to adventures across the sea, the games use a variety of backdrops to keep children excited. The games are designed using easy and engaging shapes and colours that are sure to keep your kids occupied for hours. 

Choose from Fry Sight Words for kindergarteners such as “the”, “and”, and Dolch sight words for kindergarteners like “are”, “all”, “am” - there are hundreds of games to provide your child with an extraordinary online learning experience. 

Improve Your Child’s Skills with SplashLearn

Specifically developed for the kindergarten grade, these games focus on helping kindergarteners build their reading, listening and speaking skills in terms of sight word usage. 

As a parent or teacher, you can rest assured your child spends their online time productively with the perfect blend of learning embedded into a set of games created to occupy them. 

Some other features of SplashLearn’s kindergartener games are: 

  • Highly interactive
  • Personalised for kids 
  • Meets kindergarten curriculum requirements
  • Safe to use 
  • Weekly updates and progress shared with parents 

How Do I Sign My Kid for SplashLearn?

SplashLearn is free to use for parents and teachers! Loved by people worldwide, SplashLearn’s unique interactive online experiences ferry kids through a digitally attractive learning journey. By signing up for free, you can access the sight words games for kindergarteners. 

Learn More

Take your child on a trip through SplashLearn’s ELA sight words games to understand how you can make your child’s learning experiences exciting and insightful. Whether it’s English or math, SplashLearn is replete with academically approved games for kindergarteners! 

Try SplashLearn for Free

Fun games in kindergarten - Kindergarten and child

This article contains fun games in kindergarten. The games were prepared by Natalya Prishchepenok, a methodologist at the Kirov Children's and Children's Educational Institution. Illustration by Anna Lukyanova.

Kindergarten fun game "Guess the syllable"

This is an active fun game that can be played in the kindergarten on a walk or in the gym. The main thing is that the players have a flat surface under their feet.

Any fun game in kindergarten is not just for fun, it sets a number of developmental goals and objectives.

The purpose of the fun game "Guess the syllable" is to train children's attention, ability to listen and take actions only after they understand what is being said. Also during this fun game in kindergarten, children get acquainted with new words and concepts. Each time, giving the teams words, the teacher should ask the children if they know the meaning of a particular word, and if not, introduce the children to an unfamiliar concept.

A line is drawn on the floor or on the ground, along which the players stand. Up to twenty people can play, divided into two teams. You need to stand up as follows: the toe of one leg is at the line, the second leg is slightly behind.

The task of the team members - having heard his word, which the leader will say, cross the line and hit someone from the other team. Then everything is repeated from the beginning.

Words can be different, meaning that each time both pairs of words begin with the same syllables. Each pair of words can be repeated five or six times. The host pronounces the word, deliberately stretching the first syllable to give the game intrigue and interest the children. Before each change of words, the leader agrees with the teams who will have which word.

Examples of word pairs: cow - crown, butterfly - grandmother, camel - helicopter, plane - scooter, cheburek - Cheburashka, transition - pass, dam - carpenter, change - break, desert - emptiness, ball - scarf, mittens -

Fun game for kindergarten "Dandelions"

Fun game "Dandelions" is held in kindergarten to develop children's coordination, develop attention.

Up to twenty people can participate in the fun game "Dandelions". All children stand in a circle. The right palm is raised up, and the index finger of the left hand is placed on the neighbor's open palm.

The facilitator says that everyone is now becoming a dandelion, and dandelions have this feature: when the sun is shining, their flowers are open, and if it starts to rain, all the flowers are closed. The left hand of all the players symbolizes the bee, which must be sure to quickly fly away from the flower when it closes so that it does not close in a dandelion.

If the leader says: “Sun”, all palms are open, and the “bee” fingers of each are on the palm of the player on the left. When the host says: “Rain”, everyone should close their palms and try to simultaneously catch the neighbor’s finger with their right palm, and quickly remove their finger from the neighbor’s palm on the left to prevent him from catching it.

This fun game always brings excitement. You can also play it for the winner: each time those who are caught leave the circle.

Fun game for kindergarten “What do you take with you?”

This fun game can be played standing or sitting in a circle. The leader tells each player where he is going. The player must say which item he will take. The subject must begin with the same letter as the place where the player is going. For example:

- You go to the cinema and take with you . ..

— Envelope.

- You go to the theater and take with you ...

- Cake.

Anyone who cannot name a word starting with the corresponding letter is out of the game.

Second option. The players throw the ball to each other, saying where to go. The one to whom the ball was thrown catches it and says that he takes it with him. Then he throws the ball to the next player.

For example:

- You go to school and take with you ...

- Chocolate.

— You go to kindergarten and take with you…

- Bag.

This fun game for kindergarten always brings joy to the children.

A modification of this fun kindergarten game is the Knock-Knock-Knock Train Game.

Fun game for kindergarten "Tuk-tuk-tuk"

All players stand in a circle. The host goes in a circle with the words: “Tuk-tuk-tuk, the engine makes a cheerful sound!”. After that, the train stops in front of someone and the host announces: "Station . ..", pronouncing the name of the city. The one in front of whom the train stopped says: “I take with me ...”, naming an object whose name begins with the same letter as the name of the station. He then joins the train, becoming a trailer, and they continue to walk in circles together. This continues until all participants in the game join the train..

Fun game for kindergarten “A walk in the zoo”

Children are divided into two teams. Each team has the task of pulling out a figurine of an animal from a box or bag and depicting it in such a way that the other team guesses what kind of animal it is. You can show animals individually. When showing, you need to depict the characteristic features of animals.

A variant of this fun game is the animal relay race. Teams pull animals out of the bag at the same time and, at the command of the host, move to the finish line in the same way as these animals move. Sounds cannot be produced.

Animal examples: frog, hare, cat, deer, horse, bear, snake, fox, tortoise, squirrel, chicken.

Variant of the game: one team, having taken an animal out of the bag, depicts how it moves, and the second team, having guessed this animal, voices it, imitating the voice of the animal. This game can also be paired and individual.

Fun game for kindergarten "Singing Zoo"

The game develops creativity.

Task - sing (grunt, croak, hum, etc.) a famous song in the voice of an animal.

The task can be executed individually or by commands. The animal, with the voice of which the children will sing, can be pulled out of the bag, as in previous games - in the form of a toy.

Fun game for kindergarten "Chorus from the Zoo"

The game develops attention, the ability to hear. Everyone is divided into groups of three. Everyone in the group thinks of some kind of animal (or the leader whispers the names of animals in everyone's ear). Then, at the signal of the host, all together in a trio loudly make sounds with which the hidden animal “talks”. Everyone else guesses which animals were guessed. And so each group in turn.

A more complex version - the sounds are made not by one group, but by several.

Fun game for kindergarten "Logic chain"

The game develops logical thinking, creative imagination, enriches vocabulary. In the game, children learn to build sentences, argue their point of view.

Both two teams and children divided into pairs can play.

Each team makes a chain of objects, and the other team explains how these objects are sequentially connected to each other. Then the teams change. The same process occurs in pairs. The explanation may be similar to a logically built story, or it may be based solely on the description and parameters of objects. For example, a toy dog ​​is made of the same material as a toy apple - plastic. The car is the same color as the apple - red. The doll is also plastic, and her dress is red. The cube is square, like the body of the typewriter.

There may be a creative logical explanation. For example: on the table there are a toy dog, an apple, a car, a doll, a cube lined up in a row. The explanation can be, for example, this: the owner of the dog loves to eat apples and always takes them with him when he walks the dog. Apples are brought to the store by a car. And next to the store that sells apples, there is a toy store that sells dolls and blocks.

Do not limit children with any rules and algorithms for finding a logical connection between objects, let them think for themselves. This game will also be a little diagnostic - during it you can see how children think, who has more figurative thinking, and who has practical.

Fun game for kindergarten “Find the object”

The purpose of the game is to study or repeat letters, enrich vocabulary, develop the ability to act quickly on a task.

Can be played indoors and outdoors.

Task within a certain time to find in the kindergarten for a group or in the area objects whose names begin with the letter that the host calls. Everyone must either bring an item or go up to it and show it to the host, naming this item.

Fun game for kindergarten "Guess the details"

Task - Guess the object by one of its details drawn in the picture or presented in the photograph.

You can play both in teams and individually. The game develops observation, attention and imaginative thinking.

Examples of items:

Bicycle (you can show the handlebar)

Skis (ski bindings)

Hat with earflaps (ears)

Watermelon (watermelon tail)

Cat (tail)

Car (headlight, wheel or steering wheel)

Moon (lunar craters)

House (roof, chimney, porch)

Elevator (buttons)

Computer (mouse)

)

Lock (keyhole)

Key (key beard)

Skates (skate blades)

Boots (laces)

Shoes (heels)

Boots (zipper).

Fun game for kindergarten "Fly away - stay"

This game is also suitable for direct educational activities in the educational area "The World Around".

The task of children is to guess which birds are wintering and which are migratory, waving their hands like wings, when the host calls the birds that fly away to warm countries for the winter, that is, migratory birds, and stay in place, nothing doing, if the host calls the birds that stay with us for the winter, that is, not migratory. You can also show the children pictures of birds.

Examples of birds: sparrow, crow, swan, duck, black grouse, partridge, thrush, dove, parrot, rook, hen, oriole, penguin (because it doesn't fly at all, it can bring a fun animation to the game).

Fun game for kindergarten "Whose portrait?"

The game develops attention, observation, the ability to act in a team.

Task — each of the teams (there can be 3-5 people in a team) needs to find out the portrait of which literary hero is in front of them by one of the details shown to them. The team that correctly guesses more portraits in one minute wins. The task can be completed individually. You can draw portraits and their elements yourself or use real objects. As an option, you can simultaneously offer children these works so that they compare characters and books.

Examples of literary characters and elements of their portraits: Pinocchio - cap, nose; Malvina - blue hair with a bow; Karabas-Barabas - beard; Chicken Ryaba - a golden egg; Chippolino - green onion feathers; Cinderella - shoe, pumpkin; Puss in Boots - boots; Harry Potter - wand, glasses; Little Red Riding Hood - hat, basket.

Fun game for kindergarten "News"

The presenter plays the role of the presenter of a TV news program. All children stand in a circle. The presenter says: “Dear viewers! Look at the news from the city (names the city). In this city today, everyone ... (names some action). All other players perform this action. For example, dancing, jumping and so on. The leader evaluates the quality of the task and chooses the one who liked him more than the others. This person becomes the new leader. It is desirable that as many players as possible be the hosts.

More complicated: the action can match the name of the city from which the news is “displayed”.

Fun game for kindergarten "Pieces"

The game develops attention, the ability to divide words into syllables and compose words from syllables, vocabulary replenishment.

Task - two or more teams of children (there can be from three to five people in a team) are given a set of words cut into syllables. The task of the teams is to add as many words as possible from the proposed sets of syllables - “pieces of words” in five minutes. You can also play individually.

Cheerful game for kindergarten "A cheerful start"

The game develops thinking, memory; With the help of this game, children replenish their active vocabulary. You can play in teams and individually.

Task - get a card with a sound "image" of laughter from the "Funny bag": "Ha-ha", "Hee-hee", "Ho-ho", "He-he" and, having laughed appropriately, say as many words as possible that start with that syllable. The winner is the participant who, in one minute, remembers more words that begin with the corresponding syllable.

Fun game for kindergarten "Who can count faster"

This fun game develops attention, thinking, mathematical skills, reaction speed, and the ability to count to ten.

Teams of 10 people participate. Each person is assigned a number that can be written on a card and attached to the player. Players stand one after another in a column so that the numbers go in order.

The leader calls the numbers of the players, they run to the line with the flags, run around the flags and come back. The team in which the player runs faster than the players of the other teams wins.

An advanced version for children who can count to ten.

The host first sets an arithmetic example within ten. Children solve it, get an answer. The person whose number matches the answer of the example is running.

Option for children who can count within a hundred.

The host calls two-digit numbers, the players run in twos, those whose numbers are included in the called number. Also, the presenter can set examples, where the answer is two-digit numbers.

Fun game for kindergarten “Drive”

All children sit on chairs and pretend to drive a car, saying all the words in chorus: “We are driving, we are driving a car, how fast the tires are rushing! Suddenly we saw a sign! Explain what to do? How?".

After these words, the facilitator shows the children some kind of road sign, one of those that are studied in the classes on the rules of the road in kindergarten. Children explain who and what should do, if there is this sign.

In this game, it is very convenient to use the educational games "Road Signs", "Laws of Streets and Roads", "ABC of Safety" and demonstration materials "Observe traffic rules", "Signs on the roads".

Two teams can participate in this game: one is “drivers” and the other is “pedestrians”. It's great if the kindergarten has a specially equipped area for learning the rules of the road, then the game can take place there.

Fun game for kindergarten "Getting Together"

The game develops attention, the ability to hear others, to act in a team.

Everyone stands in a circle, the host passes behind the circle and in each ear, so that others do not hear, calls some literary or cartoon character. There should be so many options for heroes that they make up several groups of three to five people.

Then the facilitator explains that all the same characters should get together in a group, but without naming themselves, but by saying some phrases that they say in a literary work. Alternatively, you can say these phrases in the ear of the players, but this will slow down the pace of the game.

For example:

Wolf from the cartoon "Just you wait!" - the phrase "Well, hare, wait a minute!".

Cat Matroskin from the work "Uncle Fyodor, Dog and Cat" - the phrases "Moustache, paws and tail - these are my documents!", "And I can even use a typewriter . .. And embroider with a cross."

Little jackdaw from the same place - the phrase "Who's there?".

Cat Leopold - the phrase "Let's live together!".

Fox Alice from the fairy tale "The Golden Key or the Adventures of Pinocchio" - the phrase "Poor Pinocchio!".

Winnie the Pooh from the fairy tale "Winnie the Pooh and all-all-all" - the phrases "Who visits in the morning, he acts wisely!", "These are the wrong bees!", "Both of them, and you can without bread."

Piglet from the same work - the phrase "It seems it's going to rain!".

Donkey Eeyore - the phrase "And it goes in and out, it comes out great!".

Each character's phrases may be different.

The task of the players is to understand that these phrases also belong to their hero and unite into a group. When all the same heroes unite, they must say one of their phrases in unison.

Fun game for kindergarten "Let's go, let's go"

The game develops attention, speed of reaction, coordination of movements.

All children sit or stand in a circle, clapping their knees, saying: “Let's go, let's go…”, against this background, the leader periodically names some part of the body. Everyone should take her hand. For example: “Let's go, let's go ... Nose! Let's go, let's go ... Heel! Let's go, let's go ... Ear! Let's go, let's go ... Neighbor's ear!

The facilitator deliberately confuses the children by not doing what he says.

The task of children is not to get confused by carefully listening to the leader. The children's mistakes and the host's witty comments make this game especially fun.

Fun game for kindergarten "Forbidden Number"

The game is designed for children who already know how to count to one hundred. The game develops attention. All players stand in a circle.

Task - count to one hundred, without naming the agreed figure and those numbers where this figure is included. For example, the number four. Instead of saying this number, you need to perform some action: clap your hands, jump, sit down. Every time you play this game, you can "prohibit" some other number and do a different action.

Those who make a mistake are out of the game. So the most attentive will remain in the circle.

NOTE. Children's sports equipment at low prices in the specialized store "Kindergarten" - detsad-shop.ru.

Games and games with low mobility for preschool children

Consultation for parents MDOU D/S 231

Topic: Games and games of low mobility for preschool children

Author: Tochenykh VV, physical education instructor.

Yaroslavl, 2015

Sedentary games are used as an independent form of work on physical education. The purpose of sedentary games and game exercises is:

  • decrease in physical activity, i. e., a gradual transition from an excited state to a calmer one;
  • removal of general fatigue, motor tension of the muscles of the hands, flexibility and mobility of the fingers, coordination of the movements of the arms and legs;
  • development of mindfulness, ingenuity, memory, observation, dexterity, speed of reaction;
  • strengthening the cardiovascular, muscular, respiratory and other body systems;
  • orientation in space;
  • formation and consolidation of motor skills;
  • getting pleasure and creating a good mood;
  • preservation and strengthening of the health of preschool children;
  • increasing interest in physical culture and a healthy lifestyle.

In sedentary games, movements are performed at a slow pace, their intensity is insignificant.

The specifics of this type of games are: the way children are organized (circle, loose, line, etc.), the movements that are included in the game, the method of playing the game (choosing a game, venue, preparing for the game, gathering children for the game, explaining the game, conducting game, the end of the game), the pace at which it is played (slow), the number of repetitions of movements (3-6 times).

Games of low mobility contribute to the development of memory, ingenuity and observation, coordination of movements, orientation in space and motor skills. In addition, they give children pleasure, create a good mood, which is important. Games of low mobility are held with all children simultaneously at a physical education lesson (in its third part), leisure and holidays, daytime and evening walks, in the process of physical culture minutes and physical culture pauses, and independent motor activity of children.

Games and game exercises of low mobility for the younger group.

1. "Bunny"

One of the players is designated as a bunny. Everyone else becomes in a circle.

Bunny, Bunny, what's wrong with you?

You are sitting very sick,

You get up and dance,

Here, have a carrot.

At the last phrase, “bunny” takes a carrot (it can be a painted carrot, a ribbon, etc.) and performs dance moves, everyone else clap. Then the "bunny" changes.

2. Find a toy

The teacher hides the toy somewhere in advance and offers to look for it. Anyone who notices where the toy is located approaches the teacher and quietly tells him about it. When most of the children cope with the task, the teacher allows you to go to the toy and bring it.

3. "Silence".

Game progress. Walking in a column one by one around the hall, pronounce the following:

Silence by the pond,

The grass does not sway.

Don't make noise reeds,

Fall asleep kids.

At the end of the poem, the children stop, crouch, bow their heads and close their eyes. After a few seconds, the teacher says: “Kwa-kva-kva!” - and explains that the frogs woke the guys up, they woke up, got up and stretched. The game starts over.

4. "Bubble".

The children, together with the teacher, hold hands and form a small circle, becoming close to each other, then they say:

Inflate, bubble,

Puff up big

Stay like this

Don't crash. At the same time, everyone expands the circle and holds hands until the teacher says: “The bubble has burst!” Children put their hands down and squat down, saying, "Clap."

5. "Don't wake up the bear!"

Children form a circle holding hands. In a round dance they go in a circle with a teacher who pronounces the text. Like snow on the hill, snow and under the hill snow, snow. (They turn in the opposite direction, walk in a round dance.) And under the tree there is snow, snow, And on the tree there is snow, snow. (They go to the center of the circle.) And under the tree, the bear is sleeping. Hush hush! Don't wake up, sit down, don't make noise! (They squat down.)

6. "The cat came up to the stove"

Children form a circle holding hands. Together with the teacher they go in a circle. The cat came up to the stove, The cat came up to the stove. He found a pot of porridge, he found a pot of porridge there. (They walk in a circle in the other direction, holding hands. ) And on the stove, kalachi, Oh, delicious and hot! (They stop, turn to face the center of the circle, clap their hands.) Pies are baked in the oven (tilt forward, hands forward, palms up), They are not given to hands. (They straighten up, hide their hands behind their backs.)

7. "The king was walking through the forest"

Children stand in a circle, holding hands. The king walked through the forest, Through the forest, through the forest. (Walking in circles.) I found myself a princess, princess, princess. Let's jump with you, let's jump, let's jump. (Jumping on two legs in place.) And we kick our legs, we jump, we jump. (Throw straight legs forward.) And clap your hands, clap, clap. (They clap their hands.) And stomp our feet,

Let's drown, let's drown. (Stomp their feet in place.)

8. "Flies - does not fly"

Children sit or become a semicircle. The facilitator names various items. If it is something that flies, the children raise their arms up or to the sides; if something that does not fly, give up. The leader can deliberately make mistakes in movements, many, imitating him, can also make mistakes. The task of children is to resist and not make mistakes.

9. "It's me!"

The teacher shows the children how to perform the movements, expressively pronounces the text. Children perform movements, imitating an adult. These are eyeballs. Here! Here! (They show first the left, then the right eye.) These are the ears. Here! Here! (First they take the left ear, then the right.) This is the nose! It's a mouth! (They show the mouth with the left hand, the nose with the right.) There is the back! There's a belly! (The left hand is placed on the back, the right hand on the stomach.) These are pens! Clap clap! (They extend both hands, clap twice.) These are the legs! Top, top! (They put their palms on their hips, stomp twice.) Oh, they are tired! I'll wipe my forehead. (The right palm is passed over the forehead.)

10. "Once upon a time there were bunnies"

Children stand in a circle or scattered. The teacher shows the movements and reads the text, the children repeat the movements.

Once upon a time there were bunnies (They show rabbit ears with their hands.)

At the edge of the forest, (Shake hands.)

Once upon a time there were bunnies (They squat and show the roof of the house with their hands above their heads.)

In a small hut, We washed our ears, (Rubbing ears.)

Wash your paws (stroking hand movements)

Bunnies dressed up, (Hands on the belt, turns left and right.)

They put on slippers. (Alternately put the feet on the heels.)

11. "Met"

For each line, alternately connect the fingers of the right and left hands, starting with the little finger.

On the last line, show the horns by stretching out the index fingers and little fingers.

Two kittens met: "Meow-meow!",

Two puppies: “Bow-wow!”,

Two foals: "Igo-go!",

Two tiger cubs: “Rrr!”,

Two bulls: "Moo!"

Look what horns!

12. "The cat releases its claws"

On the count of “one”, press the pads of your fingers to the top of your palm and hiss like an angry cat: “Shhh!”

On the count of “two”, quickly straighten and spread your fingers, meow like a contented pussy: “Meow!”.

Repeat the game, each time turning into an angry, then into a good-natured kitten.

Games and game exercises of low mobility for the middle group.

1. "Where they knocked."

The children stand in a circle with their hands behind their backs. The driver goes to the middle and closes his eyes. The teacher silently walks around behind the children, stops near one of the children, hits the drum 2 times and puts a handkerchief in the child’s hands, steps aside and says: “It’s time!”. The person standing in the circle must guess who has the handkerchief hidden. A new driver is selected, the game resumes.

2. Gawkers

Children walk in a circle one after another. At the signal of the leader "Stop!" stop, make four claps, turn 180 degrees and start moving in the opposite direction. The one who makes the mistake is out of the game.

3. Game exercise "Snowstorm".

Children line up one at a time. Educator - "Metelitsa" becomes ahead of the column. Everyone joins hands and, without breaking the chains, moves at a moderate pace after the teacher. "Metelitsa" leads children between play buildings on the site, various objects. After a while, everyone stops and rests; the exercise is repeated.

4. "Ball".

Children sit in a circle on a carpet (diameter of the circle is 2 m) and roll a ball (ball) over the circle. The child standing in the middle tries to intercept the ball. If he succeeds, the one who rolled the ball unsuccessfully goes to the middle instead of him.

5. "Edible-inedible"

Children stand in a circle. The driver says the word he has conceived and throws the ball to one of the children. If something edible is planned (fruits, vegetables, sweets, milk, etc.), then the child to whom the ball was thrown must catch it (“eat”). If the word means something inedible, the ball cannot be caught. The child who did not complete the task becomes the driver, and the game is repeated.

6. "Come with us!"

Children are scattered. The teacher, together with the children, pronounces the text and shows the movements. Let's join us (raise their hands to the sides) Stomp their feet (stomp their feet while standing still), Clap their hands (clap their hands). Today is a good day! (Raise straight arms up - to the sides.)

7. "Low-high"

Children stand in a circle. Adult. We decorated the Christmas tree with different toys, and different Christmas trees grow in the forest: wide, low, high, thin. I will say: high - raise your hands up; low - squat and lower your hands; wide - make the circle wider; thin - make a circle already. The game will be more fun if the adult tries to confuse the children.

8. "Do the opposite!"

Children are scattered around the room. The teacher shows the movements, the children must repeat them, but in the opposite direction. For example, the teacher leans to the right, the children to the left; the teacher takes a step forward, the children take a step back, etc.

9. "Vegetables and fruits"

Children stand in a line or scattered around the room. The teacher names various vegetables (children should quickly sit down) and fruits (raise their hands). Those who make a mistake take a step forward. The kids with the fewest mistakes win.

10. Weather vane

The players stand in a line or scattered. The teacher calls the cardinal points, each corresponds to a certain action: north - hands on the belt; south - hands on head; east - hands up; west - hands down.

11. Balloon

Children form a circle holding hands. Together with the teacher they go in a circle. I went to the store with my mother, bought a balloon there. Let's inflate the balloon, Let's play with the balloon. (They stop, turn to face the center of the circle, hold hands, perform a “spring”.)

Balloon, inflate! Balloon, inflate! (They walk back with small steps - inflate the balloon.) Inflate big Don't burst! (They clap their hands.) The balloon flew away, Yes, it hit a tree And ... burst! Raise their hands, shake them from side to side; then they put their hands on their belts, slowly squat down, saying: "Shhhhh."

12. "Guess whose voice" The players stand in a circle; the driver goes to the middle, closes his eyes. Children walk in a circle, reading a poem: We made everyone in a circle, we will suddenly turn around at once. And as we say: lope - lope - lope, guess whose voice. The words "skok - skok - skok" are pronounced by the child whom the teacher touched. If the child makes a mistake, he closes his eyes again. The game is repeated. Children walk in a circle in the other direction.

Games and game exercises of low mobility for the senior group.

1. "Missing Pens"

The teacher shows the movements and says the text, the children repeat the movements.

My pens are gone. (They hide their hands behind their backs.)

Where are you, my hands? (Look around.)

One, two, three, four, five,

Show me again. (Show hands, pull forward, twirl them.)

My legs have disappeared. (Sit down.)

Where are you, my legs? (Cover the legs with the arms.)

One, two, three, four, five,

Show me again. (They get up, jump on the spot.)

2. "Two girlfriends"

Children stand in a circle or scattered. The teacher shows the movements and says the text, the children repeat the movements.

Two girlfriends on the lawn: (Slap on the knees.)

"Kwa-kva-kva, kva-kva-kva." (Clap hands.)

Two green frogs: (Slap on the knees.)

“Kwa-kva-kva, kva-kva” (Clap hands. )

"Qua!" (Stomp with one foot.)

They sing songs in chorus: (They fold their palms and slightly “open” them - this is a mouth.)

“Kwa-kva-kva”, (Clap hands.)

“Kva-kva-kva”, (They stamp their feet several times.)

And they interfere with sleep. (They threaten with a finger.)

“Kwa-kva-kva-kva-kva” (Clap hands.)

"Qua!" (They make one flood.)

3. "Tree, bush, grass"

Children form a circle and move in a circle.

The teacher explains the rules of the game: for the word "tree" the children raise their hands up, for the word "bush" they spread them to the sides, for the word "grass" they lower their hands down, touching the floor.

An adult pronounces words at random, children perform the corresponding movements. Whoever makes a mistake is out of the game.

4. "House"

Children stand in a circle or scattered. The teacher shows the movements and says the text, the children repeat the movements.

There is a house on the edge, (They fold their palms like a “house” over their heads.)

There is a lock hanging on the doors, (They close their hands “in the lock”.)

Behind the door is a table, (Cover the fist of the left hand with the right palm.)

Palisade around the house. (Hands in front of you, fingers spread out.)

“Knock-knock-knock – open the door!” (They tap their fists on their palms.)

" Come in, I'm not evil!" (Arms to the sides, palms up.)

5. Herringbone

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

Our Christmas tree is beautiful, (They walk in a circle, holding hands.)

She rose to the sky, (They stop, stretch their arms up. )

Slender beauty, (They walk in a circle again, holding hands.)

All the guys like it. (Stop.)

6. "Cabbage - radish"

The teacher explains the rules of the game: you need to raise your hands to the word “cabbage”, and clap your hands to the word “radish”. Then the adult pronounces these words in random order, and the children perform the movements. You can complicate the game by speeding up or adding another word (for example, the word "carrot" - jump in place).

7. "The cat came to the stove"

Children form a circle, hold hands. The teacher stands in a circle with the players. The teacher shows the movements and says the text, the children repeat the movements.

The cat came up to the stove,

The cat came up to the stove. (They walk in a circle, holding hands.)

He found a pot of porridge,

I found a pot of porridge there. (They walk in a circle in the other direction, holding hands. )

And on the stove kalachi,

Oh delicious and hot! (They stop, turn to face the center of the circle, clap their hands.)

Pies are being baked in the oven, (Bend forward, arms forward, palms up.)

They are not handed out. (They straighten up, hide their hands behind their backs.)

8. "Vegetables and fruits"

Children stand in a line or scattered.

The teacher names various vegetables and fruits. If a vegetable is named, then the children should quickly sit down, and if a fruit, raise their hands up. Players who make a mistake take a step forward.

The players with the fewest mistakes win.

9. "On the track"

Children stand in a circle or scattered. The teacher shows the movements and says the text, the children repeat the movements.

One, two, three, four, five,

Let's stretch our legs.

We are walking on the road,

Raise your legs higher. (Walking in place.)

And along the same track

We jump on the right leg. (Jumps on the right foot.)

And now a little more

Let's jump on the other leg. (Jumps on the left foot.)

Let's run along the path,

Let's run to the lawn. (Running in place.)

On the lawn, on the lawn

We jump like bunnies. (Jumping in place on two legs.)

We clap our hands,

Let our feet dance. (Free dance moves.)

Stop. Let's sit down and rest. (Squat.)

And we'll walk back. (Walking in place.)

10. "Handles - legs"

Children are scattered.

The teacher shows the movements and says the text, the children repeat the movements.

Everyone clapped their hands - (Clap their hands.)

Friendly, more fun! (Knocking feet.)

Our feet pounded

Louder and faster.

Let's hit the knees - (Slap on the knees.)

Hush, hush, hush.

Handles, handles raise - (Slowly raise hands.)

Higher, higher, higher!

Our pens are spinning, (They turn the hands to the right, then to the left.)

Were down again. (They lower their hands.)

Spin around, spin around

And they stopped. (Stop.)

11. "Traffic light"

To play, you need paper circles (diameter 10 cm) - red, green and yellow - attached to sticks.

Children stand in a line and perform exercises according to the leader’s signals: they squat on a red signal, stand on a yellow signal, and march in place on a green one.

Further, while moving in a column one at a time, bypassing the site (hall), the exercises change: red - everyone stands still, yellow - they move in a crouch, green - they jump on their toes.

Penalty points are awarded for each mistake. The one with the fewest penalty points wins.

12. "Three Bears"

The teacher shows the movements and says the text, the children repeat the movements.

Three bears were walking home. (March in place.)

Dad was big, big, (Raise hands up.)

Mom is a little smaller, (They stretch their arms forward at chest level.)

And the son is just a baby. (Put hands on waist.)

He was very small,

Walked with rattles. (Imitate playing with a rattle.)

13. "Knock knock"

The teacher shows the movements and reads the text, the children repeat the movements after the teacher:

- Knock-Knock! (Three punches against each other.)

- Yes Yes Yes. (Three claps.)

- Can I come to you? (Three punches against each other.)

- Always glad! (Three claps.)

14. “I have, you have”

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

I have, (They point to themselves.)

You have (They spread their arms, pointing at the neighbors.)

Brilliant eyes, (Showing eyes.)

I, you have clean ears. (They show ears.)

You and I, we clap our hands. (Clap hands.)

We are with you, we are jumping on the leg. (They jump on the spot.)

I, you have scarlet lips, (They show their eyes.)

I have, you have rosy cheeks.

You and I, we clap our hands.

We are with you, we are jumping on the leg.

16. "I have everything"

Before the start of the game, the children lie down on the carpet, arms along the body, stretch out. The teacher shows the movements and says the text, the children repeat the movements.

There is a headboard by the bed, (Raise the head and shoulders, the toes of the feet look straight up. )

And the teapot has a spout, (They sit down, put two fists to the nose, one after the other.)

And the bedside table has legs, (Squat down.)

And the pot has handles. (Hands are placed on the belt or on the shoulders.)

And in this large saucepan (They get up and show the saucepan, closing their hands in a circle in front of their chest.)

There is a very tasty compote. (“Looking” into the pot.)

And I have -

And legs, (Showing legs.)

And pens, (Show handles.)

And spout, (They show the spout.)

And the back, (They show the back.)

And one more thing -

Very hungry belly! (Show belly)

Games and game exercises for the preparatory group.

1. "Guess what they did" The teacher chooses a driver who moves away from the children at a distance of 8-10 steps and turns his back to them. He must guess what the rest of the players are doing. Children agree on what action they will portray. At the command of the educator "It's time!" the guesser turns, approaches the players and says: Hello, children! Where have you been? What did you see? Children answer: What we saw - we will not say, But what we did - we will show. Children imitate some kind of action, for example, playing the accordion, riding horses, etc. The driver guesses. If he is wrong, he loses. Children say what they did and come up with a new action. The driver guesses again. Then another child is chosen to take his place, and the game is repeated.

2. "Ring" Children stand in a circle, and the leader is inside the circle. In his palms he holds a ring, which he imperceptibly tries to pass to one of the children: with his palms folded in a boat, he opens the palms of the children in turn. Children closely monitor the actions of the driver and their comrades. The one who got the ring should not give himself away. At the signal of the driver: “Ring, ring, go out onto the porch!” - a child with a ring runs out to the center of the circle and becomes the leader. If the children noticed his ring before the signal, then they are not allowed into the circle. Then the game continues with the former driver.

4. "Handles-legs" Children are scattered around the hall. The teacher pronounces the words of the text and shows the movements. Children perform. Everyone clapped their hands. Friendly, more fun! (They clap their hands.) Our legs pounded Louder and faster! (They tap their feet.) Let's hit the knees Hush, hush, hush! (They slap on the knees.) Hands, hands raise Higher, higher, higher! (Slowly raise their hands.) Our pens spun (turn the brushes left and right), Lowered again. We circled, circled And stopped (drop their hands).

5. "Forbidden movement" The players form a circle. The teacher agrees with them in advance which movement should not be done, for example, squat, clap your hands, wave your arms. Then, to the music, he shows various movements that the children must repeat exactly. The more varied and fun these movements, the more interesting the game. The teacher can show the forbidden movement - the one who inadvertently repeats it must dance, sing or read a poem. The game can be complicated: agree that there are two movements that cannot be repeated, but instead of them, others must be done. For example, when the teacher puts his hand on the back of his head, the children should sit down with their legs crossed, and when he leans forward, clap their hands twice.

6. "Three, thirteen, thirty" The players choose the leader, stand in a circle at arm's length from each other. The driver is in the middle of the circle. When the game is played for the first time, it is desirable that the teacher be the driver. The teacher explains: “If I say: three, everyone spreads their arms to the sides; if thirteen - put your hands on your belt; if thirty, they raise their hands ”(you can choose any movement). The teacher quickly calls one or the other movement. The child who made the mistake sits on the floor. When one or two players remain, the game ends. The rest are winners.

7. "Tops and roots" Children form a circle or line. In the center of the circle or in front of the line is an adult (leader) with a large ball in his hands (one of the children can play the game). The driver throws the ball, naming some vegetable, and the children catch the ball, name the edible part and throw the ball to the driver. Leading. Eggplant. 1st child. Tops. Leading. Radish. 2nd child. Roots. Leading. Cabbage. 3rd child. Tops. Leading. Potato. 4th child. Roots. Leading. Strawberry. 5th child. Tops. Leading. Garlic. 6th child. Roots. Leading. Cucumbers. 7th child. Tops. Children who have never made a mistake are noted. "Gate" Children walk around the playground in pairs, holding hands. At the teacher’s signal “Gate!” stop and raise their hands. The last pair pass under the gate and stand in front. The game continues.

8. "Stop!" All players stand on a line drawn along one side of the court. On the opposite side, a circle (two or three steps in diameter) indicates the house of the driver, who stands with his back to the children and says: “Walk quickly! Look, don't yawn! Stop!". As he speaks, the children step forward. As soon as he says: "Stop!" - stop. The driver looks: who did not have time to freeze in place and move? Names these children - they return to the original line. Then the driver again turns his back on the players and says: “Walk fast!”. Everyone continues to step forward, starting from the place where the “Stop!” signal caught them. Those who return to the starting line move from there. The game continues until one of the children comes close to the driver and gets into his house before he says: “Stop!”. The one who succeeds becomes the leader.

9. "Who left?" Children stand in a circle or semicircle. The teacher offers one child to remember those who are nearby (five or six people), and then leave the room or turn away and close their eyes. One of the children is hiding. The teacher asks: "Guess who left?". If the child guesses correctly, he chooses someone instead of himself. If he makes a mistake, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name it.

10. "Find the ball!" All players stand in a circle close to each other facing the center. One child (at the choice of the teacher) becomes the center - this is the driver. The players keep their hands behind their backs. One of them is given a ball by the teacher. From this moment, the children begin to pass it to each other behind their backs. The player standing inside the circle tries to guess who has the ball. To do this, he can ask anyone to show his hands, telling him: "Hands!". The child instantly stretches both hands forward with palms up. The one who had the ball or who dropped it becomes the center, and the driver takes his place.

11. "Tick-tock-tock!" Children are scattered around the room. At the signal "Tick!" everyone makes tilts left and right, at the signal “So!” stop, and at the signal "Knock!" bouncing in place. All signals are repeated 5-8 times. The one who makes a mistake is out of the game. The sequence of signals must change. At the end of the game, the most attentive player should be noted.

12. “Claps” Children move freely around the room. For one clap of the leader, they must jump, for two - to sit down, for three - to stand up with their hands raised (any other movement options are allowed).

13. "Four elements" The players perform movements in accordance with the signals: "Earth!" - hands down; "Water!" -hands forward, "Air!" - hands up; "Fire!" - rotate hands in the wrist and elbow joints. Whoever makes a mistake is considered a loser.

14. "How are you?"

We play all day. The goal of the day is to play too lazy. You look, do not lag behind. Repeat after us.

How is it going? Like this!

How are you going! - march in place.


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