Learn how to spell games


9 Stimulating Spelling Games for Kids

Spelling can be a difficult and frustrating task for kids; the English language has so many rules and exceptions to remember. However, there are ways to make learning to spell fun for kids! One way is by playing spelling games.

Spelling games are a great way for kids to spell because they’re interactive and engaging. Plus, they can be played anywhere – at home, in the car, or even at school. This blog post will share nine of the best spelling games for kids. Also, we’ll share a list of online spelling games and resources so you can get started right away!

10 Spelling Games for Kids that are Equal Parts Fun & Challenging

Here are the ten most famous spelling games for kids of all ages:

1. Hangman

This classic game is a great way to practice spelling words. To play, one player thinks of a word, and the other player tries to guess it by guessing letters. If the letter is in the word, the player gets the point. If not, the player receives a strike. The game is over when either the word is guessed, or the player gets six strikes.

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2. Spelling Bee

Spelling Games for kids are a great way to improve spelling skills. By playing these games, children can learn how to spell words correctly and practice spelling them in a fun and interactive way. To play, children are given a list of spelling words, and they have to spell them correctly. The winner is the child who can spell the most words correctly in a given time.

3. Word Ladder

This spelling game is similar to Hangman but with a twist. Instead of guessing letters, players guess words. The player starts with a clue word, and then they have to spell words that are one letter different from the clue word. For example, if the clue word is “cat,” the next word could be “bat.” The player who gets to the end of the ladder first wins the game.

4. Boggle

One of the all-time classic spelling games, Boggle is perfect for kids of all ages. To play, you’ll need a Boggle board, which is a grid of letter tiles. Players take turns finding words in the grid. The longer the word, the more points you get! This game is great for practicing spelling and vocabulary.

5. Word Jumble

This spelling game is perfect for kids who are just starting to spell words. To play, you’ll need a list of spelling words. Players take turns picking a word and then jumbling it up. The other players have to guess what the word is. The player who guesses the most words correctly wins the game.

6. Word Battle

Word Battle pits two players against each other. Each player writes a list of words on a piece of paper. The words should be ones that the other player may not know how to spell. The two players then take turns spelling the words out loud. For each word that is spelled correctly, the player gets the point. The first player to reach 10 points wins the game.

7. Spelling Scavenger Hunt

This spelling game is a twist on the classic scavenger hunt. Instead of looking for objects, players will search for words. Make a list of spelling words and hide them around the house or classroom. Give each player a copy of the spelling list and see who can find all the words first. You can also give players bonus points if they find the words in order.

8. Spell and Toss

This spelling game is perfect for kids who need to get up and move around. All you need is a ball and a list of words. Write out a list of spelling words on small pieces of paper, fold them up, and put them in a bucket or hat. Kids pick out a word, spell it correctly, and then toss the ball into a basket or bucket. If the spelling is incorrect, they must put the word back and try again.

9. Word Match

Word Match is similar to the classic memory game. You will need a deck of cards and a timer. Write one word on each card, including different spelling levels. For example, you can have words like ‘bat,’ ‘hut,’ and ‘ghost’ for easier words, and ‘acquaintance,’ ‘strenuous,’ and ‘precarious’ for more challenging words. Shuffle the cards and lay them out face down. Players take turns flipping over two cards, trying to find a match. If they find a match, they keep the pair of cards. If not, they turn the cards back over, and it’s the next player’s turn. The game is over when all the matches have been found.

Resources for Online Spelling Games for Kids

1.

SplashLearn

SplashLearn offers reading and spelling games for kids of all ages. The games are interactive and engaging, making them perfect for kids who are just starting to spell words. The reading games are divided up by age group so that you can find the perfect game for your child.

Sign up and try for free!

2.

FunBrain

With a name like FunBrain, you know this spelling site will be good. This educational game site has a variety of spelling games for kids of all ages. Try out the Pre-K spelling section if your child is starting to learn to spell. There are spelling games for the 1st Grade, 2nd Grade, and 3rd Grade.

3.

Word Games

Word Games is a great site for kids looking for spelling games that are a little out of the ordinary. You’ll find spelling games like Hangman, Word Scramble, and Word Ladder on this site. These games are perfect for kids who need a break from the traditional spelling game.

4.

Spelling-Words-Well

Spelling Words Well is a spelling game for kids that can be played online or downloaded as an app. The game features three different spelling modes: Spell It, which tests players on their spelling of words; Beat the Clock, which challenges players to spell as many words as possible in a certain amount of time; and Word Ladder, which tests players on their spelling of words in a certain order.

5.

PBS Kids

PBS Kids is an excellent resource for spelling games for kids. You’ll find spelling games on the site like WordGirl Spelling Bee, Martha Speaks Dog Tags, and Fetch with Ruff Ruffman Blast Off. These games are perfect for kids who are just starting to spell words.

Let’s Spell It Together!

Spelling games are a fun and interactive way to help kids learn to spell. They can also provide a bit of friendly competition and some laughs along the way. We’ve provided nine of our favorite spelling games for kids to keep them entertained while they improve their spelling skills. So get out there and have some fun!

Frequently Asked Questions (FAQs)

What is the best way to help my child learn how to spell?

There is no “best” way to help your child learn to spell. However, there are a few things that you can do to help them along the way. First, make sure that they have a good foundation in phonics. This will help them sound out words and understand the basic building blocks of spelling. Next, provide them with plenty of opportunities to practice spelling words. Finally, make sure to praise their efforts and celebrate their successes. 

What are some of the benefits of playing spelling games?

Spelling games offer several benefits for kids. They help improve phonemic awareness, phonological processing, and visual processing skills. They also help to build confidence and self-esteem, as well as provide a bit of healthy competition. And, of course, they’re just plain fun!

What is the best age for kids to start playing spelling games?

There is no “best” age for kids to start playing spelling games. However, most experts agree that it’s never too early to start. The sooner kids are exposed to the basic building blocks of spelling, the better. This will give them a head start on the learning process and make it easier for them to pick up new words down the road.

Help

Problem: The website is blocked to my students

Do your students get a message such as "website can't be reached"?
Solution: Contact your school's technology department, or someone at your school who's in charge of the internet, and tell them you wish to use this website with your class. They can simply unblock it by adding it to their list of approved websites within a couple of minutes.

Problem: I’m using a Mac and the website isn’t working

If you’re using a MacBook or an iMac and the website isn’t working, then try using it with a different browser. If you tried Chrome for Mac and it didn’t work, then try the Safari browser instead (it’s already installed on every Mac), or Firefox (it’s free to download, quick to install, and works great).

How can I save my lists?

After you type your list, click the "Save list / Open saved list" button. Then, type a title for your list, and click the "Save" button.
You can save this way up to 24 lists. They will be stored locally in your browser's cache. Note that if you delete your browser's "history" then your saved lists might get deleted.

Problem: I can't save lists / Saved lists are erased

Your lists might not be saved due to the following reasons:
1. Too strict privacy settings in your browser. (try reducing it, or try another browser).
2. Too strict anti-virus or firewall settings. (try reducing it).
3. In schools, web administrators often disable some features of the computers such as the ability to save changes that you've made.
If you can't get your lists saved, you can always save your lists in a document, as described in the following section:

Saving lists permanently

You can save lists permanently in a text document.
Copy the sharing code (see the section below about sharing lists), and paste it inside a text document (such as MS Word or Google Docs). Type your title above it. You can paste this way as many lists as you wish. Save the document.
In most document types, when you click the sharing code it will automatically open the website with your list inside it.

How Can I share my list with my students?

After you type your list, click the "Share this list" button. An address that contains your list will appear. Copy it, and paste it in your class's website, or in your Google Classroom.

Problem: A game stopped working (can't hear sound, or the screen is black, or doesn't load)

Note that old computers (older than 4 years) might have trouble running some of the games.

Solutions:
1. Try reloading the page (use the "reload" button on the browser, or the F5 key on the keyboard).
Does it work now? If it doesn't, then try the following:

2. Close the browser, including all its open tabs (better save your word list before closing). If you can, close other computer programs that are open too.
Now wait a few seconds (to let the computer's memory get flushed).
Now open the browser again, get back into spellingtraining.com, go to the problematic page and reload it again.

If it still doesn't work, then:
3. Try the website with another browser (Google Chrome, Firefox, Microsoft Edge, Safari, etc.). If it doesn't work with one - it might work with the other.

If it still doesn't work - please tell me about it! Send me an email to: [email protected]
But also in the meantime, the following solution will probably work -
4. Try using the website from another computer.

Problem: Some games are suddenly missing (Rollercoaster, Dragon)

Solution: If you browse from a computer and this happens, try the following:
1. Maximize the browser's window size. The games might now reappear.
2. Try zooming out by clicking "Ctrl" with "-" (pressing Ctrl with the minus key). If you zoom out the missing games will appear.
Note that those 3d games (rollercoaster, dragon island, jungle speller etc. ) won't appear on tablets and smartphones.

I didn't find an answer to my problem

If there is anything else that you need assistance with, don't hesitate to contact me and I'll do my best to help you. My email is [email protected]

How to learn how to create games and become a game developer from scratch

Do you want to become a cool game developer? And who doesn't want to! Game development is a promising direction, and to prove yourself well in the field of game development = get a ticket to a prosperous future.

But in this article, I am not agitating you to become a game developer (since you opened it and read it, it means that you already have motivation). I will tell you how to learn how to create games, where to start, what tools to use. In short, without water and pathos, I will give clear instructions and a training plan.

But first, why should you become a game developer?

  • Experienced Gamedev income – from $ 2000 , beginner - from $700 , which is also very good.
  • The chances of finding a job are above average. The profession is in high demand.
  • And finally - it's just an interesting job!

Where to start?

Let's say you have already come up with a concept - a legend, mechanics, chips. Now the implementation of the idea begins. And here there are 3 options:

  • Write everything from scratch . A dubious decision for a beginner. But! An indisputable plus is that you will definitely understand the languages. Therefore, if you are not looking for easy ways - welcome.
  • Use ready-made engines . The most popular platform is Unity. For a novice developer - what you need. You can create mobile and indie games, as well as 2D and 3D toys. Engines are more complicated and more serious - Unreal, CryEngine, Corona, GameMaker Studio.
  • Work with blanks . So-so solution. You can, of course, find templates and pass off the game as your own if you change the components to your own. But it's not about "how to learn how to CREATE games".

What programming languages ​​do you need to learn?

Any will do! It all depends on what type of games you want to create and what engine you plan to use.

Ideal for game development – C++ . It is a basic programming language that is suitable for any platform. As a main it is used to develop large games with complex controls. In general, this language is a must have for every game developer.

Plus - take it to your piggy bank Java, Python, HTML5, C# (similar to C++), CSS3, JavaScript, SQL . All of them are used for different purposes. And yes, now the process of creating games is simplified, so there is no need to dive into all the nuances of each language (although this is very useful).

How to study?

Practice and more practice! Theory is important, but even the 10 best books on game development won't help you create any more or less interesting games if you don't hit the bumps in practice. By the way, almost all really good books on game development can only be found in English.

Here are 2 tips that will make learning easier:

  • Start by creating mini-games. A big project at the start is a bad idea. You don’t have basic knowledge yet, and it will be much harder and longer to study on serious projects.
  • Don't try to develop a dream game right away. You will most likely be disappointed! Save it for later. Let first, instead of heroes and enemies, there will be multi-colored cubes and balls. But at first you will not be distracted by animation and effects.

And the most important! There is a 99% chance that the first game developed will be a failure. But that's the way it should be. This is what helps to study further and create masterpieces in the future.

Instead of conclusions

Of course, you can learn game development on your own, provided that you have motivation, time, knowledge of English and at least basic programming skills. But get ready for the fact that it will be long and difficult. Self-learning - unsystematic shooting into the sky. I found a piece of information, swallowed it, but remained hungry, because there is no clear understanding, application in practice, and systematic development.

With a mentor, the process will go much faster, because he will guide, support and give advice where it is needed. In general, there will be fewer cones, and the first game created will definitely not be the last. Want more and more.

Bonus

As a bonus, I give you links to good proven game development courses from Skillbox. In each of these courses, you will be able to work with a mentor, and after completing some of them, they will even help you find a job.

  • Occupation Unity game developer from scratch
  • Profession Game designer from 0 to PRO
  • Occupation Unreal Engine 4 game developer from scratch
  • Occupation AR&VR Developer from Zero to PRO
  • Profession 3D artist

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How to start making a game? Step by step guide - Gamedev on DTF

This article is for beginners in game development. For those who want to make a game but don't know where to start.

123 845 views

I will try, step by step, to explain the whole process from desire to release. Let's go!

Who am I?

My name is Alexander Dudarev

Alexander Dudarev E-mail: [email protected]

I am a game designer with 10 years of experience. Worked in many companies, for example in Playgendary. He did different things: both casual games for mobile phones, and a tank shooter for PC.

I am now an indie developer. I live by selling my games. Released 4 games for PC and Consoles. Now I am developing the game They Are Here: Alien Abduction Horror - a horror from the 1st person, about the abduction by aliens.

They Are Here: Alien Abduction Horror

Step 1: Get Enthusiastic

Enthusiasm is the fuel you burn in development. It will allow you to make a game after work, when you are tired, when you want to relax.

How to replenish the supply of enthusiasm? Watch documentaries, read developer success stories. It's motivating!

For example, here is a great documentary about indie games Indie Game: The Movie

Look around: other games, movies, movies, new technologies. The desire to learn something new or do something similar is what you need.

Step 2. Gather a team or do it yourself!

One is easier. It's easier to come up with an idea and make decisions. No need to argue and describe tasks. Making a game alone is possible. For example, I made 4 games alone.

It's better with a team. Better quality. Your decisions are criticized and the result is improved. You can distribute responsibilities and make the game faster. The last game I do is in a team with my wife. She is responsible for the story, criticizes my decisions, helps with art, looks for streamers.

In short - there is a team, cool! There is no team - do everything yourself, it's not difficult.

Typical indie developer

Step 3. Formulate the development goal

It is very important to understand - why do you need all this?

For example:

1. Employment in a game development company.

Product portfolio. The priority is the quality of performance.

Questions: What position would you like to apply for? Which company(s)? What kind of games does the company(s) do? What needs to be learned?

2. Learn how to make games, master a skill.

Prototype product. Priority is new knowledge.

Questions: What skill to master? How to do a specific thing?

3. Tell about something important.

Product Manifesto. The priority is to convey the idea to the masses.

Questions: Will my idea be understood? How to make the product more popular?

4. Make the game you dreamed about.

The product is a dream. The priority is to realize your vision.

Questions: What do I want to see? What can be neglected? How to finish a project?

5. Build your business.

Product - active. The priority is to earn income.

Questions: Which games sell best? How long will development take? How to reduce this time?

There may be more than one target. Goals can change from game to game.

In short - you have to answer the question - why am I making this game?

Really, why?

Step 4. Remember what you can do or love

For example, my wife and I are fans of horror films about aliens. Type "Signs", "Dark Skies", "X-Files". Therefore, it is easier for us to work on ideas and a script for They Are Here

Or maybe you draw anime girls in your spare time. And your friend is studying AI programming. So it will be easier for you to make a game about girls who will chat with the player as if they were alive.

Chan approves of starting from skills and hobbies

In short - your skills and hobbies are your advantages. Consider them when choosing a platform, engine, game genre. For now, just think about it.

Step 5. Choose a platform

If it's simple, then there are 2 ways: Mobile phones or PC + Consoles .

Based on the goals and skills of , you will need to choose one thing. These are different platforms, with different games, audience and monetization.

Path 1. Mobiki

Audience:

  • Mass audience. Children, pensioners, bored saleswomen. These are not gamers. Everything should be very clear and simple.
  • Play for 1 - 5 minutes. On breaks, in line, at work. To kill time.
  • Simple bright graphics are appreciated.
  • Focus on simple yet addictive core gameplay.

Pros:

  • Some genres (puzzles, arcades) are the easiest to develop. You can make a small prototype (1-5 levels) and show it to the employer, for example.
  • Pretty or complex graphics are not required. The main thing is to be clear.
  • Simple gameplay and game design.
  • It will be a plus if he is used to mobile devices and games.

Cons:

  • Very. High. competition. There are millions of games and almost all of them are free. Players come only from ads. No ads - no players. No money.
  • Monetization. You need to embed ads or in-game purchases into the game. Know where and how. Test to make it all work.
  • Analytics. You need to understand what LTV is. Why should it be > than CPI. Embed analytics in the game.
  • Be prepared to make 20 prototypes or improve the product until LTV > CPI.
  • Earn money for a small team, you can only with a publisher. I personally don't know any other way.

In short - mobile phones, this is a huge super market. On the shelf is something that pays for advertising. It's advertising budget competition. If you want to make money on mobile phones, then I advise you to make hyper-casual games and work with a publisher.

If you don't care about income - a cool, lightweight platform.

If you dare, learn more about:

  • Hyper-casual games (everything related to game design and production).
  • How to find a publisher for hyper-casual games.
  • Casual graphics.
  • Low-poly graphics.
  • Casual players (casual difficulty and tutorials).
  • Mobile game analytics (CPI, LTV, Retention).
  • Monetization of mobile games.
  • Optimization of mobile games.
  • Google Play and App Store. Registering a developer account. Rules and recommendations. SEO.
  • Advertising mediators and networks (Iron Source, AdMob, etc.).
  • Market analytics services for mobile games (Sensor Tower, App Annie).

Path 2. PC + Consoles

Audience:

  • Hardcore gamers.
  • Play for several hours. At home. To dive into the game.
  • Realistic or stylish graphics are valued.
  • Emphasis on an interesting story or deep gameplay.

Pros:

  • Less competition than on mobile phones. Especially on consoles.
  • Easier to get players and feedback.
  • You can make good money by porting the game to the console, with the help of a publisher.
  • Don't bother with analytics and monetization.
  • From childhood, a clear platform (PC / Console) and audience (Gamers).
  • The audience loves original, creative, interesting games.
  • It will be a plus if you play on a computer or console yourself.

Cons:

  • Simple games (puzzles, arcades) are bad. Gamers want to get experience, get used to the role. Stick for a long time. The game should not look like something for a couple of minutes.
  • Games are longer in production. But you can be tricky - make small games that look like big ones, and also use ready-made assets.
  • We need to work on an interesting idea. Find distinctive features (USP) that will make the project stand out.
  • You need to think of an interesting story or gameplay.
  • More complex game design.
  • High demands on the quality of graphics.

In short - PCs and especially Consoles is a luxury boutique. On the shelf is what is in demand. This is quality competition. If you want to make money, then make an interesting game, and be sure to port it to the console (through a publisher). Think about how to save on production!

If you dare, learn more about:

  • Game design for computer games.
  • Narrative, storytelling.
  • How to pitch games.
  • Game features / USP.
  • What is a vertical slice.
  • Steam. Registering a developer account. Page layout. Tags. Rules and recommendations.
  • Marketing and promotion of indie games on Steam (I recommend http://howtomarketagame.com/) How to make a cool poster, trailer, screenshots, GIFs.
  • Porting games to consoles.
  • Console game publishers.
  • Indie game contests and festivals.
  • Working with influencers (youtubers, streamers).
  • Realistic graphics.
  • Stylized graphics.
  • Tag and genre analytics services (SteamDB, Steamspy, SteamCharts, Game Data Crunch).
  • Key distribution services (Keymailer, Woovit)

Step 6. Learn about game design and game production

Get interested in how games are made (great podcast in your headphones)

I recommend to google about:

  • Game mechanics, genres and settings.
  • Game design. There is a book by Jesse Schell, it's good, but big. You can google about a specific genre.
  • Core gameplay and Meta gameplay.
  • Level design. It's better to google about a particular genre.
  • User interface (UI) in games.
  • Assets and marketplaces.

In short - first learn superficially about all incomprehensible terms. Explore only what you need to develop your specific game in depth.

Step 7. Choose an engine and look at the tutorials

The engine is the program that builds the game. This is a big food processor that has everything. Logic is programmed there, levels are assembled, lighting is set, animation is set up, materials are created, sounds are inserted, etc.

Many articles have been written about the choice of engine - google it.

If you are alone and don't know programming languages, I recommend Unreal Engine 4.

  • There are Blueprints - this is visual programming. It's easier than writing code.
  • Nice render out of the box.
  • There is a large marketplace with gov assets
  • This is a popular commercial engine that is used to make a lot of games.
  • You can make a game for all platforms. You can embed advertising, inaps, analytics.
  • Many levels. I recommend Unreal Engine Rus
  • Cool interface.
  • A bunch of built-in functions.
  • Free up to a lama bucks income.

Unreal Engine 4 Blueprints

Before starting to work on the game, make a couple of very simple "table" fakes.

Make a snake, ping-pong, etc. Don't care about quality, don't care about game design. The main thing is to practice "on cats", to feel the functions of the engine.

The whole team will work in the engine - so everyone should study it, at least superficially. You must understand each other, and also help the programmer build the game.

In short - read about the choice of engine. Take the time to study it.

Step 8. Choose a Genre

Genre is your niche. Genre is very important. There are genres that no one plays. And for some you need to study a lot of additional material.

It is better to choose a genre which is:

  • Popular on the platform. Games of this genre are often bought or downloaded. Use sites for genre analytics.
  • Not too difficult to manufacture. MMORPG is not your choice.
  • Like you or the team. You understand it or played a lot as a child.

Sales of games in different genres

Once you have decided on a genre, google everything about the production of games in this genre. Game design, graphics, levels, sounds. What to focus on?

Play the best games in this genre. Watch videos about this genre.

In short - choose a genre and learn everything you can about it!

Step 9 Come up with an idea, concept, USP

An idea is the core of your game. The seed from which the project will grow.

What is a good idea?

  • Clear. Should be clear to everyone. For example, your mom.
  • Interesting. I already want to play it! People love risk and new experiences that they want but can't experience in real life. For example, GTA is a tough guy simulation that everyone wants to be but can't.
  • Popular. This is not an arthouse, not something strange or specific. The idea appeals to understandable images from life or mass culture.
  • Eye-catching. This was not the case before. Or was, but for a long time. Or in another genre. Or in a different style. Or badly done.

What will help you choose an idea?

  • Catalog of games on your platform. See what's popular. Think about how to change it, put it from a different angle. Hmm…a top railroad building game. What if we play as a driver?
  • Service sites with tag and genre analytics on the platform. You can track the popularity of the genre, the number of games in it. You can cross individual tags with each other.
  • Mass culture. Movies, books, comics, short films, gifs, pictures from the Internet.

You will most likely have many ideas. Write them down. Let me lie down. And then choose the one that haunts you and seems the best.

When I gave birth to the idea

Pro pitch

The idea may seem ambitious. But it has to fit in the Pitch to be understood by the players, the press, and your mom.

A pitch is a short sentence describing an idea. For example, They Are Here: Alien Abduction Horror is a horror movie about alien abduction. Read more about "How to pitch games".

Based on Pitch, we describe the concept of the game. A more detailed description of the game on one page. Who are we playing for? What is the purpose? What can be done? What emotions do we evoke?

Pro USP

Think over the key features - USP, which will sell your project. They flow from your idea.

For example, Punk's idea is a mockery of mass culture and fashion.

Key features (USP) of Punk: defiant behavior, aggressive music and strange hairstyles.

Check out my USP, man!

Show your USP everywhere - in the trailer, screenshots, poster, game description. Talk about them communicating with the press and publishers. Poke them in the face!

For example, They Are Here has aliens, cornfields like in the movie Signs, and UFOs.

In short - read about the idea, concept, pitch, USP of the game. Formulate a clear vision for your project and communicate this vision to everyone. Without it, everything will fall apart and float.

Step 10. List assets and tasks

Assets are the building blocks that make up games.

Make a list of things to do. At least in large strokes. Make a level, find music, insert a character. And you also need 20 types of swords.

Estimate the time and then multiply it by 2. Even if it seems silly to you. Multiply it by 2!

If you see that the project is large, cut off everything unnecessary. Unnecessary - everything that does not show the idea. Or rarely appears on the screen.

For example, if the idea of ​​the game is ultra-violence, then you can not make 20 types of swords, but rather work out the physics of dismembering the body.

Estimate that for mobile hyper-casual games you need to make at least 30 minutes of gameplay. And for PC and Consoles, it is better to make the game for 2 hours. If you can do more, great!

Highly recommended!

Buy and use ready-made assets. This is the best way to reduce production time and not lose quality. It's not embarrassing, it's normal. It's actually fire!

Step 11. Organize the process

Write down everything that needs to be done. Every little thing. Otherwise, you will forget.

Set tasks. For myself and the team. I recommend Trello (easier) or Asana (more functional).

Collect project information in one place. You can use Miro boards or Notion wikis.

If you're alone or have a small team, don't worry about big, fancy documentation. It is better to show an example, draw a diagram, explain on your fingers WHAT SHOULD be done.

Reference is the best task description for an artist! For example, I told my wife - I want a cover like Slender, but with an alien. That's enough!

Collect and store the necessary information. Links to great articles. Contacts of possible partners. Screenshots of bugs. And so on.

Step 12. Make a demo

Demo / Vertical slice / MVP are very similar concepts. This is a small piece of the final quality game.

Small but high quality demo

Demo version solves many problems:

  • Helps you record videos, screenshots, gifs
  • Shows the payback of a mobile game
  • Will help you get a job
  • Speed ​​up wishlist recruitment on Steam
  • Receive feedback from players and streamers
  • Can participate in festivals and competitions
  • Only with it you can find a publisher.

In short - make a demo version of the game. This is your calling card. Show it to everyone. Say - I will do the same, only more.

Step 13. Fuck! Break through to release!

I won't go into details about the release. It all depends on the game and platform.

Better give recommendations how to survive until the release: