What number should i play


8 Different Ways To Pick Your Lottery Numbers

When it comes to choosing lottery numbers, everyone has their own preferred method. Some like to analyze past draws to spot any patterns, while others look to the Zodiac for the answers.

Of course, no matter how you pick your lottery numbers, the draw is always totally random. While there is no method to guarantee a win (otherwise we’d all be millionaires!) there’s no harm in having one, either.

So, if you’re wanting to have a go at scooping the massive $810 million Mega Millions jackpot we’re all going crazy about, try one of these eight different ways to make your pick.

1. Study The Statistics

This method involves looking up previous draws and noting down the balls that get drawn most frequently. And thanks to a global obsession with lotteries, there is tons of information out there for you to study.

Although there’s no mathematical reason why some numbers get drawn more than others, there are a few that appear to be hotter.

Just remember that every number has the same chance of being drawn, regardless of whether it has appeared 10 or zero times over the past few draws.

Overall, this method is pretty time consuming, but many lottery players feel it gives them an edge.

You won’t be the only one using this method, though, so be prepared to split the prize if your numbers win.

2. Use Numerology

Next up, we come onto numerology. Whether you choose to use this method really depends on whether you’re a believer in the power of the universe.

Anyone can calculate their own “numbers” which hold a significance that’s personal to them.

We’re not going to go into how to find them, as it’s a really long process, but there are plenty of websites that explain how it all works if you want to try this method.

Once you’ve come up with six numbers, use them for the next lottery draw.

You never know: Some cosmic force could lead to you finally winning the jackpot you’ve been chasing for years.

3. Use Lucky Numbers

Nearly everyone has some lucky numbers.

You might like 10, for example, as it’s your birthday. Or you could have an attachment to number 28 for no reason whatsoever.

Lucky numbers come in all forms, from anniversaries to player jerseys. All you need to do is pick the ones you like or hold a sentimental value for, and that’s pretty much it.

It’s certainly not a scientific way of doing things but it’s always been a very popular way to pick lottery numbers.

4. Go Random

Every lottery is completely random, so why shouldn’t the way you pick numbers embrace this?

What’s the first number you think of? Write it down, and you’ve got your first pick!

There are various other ways to randomly pick numbers as well – the only limit to the ways is your own imagination. You could even just drop a pen on some numbers and use the one it hits.

We could go on about random number picking methods for hours, but we’ll let you get creative instead. As long as you end up with the correct number of picks, you’re doing it right.

This is actually one of our top ways to pick numbers, as it doesn’t have to take too long and it takes the pressure off having to think of lottery numbers for yourself.

5. Pick Numbers Over 31

Although this method won’t increase your chances of winning, it could increase the amount you win if you’re lucky enough to scoop the jackpot.

Why?

Well, most people have some low numbers in their selection, as they often use birthdays. Therefore, the numbers over 31 are used less frequently.

This then means that there’s less chance of someone else also hitting the jackpot with your numbers.

Think of it like this: You pick your numbers for a $10m jackpot, and 10 people win. Everyone would get $1 million each.

If only 2 people win though, you’d instead find yourself raking in $5 million.

We’d recommend this method to everyone, as it at least does have some mathematical reasoning behind it.

6. Make A Pattern

When you’re looking down at your lottery slip, you’ll notice that every selection contributes towards a pattern. This method involves picking numbers by drawing on the slip.

You could go in a circle, for example, or you could try to draw out a letter of the alphabet. Use your artistic flair and ability to make something that really does look great when you hand it over to the cashier.

Don’t just go in a straight line though as loads of people do this, so if you win, you’ll be sharing your prize with quite a few other winners.

7. Use A System

Another way some people choose their lottery numbers is by using a system.

There are plenty of these online, all of which are supposed to improve your odds of winning the jackpot.

In reality, they don’t, but many people have found it works for them.

There are tons out there, but we will only explain the Delta System today.

It works like this:

  • Choose a number from 1 to 3.
  • Pick two other numbers from 1 to 8.
  • Now pick something close to 8.
  • Now pick two numbers between 8 and 15.
  • Mix the numbers up, so they’re not in numerical order.
  • Your first lottery number is the first Delta number in the sequence.
  • The second number is the first two Delta numbers added together.
  • The third is your second lottery number + the third Delta number.
  • The fourth number is the third lottery number + the fourth Delta number.
  • The fifth is the fourth lottery number + the fifth Delta number.
  • The sixth is the fifth lottery number + the sixth Delta number.

We know this sounds confusing, but it’s actually easy if you follow the instructions.

If any number is higher than the highest lottery number, just mix the numbers around until the system works for you.

8. Leave It To The Machine

Feeling lazy? This is the perfect method for you if you can’t be bothered to think about your lottery numbers.

Most lotteries allow players to simply receive random numbers, picked for them by a machine.

Just select the option, and you’ll receive your ticket, complete with the correct number of selections.

You’ll hear some people saying that letting the machine pick your numbers ruins your chances of winning.

The truth, however, is that whether you spend a year choosing your numbers or whether you let the machine do it, you’ll still have exactly the same chances of winning.

Picking numbers randomly is a hugely popular way to choose numbers in some countries, such as the UK.

Why not see if the lottery machine can help you win the jackpot?

It’s All About Lady Luck

We hope there’s at least one method here you like the sound of for the next time you try to hit the jackpot.

If you’re lucky enough to win, be sure to check out our handy guide on how to cope with winning the lottery.

It would be life changing, after all!

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These Are the Most Winning Lottery Numbers

Everyone wants to win the lottery.

Keep an eye out for these common lottery numbers if you want to up your chances of hitting it big.

The chances of winning the lottery are about one in 300 million, but the unlikely odds don’t mean you can’t do more to up your chances of winning, like buying multiple tickets, playing every draw, or living in the state with the most lottery winners. Lucky lottery numbers are also a way to increase your chances. Here’s how to win the lottery (or at least boost your chances) by picking the most common lottery numbers (just one of the things lottery winners won’t tell you.)

How to pick lottery numbers

Instead of picking a meaningful date, like a birthday or anniversary, it’s a no-brainer to select the most common lottery numbers to boost your odds. And, yes, there is a way to find out lucky lottery numbers! There are a few websites that track the lottery numbers that are pulled the most; keeping track of them is a good method for how to pick lottery numbers. The most common Mega Ball number is 22. Meanwhile, stay clear of 21, 45, 50, 55, and 51 when choosing your first five numbers. (But keep in mind that the unlucky and lucky lottery numbers and their exact number of calls are always changing!)

ZikG/Shutterstock

Most winning lottery numbers: Mega Millions

According to USA Mega, here are the most common Mega Millions numbers drawn since October 31, 2017:

  • 22
  • 11
  • 9
  • 10
  • 4
  • 19

22 was drawn 26 times and 11 was drawn 24 times. Several other of the most common Mega Millions numbers were drawn 18 times; these numbers are 13, 14, 17, 18, 24, and 25.

ZikG/Shutterstock

Most winning lottery numbers: Powerball

As for the most common Powerball numbers, you can check those out online as well, but here are a few:

  • 66
  • 23
  • 61
  • 53
  • 21
  • 63
  • 59
  • 69
  • 64
  • 20

According to CNBC, the Powerball and Mega Millions jackpots have both been on the rise. The Mega Millions jackpot is a hefty $244 million, but the Powerball jackpot is tipping the scale at $540 million!

There might not be a better time to buy a ticket, cross your fingers, and select these lucky numbers. Of course, there’s no guarantee that choosing these digits will win you the lotto, since past frequency doesn’t determine what numbers come next. Read up on this lottery ticket dispute in which a couple agreed to split the earnings if they won, but one left with everything.

Sources:

  • USAMega.com: “Mega Millions Statistics”
  • LottoNumbers.com: “Most Common Powerball Numbers”
  • CNBC: “Powerball’s jackpot surges to $540 million — yet doesn’t even crack the list of 10 largest lottery wins”

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Emily DiNuzzo

Emily DiNuzzo is an associate editor at The Healthy and a former assistant staff writer at Reader's Digest. Her work has appeared online at the Food Network and Well + Good and in print at Westchester Magazine, and more. When she's not writing about food and health with a cuppa by her side, you can find her lifting heavy things at the gym, listening to murder mystery podcasts, and liking one too many astrology memes.

T-shirt numbers are more important than names. Players take them in honor of childhood idols and add them to brand names

In 2000, Napoli retired Maradona's number 10 after whispering to the flock that we only believe in one god.

At the same time, 9-year-old Lorenzo Insigne was in the school team of the Grumo Nevano district. After 6 years, he was taken to the Napoli academy, he never left the team again. Now Insigne is 27: for 200 matches, the captain's armband, the immense love of the city (if the player jokingly wanted to become mayor, he would have succeeded). It seems that here he is, the new ideal candidate for the top ten. But wait.

The number 24 has been shining on Insigne's back for many years, which, it seems, will remain with him until the end: “I don’t even dare to dream of a ten, because the great Maradona played under it. This number should be permanently assigned to him. Maradona himself is not so categorical: "If he scores more goals than me, let him take it."

So far 115:63 in favor of the Argentine, but, for example, Marek Hamsik played over 500 matches for Napoli and scored more than Diego. Occasion? Of course not: the Slovak played under the 17th, unlucky in Italy, number.

But that's not even the point.

The numbers have never been just numbers on uniforms, everything is much deeper: for footballers they help with recognition and development of personal brands, for fans they are a symbol that needs to be carefully protected, and for clubs they are an opportunity to pack history into the format of a beautiful fairy tale.

Initially, numbers helped players understand tactics. Pele got the 10 randomly

Numbers perform a global task: with their help [fans, coaches, referees] distinguish between players on the field. But even at the very beginning of the journey, the numbers had another role - much more solid.

The jersey was first numbered in 1928, the idea came to the legendary Arsenal coach Herbert Chapman: he believed it would help players navigate the field and better follow tactical objectives. With the numbers that were distributed in accordance with the role of the players (goalkeeper under 1st, forward - under 11th), they played in two matches of the championship of England: Arsenal - Wednesday and Chelsea - Swansea Town.

In the 2-3-5 system - the most popular in that era - two defenders wore 2nd and 3rd, three midfielders - 4th, 5th and 6th, and five attackers - from 7th until the 11th.

Later, in 4-4-2, it looked like this:

In modern 4-2-3-1:

The next experiment was done only in 1933, when in the FA Cup final " Everton tore Manchester City 3-0. Everton players came out with numbers from 1 to 11, and City from 12 to 22.

In 1939, England finally matured: at a meeting of the Football Association with an advantage of four votes (24 to 20), the 1928 option won, and when in 19Substitutions appeared on the 65th, the numbers of the spares started from the 12th. For superstitious players, an indulgence was introduced: they were allowed to skip the number 13.

The second revolution rumbled at the 1954 World Cup in Switzerland: a personal number was assigned to each player. The national teams did not immediately get used to the new requirement, and absent-mindedness gave a brilliant story. At the 1958 tournament in Sweden, the Brazilians forgot to send the list of numbers to FIFA. At the last moment, they were saved by the Uruguayan delegate Lorenzo Vilisio, who filled out the document at random: goalkeeper Gilmar received the 3rd number, and 17-year-old and still unknown to anyone Pelé - 10th. And he blew up: a hat-trick in the semi-finals, a double in the victorious final and Brazil's first World Cup triumph. Since then, 10 has been not only an attractive number, but also a magical number - thanks to Pele.

Players became more and more imbued with the power of numbers - inevitable conflicts arose that would have been simply laughed at before. At three world championships (1974, 1978 and 1982), Argentine footballers were forced to number in alphabetical order: because of the numbers, they cursed furiously and trained worse. The measure led to a comical: in 1978, forward Alonso played at number 1, and goalkeeper Fillol - at 5th. An exception in 1982 was made only for Maradona, who took the usual 10-ku.

B 19The 93rd obligatory 1-11 for starts was canceled by the Football Association of England, and in 1994 FIFA also risked it.

Stars make the numbers more attractive

Now the numbers are not so tied to the positions, although the traditions are still preserved. Some numbers are especially sexy and excite us (and the players, of course) more. All because of the legends that wore and wear them.

№5

It's hard to find a special number in defense, but if you choose, let it be the 5th (feel free to hit me in the comments). It rarely goes to the central defenders (unlike the 2nd, 3rd and 4th), but if it does go to the really big players.

Superstars: Beckenbauer, Puyol, Fabio Cannavaro.

Continues the work (yes, things are not so great now): Mats Hummels, Raphael Varane.

№7

The number [not always] of the right attacking midfielders (Beckham, Figo, Overmars, Littbarski, Garrincha) and great forwards: Raul, Kanidzha, David Villa, Bebeto, Shevchenko, Cantona.

Continue the work: Cristiano Ronaldo, Griezmann.

7 means a lot to Manchester United: George Best, Bryan Robson, Cantona, David Beckham, Ronaldo (17 First Division and Premier League titles overall).

The number made even the narcissistic Portuguese nervous: “At first I asked for the 28th, but Alex Ferguson said: I want you to take the 7th. I was surprised because I knew which players had worn it at Manchester United before me."

No. 9

Number for clean forwards, real cold-blooded killers: Ronaldo, Romario, Batistuta, Marco van Basten, Eto'o, Alan Shearer.

Continue the work: Suarez, Lewandowski, Benzema.

#10

No words: Platini, Baggio, Zidane, Rivaldo, Maradona, Totti, Pele.

Continue the work: Messi, Neymar.

Someone is bored to play under regular numbers

Hisham Zerouali

In 1999, Scottish Aberdeen signed the Moroccan Hisham Zerouali (Zerouali). The fans nicknamed him Zero and begged him to take the appropriate number - he agreed. Zerouali left Aberdeen in 2002 and died in a car accident 2 years later. After the tragedy, the club withdrew his number from circulation, however, the British leagues still forbade putting 0 on the kit.

Ivan Zamorano

In 1996, Zamorano moved to Inter and took his favorite 9th. After 2 years, Roberto Baggio moved to Milan and asked for the 10 that Ronaldo had. The Brazilian handed over the number with one condition: he gets the 9-ka Zamorano. He resisted for a long time, still gave up, although he did not finally let go of his favorite number: he took the number 18 and glued “+” between the numbers. Resourceful.

Derek Ryordan

In 2008, Scot Derek Ryordan moved to Hibernian, where he played in the early 2000s before moving to Celtic. After returning, the striker felt sad: another striker, Colin Nish, took his native top 10. Then Rayordan thought that his favorite number could be mirrored - 01. He played under this number for a whole season, after which Nish took 9-ku and returned Derek's favorite number.

The world's most prolific goalkeeper, Rogerio Ceni, wore the number 01, and in 2005 he made his 618th appearance for Sao Paulo (club record) under the numbers ... 618. So he emphasized a glorious achievement.

It happens that football players take numbers that are inadequate to their role - it looks extremely unusual. For example, at Arsenal, William Gallas played under the 10, which used to belong to Dennis Bergkamp. “He didn’t like the number 3, and I offered to look at the others,” said Arsene Wenger. “In the end, I thought it would be a good idea to give a 10 to the defenseman, because it will be difficult for the forward to wear this number after Dennis.”

At Parma, Buffon wanted to play under the number 88 and immediately bathed in suspicions: fascism was involved. The goalkeeper explained: “I chose number 88 because it looks like 4 eggs. We in Italy know what it's like to have big balls: strength and determination. And this season I will need them to get into the Italian national team.

Balotelli wore number 45 for Inter, Man City and Milan. “At Inter, the youth players got numbers from 36 to 50,” Mario said. – I loved 9-ku and took the 45th, because the sum of 4 and 5 makes 9.

The Italian goalkeeper of the 90s Luca Bucci did not recognize the standard goalkeeper numbers and played under the 10th, 7th and 5th numbers.

Players take numbers in honor of childhood idols, important dates and favorite ice cream (but this is not accurate) from life.

At Chelsea, Morata replaced the prestigious 9-ku to number 29. All because on July 29, 2018, his wife gave birth to twins Alessandro and Leonardo. “It's a wonderful day,” said the Spaniard. “I want to celebrate their birth in some special way and thank my wife Alice. I want them to be with me when I'm on the field, so I decided to get a new number for this season."

Napoli midfielder Amin Younes and Fiorentina defender Kevin Dicks took number 34 for the 2018/19 season to support Moroccan Ajax player Abdelhak Nouri, who fell into a coma in 2017 and regained consciousness through three weeks.

In Bayern, defender Bixant Lizarazu was the king, he could take any number, but he drove under the 69th. Why? The Frenchman was born in 1969, his height is 1.69 meters, his weight at that time was 69 kilograms. Is there a hint of something else here? Quite possible.

At the end of his career, the nibbler Ronaldo moved to Milan, but Pippo Inzaghi had the 9th. Then the Brazilian added another one, but everyone joked that it was not because of the love of the figure, but because of the passion for 99 Flake ice cream - otherwise where does the superstar have extra weight?

Case from Russia. Midfielder "Ural" Otman El-Kabir, who was bought in the summer of 2018, insisted on the 58th number: "He is connected with my mother, this is the year of her birth. I have been playing under this number for three or four years.

More often than not, when choosing a number, players want to wink at other famous colleagues and childhood idols. The message is probably the following: I watched you on TV, and now I broke into big football myself.

Pjanic's 5th in Juve - in honor of Zidane.

Alexis Sanchez's 9 at Barça is in honor of Ronaldo.

10th Marchisio at Zenit is Del Piero's honor.

Lingard's 14th at Manchester United - in honor of Henry: “He was a great scorer. As a child, I looked at him and thought: what a wonderful number 14.

Mbappe has never told why he took the 7th to PSG, but Le Parisien newspaper is sure that love for Cristiano is involved.

At Juventus, Dani Alves wore number 23 in honor of NBA monarch LeBron. At Barça, the Brazilian played under the 6th in honor of Xavi. “The ideal Barça player? Xavi’s brain, Dani’s right foot, Messi’s left foot and Messi’s abilities, heading and defensive skills, like Puyol, ”the Brazilian reasoned in 2018.

When Beckham moved to Real Madrid, Raul played under the 7th. David did not lose his head and took the 23rd - in honor of Michael Jordan.

Football players don't have to worry about personal brand naming. After all, there are numbers

Cristiano launched the CR7 brand in November 2013. The name is a combination of initials and the number under which he played for Manchester United, Real Madrid and the Portuguese national team.

CR7 - a colossal empire, the main line of business is clothing. It all started with underwear and socks, later shirts, shoes and bedding were added.

At the beginning of 2017, the Crunch Fitness gym opened in Madrid under the CR7 brand, and Cristiano also became a partner of the largest Portuguese hotel chain Pestana Hotels: luxury CR7 hotels will soon appear in Madrid, Lisbon and New York.

Cristiano's number is everywhere: Madeira has a CR7 museum, perfume shops have CR7 perfumes, and the AppStore and Google Play have the CR7 Selfie app.

Yes, in Real Madrid Cristiano played under the 9th (it would have been impudent to intercept the 7th from Raul), but in Juventus he immediately spoke with Cuadrado, and he was not offended: “Giving is better than receiving! Bless Ronaldo on his new adventure." Of course, such a move was important for business as well.

At the beginning and middle of the 2000s, Ronaldinho was responsible for the magic on the field: even without social networks, it was obvious who the most popular player on the planet was. Nike, with whom the Brazilian worked, understood everything and released the first personalized football collection, the name is R10. Surely you had at least one thing with her logo (by the way, which one?).

Nike does not forget about the classics even now, in 2018 the company re-released Ron's legendary Nike Tiempo R10 boots, and also showed the Nike 10R City Collection sneakers dedicated to Port Alegre and Paris: in these cities the Brazilian began his stunning career.

A couple more not so large-scale, but also revealing examples: David Alaba's store is called da27store (initials + number in Bayern), and Rio Ferdinand created the FIVE clothing brand: under the 5th he played in Manchester United and QPR.

In Russia, the clearest example of a reverent attitude to the number is Vyacheslav Malafeev. His real estate agency is called "M16", the ex-wife loved the number, Malafeev himself called the number happy.

And yes, have you noticed that in the nicknames of players in social networks there are solid numbers? And it's not a date of birth. Look, for example, to Lewandowski, Modric, Suarez, Busquets or Sana.

The same thing happens with autographs.

Clubs give numbers to fans. Not everyone agrees that the numbers should be assigned to the players

In February, Nantes withdrew Sala's 9 from circulation. One can argue with this, but the club did what everyone was waiting for: a slender gesture closed the nightmarish story.

Usually clubs assign numbers to legends - not so often but consistently. Here are just a few examples:

Another story with Maldini. His father Cesare spent 13 seasons at Milan, he himself spent his entire career. In 2009th defender retired from football, and Milan withdrew the 3rd number from circulation. Then Paolo suggested: if one of his sons breaks into the base, let him get the number. If 22-year-old Christian already has not so many chances (stuck in Serie C), then 17-year-old Daniel from Milan's Primareva definitely has them.

Numbers are sometimes retired after players die. premature death. For example, Livorno secured the 25th number for midfielder Piermario Morosini - in 2012 he died right on the field. And CSKA brought 16th after the tragic collision between goalkeeper Sergei Perkhun and Anji forward Budun Budunov in 2001. This gesture demonstrates that no one else can take the place they suddenly left.

There are opponents to the output of numbers. “When a club does this, they say: we will never have a decent player again,” says Denis Hurley, founder of squadnumbers.com. - And I could say this: we will still have excellent players, perhaps the best. Let's give this beautiful number to them.

In Spain, this is unrealistic: you need to use the first 25 numbers in the application, so you cannot display them. Rivaldo, Ronaldinho, and now Messi played under the 10th in Barcelona. The number goes from one star to another - and rightly so. You give the young guys something to aspire to. Although some consider it too heavy a burden, because the number is not just a number on the back, but a really important detail.

After leaving Manchester United, Ryan Giggs was pestered with questions about number 11. The Welshman resisted: “There is no need to secure anything. It is clear that it depends only on the position of the club, but I do not think that this is the right step for a team like ours. Then you would constantly have to remove the shirts of great football players.

It's not just football players that can be thanked by displaying numbers: clubs often assign the 12th to the fans. So, for example, did Bayern, Fenerbahce, Besiktas, Lens, Werder Bremen, Genoa, Lazio and PSV. In England it is popular in the lower divisions: Bristol Rovers, Exeter City, Gillingham, Oxford United, Oldham Athletic, Peterborough, Plymouth Argyle, Portsmouth.

In Russia, CSKA, Zenit, Anji, Arsenal and Krylya Sovetov singled out a close connection with the fans. Rostov retired the 61st number (the index of the region on license plates), the Moscow Torpedo - the 1st, and Spartak - the 72nd (in 1972, a red-and-white fan movement appeared).

And no exceptions, Zenit slowed down even the 40 millionth Hulk: "Initially I wanted to take the number 12, under which I played at Porto, but they told me that it belongs to the fans."

Since then, the Hulk understands that numbers are not just numbers.

Photo: twitter.com/sscnapoli; globallookpress.com/Sven Simon/picture-alliance; Gettyimages.ru/Ross Kinnaird, Lutz Bongarts/Bongarts; twitter.com/AberdeenFC; REUTERS/Stuart Franklin/Action Images, Jason Cairnduff/Action Images; Gettyimages.ru/Giuseppe Bellini, Vladimir Rys/Bongarts, John Gichigi/Allsport, David Ramos/CR7; globallookpress.com/Urbanandsport

Backgammon and long backgammon rules.

Backgammon (other common names: backgammon, backgammon), tavla, shesh-besh, kosha - an ancient oriental game. The homeland of this game is not exactly known, but it is known that people have been playing this game for more than 5000 years, For example, the oldest of the boards for playing backgammon was found in Iran (in Shahri-Sukhta) and dates back to about 3000 BC An analogue of this game was found in the tomb of Pharaoh Tutankhamen (XV BC. .).

Backgammon rules are simple and novice players can easily master them, but nevertheless, in order to win, you need logical thinking and, of course, luck. There are two main varieties - long and short backgammon. Backgammon game consists of a special board, 30 checkers of two different colors and two dice). The game is played by 2 players.

Short backgammon


Starting position

Fig 1. Board with checkers in initial position. An arrangement that is mirror-symmetrical to that shown in the figure is also possible. The house in it is located on the left, and the courtyard - respectively on the right.



Fig 2. Direction of movement of white checkers. The black checkers move in the opposite direction.



Fig. 3. Two ways White can play


Short backgammon (Fig. 1) is a game for two players on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four groups of six triangles each. These groups are called - house, yard, house of the enemy, yard of the enemy. The house and the yard are separated from each other by a plank that protrudes above the playing field and is called a bar.

Points are numbered for each player separately, starting from the house of this player. The farthest point is the 24th point, which is also the first point for the opponent. Each player has 15 checkers. The initial arrangement of checkers is as follows: each of the players has two checkers in the twenty-fourth point, five in the thirteenth, three in the eighth and five in the sixth.

The object of the game is to transfer all your checkers to your home and then remove them from the board. The first player to remove all of their checkers wins the game.

Checkers movement

Players take turns throwing two dice and making moves.

The number on each die indicates how many points, or steps, the player must move his checkers. Checkers always move in only one direction (Fig. 2) - from points with large numbers to points with smaller ones.

The following rules apply:

- a checker can only move to an open point, that is, to one that is not occupied by two or more checkers of the opposite color.

- the numbers on both dice make up separate moves.

For example, if the player rolled 5 and 3 (Fig. 3), then:

- he can move one checker for three steps, and the other for five,

- or he can move with one checker eight (five plus three) steps at once, but the last one only if the intermediate point (at a distance of three or five steps from the starting point) is also open.

The player who rolled the double plays each of the numbers on each of the dice twice. For example, if the roll is 6-6, then the player must make four moves of six points, and he can move the checkers in any combination he sees fit.

The player must use both numbers he has drawn if they are allowed by the rules (or all four numbers if he has a double). When only one number can be played, the player must play that number.

If each of the numbers is playable individually (but not both together), the player must play the higher number.

If a player cannot make a move, then he skips a move. In case of a double, if the player cannot use all four numbers, he must play as many moves as possible.

How to beat and load a checker



Fig 4. If White has dropped out, but one of the checkers is on the bar, they must load the checker into point 4 in Black's home, since point 6 is occupied by Black.


A point occupied by only one checker is called a blot. If a checker of the opposite color stops at this point, the blot is considered beaten and is placed on the bar. At any time when one or more checkers are on the bar, the player's first duty is to load the checkers in the opponent's home. The checker enters the game by moving to the point corresponding to the discarded value of the die.

For example, if a player has rolled 4 and 6, he can charge a checker to the fourth or sixth points, if they are not occupied by two or more opponent's checkers.

If both points corresponding to the values ​​of the rolled dice are occupied, the player skips his turn.

If a player can bring in some of his checkers but not all of them, he must charge all the checkers he can and then skip the remainder of his turn. Once all the checkers have been entered from the bar, the unused dice values ​​can be used as usual by moving the checker you loaded or any other checker.

How to throw away checkers

When a player has brought all his fifteen checkers to his home, he can start to throw them off the board. The player throws a checker as follows: a pair of dice is thrown, and the checkers that are on the points corresponding to the dropped values ​​are removed from the board. For example, if 6 points fell out, you can remove the checker from the sixth point.

If there is not a single checker on the point corresponding to the dropped die, the player is allowed to move the checker from points greater than the dropped number. If a player can make any moves, he is not obliged to throw a checker off the board.


Fig 5.

White rolled 4 and 6. They throw out two checkers.


In the stage of throwing out the checkers, all the checkers of the player must be in his home. If a checker is beaten in the process of dropping checkers, then the player must bring the checker back to his home before he continues to drop checkers. The first player to remove all checkers from the board wins the game.

To the begining

Long backgammon

Rules of the game


Fig 6.

Long backgammon. Playing field view

The number of players is two. The number of checkers on the board is 15 for each player.

The place of the initial location of the checkers, each of the players is called the head, and the move from the initial position is called "from the head" or "take from the head." Only one checker can be taken from the head in one move.

The player rolls two dice at the same time. Having made a throw, the player must move any checker by a number of cells equal to the rolled number of one of the cubes, and then any one checker - by a number of cells equal to the rolled number of the other cube. Those. if, for example, six or five fell on the dice, the player must move one checker six cells, and then any one (it can be the same, it can be different) by five cells. At the same time, only one checker can always be taken from the head. The only exception is the first throw in the game. If one checker, which can be removed from the head, passes, then you can remove the second one. There are only three such stones for the first player: six-six, four-four and three-three (opponent's checkers standing on their heads interfere). If one of these stones falls out, the player removes two checkers from his head. For the second player, the number of stones at which two checkers can be removed from the head increases, since it prevents the first stone from passing, not only the head, but also the stone removed by the opponent has the right. If the opponent threw with the first throw: two-one, six-two or five-five, then the second player can remove the second checker also with throws five-five and six-two (except: six-six, four-four and three-three, which also do not go directly).

You cannot move two checkers by the number of cells indicated by one die. Those. if the dice rolled - six-five, the player cannot move one checker, for example, to three and the other to three cells, so that together it turns out six, and then go "five".

If a hollow fell out, i.e. the same points on two dice, for example, five or five, the player makes four moves (for the corresponding number of dice cells).

You can not place your checker on a square occupied by an opponent's checker. If a checker hits an occupied cell, then they say about it that it "does not go". If the opponent's checkers occupy six squares in front of a checker, then this checker is locked.

It is impossible to block all fifteen checkers of the opponent. That is, it is possible to build a barrier of six checkers in a row only if at least one checker of the opponent is in front of this barrier.

If the player cannot make a single move by the number of points that fell on each die, i. e. if the checkers do not move, then the points disappear, and the checkers do not move.

If a player can make a move for the number of points that fell on one of the dice, and cannot make a move for the number of points that fell on the second die, he makes only the move that is possible, and the rest of the points disappear.

If a player has the opportunity to make a full move, he is obliged to make it even to the detriment of his own interests. If a stone is dropped that allows the player to make only one move, and any of the two, then the player must choose more. The smaller points are gone. The meaning of the game is to, having passed all the checkers a full circle, come to the house with them and throw out all the checkers before the opponent does.

The home for each player is the last quarter of the playing field, starting from the square 18 squares from the head. Throwing away checkers means making moves with them so that the checkers are off the board.


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