Sight word games printables


FREE Sight Words Activities for Kids

Help preschool, kindergarten, first grade, and 2nd graders practice sight words to improving reading fluency with these free sight word printables! We have over 50 fun, creative, and FREE sight word activities , sight word games, convenient sight word list, and sight word books to make practicing fun.

Whether you are a teacher, parent, or homeschooler, you will love how these activities engage children to make them want to practice. Plus these resources were designed to help kids retain what they learn so they will be better readers in no time. These are great for literacy centers, english games, and a supplement for any English curriculum for kindergarten english, grade 1 english, and grade 2 english.

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14 Fun Sight Word Activities and Games (Printables Included!)

Are you looking for fun sight word activities and sight word games that you can do in the classroom with your pre-k or kindergarten students? Or maybe you are looking for something different to send home for homework with your children?

Whether you use the Dolch sight words, the Fry sight words, or another list, we have some options to make this part of your ELA curriculum a whole lot more fun!

Sight Word Games

Sight word games make learning all those words that early readers need to recognize a whole lot easier and a lot more fun too. So we did a deep dive into the world of sight words to come up with some games that would help kids remember the most common sight words and make teachers’ lives easier too!

Many of these games are printable, so you can easily use them in the classroom — but there are virtual options too!

How to Play the BOOM Sight Word Game

To kick things off, teacher @misslearningbee shared this sight word game with Teach Starter, and we were instantly hooked not only because it is super easy to set up, but because it has already been tried and tested, and her kids just love it! The best thing about this game is that you can easily differentiate but keep each sight word level together using some rubber bands. Here’s what you need to know:

  1. Write the chosen sight words on colorful craft sticks.
  2. Write the word BOOM on a few sticks — this is the key to making this game fun!
  3. Pair students off to work together (or create small groups!), and set a timer for your desired time.
  4. Place the sticks in a cup with the word side down.
  5. Students should then take turns passing the cup, pulling out a stick, and reading the word.
  6. If they read the word correctly, they get to keep the stick!
  7. If they pull out a BOOM stick, the other player gets all of their sticks. If they’re in larger groups, the student gives their sticks to their partner or person to their right.
  8. At the end of the time limit, the person with the most sticks wins!

As an extension or alternative to using Boom sticks as a sight word game, you could do rhyming words, or students could put the words into a sentence. Other ideas include:

  • parts of speech
  • describing words
  • numbers
  • addition/subtraction problems.

Sight Word Hopscotch Game

Inspired by hopscotch, this sight word game is an active one that will help them get the wiggles out.

Find a tiled area and write one sight word on each tile with three different colors. Children then pick a color, and by hopping only on that color sight word, they can get home. They must say each sight word as they hop on it to get to the end.

Sight Word Fishing Game

It looks basic, but children in my class loved this game — it’s sight word fishing!

Attach paper clips to sight word flashcards, and create a fishing rod with a magnet at the end of the string. In a small group, children take turns trying to fish out a sight word. If they can successfully fish the sight word and say the sight word, they get to keep that flashcard. The child with the most sight word flashcards at the end wins!

 

Bowling for Sight Words

Pick up a cheap plastic ten-pin bowling set from your local dollar store. Using some sight word flashcards, place a hole punch in the corner, and attach one word to each pin using a rubber band.

Students try and hit as many pins over as they can, then correctly say each of the sight words they knocked over in order to add to their overall score!

Sight Word Popcorn

Print out sight word flashcards on yellow paper and scrunch up just like popcorn. Have students pick a piece of popcorn and read the sight word. If they get it correct they get to keep that piece of popcorn. Who can fill their popcorn bucket first?


Printable Sight Word Games

If you are looking for another sight word game that you can play in your reading centers or to send home for some fun sight word practice, we’ve got you covered! Here are some of our sight word games. Although we have used the Dolch Sight Words list of words, you can use the editable version when available to suit the sight words that you may use at your school.

Fishy Find Sight Word Game

For this version of a fishing sight word game, we’ve created the fish you’ll need to get started! Just follow the instructions below!

  1. Set up a station with a large bowl.
  2. Attach metal paper clips onto the creatures and attach a magnet to a stick and string.
  3. To help build word recognition, students need to lower their fishing rod into the bowl, then read the word on the fish they have caught, and then place them in a pile.

Sight Word Bingo

There was a game to play with sight words, and Bingo was its name-o! (Sorry, we had to!).

This printable sight word game takes classic Bingo and adds the first 100 words on the Fry Sight Words list to make a game the whole class can play! Print them out on sturdy cardstock, and you’ll be able to use the bingo cards, again and again, to help your early readers really nail those crucial words.

Available as a Powerpoint or in Google slides, this is also a great sight word activity for virtual students. Get additional words:

teaching resource

Sight Word BINGO (Fry Word List 101-200)

Practice learning sight words 101-200 on the Fry Sight Word List with our set of 22 Sight Words Bingo cards.

42 pagesGrades: 1 - 2

teaching resource

Sight Word BINGO (Fry Word List 201-300)

Practice learning sight words 201-300 on the Fry Sight Word List with our set of 22 Sight Words Bingo cards.

42 pagesGrades: 1 - 2

Fun Sight Word Activities

Need other sight word activities that will get your preschoolers and kindergartners excited? These options are not necessarily game-like, but there’s still plenty of fun packed in.

Let Students Write on Their Desks

What’s more fun for kids than the ability to write on the desk?

Use a window marker to write sight words on the desk (don’t worry, the writing comes off easily with a damp wipe). Have students pick three or four sight word flashcards suitable to their level, then have them copy each of the sight words on their desk.

Sand or Rice Writing

Fill a tray with sand or rice in a tray and have students pick sight word flashcards, then write that word in the sand or rice.

Place a sheet of colored paper on the bottom of the tray for a more visually appealing activity.


Sight Word Paper Cup Tower Building

Using paper cups, stick sight words to each cup using a glue stick. Children must correctly say the word on each cup before they can place it on their “sight word tower.” Challenge your students to find out who can correctly say all of the words and create the tallest tower! Bonus: This sight word activity also helps them build those engineering skills.

 


Play Dough Sight Word “Writing”

Who doesn’t love to play with play dough? Using sight word flashcards, have students pick a word and then create it using play dough. You can also print the sight word cards and send them home for parents to practice sight words at home with their children.

 


Mess-Free Paint Writing

Put some paint or cheap hair gel in a plastic zip-lock bag, have your students pick sight words, and then use a cotton swab or their finger to write the sight word! Easy-peasy lemon squeezy.


Scratch Paper Fun

Black paper that can be “scratched” to reveal rainbow-colored designs isn’t just good for art class. Encourage your students to write each sight word on the scratch paper to create a colorful list of sight words.

Magic Sight Words Activity

Using a white crayon, write some tricky sight words on a white piece of paper. Children then use watercolor paint to discover their magic words. Can they work out what the magic sight words are? Challenge students by writing a secret sight word message for them to discover!

Want more sight word fun? Check out our mini sight word books!

Eye games (for children aged 3-6)

Diamond eye

The physiological development of a child's eye ends at about two years of age. At this age, the eyeball becomes the same as in an adult. The muscles that carry out the movement of the eyes, as well as all the important nerve endings, are formed. But we know that it will take a long time for a child to master this biological mechanism perfectly. In order to effectively use his own vision, he must accumulate vast experience that will allow him to correctly and fully perceive and understand all the abundance of visual information.

Developing meaningful vision in children is an important task. The more effective visual perception, the easier the child masters the functions associated with it - manipulating objects, moving in space, later reading and writing.

Under ideal conditions, in a fascinating environment and with an abundance of opportunities for play, the child acquires the ability to finely differentiate visual information.

However, many children lag behind in their development. Birth microtrauma of the brain caused by a lack of oxygen can lead to difficulties that first-born children (primarily boys) are especially susceptible to. Rigid parenting methods, intimidation or an aggressive environment also negatively affect the development of meaningful perception. With the help of special games, we can help children to partially catch up, develop their visual memory. Before moving on to this topic, we briefly describe the most important properties of visual perception.

1. Visual acuity. This is our ability to notice small details of moving and stationary objects. There is nothing surprising in the fact that visual acuity when looking at moving objects develops a little later, this occurs especially intensively in two periods: between five and seven years and between nine and twelve years.

2. Objectivity of visual perception . This is the ability to distinguish an object from its visible environment. Between the ages of three and four, this quality develops rather slowly, reaching its peak between four and six years of age.

3. Volumetric visual perception . This is the ability to perceive an object in three dimensions. We can recognize the surface structure of objects, we see objects in perspective. The three-dimensionality of the perceived picture is the first information that enters the brain. In addition, even when we close our eyes, we can imagine three-dimensional objects. The development of three-dimensional vision is not yet fully understood. Children at the age of three or four often have a so-called false three-dimensionality in assessing the size of things. In five or seven years, the number of such errors drops significantly. When we ask children to throw or catch objects, we must imagine what difficulties the baby needs to overcome in order to learn how to manipulate an object moving in space. When a child, for example, wants to catch a flying ball, then, preventing possible consequences, he first prefers to defend himself by tilting his head slightly. He looks at the ball with only one eye, and this "one-eyed" information is not enough for him to coordinate his movements. Fully three-dimensional vision appears in a child at the age of about twelve, but this skill must be developed later.

This chapter contains games that help develop meaningful vision. We offer a variety of activities that evoke curiosity and desire in children to learn what older children and adults already know how to do. At the same time, rejoicing at the success of children, the leader should not forget about their right to make mistakes, it is important to remember that it is through trial and error that children learn new things. The art of the leader of the group is to choose appropriate games and activities, provide children with opportunities to learn, encourage the group, and rejoice when children overcome difficulties.

1. Hello, eyes!

Description:
This game is an excellent warm-up. Children have the opportunity to concentrate, focus and look into each other's eyes. In this way, children learn to connect with others.
The exercise will be even more enjoyable if calm, beautiful music is played during its execution.

Age of participants: from 4 years old

Instruction for children:
Sit in a circle on chairs (or on the floor).
I see many wonderful, large, attentive eyes. I see brown eyes... gray eyes... green eyes... blue eyes.
Let's try to play a game where you can talk with your eyes. Do you know how you can talk with your eyes? What do you say with them when, for example, you close your eyes? What do you say with your eyes when you open them wide? What do you say with them when you blink? And how do your eyes behave when you want to say to another child: “Hi, I want to play with you”?
Each of you can try to make eye contact with someone on the opposite side of the circle. When that person looks back at you, you both get up and switch places. As you pass by, you can greet each other: shake hands, smile, or do something funny, like rub your noses...
(The number of participants must be even so that everyone has the opportunity to exchange with another.)

2. Clothespin

Description:
The task of the participants is to hit the target by throwing clothespins into containers with different - small or large - holes. It is important that each child can choose which vessel to aim at. Thus, he can assess his capabilities and choose a feasible task for himself. In addition, in this exercise, children train in the ability to fix a target and follow a moving object with their eyes. The fact that they can rise from their place makes the task especially attractive to them.

Materials: you will need clothespins and containers with holes of different widths - for example, a tin can, a shoe box, a waste paper basket, a cylindrical vase, etc.

Age of participants: from 4 years old.

Instruction for children:
I want to see how well you can aim.
One of you sits on this chair and receives three (or more) clothespins. He should try to throw these clothespins into one of the containers. At the same time, he decides where he will throw clothespins - in a box, jar or vase. Count the number of hits. Each clothespin that falls into the container counts as a hit.

(At the beginning of the exercise, you can place one of the containers in front of the child. Ask the child if the container is conveniently located. containers in space.)

3. Pencil

Description:
With the help of simple objects, children can learn to concentrate their eyes and navigate in space.

Materials: for each child two new, round, unsharpened pencils.

Age of participants: from 4 years old.

Instruction for children. (To get the children's attention, start with balance exercises.) Can you hold a pencil that is across your index finger? Can you hold it on the other finger?.. And on the other hand? Can you keep it on your forehead? Or on the nose? Where can you even keep it?
Now please put the pencil on the floor. Roll the pencil across the floor with one finger. Now roll with the other finger. Can you roll a pencil with your fingertips?
Lie down on the floor and try to roll the pencil with your breath. To do this, take a book and put it on the floor next to the pencil. Blow on the pencil so that it hits the target - it touches the book. Try to increase the distance from the pencil to the book ... Let's increase the distance a little more. (This task is inspiring for the children, but no more than three attempts should be made - the exercise should not lead to hyperventilation.)
Now place the pencil with one end facing forward. Show me how you move the pencil with your thumbs forward, then back, one way, the other . .. In this case, the end of the pencil should always point in the same direction - look forward.
Can you move the pencil with other parts of your body? Can you make sure that he points in the same direction all the time?
Now place two pencils side by side on the floor, a short distance apart. Pencils should lie parallel to each other and look forward. ( Show their location with an example. ) Do you know what the word "parallel" means? Can you move the pencils forward with just your thumbs and still make sure they stay parallel to each other? Can you move them back? Can you move them any other way to keep them parallel?
Now again put them parallel to each other, but at such a distance that you can jump between them ...
Jump into the space between the pencils ...
Jump out of there...
Now, before you jump between the pencils again, make the distance between them more...
Jump between the pencils... and again... You can jump on both feet at the same time or on one foot, as you like.
Make the distance even bigger...
Good!

4. Stations

Description. We use simple stories in this game to keep the kids interested. When children are interested, they can perform several related tasks at the same time. First of all, they must learn to build a route and follow it. It requires attention and composure. Moreover, children can move in a variety of ways, as well as practice balance and coordination of their movements.

Materials: you will need one roll of duct tape to mark the rails and chairs to mark the stations. At the beginning of the game, attach duct tape to the floor, marking an interesting, twisty path, so that it forms one continuous line. Some sections of the path can be straight, some - winding. You can make the path more interesting and fun by building a tunnel (table) on it and making detours around corners or large furniture. Each station is indicated by a chair, which is located above the tracks. There should be enough stations so that a group of two or three children can start from each of them.

Age of participants: from 3 years old.

Instruction for children:
When was the last time you traveled by rail? See what's built here. The duct tape on the floor shows where the rails that the trains run on are located. Chairs are stations where trains make stops. And you will be trains with passengers going from one place to another.
I want you two to leave the station, so stand in such a way that there are two people at each station. Now we need to find out in which direction the trains will go. You can show me which direction is comfortable for you to move. Good!
You must be the jumping train first. Stand with your legs spread over the line and jump to the nearest station where we will get off the train to buy something to eat...
(When all the children arrive at the nearest station, ask them what they bought.)

Now trains will move on. All landing! Show me with your finger where the nearest train station is. Now the train should only jump on one leg. Can you keep your balance and jump on one leg? When you reach the nearest train station, we will take a break and you can buy yourself something to drink…
(When all the children have arrived at the nearest train station, ask them what they bought to drink.)

Everyone boarding! Show me with your finger where the nearest station is. Now the train should reach her like a crocodile, moving across the floor on its hands and feet. The paths are between your arms and legs, so you must move slowly to the nearest train station. We'll take a break at the next station to buy something for you to play with.
(Let the children tell what they bought this time. Let them play a little imaginary game with the item they bought. Help organize the game if necessary. Then proceed to the final step.)

And now we will remove all the stations, and we will have one endless railway. Stand so that the line is between your legs. Place your hands on the shoulders of the child in front of you. The first child is a locomotive, the rest are wagons. Let your arms be extended so that you can see the floor. Now show me how the train starts slowly and goes all the way.

5. Matches without heads

Description:
We can train children's visual memory and teach them to hold small objects. Children must coordinate eye and hand movements and carefully control body movements.
It's better if the guys are barefoot.

Materials: You will need three headless matches for each child, which should be prepared before the game starts.

Age of participants: from 4 years old.

Instruction for children:
I want to see if you can play with very small objects. I will give each of you a match. Sit here.
Now you can try how the match sticks to your finger. Show me what you are doing... Ok...
You will now receive the second match. Place both matches on two different fingers of the same hand. Can you hold them?. ..
I'll give you a third match as well. Can you hold all three matches on three different fingers of the same hand?... Well done!
Now let's try with the other hand. First one match ... then two ... then three ... Now move your hand. How many moves can you make without the matches falling off your fingers?
Can you hold all three matches on your arm, on the top of your hand, on your shoulder, on your forearm?
Try with the other hand. Move her. How many moves can you make without the matches falling?
Now I want to see if you can hold matches on your leg. Can you hold matches on your foot, on your knee, or on your thigh? Move your foot. How many moves can you make without the matches falling?
Now try with the other leg. Hold all three matches and show me how you move your foot while doing so...
Can you hold three matches between your toes when you walk slowly? Walk very carefully and hold the matches with your toes...
Now try to walk and hold the matches with your other foot. ..
Now show how you can hold three matches on yourself if you move slowly. Choose three places where you want to put the matches and show me how you move so that the matches don't fall...
Put the matches on three other parts of your body. Try to use both sides of the body. Walk slowly so the matches don't fall... All right.

6. Who is missing?

Description:
This exercise trains children's visual memory. To complete it, the group members must have known each other for more than two months. During this time, a certain sense of unity develops, and they react with interest to the question “Who is not?”.

Age of participants: from 5 years old.

Instructions for children:
Sit together in a circle on the floor. I want to offer you a game called "Who is not?".
One child goes out the door for about a minute and waits. Another child is hiding in the room at this time. Then the first child comes back and looks around the whole group to see who is missing. When he determines who is not, he must name him. If he cannot remember the name, he can describe the child.
If the guessing child does not understand who is hiding, then the hidden child can help him by saying, for example, the following:
“This is how my voice sounds.
I wear glasses.
I am Yana's friend.
Then another child hides behind the door...

7. Strong wind

Description:
In this game, children train their sense of space and regulate the strength and rhythm of breathing.
It is important that the game is not played too long, as this can lead to hyperventilation. In order for the children to play meaningfully, give them the necessary instructions during the pauses.

Materials: you will need three matchsticks without heads and a target (a book or a large wooden object).

Age of participants: from 5 years old.

Instruction for children:
Please lie down on your stomach on the floor.
I will give everyone three matches without heads and a target (a book or a piece of wood). Place the book in front of you at arm's length. Then put the match, about 30 cm from the book, closer to you. (Help the children measure this distance. The older the children, the greater it can be.)
I will count to five. You must blow on the match five times so that when I say "Five" it reaches the book. Can you blow so that it reaches it no earlier and no later? ... At the start, attention, march: one ... two ... three ... four ... five ... Good. Now let's try again: one... two... three... four... five...
Now let the first match lie on the book. Take the second match and place it on the floor. This time I'll count to three. Can you blow on the second match so that it hits the target in three steps: one ... two ... three ... OK ... Put the second match on the book.
Now take the third match and put it on the floor. Try to blow so that the match hits the target with one breath. Reade set Go! Well you are doing well!

8. Movable toy

Description:
Children must pay attention to the movements of others and coordinate their own movements with them. At the same time, this is a good opportunity for children to show their imagination. The kids love this game very much.
The game is more suitable for small groups, larger groups require the assistance of two or more adults.

Materials: each child will need a toy on wheels that can be carried around on a string, such as a toy car.

Age of participants: from 3 years old.

Instruction for children:
I want one of you to give me an movable toy.
Now I will walk around the room and the toy will follow me. (Walk around the room and at the same time show the children how you are watching the toy: you can return to the same place, then walk in an arc, etc.)
Look at how I move wonderfully, while the toy does not tip over and moves as fast as me . ..
Now show me how you move around the room with your toys. Make sure that they do not lag behind you and do not run forward. From time to time look at other children and their toys so that you don't bump into anyone...
Now please sit on the floor and put the toy next to you. Look at me, how I will play with each of you.
Maria, sit here as if you were a moving toy. It's like I'm tying you to a rope and slowly pulling you along. You can move the way you want; you can walk, crawl, jump, move on all fours... Look at me carefully to know in which direction I'm moving.
(Follow the movements of the children to match your pace with the way the child is moving. The synchrony of your movements gives the charm of this game. Walk around the room with each child for about a minute, while looking at him kindly and joyfully.)

Now your turn. I will be a mobile toy, and each of you will be able to "carry me around the room on a string."
(You can make changes to the game, for example, you can be driven by two or three children at the same time. After all, you are a difficult toy.)

9. Geography of the room

Description:
This interesting game gives children the opportunity to train their visual memory. The guys point to the objects they mention with their hands. While playing, they can stay in their places.
Condition of the game: the children have already spent some time in this room.

Age of participants: from 5 years old.

Instructions for children:
I want to take you on a fantastic flight with me. To do this, close your eyes and imagine that we are moving quietly around the room and stop to look at the object that I name. Can you imagine with your eyes closed the place where I am sitting right now? I think you can.
Let's get started. Close your eyes and take a couple of deep breaths. When we take a deep breath, we collect and concentrate. I want to hear how you breathe. Good.
Now remember where the door to our practice room is. Can you raise your hand and point to the door without opening your eyes... Wonderful!
Remember where the window is and show it to me with your hand….
Remember where the game shelf is and show me where it is with your eyes closed...
(In the same way, ask to see three or four other items that are meaningful to the children.)

Where is your favorite place in the room? Imagine it exactly. Point to your favorite spot. Good.
Now you can open your eyes and take a couple of colored pencils and paper to draw the things you saw in your favorite place.

10. Dragon Hunt

Description:
This is a live game in which children have to follow the target with their eyes. They get the opportunity to practice hand-eye coordination. Group dynamics help reduce aggression and irritation.
Children are likely to make sudden movements, ask them to try to be careful not to bump into each other. If the room is not very large, it is better to play outside.

Materials: two very light large balls or two pillows measuring approximately 30 x 30 cm.

Instructions for children:
Hold hands and stand in a circle. Now you release your hands. I want to offer you a game called "Dragon Hunt". Listen carefully as I explain her rules.
Two children imitate a dragon. One of them is the head of a dragon. He's getting right here. The other is the dragon's tail. He stands behind the first, holding him by the hips and forming a ring with his hands.
The dragon stands in the middle of the circle.
We have two balls. Children in a circle throw balls and try to hit the dragon - to get into the formed ring. When the ball "runs away" from the circle, it must be returned, and then again thrown into the ring. But remember that you should not hold the ball in your hands for more than three seconds.
When the dragon is defeated, it is made again: the dragon's head returns to the general circle, the tail becomes a new head, and the one who struck the dragon becomes a tail.
(Option: you can add a second dragon to the game, but in this case you need to significantly increase the circle.)

11. Remember and show

Description:
with closed eyes to find their place in space. Later, they must learn to recall these images in memory.

Age of participants: from 5 years old.

Instructions for children:
Each of you, without hesitation, notices where this or that important thing is located. You know where to find your jacket; know where your favorite toy is, where your favorite cookie is kept.
I want to see how you remember where things are.
Walk around the room. Touch the things you meet along the way. Feel the doorknob, please... the wastebasket... the radiator... the floor... the toy shelf... (Name any objects in the study room.)
Now stop and close your eyes. With your eyes closed, point your finger at the thing you just touched. Point to the toy shelf. .. the floor... the radiator... Show me where the wastebasket is... where the doorknob is... All right.
Stay where you are and open your eyes for a second... Now close your eyes again. Now you have to show me where the items are in another way. Do not show them with your hand, but turn in their direction with your whole body.
Turn towards the toy shelf... radiator... paper basket... towards the floor...
(Try to have the children turn in different directions.)

Now open your eyes, I want to see if you can move to those places which I call you. Sit on chairs... Now stand behind a chair... Now put your foot on a chair... Lie down on a chair... Stand between two chairs... Stand against a wall... Stand on the opposite side of the room... Lie down on the floor... Stand next to another child... Stand behind another child... Lie down next to another child ... How should you stand so that each of you stands behind the other?
(Variations are possible in the last task: for example, children do not move to different places themselves, but rearrange some object - a book, a box, etc. )


In this activity children can practice their spatial intelligence. Children feel more confident when they know that the room has all the things they need.
To introduce an additional element of tension into the game, you can pause for a moment before naming the object at the end of the sentence. This effect can be enhanced if you pronounce the sentence at a normal pace and only a word after a pause - quickly and expressively. To maintain tension, come up with more and more interesting movements.

Age of participants: from 3 years old.

Instructions for children:
I want to know if your eyes can find the thing that I will name in the room. When I say, for example: "Please show me where the door is," I want you to turn your whole body in the direction of the door. Do you understand what needs to be done? (Give the children time to think so they feel they can do this difficult task.)
Please show me where the box of blocks is. ..
Please show me where the colored pencils are kept...
(Further on, name the children typical objects for this room and meaningful for the children.)

Now we will do it a little differently. When I ask you, for example, "Where is the paper basket in our room?", you must run to it very quickly.

Where are the children's books in the room?
Where are the balls in our room?
(List other objects familiar to the children.)

Now take a toy each and place them on the floor as far apart as possible. (Help the children with this.)

Now you have to tell me where the toy is in a special way. When I ask, “Where is the red car?”, you must run to it and together create a vicious circle around it. Then I'll know that you all found the red car.
Where is Mark's bear?
Where is the rocking horse?
(Name some other toys the children put on the floor.)

13. Paper and pencil

Description:
In this game, children must use both hemispheres of the brain to solve the problem. Mainly here, eye-leg coordination is practiced and the small muscles of the lower leg and ankles are trained. When the children have a feeling of success, the game gives them great pleasure.

Materials: for each child a square sheet of paper 50x50 cm and two short, not very sharp pencils, approximately 8-10 cm each.

Age of participants: from 4 years old.

Instructions for children:
Remove shoes and socks. I want to see how dexterous your legs are. Please take two short pencils and place them between your toes. Make sure your fingers are pointing down. Now try walking around the room on your heels. Raise your toes so high that the pencils don't leave marks on the floor...
You're doing well.
Now let's try something else... Take a piece of paper and put it on the floor. Hold a pencil between your toes. It doesn't matter which fingers you place it between. Try to draw something on a sheet.

Now try to do the same with the other foot. .. Let's look at these "leg drawings".

You can read more about this issue in Klaus Vopel's book “Hello, little eyes! Outdoor games for children 3-6 years old.

Tags : game for children children's games mobile 3 years old 6 years old preschooler

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Blind Gaming - DTF Games

How visually impaired people play.

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From the school bench we are told that a person has five senses: sight, hearing, smell, touch and taste. We will not get into long and complicated scientific discussions about their true number, and will simply limit ourselves to this basic five.

This whole complex mechanism of receptors, nerve endings and organs ensures the receipt and primary analysis of information about the surrounding world. Each of them is responsible for a separate piece of information, but only by working in combination, they can give us a complete picture of what is happening around us.

Thanks to our ears, we can hear that a portable speaker lover is moving towards us from around the corner. And with the help of vision, we see that the traffic light is green, and it's time for us to cross the road in order to avoid an unnecessary meeting.

The loss of any organ or defect of the senses themselves, for one reason or another (illness, accident, emotional shock, etc.), leads to extremely unpleasant consequences.

If the loss of limbs drastically limits our functionality, then the loss of at least one of the above five leads to situations similar to the famous parable about blindfolded sages and an elephant. Lack of information from the outside world greatly distorts its very perception.

In the modern world, gadgets are equally important for both the sighted and the blind

Despite the importance of each, vision still stands apart. Its importance for our life is difficult to overestimate. After all, it is no secret that a person receives most of the information about the world around him through his eyes. The numbers are called different (from 70 to 90 percent, depending on sources and research), but the fact that a large one is an undeniable fact, and reliable, just like a Swiss watch.

It is for this reason that the complete or partial loss of eye contact with the outside world is an extremely heavy blow for a person, after which the introduction of a full life becomes a difficult matter.

Although science is making great strides towards restoring lost vision or transplanting eyes in a “working” state, it is still far from finding a solution to this problem. But technological progress has greatly facilitated the ability to use gadgets for the blind and visually impaired.

Almost all modern smartphones have the Talk Back application installed, which speaks aloud each icon and action, allowing you to easily navigate the interface and use the capabilities inherent in the device. You can install third-party software with similar functionality.

Narrator feature

Similarly, screen readers help with computers. So, if you do not know the skill of touch typing, then the “screen announcer” function will come to your aid. But the most thoughtful in this regard is the program NonVisual Desktop Access (abbreviated as NVDA). It allows you to fully work on the device, browse the web (including not only for the blind), and even create spreadsheets in Excel.

But these are all working moments, but how are things with video games? After all, with the phrase “blind gaming” a reasonable question arises: how to play these very games, if you don’t even see where you need to go, and what kind of opponent is in front of you? If it is very multiple, then the answer will look like this: a) there are enough games; b) there are ways.

The impossibility of obtaining information visually leads to the fact that games for the blind and visually impaired are a rather specific spectacle. After all, if deaf people can get by with included subtitles, then for the visually impaired, a different approach is required.

The most obvious way for a person with this type of ailment to play is to have a partner (friend, girlfriend, wife, husband, children, etc.) nearby who will instruct the player in direct mode. He will take on the functions of a navigator and will inform the gamer about where to go, who and what to beat or shoot, where to shop, with whom to chat, and point his finger at the one whose career as an adventurer was stopped by an arrow in the knee. Actually, some visually impaired streamers do just that, passing the most ordinary toys.

If this method is not suitable for one reason or another, then developers who have created projects specially tailored for this circle of people come to the rescue.

In general, all games intended for visually impaired or completely blind players can be conditionally divided into three categories:

  • Projects specially designed for this category of people;
  • Audio games;
  • "Modified" regular games.

It should also be noted that pure representatives of any one species are very rare. They are usually a combination of the two.

If you want to try these games yourself, it is better to use the

headphones

For obvious reasons, for games of the first two categories, in the first place is not the picture, but the sound. For this reason, the look represents the pinnacle of design minimalism. A window, a black screen and a couple of control buttons ─ nothing more. Everything works on the basis of special programs and scripts.

The most common genre in this niche are numerous text quests. True, in this case, all text is translated into voice mode. The off-screen voice reads out to the player what is happening, and in the background, for greater immersion in the atmosphere, you can hear various sounds. For example, if according to the plot of the game, the character is walking in the park, then the sounds of steps, the singing of birds, the noise of leaves swaying from the warm summer breeze will sound.

The quests themselves can be divided into two variations according to the gameplay. In some, the game provides ready-made options for action, from which the gamer has to choose. In others, the player needs to independently type commands in the editor.

In the second case, it usually provides for the possibility of additional settings for voice reading in order to know which button you pressed (if the touch typing skill was not subdued before). The downside of this method is that the editor "understands" only a certain number of commands, and it will simply not accept some versions that are obvious in your opinion.

Some craftsmen make audiobook games. True, the mechanics of implementation does not bring anything new. Sound dubbing of the plot, and the choice of forks provided at the right moments, after which the player moves to the appropriate page.

Another pillar is the so-called. audio games. The very name of this subgenre speaks of how important the role of sound is here. Sound is a powerful tool, the skillful manipulation of which can convey a huge amount of information.

And here the ability of a person to correctly analyze what he hears and draw correct conclusions from such information becomes very important. Some games are fully voiced by live actors, while others are limited to a speech synthesizer.

For example, in racing simulations, at the beginning of the game, the player selects the race type, track and car. Any button press at this stage is accompanied by a sound commentary, helping the gamer to navigate and understand how many laps he will have to drive and what car he will use.

The race itself can also be divided into two variations. In one, the game continues to give voice prompts to the player during gameplay, telling them when and where to turn. In other projects, things are a little more complicated. During the race itself, such hints disappear.

To understand how things are on the track, you can only listen to what is happening. If the quiet roar of the engine is replaced by an unpleasant cascading sound, then the player has left the side of the road and needs to return to the paved surface.

If the car drove into an opponent or crashed into some obstacle, then the player will be kindly notified about this by the appropriate sound effect. Flight simulators work almost identically, except for the addition of takeoff and landing.

This gameplay stuffing allows you to create games in many genres: RPG, arcade, fighting, MMORPG, rpg and even shooters. At the same time, these projects are quite demanding on the player, on his skills, the ability to respond in time to the slightest change in sound.

This is especially true for various action games, where there are a lot of such details. For example, when a player approaches a wall indoors, the sounds of footsteps begin to sound a little more muffled (here, of course, everything depends on the specific case, but the general plot is the same).

Another feature that unites such creations of the industry is the minimalistic management. The entire gameplay is sharpened on three or four buttons, which is more than enough not to overcomplicate.

Fighting games are quite a popular genre among the visually impaired

As for the adapted projects, they are ordinary, well-known games, whose controls and game mechanics have been "modernized" for their respective needs. The main layer of such creations is made up of many small logic puzzles, such as Minesweeper, Bulls and Cows, Sudoku, 2048, sea battle. Sometimes you can find good Tower Defense here, and even an audio version of Flappy Bird.

In this field, the efforts of craftsmen are especially felt, which in most cases work on bare enthusiasm, but on a cup of “thank you”. Various mods and trainers add to the gameplay (or modify it) those things that the visually impaired, alas, cannot play without - sound accompaniment and voice acting for all texts. The main thing is that the controls are clear, and the effects are well chosen. That is why they are mastered by players once or twice.

Separately, I would like to note the major gaming titles, which, with the help of the same mods, were adapted for blind and visually impaired gamers.

Modification NFS: Hot Pursuit greatly simplifies the physical model of car damage, and makes the behavior of artificial intelligence more "primitive". In addition, the career mode and tuning are cut from the game, for obvious reasons. So you can ride on fictional tracks for your pleasure.

Need For Speed: Hot Pursuit

A similar experience can be experienced from a mod installed on GTA: San Andreas. The story of Carl Johnson's adventures and (spoiler) Big Smoke's betrayal is still inaccessible to the visually impaired. But the player can freely run around the city, fly in a helicopter, test the arsenal at hand and try to make his own hell and Israel.

Grand Theft Accessibility Mod, designed for the fifth part of the "Great Car Theft", adds the ability to teleport to different corners of the map, collect information about nearby objects, get information about your location, autodriving, and of course sound signals.

The modification for the third part of Saints Row works in a similar way. Adapted Duck Hunt allows you to hunt birds in several modes at once.

And if you see a person typing something on the keyboard with a black screen, and strange sounds are heard from the speakers, then it may well be that he is playing Half-Life 2 with a mod for the blind. For Doom 1993 a small location was created where the player can safely move around and engage in good old ultra-violence towards hellish creatures.

You can also play good old Duck Hunt

Fighting games are much more widely represented, because they are perhaps the easiest to adapt accordingly. Not surprisingly, the list here includes Mortal Kombat, Injustice, and Tekken. Moreover, in them even the story campaign can be completed. This is achieved with the help of "embedded" reader programs that quickly comment on what is happening on the screen, so that the gamer understands what is happening in the arena.

In general, it can be noted that such mods for large and well-known titles "correct" the gameplay itself, making it more accessible. But at the same time, they have practically no effect on aspects such as the voiced menu. In addition, even such "improvements" do not allow you to go through these games from start to finish (except for fighting games).

And another, actually obligatory element, are cheats. In normal gaming, they can be treated as you like, but here it is a necessity. Usually only the simplest ones are used (for immortality, an endless arsenal, etc.).

Mobile game A Blind Legends

The visually impaired have not bypassed mobile gaming, which is also represented by many projects of various genres. They work according to the above patterns, using voice acting and voice prompts.

Some developers combine these methods. That is, a part of the game can be made in the form of text descriptions, and the game activities themselves, directions of movement, objects with which you can and should interact, are made in the form of separate links.

Moreover, in some projects, there is a kind of feedback system. Gamers make their proposals, after which a vote is held. The best ones are sent to the developers who add this additional content. It can be just new types of achievements, as well as additional quests and locations.

In terms of content, there are projects for entry-level, easy to learn, and more complex, designed for those who have already mastered the basics of blind gaming and want a little hardcore.

In A Blind Legends, for greater authenticity, the player will play as a blind knight. Therefore, the entire screen is covered with an impenetrable fog, through which you have to get through and find the kidnapped relatives. Despite the ailment, the hero can safely move around, fight and perform combos (which no one will see).

For convenience, the sound was recorded in binoural mode, taking into account the anatomical structure of the head and ears. The audio-horror BlindSide and the two parts of Papa Sangre (which actually has a visual design) work on the same principles.

The second part of the game Papa Sangre

However, most of these games are not without their drawbacks. A significant number of such projects suffer from poor technical implementation (too small icons, broken game elements that should but don't). Other developers sin by overloading the interface.

The fact is that such a decision leads to an increase in information that needs to be voiced. And as you understand, this often merges into a cacophony of sounds, which is why it is often extremely difficult for players to understand what needs to be done and how to play it. And for simply visually impaired people, such a visual “overload” does not help in any way to concentrate on something specific.

And the icing on the cake of all this is the poor quality of the voice acting, which practically negates the opportunity to have a good time. In addition, when viewing a number of browsers, it was noticed that some control buttons were not voiced, which is also a big blunder.

In addition, such projects suffer from the same sores as many other mobile games. The gameplay is often monotonous, which quickly leads to boredom and abandonment. Some are brought down by a very crooked balance and constant hints of donations.

So, in a number of projects, for example, in approximately similar "Generals" and "Lords", the resources necessary for pumping are provided extremely reluctantly, but they are kindly offered to purchase for a handful of blood shekels.

Adam Jensen is doing great with his eye implants. In our world, this is still very far away

Games for blind and visually impaired people perform not only entertaining, but also educational functions. With their help, one can develop skills that will be extremely useful in everyday life, both for those who have this ailment innate, and for those who were overtaken by this misfortune later.

A huge number of different adapted creations aimed at the development of general erudition, logical thinking and work with the coordinate system. The most successful examples here are voiced versions of chess, "sapper", "Oh, lucky man" and some card games, such as "fool" or "solitaire".

Various voice puzzles are quite common, helping to develop a reaction, pump attentiveness and the ability to listen to the sound. For example, there are a lot of projects that require objects to be placed in several rows over a period of time that sound the same.

Or a game in which for a certain number of moves, the player, acting in a table of 25 by 25, must drive the cat up a tree, not allowing it to jump out onto the fence.

As you understand, you need to focus only on the sound. Various sports simulators (especially table tennis) have a fruitful effect on improving reaction speed.

Various racing or RPG shooting games, along with specially designed mazes (without Theseus and minotaur) and other simulators that require memorization of the route, are great for boosting your memory and orientation skill in space to understand where you are. In Grizzly Gulch Western Extravaganza, not only the reaction is important. You can lay out a poker game by ear, and your ability to memorize the cards will help a lot.

It is impossible to pass by such a moment. As already mentioned, special games can be used as educational material regardless of age, including for children, in order to develop the necessary qualities from an early age.

However, there is an ethical side to this. After all, it’s not just that there are age ratings that relate not only to visual content, but also to sound content. From the sounds of shooting, explosions, killing the enemy, it is desirable to fence the immature minds up to a certain point. Therefore, developers often have to make two versions of the same game, with different sound effects, appropriate for children.

In the universe of comics from Marvel and DC or in the world of victorious cyberpunk, people with certain ailments that interfere with everyday life are relatively lucky.

Some genius, billionaire, playboy and philanthropist can easily take a break between saving the world and parties with super models and design a super fancy prosthesis for you. And the improvement of the body with augmentations or the replacement of lost (or damaged) limbs and organs with biomechanical implants in such works is as common as snow in winter in Siberia.

Bato's artificial eyes helped the operative a lot in alterations (anime "Ghost in the Shell")

But in our reality with you, there is still a long way to go before such successes in medicine. Despite all the latest achievements of technological progress, which is pouring into our daily life by leaps and bounds, we are still very, very far away from such a level of replaceability and recoverability of damaged areas and organs of the body.

Yes, the hard work of many scientists, doctors, cybernetics has made it possible to achieve significant results in this field. Many complex prostheses have appeared that have the highest possible functionality, sometimes not inferior to the “original” arms, legs or eyes.

However, they have not yet fully integrated into our lives. And we are talking not only about such complex devices as eye replacement, but also about ordinary prostheses. Most of the “pumped” prosthetic options are still quite bulky and inconvenient to use.

In addition, decent models require a large number of colored pieces of paper with numbers, which makes them inaccessible to the average member of society.

Yes, if the industry continues to gain momentum, it is quite possible that in some 4-6 years they will cost as much as phones or laptops, which would greatly increase their availability for a huge number of people who need these devices.

Material by Anton Pauli about gamepads for people with disabilities

Sometimes large developers add additional options to their games for players suffering from this ailment. The Last of Us Part 2 has over 60 options for people with disabilities regarding sound, visuals and difficulty.


Learn more